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About Juliocp

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  1. Of course that the DEVS don't play their own game. They don't know the shortcomings of the game. When the new team took over, they should have worked to make the game stable, rather than trying to trick the community by offering candy. If they understand the least of what is happening with this game, they would not be talking about new content, but about how to make everything work correctly. Some of your pearls in this new section. 1 - Let's reduce the map to make the servers with more players available: Result: They forgot to check if the servers would support more than 30 players per grid. They forgot to assess whether it would be possible to have many players together building without limits on a single grid. And we currently have 170ping on empty islands and 250 on islands filled with 19 players. (^. ~). 2 - Let's create the farm: Like, what's the farmhouse? This sucks for nothing. When the community asked for a farmhouse, it was internal construction. To take care of the parcels. Nobody wanted this thing that has no real use in the game! It removed the value of natural resources that were once sold to the most needy, over-construction increased even more, each company that found a cool place put its farm there, and now we have the whole island clogged with farms. The reappearance of native animals has drastically decreased. ETC. Among other pearls. Of course, this DEV team is really unable to create a balanced game that works correctly. I don't see a previous study, I only see impulsive people creating things like a child making a mess.
  2. This is ME, trying play today at F8 - Dignigan Island. Im Playing from Brazil at an XBOX ONE S. I Have 250G Optical Fiber of the Internet. 19 Player Connected. This island is very low populated. Try to imagine me playing on grid E8. Unbelievable as a game like this may still be working. Back in the days of Steam's greenlight, the game would have been banned. As I mentioned earlier. The Game doesn't even work and you are creating additional content instead of fixing it. Retur to the NA Servers, playing in the EU is impossible.
  3. Pleaaaaaaaase... PVE EU It is almost inaccessible for players from Brazil. E8 Moonlit Heavens for exemple, PIGN 220+ at XBOX ONE S.
  4. I really don't understand how they say they are listening to the community. We are shouting in the forums, disagreeing and everywhere, saying that the game is not working. But they just ignore it completely. They are keeping the game based on promises, but so far nothing practical. Nobody is asking for new content, we are asking for a game that works. Focus on making the game work. Focus on balancing the things that already exist. I said this in disagreement and I will repeat it here. I am impressed by the level of incompetence of this company. Companies go bankrupt for much less. They still work the way they do is a big mystery to me. They learned nothing from the mistakes made at ARK.
  5. - XBOX ONE AND PVE EU SERVERS: The PVE EU is overloaded. It is impossible to play on XBOX for BRAZIL. Populated islands like those at E8 are inaccessible due to the PING greater than 200. Less populated islands with 20 players, PING reaches 180. This is not the worst. The game automatically closes whenever many structures appear together on the screen.
  6. playing in pve mode is not easy. reduced the map so that there were more players per grid, however, a grid with more than 35 players is impossible to play. ping reaching 250 and 10 second lags. this if you are at sea. if you see an island the game closes on its own due to the excessive amount of construction on the beaches. honestly, put urgent build limit in pve mode, or remove this server. it is currently not supported.
  7. LMAO. Sorry to laugh at your tragedy. But it has happened so many times now that I found it funny to see that other players go through this too. I know that what happened to you is horrible, but I really think it is very good that the game can have this kind of experience. After all, if you look closely, the problem was yours on several issues. 1 - I learned that to navigate safely you need to navigate near the grid lines. There you can escape SODS, storms and fog. Just run to the other grid. 2- Never sail without extra boards and boards. When your ship left for the sea, already put some in your inventory for emergencies. 3 - Never sail with extra weight. 4 - Never approach an island with all sails open and at high speed. It is very likely that you have a lag and when you return you are already taking damage on the sand or on another ship. 5 - Never teleport from your boat to another bed if your boat is in the middle of the ocean. I've lost ships like that. The Game is buggy and your ship's bed no longer appears as an option to return. 6 - Never travel on your ship with all your belongings at once. Make several trips, it will take longer, but it is much safer. 7 - While approaching islands, always keep an eye on your map. I already had problems with shallow places where there were stones out of water and I didn't see them. When I found out it was too late. These are some tips that I learned in the worst way. In all of them I lost my boat. And so I learned several tricks to stay alive. I think this is what matters in a survival game. Learn to survive. I get sad when I lose everything. And literally I have already lost everything several times. But I rest a little, I recapture my patience and when I come back I come back smarter and more motivated.
  8. Hello friends. I made my first puppies and noticed that it doesn't matter how many children I raise, if they are from the same parents. They are always born with the same attributes. I have already made 3 generations of children of the same parents and even children of the children. Nothing changes. Then the doubt. How am I going to make children stronger if they never get better?
  9. For me, one way to do this is as follows: Gates trap and Full metal Armor with metal shield and 170+ HP. -With the gate, you usually leave your head free to feed. Use the ball only when your head is between the pillars. - You're going to get hit in the face. For every 10 attempts it hits in 7 and that is why safety equipment is important. - Never try to feed from the back. The place that works is by the front paw, aiming at the ears and eye.
