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azmoodeus

Pathfinder
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Everything posted by azmoodeus

  1. Aren't you supposed to die at 100 aswell(not enabled yet)? Doesnt give one a whole lot of room to continue stacking the FoY buff if you can only do it between age 90-100.
  2. +1 Combined with OP's idea. Right now it's impossible to breed in a lot of the biomes.
  3. 1. Make waterskins/jugs count for more than 1 charge. Extremely tedious trying to make any type of beverage when the faucet can only refill 4 at a time aswell as the containers only counting as 1 charge. 2. Remove passive cooking in both preserving bags and grills. I don't want to waste all my preserving salt to make salted meat and I certainly dont want all the raw meat to be cooked into basic cooked meat when I actually want to use them in recipes. Instead make it into a recipe so I actively have to select if I want it to be cooked normally or used in a recipe. 3. Increase spoil timer on recipe food. If I'm taking the time hunting down the ingredients/seeds and spending the skill points into cooking I dont want it to spoil before I've even managed to leave the base. 4. Not a QoL but add buffs to the lower end recipes aswell. Make them weaker variants of the later tiered food.
  4. It doesn't make sense that the entire island is crawling with cyclops/gorgons/fire elementals etc.etc. that one shot you no matter the equipment that you wear. It's simply just bad game design that the easiest and most painless way of actually getting to a powerstone/fountain is to bumrush it naked. Make the boss (hydra, drake) the actual hindrance and challenge to powerstones and leave the rest of the shit elsewhere on the island and scale them way down.
  5. Add some text or description to the quest where the fountain is and how long it'll be there in hh/mm/ss format. Atlas discord is just getting cramped with "where is fountain pls".
  6. Different? No it's just that every thread that I stumble across one of your post it's always defending the developers and their vision of the game. No lee way whatsoever and everyone else is wrong. That imo makes you a REEE fanboy.
  7. Nah what he was asking is if it's good game design. Honestly do you think it is? Even for larger groups the systems is fucked. What are you gonna do? Arrange shifts? This is a game and not a second job.
  8. Yeah man. Either zerg it up or leave the game Seriously gtfo Percieval
  9. Thank you! +1 Right now it's very simple to get high vitamin stats, and get EQ buff, without any cooking skill required. I'm not saying that it should be harder to achieve it through just eating raw veggies/herbs and basic meats rather it should be easier to do it with recipes. I've been playing around with cooking for roughly 5ish hours now and the things that could be easily remedied are(basically XML edits): 1. Change how many charges a waterskin/jug provides in cooking. 1 is simply too few. 2. Passive cooking of meat needs to change. Remove it and add cooked meat as a recipe that has no requirement. This also goes for preserving bags. 3. Increase spoil timer on cooked food. If I'm spending this much time on getting the necessary ingredients and have made the sacrifice of alloting SP into cooking it shouldn't spoil in a measly 30 min. 4. Keep crafting costs as is but change output to 3-4x. Cooking isn't necessarily bad, it's just that the values are wrong and QOL is nearly nonexistent. Buffing it wouldn't create any imbalance at all imo.
  10. ah nice. In what biomes do you find rosemary?
  11. Which one is it that gives stam buff? Spiced rum? I can see why the buffs would make up for some of it but still it's pretty steep to ask one to spend that amount of points when everything else is just so much better.
  12. I really struggle to see the point in investing points into cooking when going out and get some veggies, berries, fish and meat is a much simpler way of achieving the equilibrium buff.
  13. Linked this thread into suggestions: Hopefully the devs notice
  14. A post was made in general discussion that probably would be better suited in here. link: "The amount of resources that get used for cooking the recipies does not justify the produced amount. It is very hard as of now to keep up on producing a decent amount of food in order to keep up with the demands of a mid sized company, unless you farm for 3-4 hours every day. This results to people still choosing to die for a fast reset, as opposed to take the time and stock the ships with food, because it is limittedBut because the purpose of this game is not to actually farm endlessly, but to pvp, blow things up, kill people (or die trying)and/or build bases/towns, I would like to recommend the following changes.1)Decrease the amount of resources needed for some recipies AND/OR increase the quantity of the produced result2)Up the amount of meat gathered from certain animals, as a lot of recipes need fresh meat that in turn gets turned to cooked meat passively3)Increase the size of stacks, especially on the food like Steve's Stuffed & Baked fish that stack only until 5.4)Up eggs production rate, maybe to two5)Make Jars (and only jars) hold 200 units of water as quantities, as opposed to 1 that is now.6)The fresh meat that is going to be produced for recipies, to be excluded from passive cooking, or change all the recipies to use cooked meat.On a side note, the water pipe system changes are very good, with a single flaw as of now. On a chain of underground water pipe system, if a pillar gets destroyed, the chain gets broken and simply replacing the missing link will not fix the system(a red line connection will appear to the unwatered pillar). Even though there is a small work around to bypass this problem, I suggest that this bug to be addressed and make fixing easier (I don't want to be constantly an Atlas Water Company all the time )" Cooking is without a doubt overlooked considering how easy the alternatives are to getting equilibrium. Hopefully we can get a good discussion going about the role as a cook because right now it's extremely lackluster and isn't really worth to spend the points
  15. I agree. It's far easier to just go out and collect a bit of berries and vild veggies and complement that with straight up cooked food rather than go through the hassle of getting several different recipes to cover all the vitamins. I suggest straight up removing passive cooking and add cooked meat and fish as a craftable option with no skill requirement. It's pretty annoying making recipes when 75% of your meat is gonna cook rather than be used in the recipes you've choosen. Overall I think your suggestions are good and would certainly improve QOL aswell as provide a bit of meaning to cooking which is certainly overlooked and a bit trash atm. Cooks should be a valuable asset to any crew.
  16. Dont bother with Percieval. Hardcore fanboy that REEs. I also think aging is a dumb idea that adds nothing to the game
  17. Places feat on CD when entering a new tile. Usually it's 30 sec cooldown but as the pic shows it has now a 2h31min cd. I didn't use it it just simply received the cooldown when entering the new tile
  18. They and you haven't mentioned raiding, at least not in the posts in this thread. That's a completely different aspect. I'm talking about the PvE part. Speaking of raiding, tames are still useful. A bear with a cannon cart
  19. Well we're not talking about harvesting are we? We're talking about overall taming which includes both combat and harvesting. I also agree that the harvesting portion of tames is fine but combat is lackluster to say the least.
  20. That's the beauty of a MMO. While you barely use tames I use them quite frequently. Having high lvled tames rendered nearly useless completely fucks guys who've spent a lot of time and skill points into this "supplement" part of the game.
  21. I think it's pretty ignorant to call tamed creatures a supplement to the game when it's highly based around niching players inside companies ie. a few guys specialize in taming and others as crafters etc. You went way too far with the nerfs regarding tames. In fact it shouldn't have happened at all. It doesn't matter that it isn't the focal point of the game. Limiting the amount of playstyles is not something you would want to do in a game that is advertised as a MMO. Especially if the features are already there.
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