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Lotus

Pathfinder
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Posts posted by Lotus


  1. 16 minutes ago, Oak said:

    Why shoot down an entire idea because of current implementation of things.   If most metal nodes are on top of mountains and it's in a no build grid, why not suggest the nodes be moved to the base of the mountains instead?  Sure, leave the biggest and best ones up there for those willing to climb, but also make it enough down below that people can build what they want and need with just a little more time investment to wait on respawns.

    As for "overhead" for a hex system, only the devs could tell us if that would be an issue or not.  Only islands would have such so there's no need to do the entire zone since we can't claim water anymore.  I don't see this being any more resource intensive than when folks placed dozens of claim flags all over islands.  Would probably be much less and definitely easier to control.

     

    The problem I see is the islands are not designed to be broken into hex's so they would have to redesign so all the claims have resources, access to water that supports ships, and a shipyards with land to build a base.  So look at the current islands and try to figure out a hex that is the same size for large, medium, and small islands that has those things. You also need to make sure that the good resources don't have the ability to be claimed. To me it just doesn't seem possible. This also doesn't address what happens to the claims when people come and go from a company.

    5 hours ago, uli said:

    after a set time as it is now then your stuff is safe

    , there should never be a way for island owners on a whim to remove established players , Or as seen on these forums players leave the island new owner takes over and decides he doesn't want the player that has been on the island since day one, 

     

     

     

    So the guy that wanted to join my tribe that was declined because some of the people in the tribe didn't like him, then demanded to know who said they didn't want him in, when I refused to tell him he said to me, "I will figure out who it is and I will track their IP then I am going to take my AK-47 and go to their house and shoot the people inside", gets to just be on our island forever because he has been there long enough? Or the one that told me that, "I hope the @%$@ing chinese rape your daughter", he gets to stay on our island too cause he's been there a while right?

     

    The rules for Lotus Land are simple, don't be toxic and don't build on resources. If you can't do that then I should be able to kick you out regardless of anything else.

    ~Lotus

    • Like 4

  2. 2 minutes ago, CoopedUp said:

    Yeah, a timed eviction system would be nice but I think it should work in the reverse some too.  So when you first sail to an island you can build a thatch hut or get started on a base, but if after 48 hours you haven't joined the island alliance then all your structures auto-demolish.

    That way the island owner doesn't have to patrol and demolish abandoned traps, discovery point beds, or leftovers from resource farmers ... And new settlers aren't restricted to waiting till the island owner acknowledges them before they can build.

    Because sometimes the owners and settlers have two completely different playtime schedules.

    The problem without being able to bar people out is that people can just grief. You can knock it down but they just put it back up. You don't need the owner to be allied though you can just have an officer invite you in. They need to remove alliance limits though cause they are stupid for PvE.

    ~Lotus

    • Like 2

  3. 5 minutes ago, Myrmidon said:

    Gold consumption is super low. Its like 8 gold a day per crew. Less if you take them off their posts when you park a ship. Even at 30 crew, that is only 240 gold a day on station. A decent blue map will give you 1.5 to 2k gold - enough for 6 to 8 days. Or a handful of flotsam collections each day. This is a non issue.

    The game needs to be harder imo -_-

    ~Lotus

    • Like 3

  4. 1 minute ago, CoopedUp said:

    I completely agree with you that the new claim system works, and that settlers should have a more substantial impact on the upkeep.  The increase of the upkeep, I'd debate on some points though.

    I think it's too cheap, but I don't want to raise it because then it's a bit unfair to the landowner that WANTs settlers but has an island with poor resources or topography that no one wants to settle on.

    Settlers should have to declare 1-2 islands as "Home" so that basic resource outposts and visitors don't play ping-pong with the settler numbers.

    Lastly, in PvE the owner should have some way to destroy structures after the 24 hour period but not without any warning and not by waiting 10 days on a timer that can be refreshed in  the last hour by someone just passing by.