  10. I fully agree. Brigatine e Galleon is not a dream, it is a nightmare to build on them. Very Very Crashed!
  11. It would be interesting to remove the timmer from manufactured foods and add the option of being able to sell them for coins
  12. Out of Port, you will continue to live your adventures, inside the Ports you will come to negotiate, refuel, meet new players and maybe members for your company. The idea not is to live in ports. The idea is to have reasons to want to return to the ports at the end of a day of action. Keep in mind that port mechanics already exist, I am not adding any new mechanics. I am considering improving it. I just made a suggestion, I believe there are better ones, I don't care. What really matters is that we have a port in the game and it could serve much, much better purposes. Right? There is a peculiarity that the doors forget to address. The true meaning of the entire MMO game is to achieve fame, glory, wealth. Porto is the perfect place to parade and show our achievements. All players must be able and willing to meet at the ports to share their stories and adventures. So it is with any successful MMO game. Monster HUnter, Old Ragnarok, Old PerfectWord, Old Tibia, Old Pristom Tales, Etc etc. etc.
  13. I do these as my words and I would like to put some more suggestions: - Give more use to the ports. A port should be a place where everyone at the end of the day shoulding want to be. They are currently ghost towns. We have no use for them and to make matters worse, nor can we stay there, or we lose our ships. - Kitchen and agriculture. Manufactured and / or grown food must be able to be sold in the store! They should also serve more purposes and bring much more benefits to the player. That way, we would have more trading items in the game! - It is necessary to give much more love and attention to solo players. Many Atlas players like to play outside a company, but the rules of the game benefit companies, and individual players are overlooked. - It is past time to improve the vitamin system. I believe that agriculture and cooking could work with more unity. Mybe!
  14. I will try to make a comment without choosing sides. I understand the company side. I also have a small game studio here in Brazil, and I've been struggling for a long time to try to get somewhere. I understand that when we make a product available to customers it becomes vulnerable to all types of criticism. If I take into account your current product, the Atlas game, we can see the size of this game's ambition. He doesn't have a single defined audience, he has many defined audiences. The feature of this game goes beyond a simple survival game, it has a little bit of several game genres. Being such a broad product, covering so many types of audiences is clearly a double-edged sword. You earn in quantity of target audience, you gain in quantity of members in a community and of course you gain in quantity of sales. On the other hand, you get an absurd responsibility, I'm not just talking about the number of people, the responsibility is mainly with diversity. Diversity of the target audience, which, as we have seen, are many. They are people who like PVP games, people who like PVE games, people who like to raise animals, cultivate their farms, who like adventure and hunt for treasures or else who simply like to battle and create chaos. The responsibility of a game that put all these types of people in one place is to keep as many of them satisfied as possible. I'm a game developer, I'm an entrepreneur and being both at the same time I feel the pain that you took for yourself when you decided to create this game. You need to keep everyone satisfied, you need to keep their satisfaction out of the game, with a heterogeneous community. In addition, they need to maintain the health of the studio, the staff. Anyway. I really understand. Perhaps not in your magnetism but partially. The company behind the Atlas game, already has experience in this segment. With the ARK game, this should make things easier, because the ARK game has a lot of similarity to gender, target audience and mainly community. From a commercial point of view, the team behind Atlas must already have enough experience not to make the same and exact mistakes already made in the ARK game. More is not what I have witnessed since I decided to play this game. Speaking now from the client and player point of view. I was also an ARK player, I am well aware of the problems already faced by the ARK gaming community. So I will be very punctual and point you in the right direction for your failure in both games! 1 - You, as a company, do not know how to take care of the gaming community. Understand that a criticism can be reversed with a simple answer. The Community is made up of people and deep down what matters to people is to know that they are not alone. It is knowing that there are employees listening to them and mainly that their criticisms are being evaluated. Remember the following: If someone is taking the time to write for you, it is because they care. That person stopped everything he was doing to take the time to talk to you. This is no small thing. That person pays the game, that person influences the other person. That person, that single person being quantified as a unit, is important. 2- You like the game. Atlas: You need to understand once and for all that the people who are playing, those who are enjoying the time of their lives in the ATLAS world, are people of different genres. You need to learn to understand the gender difference that this game consists of and you must understand that this must be the person who will define your success or failure. The discussion you need to focus on is not whether the game is PVP, PVE or whether it is to farm or raise animals, etc. The discussion is: How can I balance all this mechanics so that everyone feels at ease. You will never be able to please everyone, but being halfway there, balancing things out is great. This means that they are trending, learning from their mistakes and evolving. The community of players watches, absorbs and, oddly enough, they seem to understand! 3 - Transparency. Everyone knows that the game is having difficulties, it is incredible to see that we are still here with all the problems of the company and also with the game. But we're here, right? This must be taken into account. This means that it is important to share the truth with the community. I can play a game that is struggling to stay active. I can't pay more or play more of my life in a game I don't know in the future. When your problems became problems in the community, you automatically gained new problems, the obligation to share solutions with everyone. I know it is difficult, but the world has never been easy. Finishing: Advice: Take care of the community, be transparent with us and, mainly, respond. We have wonderful ideas for the game, we play it every day, so give it to us as a test player. Evaluate our opinions and put our advice into practice. You will not gain anything by closing your eyes and doing crazy things that reach the ceiling. You obviously have a huge need to identify the problems in the game, but that is not a problem, because we are here, we are identifying them for you. You just need to swallow your pride and use all the information obtained through our gaming experience to improve it. This is Community! GoodLoock!
  15. Still cant build at front of ship. ... And i cant put my last speed because i need put them at front .. what hell this game ... Fix this big pls. No make sense
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