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RogueSnowMan

Pathfinder
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About RogueSnowMan

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  1. I have a question, why reduce 1 wood type to 1 island and on that island only have it spawn @10% of that island, how dose that make sense especially in PvE, i can only image the hell that is going on in PvP for that island oh and by all means ignore this and every other question that you can't try and spin in a stupid positive way and just pat your self on your back for making changes that the previous Devs would never have done
  2. why are you guys killing the material trade market? you say you want more player interaction? or is that only for combat on PvP? you add things i have yet to hear anyone ask for but wont fix the bugs and other issues like optimization that pretty much everyone is screaming for ( the lawless zones are laggy AF by the way), here's an idea fix whats not working properly now THEN add things, same goes for the taming, why make it harder to tame large animals like elephants and giraffes? was that so ppl would look at farms more favorably to use the farms, which by the way should have the option to select what you want harvested ( like materials or consumables) as they stop when at a total weight, also as Black Beard said you should have limited the farms to 1 per company per island that would have the side effect of exploration (which you say you want and player interaction which you also say you want) side note, comparing this game to WoW? really? that's a bold claim, this is and will always be a re-skinned "ARK with ships" don't get me wrong this isn't a dig at the game, i get why you re-used and re-skinned assets from a you have already spent money on to develop but if you had built upon and improved that then this would and could have be so much better, minor example riding a bear at full sprint to only come to a abrupt halt due to a pebble? not being able to walk/run up 20-30 degree angle in some spot yet move 2 steps over and you can go up a 40 degree angle??
  3. you mean communicate better with us, the player base
  4. they may have just removed islands from grids that had more then 3-4 and moved them to grids that only had 2-3, just a thought which would make sense of the "reshuffle" part of the post
  5. "there will be one global PVE server for the time being." interesting way to say you don't care about the players that like and want to play the game but not deal with the toxic nature of what you call "levels o' fun with a focus on player encounters"
  6. RIP xbox players, the lag to sail from an owned island to the golden age area, would have been better to reduce the lawless islands not for more ppl on to them (PvE) they will have no chance to setup on a lawless island to once ppl start building big walls all over the island, the build blocking is still an issue and the 1 structure auto-decay is so easy to negate that it's pre pointless
  7. me and the company i played with have been on since launch and yes we get that EA means things like this will happen but the last wipe made things worse not better, launching on console with such poor optimization was a mistake that screamed "cash grab". the player base was already dwindling due to the various bugs and exploits on both PvP and PvE that never got addressed e.g. the bug were ceiling tiles and anything attached to them would randomly disappear if you removed something either by picking it up or demoing it yet you chose to prop up the player base with cross-play only now to have the NA-PvE be turned off completely means a fare chunk of the player base on PC will not be able to play as the EU ping is to big not to mention the issues console players would have trying to play, this game had some much potential and it has been wasted on re-skinned assets from ARK, i get it you saved money by doing so but with todays game engines it could have been so much more and they player base would have been a lot better, don't get me wrong i enjoyed playing the game and like many learn to work with the short comings of this game but looking back at the last "road map" which phase is this? phase 1? no mention of a focus on PvP or reduction of play ability for those that want to play PvE or is this a new "road map"? so we can ignore the last "road map"? or is this phase 4 which mentions the word world? if it is phase 4 then what happened to the other phases? no new ships, no changes to skills and combat, unless you take the player skill cap reduction, oh good job on making it harder for solo or small groups to play by the way with that gem, what happened to the optimization, QoL improvements and and bug fixes of phase 1?? sorry that turned in to a bit of a rant but meh me and my company are done, time to move on to other games
  8. This will be available to play on single player and non-dedicated at the moment.
  9. So with the last stream many feel no new real information was given and no player questions were answered, that maybe the case or it may not but i have played since the chaos of launch and be honest it was chaos not that the game wan't ready or to many ppl were trying to log in, in any case me and the ppl i played with still had fun but when the first wipe was announced @6 weeks out it killed it for many ppl as much as we all had issues with the way the game was at the time we kept coming back, but knowing that what you did from that point to the wipe essentially meant nothing many ppl just walked away, many with 1000+ hours or just a few hundred and for those that left i say that's your choice but to entice players to come back we got a skinned hat But now with console release and cross play the feeling of another wipe maybe be on the horizon.... i have mixed feeling about this many ppl have already stopped playing we are now down to an average of 2500-3500 in a given 24hr period on steam charts, now spread that across all the official, unofficial and non-dedi server that is not many per server (on average) so i digress about the "wipe" console/cross play topic, if they total wipe both PvP and PvE the game will loose a lot of current established PC players but gain console players but not enough to out way the total loss and some will say so what and either start over or just walk away but and this is just a thought and if they can do the console release without a forced wipe then only save PvE but wipe PvP now before ppl comment about how PvE is a was of time or those that choose to play PvE con't handle PvE this is not what i'm talking about what i'm talking about is simple, PvP is kill or be killed, join a company or die, many will say if you can't hack it the leave well i'm sorry you can't chuck player into a game like this when you have already established companies that can and most likely sail their brigs or galls up to a player in a ramshackle or worst case raft what do you think will happen.... that's not to say all companies in PvP are like that but you can't say it wont happen all PvP games of any type do and will have a toxic element that is reality but a total wipe of PvP will have all player on a relativity even playing field, yes returning PC players will have a somewhat small advantage that of experience from pre-wipe so ok why save PvE well there are many islands small and large still up for grabs so no issue of no islands to claim also with a pre-established companies the new players will have for the most part in-game support, have alliances they can join to help and the opportunity to make trade partners and from the established companies side they will have new players to trade to and make alliances with and in turn hopefully bring the player pop up from the dark hole it is in at the moment I know many will not like these thought but these are just thoughts may sails be full of wind and you resource chest be full of loot
  10. I was ok with the wipe and keen for the update until i realized those changes were for PvP only and PvE got a minor change which will change nothing for the better, the claim/tax system proposed for PvP would work for PvE IF it was restricted to a max of 1-2 claims per company and 1 claim per player or you would end up with those 250 strong groups heading out and claiming all islands they could and have the ability to handle the upkeep with other 250 strong allies, If they looked at Life is Feudal's claim system ( I know any players do not like that game) they would see it can work, if you want to expand your build area then make donations to your bank/claim flag and over time it would grow and shrink if you didn't maintain it, you would have no spam as you could only build in your claim, and bigger claim means more gold for upkeep, over time groups would find a balance between the size they want and the cost to keep it
  11. RogueSnowMan

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