    I agree with the declare home. So if you have a bed I think you should be able to declare home server and that becomes what the owner see's as a settler.

    For owner destroy they should have it set to allies only and if you want them out you unally them and a few days later you can demo their stuff this makes it so people don't just get knifed over night and have some kind of warning and vacate the area time. People can seem chill for the first 24 hours then start spouting racist stuff or whatever and then you can't get rid of them. (Which happened to us). Lotus land has 2 rules don't be toxic and don't build on resources. Same as the tribe 😛

    As for islands with resources every island should have wood, thatch, fiber, metal as the islands get bigger and the price increases they should start having saps, crystyals, gems, and even bigger have more types of the resource. This would do 2 things it would make it so big tribes don't need to take multiple small islands which would help the smaller tribes get the little islands they should have. It will also make it so there's no islands that I consider unplayable like that 150 point pile of trash that has no real value.

    ~Lotus

    • Like 2

  5. 55 minutes ago, Sadie Blackhawk said:

    And if you change the flags to those parameters. Nearly ever land owner will put it to company only or allies. Shortage of land yet again if population picks up. 

     

    I honestly feel the current claim system has hurt the population. Huge drop in numbers after the wipe. When people seen the claim system they implemented in the patch notes for PTR. Most people hung up the game at that point.

    Now I made the choice to live in lawless after testing the system in PTR. However I often wonder on settlements-Can anyone demo abandoned stuff or just the claim owner like it was when we had flags everywhere? If just the claim owner can demo items on the settlement after the 10 days. That I see as a huge problem. I've seen too many lazy landowners even before the wipe. 

    I also feel as a pirate game. You should be able to "raid" peoples abandoned stuff. I think if they added that in. People would be more inclined to clean the map up instead of just leaving crap everywhere. I'd also like to see some auto decay/vanishing items. I see signs, newbie huts, and  peoples locked animal traps everywhere. Settlements/lawless/golden age ruins.

    They put the system in where flags require upkeep to stay functional. I get how the colonies system works great for PVP. I'm not sure its the best fit for PVE. I also understand how running 2 different systems would be a huge headache for the devs/programmers.

    Really  i'd love to see them do the single claim flag per person with upkeep involved or go to the original system they thought of -upkeep on structures. Anything more then one flag per person I think they'll run into problems like they did before. Get rid of the lawless islands altogether. 

    It's honestly kinda sad sailing through a lot of grids and being the only person in there. Yes there is land to go around but also seen foundation spam in mass quantity on all types of islands. Hell ive even seen settlement owners spam their own islands to keep people from living there. Gold isn't hard to come by. Hell I made a ton with a lvl 8 bear or even flotsam crates.

    They already essentially did away with the resource taxes and turned the whole map into lawless. I mean really there isn't much difference between settlement/lawless anymore. One person has to babysit. The other just lives on an island.

     

    A land owner should get to choose who can and can't build on their land. If they don't want people on their island that is their choice.

    I don't know if you are aware of the bug that even the land owners could not delete stuff from their land before the wipe. It would run out of upkeep say you can demo it when you do the pinwheel nothing would happen.

    Raiding player stuff is a PvP concept IMO. PvE was set up so people could be away for X amount of time and their stuff be safe currently 10 days at the peak of horribleness it was 21 days. PvE is about everybody working together imo.

    For 1 flag per person lets say you have 5 people in your tribe and somebody leaves taking their flag with them now you have a claim in the middle of your base how do you remedy that? This is one of the questions that the devs did not have a win/win answer for that worked for everybody so until a good answer is made the 1 flag per person will probably never happen. The other problems I already posted this but basically you just take the metal and you will have the whole island to yourself.

    There was a land shortage because there was no penalty to having land. So you could take all you could and have no penalty for it. Upkeep changes that because holding land now costs money. To me not enough money though.

