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Deadbeat91

Pathfinder
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About Deadbeat91

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    Pathfinder
  1. It does seem a little hard but I can now play easy and medium and not far off of hard now. It is possible just requires a bit of practice I now take a hard song with me on long sail trips and just try to play it all the way to the destination. Closest I have got is 10 seconds left on the hard song, I will master it soon.
  2. Pretty simple to fix, make a company history on the player that can be seen on a web end or in-game. Disable company renaming and now you have a history that characters can't remove exploit or avoid.
  3. At the moment the official servers are running 3 zones per server with a simple guess on the hardware they are using and the average cost of those servers plus some discount because they are renting so many. Grapeshot are spending between £9000 - £22500 per month for their server network. They have 300 total dedicated servers which cost somewhere around £30 - £75 a month each. At the moment Grapeshot has no revenue streams to pay for these server costs as such they are bleeding money while official servers are running. Suggestions for revenue stream: An in-game shop that offers different unique cosmetics that can be bought (Also offer a way to get these in-game) Some sort of monthly commitment subscription (Not Pay to Play) that offers players some QOL that is not game breaking or Pay to Win.
  4. Sorry to hear that buddy. The wait is long for support on this game it took them one week to resolve our company ownership issue, the first reply happened around the 4th day of the ticket being live. Make sure you provide your company ID and do this command in game - ccc and then paste the results into the ticket. This gives them the teleport command to your location and the ID they need to look into.
  5. This would be very useful to have sooner rather than later. Could add the ability to pull the company log out as JSON so discord bots can be created to warn users of things being destroyed. Could be used to manage the company to check activity times and who has been logged and active. EVE has one and it is one of the best features of the game is it used by so many third-party tools that help keep Clans running correctly.
  6. Firstly I do somewhat like the change but believe it is a bit drastic. My suggestion is to keep it similar to this where it does limit a player to an extent but not a game braking extent. Unlock all trees by default - This will allow people to spec correctly with out taking pointless crap just to spec pvp skills. Have a simple chain for building so you can go Thatch/Wood/Stone not spend 20 points to get stone. Make all 8 point skills cost 4 The above should still limit players to an extent but not a game breaking extent. This will allow solos - quads to work efficently and also big groups too.
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