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Willard

Pathfinder
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Everything posted by Willard

  1. Aaa for god sake don't add more islands. There are too many.
  2. With 1300 hours in game which means 10 hours/day since the launch you certainly can't understand players who play 3-4 hours a day (most of players). Its nice advice to plan your trips but that option have only people who play all day long so they can wait for better wind (or go zigzag across 10 sectors instead of going straight). So for these people there are only 2 options, they either have a good wind and they go or they have a bad wind and they don't (and you have to count with way back to your base too). For me its like good wind = going somewhere (3 grids max) vs bad wind = going offline. Edit: I've reported that BP sails bug month and half ago, still nothing. I lost hope in them fixing it
  3. Rng wind is now like 4 knots - 20 knots speedwise. What is the problem if it will be 10 - 20? It still will be rng, just generally faster But I understand your opinion. Its the reason for this topic, I just wanna know people´s opinions.
  4. And they will keep performing better with 10 knots base sail speed Faster sails will still be faster. So yes, explain to me how this would break current state of sails.
  5. Ye and where is that advantage/disadvantage for anyone if there is base speed which is the same for everyone? Who get an advantage? Everyone has the same conditions ...
  6. Who wins if the base speed is the same for everyone?
  7. Ye but if you have limited amount of time in game and playing PvP, u know. You can´t plan when to play exactly right? That leads you log in after work, wind is bad, you log off because you can´t do PvP I understand this is much bigger problem for PvP players than PvE players.
  8. Ye maybe you are right. I will check my compass once I get home.
  9. PvP players need to travel with their war ships, I doubt airship will be able to carry these Nope.
  10. Zero wind or you go against the wind = you go 10 knots. Just make 10 knots a minimum speed of the ship.
  11. Noone goes sailing irl if there is no wind. They don´t need to put it in game which is supposed to be fun
  12. Anything which will lead to increase travel time will help. I agree with you in this. No/Bad wind times are insane. No, I just want to increase travel time from 1 grid to another so it isn´t so time consuming. That´s all Once you are IN fight speed is totally fine. Maybe they could do some form of range check (I don´t know how hard would this be to code). If there is an enemy ship (or SotD) in a certain radius speed would be the same as it is now. Outside of this radius speed would be doubled. This would reduce travel times and keep ship fights balanced. This + increasing default speed on about 10 knots if you don´t have wind would be nice.
  13. And I automatically "roflstomp" enemy if I arrive to their grid or? I want to have a chance to fight them without need to sail 4 hours (there and back) first. You know how we play rn? We were fighting Cobra and Dark project armada (both top 10 at EU PvP) for like first 2-3 weeks after wipe. Then we gave up and they gave up because we are about 5 grids away from each other and it takes forever to go to each other. So we did a simple thing, we started to fight closer enemies even if they were weaker than us because we could not fight Cobra and Dark project. We knew they were weaker but because of how long it takes to get to equal opponent we had no other choice if we wanted to do some PvP because most of us (as most of Atlas players) can´t play 24/7 to be able to sail somewhere (and back) for 4 hours and fight. That´s it. Everyone complains big tribes aren´t fighting each other and this is a part of problem. At least with us this is why we don´t attack them. It´s simply too far away (and its still only 5 grids, its not that much).
  14. Ye they do nothing, they act (speedwise) like common speed sails Btw common speed sails are (again speedwise) better on battle brigs/gallies than mythical weight sails with 145% weight.
  15. Man, we have no problem crafting mythical BPs either nor problem with organisation. That´s not the problem. It´s just about how time consuming it is. If smt is time consuming it does not mean it´s hard, there is nothing hard about sailing 3 hours somewhere, get material and sail back. It´s simply boring. Difficult to attack someone further away? Again it´s not difficult, just time consuming. If something is time consuming you consider it difficult, that´s a mistake. I love ship fights in this game. Problem is the game doesn´t allow me to do that more than 3 grids away because it takes insane amount of time to even GET TO SHIPFIGHT.