    My idea was the island should cost 20x the point value in gold a day if you have 1 island then 30x gold for 2 islands 40x for 3 islands. This would make it so if people want multiple islands they are going to have to change their budget. Each settler would be worth a point discount saving the owner gold for having more people.

    The claims need a way to evict people because we claimed an island early on but somebody had pillar spammed it so we could not get them off once we claimed it. I pulled the flag but it was kinda stupid.

    ~Lotus

    • Like 2

  6. 51 minutes ago, UDO said:

    the other players would not have wasted their limited  flags to build a wall from the beach and right up to the nearest cliff with a 500 meter wall ?

     

    the limits would stop players players doing this to a degree , they either waste their flags to be assholes and block off areas or they use them wisely and have various outposts across the maps

    I wonder how big this wall is.

    If somebody flags and blocks the metal then people won't want to live on the island. Uli is the example of this happening now that the metal is not accessible he can't do much. This was one of the examples I pointed out as to why limiting flags won't work. The other problems are what happens to mergers? When people quit the game? When people leave the company? When companies grow and need more space?

    The single island claim works it's not perfect but it does work. They need to make it so companies have a higher upkeep and a better discount for having more people living on the land. They can pick to have company only, allies, or everybody. This makes it so you don't need to go knock down traps every single day. It also makes it so the people that want to build somewhere the land owner will want to have them live there. Currently I see that some companies have an extra 30ish points and picked up a 30 point island which isn't right for the smaller tribes if they made the upkeep more for having multiple islands they would free those up.

     

    ~Lotus

    • Like 2

  7. 7 hours ago, UDO said:

    which means the system is flawed , if tey had had the old claim system with LIMITS as many many many players on these forums asked for , then players wouldnt be wasting their flags blocking of areas they dont need , so it would be a non issue , as player wouldnt go around wasting their limited flags

    it wasnt ,there was an unnoficial -poll about this very thing and it was shown limited flags was the option players wanted 

    If Uli had his flag down and the new player put his flag down where he built how does limiting change what happened?

    The limited flag system has way to many flaws to be viable.

    I am curious about what poll you are talking about. I remember there was a biased pole that used manipulation to make limited claim flags seem like it was the right thing to do. I think they should make a limited claim server and a whole island claim server instead of this NA/EU thing.

    ~Lotus

    • Like 2

  8. EU-PvE seems to be pretty solid. We were NA-PvE top 10 for most of what we call season 1 😛. The thing is we built on EU and have no real reason to go back to NA. If they wipe we will go to whatever PvE server is up first prefer NA but I won't wait to play the game. Scales and Sails is over here and we ended up absorbing a lot of the active players from the other megas. So when they released NA we didn't go there and now the islands are wonky 😕.

    The point system does need a significant overhaul. I don't know what determines the value of an island but it's kinda stupid to have a 100+ point island without an abundance of the basic resources. I saw a 120 island with 0 pure metal nodes like what the hell am I going to do with that? I am pretty sure they will rework the land when continents come out because if I am going to claim a massive land mass it needs to have a few biomes and 2-3 of each resources on it because I'm sure it will be all we have.

    ~Lotus

    • Like 2

  9. It's like when they nerfed crocs from being flying seadragon death traps that ate your crew off the side of your boat to it is a gamble to try to reset your vitals on a croc because it tends to break your leg then run away from you leaving you to limp towards something else to kill you. It needed a minor adjustment but this was the removal of just about every threat on land where you pretty much have to try to die.

    They need to adjust how super aggressive sharks are when you are trying to pull crew out of the water from SotD so they don't swim and chain bite you and your crew. *Patch Notes : Sharks have been removed from the game* 🤔

    The game should feel challenging but not unfair.

