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Willard

Pathfinder
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Everything posted by Willard

  1. Why are you complaining about ARK on Atlas forums?
  2. Its a green fleet, not exactly smt which is supposed to be dangerous for a gally.
  3. So PvP players will start playing on PvE just to grind gold and grief someone by razing an Settlement? And how do those PvP players take that Settlement in PvE in the first place? So according to you they will join PvE servers, farm 25k gold and then they will try to find an island with settlers which is not claimed just so they can raze them? You know how absurd this sounds?
  4. Ye, PvP in an MMO won´t be balanced around solo players, sorry to tell you. I find it pretty amusing you only have 2 categories, solo players and megas. Nothing between these two. Patch is either for solo players or for mega companies. How the heck is this change connected to megacompanies if a group of 2-3 players can easily farm 20-30g gold per 1 weekend gold run which means they can claim and wipe the island just like bigger tribes? There is a single player mode afterall.
  5. Defender should not have a choice IF he wants to defend when there is enemy at his gates. It would always end like "hmm, they are stronger than us, lets dock our ships, wave and smile". It would lead to situation when noone attacks because they don´t want to waste time sailing somewhere just to figure out defender doesn´t want to fight = death of PvP.
  6. No, thats not the point. The point is to provoke PvP players to come out with their ships if you come with your fleet. If you come and they will have a choice to simply dock their boats and they are not in a mood to fight, you can pack your ships and sail away again. And that would be really annoying. Sailing in this game takes too long to have this kind of protection. You could end up sailing somewhere for 2 hours just to figure out your enemies are not in a mood to fight. You need to have a risk factor in a PvP game, otherwise it will be boring.
  7. So you basically want to remove the risk of losing an anchored ship in PvP environment? I don't think it's a good idea, it would be totally exploitable. Imagine your enemy is sailing 5 grids to you, you just dock your ships for gold and you are out of danger.
  8. I don't care about your base in ARK, we are talking about qol changes in Atlas. Maintaining base in ARK is easy in comparison to Atlas (I have 1800 hours in ARK too so I believe I have a right to compare it), you have no defence towers all across the map with NPCs which need both gold and food. You don't have puckle guns all around the island and you don't have ships with the crew. Each of those you had to visit "personally", give food into their larders, give gold to ship resource chests. Until now. So now people don't have to spend hours and hours running with gold and berries and refilling everything. That change is huge imprpvement. In ARK you need to refill only food AND gasoline (or element in case of tek gens), moreover it takes a lot of time in ARK before your animals begin to starve.
  9. Sorry but im hostile against people who tell me I have no right to tell my opinion because I don´t play the game rn.
  10. Jesus fuckin christ, Im not guessing. Atlas is the same game as it was 2 weeks ago when I still played, just with these QoL changes which fixed things that were annoying, for instance refilling 10 defence towers with 10-15 NPCs each all around the island, 6 galleons full of crew, 15 brigs full of crew, multiple schooners and hundred puckle guns all around the island. It took more than 4 hours to refill all these thinks and man, It was really boring. I know this much better than u are because I actually done that multiple times (just like my crewmates which hated it too). If you don´t see, sorry, your fault. You lack experience, not me. I know that for you and your 2 pve ships this change doesn´t do anything but for people who have a lot of NPCs (like hundreds all around the Settlement) its nice.
  11. Ye but im not someone who never played Atlas. I am probably much more experienced than you are. The fact you are still playing and I am not doesn´t make you someone who knows the game better I know everything about this game m8, the fact I stopped playing week ago doesn´t change it.
  12. You clearly lack experience with maintaining a lot of crew/defences etc. m8 so I understand you don´t see an QoL aspect of this change Otherwise you would certainly know how time consuming and boring is maintaining such amounts of NPCs and why this change is so awesome
  13. Man you really don't have experience with maintaining 20+ ships with crew, several defence towers + hundreds of puckle guns do you? Otherwise you can't say nonsense like silo isn't worth from qol point of view and ye, berries are all you need to maintain your food, you don't need veggies. Feeding NPCs with cooked food, jesus, such a waste
  14. I bought Atlas and I have 900 hours ingame, ye I have a right to comment. You know why? Because I care about Atlas and I want to play it again in the future. Having a break does not mean I lose my right to comment This QoL change is huge step ahead yet you see problems which aren't here. If you lose your claim because of crew payments you are just insanely bad at this game sorry to tell you. Stop accussing developers they did this change because they want people to lose your claim faster etc., its ridiculous and on the edge or paranoia. Keep gold in your silo and in your flag and you are ok, u can honestly never lose your island.
  15. Man your problems are from a different world, really. Can you simply count your daily gold consumption or just test it? Like put 10k gold in your flag and see other day how much gold you lost over 24 hours. Same.with berries. You don't have to be Einstein for this. Its much better than refilling 20 boats and 10 defense towers like a slave. You complain just to complain really. Edit: btw its normal to have several thousands of gold in a flag so you can maintain your island for days without going online. Just don't refill flag with precisely counted gold every day. Then you really risk you island. Otherwise you don't.
