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joemorin73

Pathfinder
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Everything posted by joemorin73

  1. We've tested on a server with no mods, no joy. There is some configuration change that causes Repair Hammers to not work properly on Unofficial. There is some information we are missing.
  2. Ok, found this in the default ServerGrid.json. This appears to be placed manually. { "name": "Defeated Monstrous Sperm Whale", "sizeX": 0.0, "sizeY": 0.0, "sizeZ": 0.0, "id": 3013, "xp": 50.0, "bIsManuallyPlaced": true, "ManualVolumeName": "DefeatedMonsterSpermWhale", "explorerNoteIndex": 0, "allowSea": false, "worldX": 1.016E+07, "worldY": 1.059E+07, "rotation": 0.0 }, { "name": "Defeated Monstrous Blue Whale", "sizeX": 0.0, "sizeY": 0.0, "sizeZ": 0.0, "id": 3014, "xp": 50.0, "bIsManuallyPlaced": true, "ManualVolumeName": "DefeatedMonsterBlueWhale", "explorerNoteIndex": 0, "allowSea": false, "worldX": 1.074E+07, "worldY": 1.074E+07, "rotation": 0.0 }
  3. Some unofficial servers are offering items and ships as rewards for donations to help offset costs. Unfortunately, spawning items based on quality is not possible. It requires spawning blueprints and creating items is a lot of work. As you can imagine, if you want to offer a higher quality ship, an admin is forced to take a long time to assemble the ship. Suggestion 1: Allow to spawn with a quality option. Suggestion 2: Allow a way to "blueprint" a ship configuration for admins to spawn at a future time. This is clearly something more complex and probably not possible.
  4. Gas Lighting is has been around in many forms over time. Without introducing gas/oil pumping and what not, maybe some higher tier lights might be in order. Maybe a light with post. It's inventory takes Oil. The wiki page has some styles and options. Standing, ceiling mount, etc.
  5. There is the minor issue where none of the ships have a keel.
  6. Well, the roadmap would be nice to see what is planned over the next year or two. I think we all know Tarot is coming, but what else is in the backlog?
  7. As the title says. What's the big picture?
  8. In PvE, we have areas that have been abandoned. The players have left the game and not returned. Unfortunately, their sleeping bodies are still locking the zones. If the sleeping bodies could "decay" over the span of one to two weeks, this could free up the land that new players can not seem to find. Thanks!
  9. Can we get some explanation on how each type of sail differs? Are they different? or is the difference only cosmetic?
  10. If anything, it's nice to know what we did wrong. a "post-mortem", if you will.
  11. That's exactly it! I better/secure trade system would significantly help. Perhaps even NPC vendors that will buy and sell resources.
  12. We occasionally notice some random animal deaths. (Not by an animal) Could the reason for death be added to the message? Ex. "Rhino died. (Starvation, Exhaustion, Dysentery)"
  13. It's catching Floatsome or digging treasure. If there was a trade system, than I would agree. It can be either an option in freeport or a method to make your own market in your base.
  14. As it stands on PvE, your only major source of Gold is treasure maps. If your playstyle doesn't include treasure hunting, you're a little toast. Perhaps a few market traders to buy/sell resources could help?
  15. It's close to impossible to start in a cold region. Perhaps adding some low armour value fur clothing might help. Maybe something in the style of "Coureur des Bois" attire.
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