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My Servers started crashing after the recent atlas update LowLevelFatalError [File:H:\YARKUpdateLIVEReal\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp] [Line: 4073] Bad name index 1836216142/117 VERSION: 16.36 KERNELBASE.dll!UnknownFunction (0x00007ffd36884078) + 0 bytes [UnknownFile:0] ShooterGameServer.exe!FOutputDeviceWindowsError::Serialize() (0x00007ff66fa3fba3) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95] ShooterGameServer.exe!FError::LowLevelFatal() (0x00007ff66fa175a6) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\core\private\misc\outputdevice.cpp:354] ShooterGameServer.exe!ULinkerLoad::operator<<() (0x00007ff66fa56ea0) + 34 bytes [h:\yarkupdatelivereal\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4073] ShooterGameServer.exe!operator<<() (0x00007ff66fc50099) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\shadercore\private\vertexfactory.cpp:156] ShooterGameServer.exe!FShader::SerializeBase() (0x00007ff66fc55388) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\shadercore\private\shader.cpp:836] ShooterGameServer.exe!TShaderMap<FMeshMaterialShaderType>::SerializeInline() (0x00007ff6702efc09) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\shadercore\public\shader.h:1095] ShooterGameServer.exe!FMaterialShaderMap::Serialize() (0x00007ff6702ed89f) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\materials\materialshader.cpp:1741] ShooterGameServer.exe!FMaterial::SerializeInlineShaderMap() (0x00007ff6702f0370) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\materials\materialshared.cpp:845] ShooterGameServer.exe!SerializeInlineShaderMaps() (0x00007ff6702bf8e6) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\materials\material.cpp:472] ShooterGameServer.exe!UMaterialInstance::Serialize() (0x00007ff6702ee24a) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\materials\materialinstance.cpp:2097] ShooterGameServer.exe!ULinkerLoad::Preload() (0x00007ff66fa70792) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3025] ShooterGameServer.exe!FAsyncPackage::PreLoadObjects() (0x00007ff66fa70229) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1132] ShooterGameServer.exe!FAsyncPackage::Tick() (0x00007ff66fa7c5cb) + 8 bytes [h:\yarkupdatelivereal\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:302] ShooterGameServer.exe!ProcessAsyncLoading() (0x00007ff66fa71ade) + 24 bytes [h:\yarkupdatelivereal\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1580] ShooterGameServer.exe!UShooterEngine::LoadGameMods() (0x00007ff66effc9e5) + 0 bytes [h:\yarkupdatelivereal\projects\shootergame\source\shootergame\private\shooterengine.cpp:968] ShooterGameServer.exe!UEngine::LoadMap() (0x00007ff670144ff3) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\unrealengine.cpp:9854] ShooterGameServer.exe!UEngine::Browse() (0x00007ff67012f54b) + 43 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\unrealengine.cpp:8888] ShooterGameServer.exe!UShooterGameInstance::CheckConnectString() (0x00007ff66f002669) + 0 bytes [h:\yarkupdatelivereal\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:2959] ShooterGameServer.exe!UShooterGameInstance::StartGameInstance() (0x00007ff66f00fc0a) + 0 bytes [h:\yarkupdatelivereal\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:335] ShooterGameServer.exe!UGameEngine::Init() (0x00007ff66ff82406) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\gameengine.cpp:735] ShooterGameServer.exe!UShooterEngine::Init() (0x00007ff66effb2ef) + 0 bytes [h:\yarkupdatelivereal\projects\shootergame\source\shootergame\private\shooterengine.cpp:396] ShooterGameServer.exe!FEngineLoop::Init() (0x00007ff66eb5851c) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\launch\private\launchengineloop.cpp:2115] ShooterGameServer.exe!GuardedMain() (0x00007ff66eb58012) + 12 bytes [h:\yarkupdatelivereal\engine\source\runtime\launch\private\launch.cpp:128] ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff66eb5811a) + 5 bytes [h:\yarkupdatelivereal\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGameServer.exe!WinMain() (0x00007ff66eb5dbfa) + 17 bytes [h:\yarkupdatelivereal\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff670e4940d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffd380284d4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffd3a0be851) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffd3a0be851) + 0 bytes [UnknownFile:0]
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I was trying to put beds on my schooner. Whenever i put beds on the ship i would come back later and there would only be one bed left and the other 4 would all become invisible and unable to use. I tried putting down the beds again and labeled them "real bed" since you can only spawn in the bed if it is physically on the ship. Whenever you spawn on one of the "fake beds" it will pop up a green screen and won't let you spawn. I tried destroying my bottom deck of my ship and the beds are still showing up on the map. I will now show what i mean in picture format.These are what the beds look like on the map even though i have no beds on my ship. This is what pops up if you try and spawn on any of these "fake" beds This is the amount of accommodations i have on my ship so i should be able to have 5 beds. Even after destroying my bottom deck where the beds were originally placed they still appear on the map. I don't think i am able to put more than a single bed on my ship otherwise it will turn into one of these fake beds. If anyone has a fix for this that would be greatly appreciated, i would prefer to not scuttle my ship. Thanks.
