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KingMarcel

Pathfinder
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Everything posted by KingMarcel

  1. Hello, yesterday we were playing on our privat Server. This Area had an Ping of 25. Then an Elephant get stucked in plank of an Gallion and the Ping raises up to 60. After "destroying" the Elephant the ping goes directly down back to 25. We are also having sometimes very random high Ping Problems. Maybe there are more sensitive things like the animal bug.
  2. Hello, does somebody know, how to raise up the level which animals can get after tame. If we have Tamed animals with f.ex. Level 150 they dont gain xp. Somebody knows how to fix that? Thx for all answers.
  3. Can somebody post an example of his configuration for the Redis Script to remove the Keys?
  4. Hello, we are currenly having the issue, that our Server has often Ping Jumps from 40 - 255, if there are playing more then 10 Players, but only on 2 Grids A1 and A2. Server Infos: 4x4 | Mods: Yes (I tested to deinstall the mods, its also lagy with mods) | Enough Ram/Cpu: Yes | Custom Map | 4-7 Islands per Grid Does somebody had also problems and could fix them?
  5. [Atlas-4x4 PvEvP- Mods Serverwerbung] 7 neue Grids! Du suchst einen Langzeit PvEvP Server, der sich auch für kleinere Tribes eignet und bereits eine größere Community hat?Dann bist du bei uns richtig Was erwartet dich bei uns? Du gestaltest den Server mit! Regelmäßige Umfragen, Events und mehr. -4x4 eigen kreierte Map (14 Server, davon 2er PvP der Rest PvE) - Cluster Chat - Kits, Shop und mehr (z.b. /kit starter) - 66 verschiedene Inseln - Alle Biome - Funktionierende Power Stone Quest + Boss Kampf + Brunen der Jugend - Kein Level Limit auf Freeports - KEINE Wipes, Datenverluste etc. - Regelmäßige Aufräumarbeiten - 50 Slots pro Server (ohne Probleme Erweiterbar) Leistungsstarker Dedicated Server Du entscheidest durch Umfragen mit Alle Infos in der Übersicht: https://new-mind-gaming.de/forum/index.php?atlas-serverinfo/ ***Werte:*** 3x Harvest 3x XP 7x Taming Mehr Skill Points Doppeltes Tragegewicht bei Spielern ***Mods*** Custom Stack Mod (50% Gewichtsreduzierung, 5x so große Stacks, Sap 25x Stackgröße Peachy Ship Decor Peachy Atlas Decor ***IPs: (Servernamen: [Ger|PvEvP] 4x4 NMG | 3xH 3xXP 7xT) *** 🕹 Teamspeak: ts.new-mind-gaming.de 🕹 Startergrid: 89.163.153.12:57555 steam://connect/89.163.153.12:57555 🕹Discord: https://discord.gg/afmxkTQ (Discord aktuell noch schwach in Benutzung, eher Ts3 oder Steamgruppenchat, Einladung auf Anfrage) ***Links*** Forum: new-mind-gaming.de/forum https://new-mind-gaming.de/forum/index.php?atlas-serverinfo/
  6. So Private Server will not get the Update or does it comes later?
  7. Hello, is it correct that the App Id is not 1006030 anymore? Beacuse i cant update our Server: login anonymous force_install_dir C:\Games\atlas\Server\ app_update 1006030 validate quit Is the "new" id 1006031? Best regards
  8. I just restarted it a few times and set a backup. Now its working. thx for the idea. But is the 11.1 only for official Servers? We still dont have it
  9. I tryed to restart the server after an update, but i get an Fatal error! VERSION: 11.0 ShooterGameServer.exe!AShooterGameMode::GetTribeEntityFromDBResultAndUpdateIfNeeded() (0x00007ff7020405a1) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergamemode.cpp:4804] ShooterGameServer.exe!AShooterGameMode::ProcessTribeAndAllianceLoadResults() (0x00007ff7020676a5) + 38 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergamemode.cpp:5074] ShooterGameServer.exe!AShooterGameMode::OnTribeLoaded() (0x00007ff70205ec24) + 11 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergamemode.cpp:4903] ShooterGameServer.exe!UE4Function_Private::TFunctionRefCaller&lt;&lt;lambda_c53c3b1f75bf3110b909e72c1cc8ec3a&gt;,void __cdecl(void)&gt;::Call() (0x00007ff701bebd25) + 0 bytes [h:\yarkupdate\engine\source\runtime\core\public\templates\function.h:244] ShooterGameServer.exe!UDatabaseShared::TickDispatcher() (0x00007ff701bb1fdb) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\databaseshared.cpp:29] ShooterGameServer.exe!AShooterGameMode::Tick() (0x00007ff702078128) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergamemode.cpp:5483] ShooterGameServer.exe!AActor::TickActor() (0x00007ff702ecc2ae) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\actor.cpp:775] ShooterGameServer.exe!FActorTickFunction::ExecuteTick() (0x00007ff702eb383a) + 27 bytes [h:\yarkupdate\engine\source\runtime\engine\private\actor.cpp:150] ShooterGameServer.exe!TGraphTask&lt;FTickTaskSequencer::FTickFunctionTask&gt;::ExecuteTask() (0x00007ff7031451f6) + 31 bytes [h:\yarkupdate\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871] ShooterGameServer.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff7029c147d) + 0 bytes [h:\yarkupdate\engine\source\runtime\core\private\async\taskgraph.cpp:939] ShooterGameServer.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff7029c158e) + 0 bytes [h:\yarkupdate\engine\source\runtime\core\private\async\taskgraph.cpp:680] ShooterGameServer.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff7029cb129) + 0 bytes [h:\yarkupdate\engine\source\runtime\core\private\async\taskgraph.cpp:1777] ShooterGameServer.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff703159475) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\ticktaskmanager.cpp:205] ShooterGameServer.exe!FTickTaskManager::RunTickGroup() (0x00007ff70315d432) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\ticktaskmanager.cpp:999] ShooterGameServer.exe!UWorld::Tick() (0x00007ff703002a7e) + 20 bytes [h:\yarkupdate\engine\source\runtime\engine\private\leveltick.cpp:1224] ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff702fa31c2) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\gameengine.cpp:1181] ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff701b7d08b) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launchengineloop.cpp:2449] ShooterGameServer.exe!GuardedMain() (0x00007ff701b77d4d) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launch.cpp:140] ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff701b77daa) + 5 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGameServer.exe!WinMain() (0x00007ff701b7d97a) + 17 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff703e588cd) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ff926fc8364) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff92736e851) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff92736e851) + 0 bytes [UnknownFile:0]</pre> Steam cmd Update doesnt worked. Somebody has an Idea?
  10. Is there any tutorial how to set up the paths to an webserver. Because I tryed it, but maybe I did something wrong...
  11. I have the same issue. I tried to setup the map to an website But it doesnt worked. Is the Folder looking right?
  12. Hello, I have the issue, that our Map is for new Players black. Only after they get to the B1 from A1 the Map seems to "activate". I tried to remove the MetaWorlUrl and the MapImageURL completly. Both doesnt worked. I created an Index https://itservice.new-mind-gaming.de/ it doesnt worked too. Maybe Im doing something wrong.
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