    ~Lotus

    • Like 1
    • Haha 1

  10. 6 hours ago, UDO said:

    exactly i have posted many times the system they designed is great for pvp , but the old claim with limits needs to come back for pve , 

     

     

    u have similar issues ? showing again why the system isnt good for pve 

    If you try to limit to non-entire islands you will encounter the problems the current claim system fixes. If the new guy that came to this island were to put his limited flag where he built what would the OP be able to do? Each person is building where they want so the problem would be that the way it was changed. The actual problem is the land is not claimed so somebody isn't there to say look man you can't build in this area.

    15 hours ago, uli said:

    Larger point island, been good so far, then a new player arrives, as noone claimed the island this player has started to build giant walls from the beach front to the nearest cliff and Into the water effectively blocking land travel on tames past his base and up to the metal nodes 

     

    I know in ark that if players blocked areas so you couldn't walk land creatures past they dealt with the offensive players, what is their policy on this,?

     

    And well done devs no claims equals players doing this to stop others building or accessing areas, glad u made this fantastic claim system that no one asked for or wanted 

     

    Problem..is now I have to spam foundations away from my base to stop this player from building right on Top of me so this makes me as bad as him, 

    This system was requested by a lot of people. The way I look at it is you had something and then this new guy comes in and screwed up what you had. You were playing the way you wanted and then he came in and played the way he wanted and it interferes with the way you want. This is a flaw in the system though because you were built on an unclaimed island. I believe if you were on an island claimed by somebody they would be like look man don't block this and they would listen or be destroyed. The island isn't claimed though so now you are left with your problem.

    ~Lotus

    • Like 2

  11. 15 hours ago, Nutcutt3r said:

    That is just ridiculous. Are you suggesting this or is that how it works now? According to your statement you should get about 7-8%

    What I am saying there's not way to fairly divide loot in an LFG environment in this game.

     

    14 hours ago, UDO said:

    Noone is saying anything about being handed things , skimming over a thread and making a reply to nothing anyone has said doesnt make sense .

    again noone is asking for thing for free or crying ,for a game of this size to only be catering to larger groups with no way to group up except using forums is bad MMO game design more so in game of this size , wait until there is a lot more content that need larger groups then see how much harder it gets to organise groups using just the forums ,

    I would like some examples of how the game caters to larger groups. Most of the changes make the game easy to the point it's too easy. Also for handed to them generally what people are talking about is you put little effort into getting it. I was watching a guy get his boat ready for kraken and he was in a small company he was working hard to get materials for his masterwork blueprints so he could do the kraken. I didn't want to explain to him that kraken has been nerfed so many times even after we were killing it in 10 minutes with 3 brigs and a galley using primitive items. Then they nerfed it like 5-6 times. The nerf to ballistas made it harder but the fight is still a joke.

    I want you to read what the OP is saying. I read it as I want the reward but don't want to put in the work.

    4 hours ago, Mithrian said:

    Beyond that, it is 100% possible to SOLO ship the Kraken.  I did it this weekend.  I sailed/fired cannons and had one awesome dude doing repairs.  Finished it with time to spare (even after stupid invisible obstruction bug for 3-4 minutes).  That was in a traditional brig with only 6 medium cannons in gunports.  The thing didn't even have armor.

    I've been saying that it's possible for a while. The problem is people want to have an easy mode put in for them instead of earning things. It's ruining the game for people that want an actual challenge. A lot of the people that were mythic raiders in WoW stopped playing this because the end game difficulty is a joke with about 5 people that know what is going on.

    3 hours ago, Nutcutt3r said:

    Speaking of skimming over...they are using discord and scheduling raids a week in advance. What you are looking for is out there you just refuse to use it.

    I think you said it best where it's possible to do but people don't want to use the systems in place.

     

    ~Lotus

    • Like 2

  12. 7 minutes ago, uli said:

    It up to the devs how they allocate their resources but a group finder is needed 

    As for how do you stop your body being looted if you die, easy disable looting of other players bodies on pve, pvp you come back and smash the thieves after all pvp is played by players who want to pvp which includes all risks that game style entails .