  16. I've heard modded schooner with 12 speed sails is even faster ! Oh and a modded plane too.
  17. If you have trust issues with your Settlers / allies then don't use that option. Most people don't btw you as a landowner don't have enought money for paying 3 gallies full of NPCs over night with all those double/tripple weekends and cutted gold assumption by half? This is totally useless complain man, just don't use it. Many people will.
  18. If some mechanic is bad I complain, yes. Thats called feedback. I know how to maximise my speed to get from point A to point B. My problem is it simply takes too long and it is too dependand on luck you cannot plan your journeys if you play only 3-4 hours a day. You either have luck and a good wind and you go or you don't and you log out. I stopped playing already because of this (mostly), but I like Atlas and I want to play it in future again, thats why Im trying to give feedback so the game is in a good shape. I want it to be filled with people, not played by 1000 most dedicated players on a servers with 30k capacity.
  19. Ye, sure Try it with normally loaded PvP ship, not with an empty galleon under ideal circumstances. Sailing is not about skill man, don't pretend it is. You either have a good wind and you sail or you don't and you don't sail. Thats it. If you got limited amount of time to play and you have a bad luck you can log out and try tomorrow
  20. Oh ships need to slow down dramatically. Hmm, ok ... there is nothing more enjoyable than going for a different kind of material 6 tiles away with even reduced sailing speed ! no man, seriously, that would kill the playerbase. Sailing isn't about being hard, its about being time consuming. Ye, people don't like boring time consuming things in computer games. They play to enjoy, not to watch tv series while sailing. And ye, I think increasing sailing speed (definitely on lomger distances) would help playerbase because it would be less time consuming and let players do things they enjoy in game instead of mindless sailing for hours. Ofc its my personal opinion, I never wrote its a general opinion, thats why I created a poll.
  21. How does GOOD speed sails help you considering max. velocity stat doesn´t work? Which means legendary speed sails give you the same speed as common speed sails. Regarding "game is already easy" - you really consider sailing a challenge? Its not hard, its only time consuming. OP: I agree with you, everything which speeds up travelling on a long distances is a good direction to follow.
  22. Good idea actually. This + sea currents would help
  23. Did you even look at the poll? 25 people 85 people wants to increase sailing, 15 don´t. Look at numbers before you start writing false facts man Btw I would like to see your "war brig" at 40% weight full loaded with and with armor armor, that could be fun. Ship cannons on the deck right? But thats not the topic. Your "whole company wants to be like it is" argument - I can counter it with my company which stopped playing because we got bored of travelling times. And that´s around 50 people. And ye, most of them aren´t on forums just like your guys. Just stick with a poll You are funny with that "plan our shit", I know you got to plan long journeys, I just can´t play 8 hours a day to sail more than 3 tiles away, fight there and go back. That´s pretty much it. It takes too much time to travel somewhere. FOB won´t help you with travelling, it helps you only with land raids and refilling your ships, it doesn´t solve transfer from point A to point B and the other way around. You would have to build another protected shipyard which means another NPCs to maintain etc. Man thank you for teaching me how to fight another ships, I only spent like 600 hours doing ship fights in this game but thx. No, I won´t be "fast" with 40% weight brig, I will be a little faster than with current build which means I will still travel insane amount of time from tile 1 to tile 5 I don´t solve speed in ship battles, all I solve is travelling time with no action (and watching series or movies). With FOBs again, thank you for telling me, I´ve already build like 5-6 fobs and succesfully raided defenders but ye, tell me how to do it. Or no, tell me a different think - how will FOB solve TRAVELLING TIME between tiles? FOB won´t protect your ships, you can´t leave your ships somewhere without properly protected harbor - and that´s not FOB, its a base. Ye my company doesn´t exist. We merged with another company because most people got bored of travelling for PvP and simply refused to invest such insane amounts of time to even have a chance to fight (just like the company we merged into), only those most resistant stayed Guys, lets not argue with each other. You seem a little mad I even created this topic. I want to increase sailing speed, you don´t, don´t try to teach me "how to", I know pretty much everything in this game and tried everything. If travelling times are ok for you it´s ok, I won´t try to persuade you, just vote so the devs can see what most people want and they can shape the game around it Peace.
  24. 1) Guys, 1 question, do you play PvP or are you PvE players? Because if you did you would know there is a certain meta regarding battle ships If you go fighting you NEED to have certain amount of cannon balls (especially if you go fight somewhere far away because you can´t easily refill), you need to have damage/resistance ships, you need to have spare planks and resources to repair. This leads to ship which is around 50% weight (sometimes 55%). Thats the meta, you don´t have a lot of choices here and all war ships look pretty much the same. 2) If you levelup your warship into weight instead of resistance/damage, you will be faster but you won´t be able to sustain in battle. So you will run away from actual war ships. That means - why the heck should I take a faster boat which can´t fight with actual war ships? 3) Martyn that´s to you. How does increasing sailing speed put me in advantage over others? Others will be faster too, I just don´t get it sorry. And man, please, look at the poll, actually MAJORITY (85%) of players wants to increase sailing speed, don´t tell me about poor others. Conclusion: No, I don´t want any advantage to me. I just don´t want to spend 2 hours of sailing 5 tiles away if I don´t get the ideal wind, fight a bit and go back for another 2 hours.
  25. Then why is it a problem? Why unfortunately?
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