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EDIT: FIXED, it was cookies. I'd turned off first party cookies in IE and switching them back on fixed it. I don't get it either but now it works. So if anyone else has the same problem go check cookies. Game was working great. Today however I cannot join anything. Whenever I do it crashes with a fatal error. LowLevelFatalError [File:H:\YARKUpdateLIVE\Engine\Source\Runtime\Engine\Private\NetConnection.cpp] [Line: 508] UNetConnection::ValidateSendBuffer: Out.IsError() == true. NumBits: 4046, NumBytes: 506, MaxBits: 4096 VERSION: 11.4 KERNELBASE.dll!UnknownFunction (0x00007ffdebca5299) + 0 bytes [UnknownFile:0] AtlasGame.exe!FError::LowLevelFatal() (0x00007ff6731357e6) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\core\private\misc\outputdevice.cpp:354] AtlasGame.exe!UNetConnection::ValidateSendBuffer() (0x00007ff6739ebdd5) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\engine\private\netconnection.cpp:510] AtlasGame.exe!UNetConnection::WriteBitsToSendBuffer() (0x00007ff6739ebf6a) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\engine\private\netconnection.cpp:1235] AtlasGame.exe!UNetConnection::SendRawBunch() (0x00007ff6739de6cd) + 39 bytes [h:\yarkupdatelive\engine\source\runtime\engine\private\netconnection.cpp:1364] AtlasGame.exe!UControlChannel::Tick() (0x00007ff673885904) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\engine\private\datachannel.cpp:1218] AtlasGame.exe!UNetConnection::Tick() (0x00007ff6739e99bc) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\engine\private\netconnection.cpp:1621] AtlasGame.exe!UNetDriver::TickFlush() (0x00007ff6739e9f85) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\engine\private\networkdriver.cpp:359] AtlasGame.exe!USteamNetDriver::TickFlush() (0x00007ff6747163fe) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\online\onlinesubsystemsteam\private\steamnetdriver.cpp:195] AtlasGame.exe!UPendingNetGame::Tick() (0x00007ff673a2eee9) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\engine\private\pendingnetgame.cpp:554] AtlasGame.exe!UEngine::TickWorldTravel() (0x00007ff673ba1d20) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\engine\private\unrealengine.cpp:9080] AtlasGame.exe!UGameEngine::Tick() (0x00007ff673925195) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\engine\private\gameengine.cpp:1154] AtlasGame.exe!FEngineLoop::Tick() (0x00007ff672074ff3) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\launch\private\launchengineloop.cpp:2449] AtlasGame.exe!GuardedMain() (0x00007ff67206dccd) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\launch\private\launch.cpp:140] AtlasGame.exe!GuardedMainWrapper() (0x00007ff67206dd2a) + 5 bytes [h:\yarkupdatelive\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] AtlasGame.exe!WinMain() (0x00007ff672075d7a) + 17 bytes [h:\yarkupdatelive\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] AtlasGame.exe!__tmainCRTStartup() (0x00007ff674a5528d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffdeef87e94) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffdef0ca251) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffdef0ca251) + 0 bytes [UnknownFile:0] DxDiag 01-17-19.txt
- 8 replies
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- 1
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- i cannot play
- bug
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Server: EU PVE - Sirens Call Region: A5 Company Name: Northern Rejects Our Company has also been affected by the latest company bug
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Our crew found a bug that allows full invisibility (minus weapons). To replicate this simply place a lieutenant command podium get someone to stand in it and then simply destroy the podium, they will remain invisible until they use a bed to fast travel or die. This possibly might work for anything the player can "mount" that is destroyable. Attached is a short gif of how easy this bug is to replicate. fe8ce410147f586b27ed878a7e613750.mp4
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Each time that I try to connetc to a server the game crashes due to UE-4 Shootergame Crash, LowLevelFatalError \ NetConnection.cpp [Line: 508] Crash screenshot: https://imgur.com/a/LhBDrmr Pastebin crash log: https://pastebin.com/gk6rrs1U This crash still stands after any client update, from Atlas version 4.0 to 6.51. I've found similar posts about ARK that suffered LowLevelFatalError NetConnection.cpp error but no one suggestions posted there works for me. Therefore I've request the game refund to Steam. I hope it will be fixed soon to get back the game to my library. ***************** SEE THIS POST TO FIX *************