    Stopping griefers Is not really a problem.in pve They can't kill you or attack your ships so it's a non issue, pvp make sure you are prepped for the worst. See above 

    Allocating loot Do we know there will be any in dungeon or caves or will it just be similar to the quests we have now go in kill x and collect a buff , or if there is loot  reach end get gold /reward chest maybe it's dug up at end then like treasure chest its distributed to everyone in the group/area Like.it is now , simple solutions using systems already in the game 

     

    You could make it so people outside of tribe can't loot your body but what if you are a solo deep in the polar dungeon how will you get your stuff back if we group?

    As far as griefers in PvE there's all kinds of posts about people blocking other players on the powerstone islands to kill them and take their keys. Maybe they just kill them cause they are trash trolls. Either way it happens.

    For treasure chests the loot is predetermined then rolled in a kind of lottery system the BPs which turns into a do I want to split loot with this person. The thing I was thinking about was things like mythos or rare resources mined down there like ice for the icebox. How is that going to be divided? If people just bring bodies they can soak more loot or will it be based on 50/50 for each tribe if I bring 1 guy and you bring 10 I still get 50% of the loot. It's a lot of questions that don't have an easy answer. I feel it could be worked out but it will be trial and error. Or they could work on making it so I don't end up dead in the middle of C12 when I port to K3 from I4. -_-

    ~Lotus

    • Like 2

  13. Taxes help prevent things like walling an entire island off so people can't come on it. They also encourage people to let people build on islands rather than kick them off. That 20% is why some tribes don't instantly blow up your stuff when you try to build.

    As for the gold it is stupid but some of the crap islands have ramps prebuilt to help you get to bad maps (which I would pay 50% to not have to do what I call Union work). At the same time if you want to starve people of gold to try and make it easier to get new islands you wall off the islands and prevent people from getting gold so their upkeep lapses.

    I believe they should have a bi-weekly assault on your flag in PvE where army of the damned spawn with levels equal to the point value of the island and attack your flag. Nothing super hard but it gives more of a defend the land feeling.

    ~Lotus

    • Like 2

  14. 47 minutes ago, uli said:

    The problem isn't that people are unsociable the game is missing what has been a standard in mmo for ever, in game group finder, having to rely on a forum for event organisation is pretty poor .

    Lazy game design to not have included an ingame group finder in a game advertised as an mmo, more so one of this magnitude with the huge area the game covers and the potential player base,

    The game.covers a huge amount of servers the ability  to set options lfg inside an in-game groupfinder for a certain event be it powerstones, kraken, and future dungeons and have it available to all grids is not that bad  of a request it would certainly help the smallest of company's and even the larger ones could use it to offer help for the smaller companies,

     

    players need to stop with the its an mmo argument go make friends be sociable ,players are the game just doesn't have system in place for a proper mmo  to make this smoother 

     

     

    On paper a group finder is simple. I agree the game needs one but it's still early access. The other problem with a group finder in this game is how do you determine loot drops? What happens when somebody comes in with full mythic gear and somebody else comes in with prim gear the guy with mythic gear dies and then the guy with prim gear steals it? How would you advertise without leaving yourself vulnerable to griefers? So they need to design a bunch of protections to these problems while doing so with the technology they have available. These questions spin off more questions which lead to more problems which need more solutions.

    There's also an allocation of resources in terms of programmers. So do they work on a LFG to replace finding people on the forums/discord OR do they make it so when I click a bed I don't get a green/white screen? Right now you can find people it's just not as easy as clicking a button in game.

    ~Lotus

    • Like 2

  15. The spheres only do damage if they hit metal things (cannons, ballistas, etc it's like 3k+). The planks only take like 200 dmg from them.

    The tentacle's electric is 100% avoidable. When you do a pass you will get pushed directly out of the kraken when the damage hits it's threshold (basically every 20%) if you don't line your boat up to hit a tentacle on the way out you risk getting zapped. I only manual fire for this fight because the NPC think time is too long imo.

