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ForceTrainer

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Everything posted by ForceTrainer

  1. The main reason I went with that advice is 1) it will get people to update to the latest version of the server grid editor and 2) from a technical perspective changing the extension is an odd solution. JPG and PNG are two completely different file type, and changing an extension from PNG to JPG doesn't actually make the file a JPG. It's definitely technical semantics. If it works it works, but it would be good if the devs throw this on the pile of technical debt cleanup for a year from now
  2. I stumbled on this in the client files today. Based on this, it seems that base metal doesn't actually spawn anywhere other than on Freeport islands.
  3. You'll need to use the server grid editor to modify your grid manually. Nitrado has a good write up here with links to the server grid executable on github.
  4. I definitely have this issue using Nitrado servers, and they automatically set the seamless port, so I tend to think that there is a larger problem at play. The main issue we're having is not cleaning zoning when there is a password on the server because the server you're moving to expects one, but it's not being passed anywhere.
  5. I've seen this happen in a few different scenarios as we are having issues cleaning moving between regions on our 2x2 cluster. The number one culprit has been when we have a password on the server. When our players zone to a new region they usually get an empty password error since the server is expecting them to enter a password, like when they log into the home server, but there's nothing sending the password over. I've had issues dying when zoning as well without a password, but haven't found a single root cause. When the password is off, sometimes people zone cleanly, sometimes they die. The real pain is we've found you have to log directly into the server you were moving to since the home server doesn't seem to keep track of where you are once you leave. Thankfully we only have 4 servers, and I had all my players add every server to their steam list so they can log directly into them. I'm using Nitrado, so I've already logged a few tickets about this problem.
  6. We have a 2x2 cluster, and since we don't have to worry about 10,000 players overwhelming an island I wanted to go down to a single starter island. In order to do that, I did a little more digging into the JSON file for the grid directly, and I was able to find how the starter islands are identified. In the JSON file you'll see this: "spawnRegions": [ { "name": "North" }, { "name": "East" }, { "name": "South" }, { "name": "West" } These are your spawn points in order, starting with 0, so North = 0, East = 1, etc. In the starter grid, you'll see the variable spawnPointRegionOverride. All non-starter islands are given a value of -1, but starter islands can be given a value of 0, 1, 2, or 3 corresponding to each of the directions. Therefore, if you set the variable to 3, that island will be your south region spawn point. On my server, since we just have a single spawn island, I deleted East, South, and West from the JSON file, and I gave my starter island a spawnPointRegionOverride of 0. Players now only have the choice to spawn in the north region on my single starter island, which is exactly what I wanted.
  7. Here are the steps to fix. I just verified these on my server: Download the latest version of the server grid editor and re-export all your map images. It will now export the cell images appropriately as JPGs. Follow the directions on Nitrado's wiki here regarding uploading the files to the right location. Wipe you local map cache per the instructions in the wiki. Restart your server. That should get you going.
  8. For the folks looking, I did find a fix. I wiped the map images on the server, re-exported out of the latest version of server grid editor, uploaded, and then restarted. That seems to have fixed it.
  9. I've seen a few threads on this, but unfortunately nothing seems to be working. We have a custom 2x2 map, and I uploaded all the map files are directed into the ShooterGrid\ServerGrid directory. I noticed with the initial release of the server grid editor that it was exporting PNG files for the cell images, so I tried the trick of just renaming them with JPG extensions, but no luck. What I did find is that when I cleared out my local Saved\MapImagesCache file it downloaded CellImg_0-0, but it was the original image of the starting 2x2 map. I downloaded the latest release of the server editor and found that it's properly exporting JPGs, so I went ahead and uploaded those. I cleared my local cache, and still it's creating the original 0_0 image (which is odd), and treasure maps still aren't working. The server is 7.32 now - anyone else having this problem?
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