Grongash
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Content Count
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Joined
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Last visited
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Days Won
3
Posts posted by Grongash
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1 minute ago, Hexaron said:In my mind player shop upkeep cost is really stupid idea those must be free, so i can put it up near my base or on the ship and hope that someone will buy something.
The upkeep only applies to Freeports last time i checked.
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Not going to sail around endlessly to find shops that may or may not have interesting goods or being restocked. It maybe would have worked with the playerbase they aimed for, but i really doubt they will ever get there. Apart from the ridiculous costs to have them in Freeports, the decay ruins the idea as well. It is like going shopping knowing your car will be keyed while you browse.
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28 minutes ago, Korn_Bread said:I wish I could build on our island that we own but we can't because people built everywhere on it. Now this island is essentially fucking useless. So glad they allowed the freeloaders to control the game while the people putting in the work to own islands suffer.
So you either took an island that was already completely full (then you weren't exactly smart about it) or you didn't remove the stuff they build in time (again, not very smart). Either way, your mistake. So a rather pointless post. And not owning an island doesn't make you a freeloader. If at all, owning one makes you.
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4 minutes ago, boomervoncannon said:Yes but the op's point is that this really shouldn't be the case. These are the game's official forums. Their presence here should be strongest of anywhere. When your presence skews towards social media over your own game forums, the underlying implication is that you prefer to ignore questions you don't want to deal with.
I agree, was more meant as a statement about the sad state of the communication I probably spend more time here than they do
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You have a higher chance to catch Jat on reddit, and the rest only on twitter apparently.
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40 minutes ago, Forb Hidden said:@Winter Thorne read my last post here, what I think about the prices.
@[GP] Guybrush Threepwood if the lord decides to quit the game or to loose his island and u are a active settler on his island. So why you don't talk together? Really unrealistic task u bring on here. The option to do so is real, but in the real world with real people who play the game: u really think we would let someone build a huge base on our land without knowing them a little bit ingame? Or would you build up your Disney castle on someones island without asking? Sure not... Otherwise I will start now to believe, that there are some ignorant idiots and selfish
I own an island, and i let people build/do whatever they want as long as they dont block resources. Live and let live. The real douche move here is asking for something close to a job interview before they can build and tell them how to play and have fun. I guess those are the ones who have to compensate for a lack of power in real life or so, no idea.
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29 minutes ago, Forb Hidden said:Just because we get this option now don't mean, we will use it.
Sure, ill base hours and hours of work on the believe that players wont screw others just because they can. Man on which planet are you living on.
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Nothing from the devs so far and prove the community manager never played the game. Im out.
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Yes, for both! Which leads to a case where every stranger can look whats stored in the flag/bank, but company members cant depending on the settings.
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If they left, everything is gone after 10 days and a shard reload anyway.
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Wenn du unabsichtlich einen Neuen erstellt hast kannst du nicht viel machen Vielleicht klappt es mit einem Ticket, viel Glück!
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Its a soft wipe already. Powered by weird design decisions.
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9 minutes ago, Dollie said:You can't place gold in the flag? You should be able to.
Even if they do that, the 10 day PvE Timer will run out and anyone can come along and drop the flag. Which leads to only one stack of each item stored in the flag being dropped btw, another bug. 30k gold turned into one stack on 1k gold. Gold in the flag doesn't keep it from being de-claimable after 10 days of the owner being offline. Please reconsider this, it is not thought trough at all.
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56 minutes ago, [GP] Guybrush Threepwood said:I strongly suspect that if they introduced the NPC Pirate Encampments to official servers it will require a complete wipe of official servers. I suspect that is the reason for holding off for now.
Yes, that makes sense. Still weird that the first actual PvE content wont make it to the official Servers.
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1 hour ago, Sheepshooter said:I felt a great disturbance in the Grid Sector, as if the voices of last few hundred PVE-players suddenly cried out in terror and were suddenly silenced. I fear something terrible has happened...
That was the sound of me popcorning a dozen of our bases
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Just now, UnknownSystemError said:Yep, and that nagging child puts up higher numbers than the PVP side. At least for EU. PVE NA usually hovers about half of PVP NA. These are not my feelings. The data can be tracked up to the minute by just looking here. https://atlas.hgn.hu/
It proves how little they understand or care about their playerbase.
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They opted for in indirect wipe by making sure more and more players quit over their "design" decisions. Seems to work.
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This is a dealbreaker for me. I dealt with the fact that i can only be away for 7 days max (that alone is a joke for PvE), the bugs, the lack of attention of the developers for the real problems... But for PvE you shouldnt have to worry to lose all your stuff over night without any way to combat it. It is all the "content" this game has anyways. If this doesn't get changed for PvE im out for good.
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I get that for PvP somewhat, but for PvE this is a dealbreaker. Unless you feel like grinding buggy maps to pay for an island you are at risk now all times to lose everything over night. Fun concept. Time to popcorn.
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2 hours ago, Jatheish said:Hmm, will investigate this. Definitely not intended.
We own the island, when we put up a silo it fed all ships anchored. When you remove the gold from the silo (but still have berries in it) it seems to override the settings from the flag (it was set to "no payment"). Now that i removed the Silo again the gold flow to the island stopped. C12, EU PvE
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5 minutes ago, Telhma said:okej, but crows i just can let go? i have been waking up the all the time the last weeks to imprint them, but i am thinking of stopping to do that, it makes me so tired.
Yes, the buff is connected to the level, the rest doesnt matter.
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24 minutes ago, EatEmAlive said:Please also some sort of building that works this way to feed all tames on the island.
That would be actually useful and a QoL change, so sadly prolly not going to happen
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I had more time on my hands the last months than planned (broke my ellbow and was on forced vacation), so i dumped a lot of time into the game. I really like the idea, i am not complaining i didnt get my money worth, but the frustrating bugs around the core aspects of the game are finally driving me away after 1k+ hours spent. The focus is on completely pointless stuff and they keep adding more and more "new" "content" before they even sort the basics.
Also, at least for PvE, you should be able to stay away longer than for 7-10 days. I am the last of my company still playing and i cba to spent hours of hours with pure maintenance. You need to make this game more suitable to your actual playerbase, and at least for PvE thats small groups/Solo players with time commitments in real life. And no.. before someone goes down that road, "single" player is not really an option in a game as content starved as this.
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What happened to the player Market?
in General Discussion
Posted
I agree, that plus ship decay makes them worthless in the only place they make sense in. It would really help if the developers would actually play their game. Apart from messing around with new stuff via console commands. It is pretty obvious that they are not knowing about how impractical most of their decisions are.