    5 boats is plenty. I would recommend 1 galley and 4 brigs. The brigs kill the tentacles the galley does the passes on the head. The reason for this is brigs can turn and get to the tentacles quick and the galley can hammer some serious damage onto that head.

     

     

    Here is a video of clone doing 2.0 like a champ.

     

    ~Lotus

    • Like 2

  16. 32 minutes ago, UDO said:

    everyone can get to the point they have everything with enough time invested ,and if they can get a group which the game doesnt make it easy too do within the game 

    Exactly so changing how to unlock the sub isn't the issue being able to find a few more people would be the issue. They can make a place that says I am going to run X content on Y day and I am looking for Z more people.

    ~Lotus

    • Like 2

  17. 16 minutes ago, UDO said:

     .the sub is locked behind end game  it is by definition content for the game ,doesn't matter if its a dungeon , if it's a new gun , if its new food for taming its all content, 

    In that mindset why not remove levels because skills and stats are locked behind them and not everybody can get to a point where they get everything. At that point it's a whole new game though. I agree with what nut said where you are just wanting them to compensate people for making poor choices.

    ~Lotus

    2 minutes ago, Nutcutt3r said:

    Could not tell you, have never done it. As I said we are a small group, we joined a larger one but most have not come back after the wipe. Perhaps you would like to join up and do it together? All I know is the sub would be a lot more fun achieving it than it being given away.

    I run kraken every week on EU-PvE if you want to come.I ask people bring a ship capable of killing stuff.

    ~Lotus

    • Like 2

  18. 2 hours ago, Nutcutt3r said:

    There is no shortage of groups looking for more players. If you choose to play solo or in that small of a group that you cant do some of these things then that is your choice.

    It is not up to the devs to redesign a game around bad decisions. Right now we have hardly anyone playing at the moment because the wipe decimated our group, that is our issue not a locked content issue. We have two choices right now and neither of them is complaining to give us what others are working hard to accomplish.

    The other problem was they wiped and we were supposed to get all kinds of stuff but there's trenches which basically just introduced crab taming and a find the new pillar for actual content. Kraken 2.0 was lackluster in difficulty. So as far as my tribe goes we have the same problem we had in Early February which is waiting for something to do. Our current plan is breed chickens then fight them to the death. -_-

    @Nutcutt3r I am going to assume you are decently progressed in this game. How many people do you feel it takes to do Kraken 1.0?

     

    @UDO What content is locked behind endgame? Calling the sub content is like saying the Phoenix mount from Tempest Keep is content.

     

    ~Lotus

    • Like 2

  19. On 5/9/2019 at 6:38 PM, Whitehawk said:

    That's where my base is  too and the spamming is  causing a lot of arguments,I think that if you own claimed land,your old lawless structures should have a faster decay timer.It might not stop the spamming but it might give non claim owners on lawless a reasonable chance to get there first.

    They would need to fix claimed land or put a huge nerf on lawless for this.

    ~Lotus

    • Like 2

  20. 3 minutes ago, Winter Thorne said:

    I'm not the person you're addressing here, but it just seems to me that you are in the happy position of being able to get special benefits in the game because the devs so far have catered to your playstyle.  I don't know about Udo, but I know that the rest of us would just like equal treatment.  That doesn't mean dumbing down large raids, bosses and prizes so that 1 person can do them all, but it may mean starting to provide accomplishment levels for other things that you're not so interested in.   If it happens, there will be things in the game that you won't get and you won't accomplish because they are just not your thing.  

    If they extend the crafting and taming trees so everybody can't easily reach max on them, and have crafting/taming "quests" in the same way they have boss mob quests with the prize being a new zone on the map only the winners can enter, containing exclusive bps and animals, then the people who spend their time doing raids and boss mobs probably won't get those.  And then people like me would be posting about how they shouldn't be made easy mode so anyone can do them, and the boss mob people will be saying they have no chance at the new map zone because they can't put that many points into crafting.  But at least then everybody would have a high level accomplishment they could shoot for.

