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Archsenex

Pathfinder
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Everything posted by Archsenex

  1. Because they have to quickly scale for a new baseline. If your average ship in the world has an extra 40 levels, that means all challenges will eventually scale up. Its incongruous with the rest of their design. If they want to do this, why dont upgraded smithies produce better guns?
  2. bps are supposed to be limited, and not let you make an infinite number of things. That's a foundation of the system. This approach will be very bad on pve. I anticipate you guys having to do a massive adjustment when You realize that because shipyards last forever, one person getting an upgraded BP could mean hundreds of upgraded ships spawned from it. Please... make skeleton bps with charges. Dont set yourselves up to HAVE to wipe to fix this.
  3. yup, for now at least, you just gotta get close to your ships to prevent poofage, which for a first draft solution is A-Ok in my book. I anticipate a 2 or 3 week timer
  4. Enter, as in "to walk into a location" you have to "walk within this distance of the ship"
  5. I think you are. The server automatically puts stuff that no player is near into Stasis, which unloads it from processing. "Stasis Distance" is a very common unit of measurement, if you know the unit. To refresh your lawless stuff, you also have to get within "stasis distance"
  6. I think the issue is that they've never really called that "tagging" before. I'm guessing it's an internal word they haven't used much out here in customer-land.
  7. It's exactly like tagging your lawless stuff for refresh. You just have to get to LOS to it. Or just fast travel to it if you want to make things easy.
  8. That's included in the log, it's a tag system where they poof after a currently undisclosed amount of time. The premise there at least is sound, and they can zero in on the exact amount of time during iteration. Edit: And they should absolutely scale number of ships to players in company. 5 per player is probably reasonable, at least as a first value.
  9. Is it possible we may be entering the .01% territory to be worrying about players who have not only built a galleon, but also lost that galleon, and the schooner that they used to build it on, all while not even establishing a single land base? And even then, they could still return to a freeport, get another ramshackle, build another schooner, and then another galleon. Since the rapid decay of shipyards would be egalitarian, there would be plenty of coast on which to rebuild. the materials for a small shipyard are quite modest, and large shipyards aren't that bad either.
  10. The wiki information regarding ships is extremely accurate, and all the materials are on the pieces when you unlock the recipes. Calculating out the materials ahead of time is how I've done every ship I've buil, and I've built a lot of ships. And no, you wouldn't be going directly from Ramshakle to Galleon. Build a schooner in between. A schooner can hold an entire Galleon prefab. Or find a lawless island that isn't the living embodiment of hell. I am curious how you found ones that were so bad, the entire time we played we never came across a lawless that was as bad as the barren hellscapes you described, and if we have we would have sailed to another island before bothering to set up shop.
  11. You're on lawless. you can drop a single foundation and a ship's resource box on the land before you ever even bother to deploy your shipyard. then you can take your week to find a couple hours to gather mats. Or, you can just use a ramshackle sloop, they're starter ships and can easily hold a smithy and the weight for your first schooner. as for clipping, I'm curious then, as I have accidentally driven through multiple docks and piers when I wasn't paying attention
  12. We had bases in 5 different grids on PVE lawless, and none of them were particularly bad. Also, didn't they turn off clipping of ships and pillars? You can drive through them. I'll agree on shipyards though. They should have a 4 hour non-refreshable demolish timer. Pre-build your ship, build it, deploy, and get out. Move the new upgraded ship to be an upgraded skeleton blueprint rather than an upgraded shipyard blueprint Edit: permanent upgraded ships from your invincible PVE shipyard sounds like a very poor idea anyway
  13. Addendum: If you're really adding 200+ islands, AND probably 400 or so claim islands that were more or less ghost towns (they really were)... unless you suddenly get a massive, MASSIVE influx of people trying to be disruptive a-holes, there will literally be more islands than a-holes to spam them
  14. I'd probably agree with the "remove claim system" argument, at least for the time being. Trying to fix too many things at once isn't helping. Lawless on PVP is self-regulating Lawless on PVE was in the process of stabilizing out. Of the lawless Islands i went to, few of them were even significantly populated, and fewer still were the "worst case foundation spam" that people are afraid of, and that was before you guys lost 50% of your PVE players. Maybe it might be better to just put it all lawless, focus on fixing the big problems with lawless (foundation spam and ass-hole behemoth gates). Only allow people to put 4 Behemoth gates on an island, it's a simple fix and may not be perfect but it's a fix. Come up with something for foundation spam, even if it's just manually taking reports from the community and issuing warnings/bans for disruptive behavior. You will burn less manpower that way over churning through iterations. Hire an intern, they can handle checking if it's clear that pillars are aggressive. Make lone pillars/foundations or structures with less than 3 pieces decay on a ridiculous timer, 5 minutes, hell even 1 minute, since it won't be demolishable as long as the player is there building a real structure. Iterate, if you try and start fresh, you go through an entire new iteration process. Also, pillar spamming lawless is way less damaging than pillar spamming claim land. Most of the spam was defensive anyway.
  15. So, if they're open to REALLY radical ideas: Retire PVE from the official network. Implement a centralized redis database for character data, and a centralized chat system that is cross-server. Essentially, the official network is just chat and character data, not world data. Allow private servers to hook up to that database, such that characters on private PVE servers can travel from one server to another without needing to be part of the same "cluster." Allow people to define their own adjacency, so I can say "going east from my grid will take you to X person's grid." Undefined edges take you to a random server in this setup. You can blacklist any server you want so you never randomly go there. People have total control over the grids that they pay for hosting. Implement reasonable limits and require that to be part of the distributed official, you cannot change the multipliers (so double weekends are still controlled by the official schedule). It's very radical, but basically if you find a person who's being a dill-hole, just blacklist them and keep going.
  16. At this point, I just want them to get the network instability in the base game stable enough that we can play on private servers without grids going unresponsive left and right, and then I can just play on private and never wipe my own progress.
  17. Every other EA game I've been in that had wipes, and it's been quite a few, posted them in the EA disclosure. About half the EAs I've been in didnt wipe.
  18. If the landlord says they wont demolish you, and you trust them... then yeah go ahead. It's not like you cant use it before 48 hours.
  19. They've got at least 4 more biomes to give unique east/west styles, so if they are claiming they need to wipe for that, then we need to know how much effort we should bother putting into testing this game for them. They could just refresh the affected biomes and not do a general wipe but they need to announce their plans.
  20. What about giving claim owners a number of "no build" flags based on island size. They could protect resources that they value without blocking out the whole island. Basically they can mark what parts of the island they want nobody messing with but at least half the island is still free build
  21. They did say they might consider longer for pve. Giving 48 hours or something. That way once a landlord lets a tenant stay they can't later decide to crack them open for resources. It's basically adverse possession. It encourages land owners to police their land.
  22. So still nothing about future wipes or the fact that you are putting new content behind a boss that most people never got to on the first iteration, and you've fixed the bugs that people used to get it down faster. @Jatheish @Dollie should we assume that your silence on the matter and lack of refutation means that you agree with your self appointed spokesmen and "you idiot babies should expect a wipe every month its early access" is well and truly your official stance. It is the only answer we have gotten.
  23. It's not really news. More like the hold message that tells you to continue to hold.
  24. Isn't there already a structure on platform multiplier?
  25. Fallout 76, which I will admit IS Neck and Neck with atlas for several "Worst X" titles, Also had a massive problem with item Duping. Their solution? Delete the duplicated items. Cause, you know, that way you target the problem. GS has even said they want systemic solutions to problems rather than manual solutions.
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