  16. Hey guys, I would like to discuss if you would like to increase default sailing speed (by a lot). Sailing is good but gets boring very quick because there is nothing to do while going somewhere except of watching movies/series. I understand it´s highly subjective but as I speaked to my company members this is smt which bothers them too. I am a PvP player and rn we have enemies more than 3-4 grids away. Trying to PvP more than 3-4 grids away from your base is insanely time consuming. If you get bad wind you can travel there for hour and half just to get some action. Then you have to think about going back after you get some fights right? It´s another hour and half. Basically you spend much more time sailing (and AFKing) for PvP than actual fighting. I would like devs to think about players who play 3-4 hours a day. Basically they have no chance to do any PvP at all if they don´t have enemies like 2 grids away. And it´s not only about PvP. If you want to go for rare materials (like another type of wood which is few grids away from you) or farm blueprints on Golden ruins and you don´t have good wind you probably end up like "hmm, I got only 3 hours to play today, with this bad wind I can´t go those 3 grids away, farm some wood (BPs) and come back, nvm, hopefully tomorrow when I get from job wind will be better". This game is time consuming, yes, you need to harvest, you need to build a base, tame, breed etc. and it´s completely fine. But sailing, that´s true problem (at least for us) because you got nothing from it, you pretty much AFK while watching movies. This is probably my personal reason why I stop playing. Map is simply too huge for this low sailing speed. That´s a perspective of 850 hours PvP player. I would like to know your opinions on this guys (both PvP and PvE players). Added a poll for this.
  17. Increase default sailing speed, get rid of small wind. It takes extreme amount of time just to get somewhere. Whether it is enemies or rare resources (some resources are for instance 6 grids away from your location) it just takes too much time. For people who play 2-3 hours a day its practically impossible to do such things as go for a rare resources or go fighting more than 1-2 grids away. After 850 hours in this game I honestly think this will be a reason to quit for me. Ofc it can be highly subjective but as I talk to people in our company this bothers them too. I want to fight, I want to go for a rare resources to craft better things. But I really don´t want to invest SO MUCH just to get somewhere.
  18. You need to be in a Mega to stack cannons into gunports or to have problems with it? Hmmm, interesting. They made changes in the past to stop stacking cannons in gunports and clearly stated its an exploit. If people kept using it rven after this maybe its time to take a more serious action
  19. Ye but why would you willingly increase that risk by letting your enemies near you? My point was it simply takes too long to travel somewhere, period. This topic is not about how you should keep your close enemies alive so you don't have to travel anywhere.
  20. You cannot "keep" viable opponents man, you fight them, they fight you. They are threat and you have to eliminate that threat if you don't want to risk your ships/tames/base. Thats pvp. You cannot play on your 3x3 tile and ignore the rest of 15x15 map because if takes too long to get there.
  21. So according to you they should remove the ability to defeat / wipe someone, right? Well thats why people play PvP ...
  22. Well to be honest people who play since day 1 are also a bit overplayed rn And in this stage of game (EA) people simply don't know what to do. All enemies 3-4 grids away defeated, other enemies are too far away to bother attacking (because noone likes sailing 2 hours just to get to fight and then 2 hours back). They should reduce the amount of grids, make map like 10×10 and increase sailing speed so distances are not so insane, at least on PvP servers where you go to fight enemies and really don't want to spend evening sailing there, fight 10 minutes and sail back because you don't have time for more action. It would speed up a game and make it more enjoyable. Sailing is awesome but its slow, very time consuming and a bit boring after several hundreds of hours in game. The game is good, has a good potential but it really needs to speed up a bit (sailing I mean, other things are just fine) for the sake of people who don't play 24/7 but have like 3-4 hours of playtime everyday. It can't be like "oh I need to go for a wetwood to d4 but im 5 grids away and I have only 3 hours, if wind goes bad I can't go there, grab that wetwood and get back in time. Too bad, im not sailing there". Just a personal view of a 900 hours player.
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