    I believe that breeding imprint should have 1-2 charges that are tribal so you can do stuff without commiting X days to breeding for a perfect imprint. Also the meat needs to have something done to it because breeding a carnivore batch is awful in terms of trough maintenance.

    I would love to see the game have more branches of content and quests for the different trees.

    As far as the trees go for points we recently had a discussion about this in tribe. My max level is 116 right now. Jat even said I'm OP! SENPAI HAS ACKNOWLEDGED ME!!! jk anyway with that I would have just about every tree unlocked but I don't expect many to reach that (this includes myself). When we were a tribe of about 10-15 I would have people call out what tree they were going to max and they would be our cannon guy or our shipwright. This was also before they changed all the max level stuff and increased your total points. Being locked out of trees was frustrating but having more people helped. So by joining up with more people it made the game substantially easier in terms of getting stuff done.

    IMO the game needs to be made more difficult because it's just too easy.

    ~Lotus

    • Like 4

  21. 3 hours ago, UDO said:

    it shouldn't be tailored so that smaller companies and solos only get to play / experience a smaller percentage of the game than mega company's ,where do u get your thoughts from? the devs are developing a game to make money they won't make as much as they could be having a game where the largest amount of players cannot experience the game to its fullest without cheesing or glitching content.

    again unofficials are not the game the devs are developing they are there for players that want everything handed to them , no one in this thread has ever said they want everything handed to them so your old very boring argument of go unnoficial is mute in this thread, un officials are akin to cheating in a game ,

    i will say again as u seem to ignoring the main point , solo players and small company unless using external clunky systems are excluded from now and possibly even further down development line game content , the devs need to add more in game social options to give these players the ability to group and do the content without resorting to forums and hoping for replies and discord again not everyone who plays this uses it ,,or the content needs to be tailored to the majority , 

    500 members does not mean you are the largest players base , it means u have a large company nothing more and very unlikely all 500 are playing at the same time , and if the game is catering just to large companys  then enjoy playing it on your own if things dont change , 

    p.s we all know what an mmo is doesnt mean groups it means lots of players playing the game on one or many servers ....so linking the game description means nothing 

    I will ask this in a series of questions because I don't understand where your information comes from.

    Where do you get that solo's are the largest amount of players?

    What glitches/cheese are you talking about?

    Yes the ingame social tools need work. The majority do not use the forums but they do use discord. Again where are you getting your statistics?

    Lotus is not the biggest playerbase. Lotus is 1 tribe and a crapload of allies (even the allies I can't ally are allies cause the rules are dumb). When you say megas though I don't like doing it but I guess I fall into that category at this point. A larger tribe in this game is about 20+ total members when I say that I mean 20 TOTAL not online at once. A medium tribe is 10-19, a small tribe is 3-9, then you have duo's and solos.

    The description does not say it is a solo player game. So by saying I want the game to be easier for solo players you are saying I want this game to be something it is not.

    How many people do you think you need to do the powerstones and kraken?

    What content does the sub give access to that you can not get with a divesuit?

    I believe if you can answer these questions we could have a better understanding of each others point of view.

    ~Lotus

    • Like 3

  22. 44 minutes ago, Donna Pulsen said:

    Sorry Lotus I disagree with you, I do not believe the sub should be locked behind the kraken fight at all. The content should be there for everyone, this is not an MMO it never will be, this is a survival game. not an mmo. this is not runescape or WOW, its leveling model and content locks should not at all be tailored to content like the kraken.

    Devs explained the direction they are aiming for is to make the game more like WoW for grouping and daily quests. As for the MMO aspect it's actually not classified as a single player game so you HAVE to play it with other people is the principle. https://gyazo.com/65000e576747ec544f93b156b08afc41

    So it should be tailored that if you don't play with other players you are limited to a small fraction of the game.

    25 minutes ago, UDO said:

     unofficial isn't what people are after , official is the game the devs are designing , of course the content is easy for your comapany  being in a mega tribe , i see there are unofficial  is the answer that people eventually resort to when they are arguing against changes ,

    as for group finder being forums and word of mouth what sort of MMO game design is that ? the whole point of this game is for as many players as possible up to 40k per server tp be able to play this game , without a proper group finder this game wont ever go anywhere as you and i and other know smaller companys and solos make up the largest player base in these games, 

    either content continues to be designed for large group and a decent group finder is implemented to make this viable , or the content needs to be designed for small / solo players , this game will go nowhere as long as there is only content designed for larger groups ,with content locked behind said content without a group finder for one off adventures and quests 

     

    Unofficial has the changes you want which is for solo players. So why would you not just play on the server that has the changes you want? As for the smaller companies being the majority the Lotus alliance spans about 500 active players. To put that in a simpler number that is 25% of the EU-PvE which is roughly 1/8 the total playerbase. We are 1 tribe there's 5 other tribes I would call megas on EU. So I don't know where you got this solos are the majority thing.

    I will say it again the current content is not designed for some massive amount of people. It feels like 5 so I don't know how easy the game needs to be to make you happy.

    ~Lotus

    • Like 4

  23. 1 minute ago, UDO said:

    lotus u need to stop posting here as these kind of discussions do not concern you as you are in a larger mega company that has  done / can everthing the game has to offer in your large company , this thread is about locking content away from solo and smaller companys so your opinion in this matter doesnt really count 

     

    the devs have stated they want the game to be set towards all group sizes yet so far all end game content unless glitched or cheesed  is only doable in the correct way by large companys , the game has at this time no in game group finder to find similar like minded group to do the content at any given time , the devs want this game to flourish they need to start looking at the the player base that makes up the majority which contrary to what u megas think isnt you .

    if they insist on making the content the way it is then there needs to be a fluid group finder system implemented into the game mmo = massive multiplayer . nothing massive about the game unless u include megas egos which are constantly bring stoked by the devs adding content designed around them 

     

     

     

    You are attacking the fact that I am in a larger tribe but have not been able to change the fact that the sub is just a better version of the dive suit. You talk about end game content like you have done it but we decided to go kraken 2.0 first week which meant we had to divide who does what. We had a guy build a brig then sail around for the first 2 days collecting all the powerstones sometimes we helped sometimes he soloed them. The 9 essence are not locked behind kraken and were acquired with a dive suit on a schooner. The kraken 1.0 is soloable. I will break this down simpler because I put it every post and it seems to go over your head. 1 (skilled) person on 1 (BP) boat can kill kraken 1.0 and unlock the sub. A group of FIVE can easily take down 1.0. So how small of a group do you want to be able to do kraken?

    The group finder is the forums and word of mouth. When people found out we were doing the kraken last week over 100 people messaged me another 50 messages my officers. Of those people a group of 3ish saw that we raided at NA times and I let them know we were going to set up a EU time. This group took the initiative and set up a run which had 115 people show up today to kill 1.0. So there's groups, they look for people, the problem is people don't know how to utilize the forums or even the in game chat to find people running the kraken. There's actually a lot of interest in it and 100 people is super overkill for the fight. I will say it again 5 people easily can do it. The fight itself is soloable.

     

    As for the content being designed for megas it's actually not. The content is too easy which is why a lot of the game's good players quit. I am going to be 100% honest with you on this and I don't want you to take it the wrong way. Unofficial has servers that give you 10x and have everything unlocked which might be more the speed you are looking for. MMO generally means you have to play with multiple people the content is designed to for a lot of people. The PvE content is going to be geared for 40-80 people to engage in massive battles based on what the developers talked about before it's release of EA. As it stands right now it's nowhere near that hard.

    ~Lotus

    • Like 7
    • Thanks 1
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