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Showing content with the highest reputation since 04/19/2020 in all areas

  1. 22 points
    Ahoy Pathfinders, News from the Cabin Major news! We have been working on our plans for some time and getting ready to give all you Pathfinders the details of our new ATLAS journey. We’re growing the development team and we’ll be starting to introduce those team members to you next week! Updates! Our first major change to the ATLAS will be a whole new World Map which is designed to intensify the fun at higher levels and make it a bit safer for lower level players. This is just the first step in the greater plan to shift gameplay from the land out on to the open seas! This new World Map drops in the first half of July for both PC and Xbox. Another piece of ATLAS’ grander plan is to focus on PVP play with an eye towards breaking out PVE play into something else. As part of this plan, we’ll be taking NA PVE offline and leaving the EU PVE server as the official PVE world for the time being. Bringing a new World Map online will require a complete reset of the system, something we don’t take lightly. We wouldn’t do it if we didn’t feel that it was vital to the new experience we want to create for you all. We have new goals for supporting the game and delivering regular (dare we say monthly!) content updates that will bring joy and piracy back to the open seas, with plans for Trade Winds, Farms, Warehouses, and more! Stick with us on this ride and we’ll sail the high seas together! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  2. 15 points
    So when are we gonna get a sorry for what you did to the community? I didn’t know ARK genesis was on the ATLAS roadmap. Dollie, the CM manager that ignores her community, nice one. I’m very disappointed.
  3. 13 points
    Thank you for another Q&A update that was completely worthless.
  4. 13 points
    Lol its pretty obvious they have never played the game and are just making random changes.
  5. 12 points
    i gonna tell you what gonna happen, 1. anounce new stuff 2. get some cash out of it 3. ignore the Community for month 4. Invest it on next Ark addon and this has nothing to do with salty, time has already shown that they gave up the game after seasson 1, its just a cashcow.
  6. 11 points
    Does East and West mean something different in atlas then the real world???
  7. 10 points
    I figured I would put this here instead of the Discord since it seems the dev's have gone silent in there for reasons. Reasons this game is broken right now: No updates from dev's in over a week about an explosive topic. This is a really bad look for any gaming company. Barrel Bombs are OP as fuck. There is no way to defend from them right now without spamming pillars completely everywhere. They are the new land/sea meta in a game that was by the developers own admission needing better ship pvp. Barrels fired from a boat will instantly deplank anything below a galleon from a single barrel. If you salvo barrels, its bye bye ship. Not to mention they clear a deck completely if fired from height. There's almost no ship battles happening any more due to this. Barrels on land make honeycombing completely useless. With the amount of splash damage that barrels have walls don't even really matter anymore. I'm not quite sure what the theory is behind an explosive surrounded by wood being shot safely out of a cannon by an explosive is. Either the cost per barrel needs to be increased exponentially, the weight, or the reload time needs to be increased 10 fold. They shouldn't be able to be carried at all. If they are, they should have a placement timer. IE, 5 seconds to set it down and set the fuse. This will hopefully stop/slow suicide runners. Barrels that are "thrown" on land should be destroyable the same way as a "placed" barrel. Either by melee or defusing. Right now if a barrel is thrown by hand or from a catapult and it hits land/water it is not defuseable/destroyable. Warehouses are pretty much useless. You can only place 1 effectively on an island. Doesn't matter what company. So the first person to put one down wins. They don't collect wood at all. Their gather rates are incredibly slow. They have very little gather range even though their placement range is HUGE. SOTD's are broken. They spawn frozen in place, with bright red flags and don't move and take little damage. You can sail right through them. They don't drop loot/give XP and block spawns for real SOTD's. Cannon mounts are able to get into a submarine and shoot from inside a submarine. You can also throw grenades from inside a submarine as well. The reason the community is upset is because this was an unneeded change. Barrels were introduced in Season 1 and everyone thought they were terrible then too. Barrels just need to be removed from the game until they find a proper place. What they are now is not it. Test Server... what happened to this? There have been test servers for previous seasons. This needs to be a thing that is done for any kind of major game-play mechanic change such as barrels. This completely changed the way the game was played, and it would have been more useful to find this out in a test environment before putting it on the live servers. You would have saved your community a lot of grief, and a lot of players would likely still be playing right now. The BIGGEST issue right now is the clear lack of communication from the developers. This happened the last 3 seasons. It's why people left this game in droves. And it's already happening again less than 2 months into the season.
  8. 10 points
    How about you wipe the PvP servers as there's no true pvp there, its almost all offline pvp griefing. The pve servers at least have worked long and hard to build up everything they have. If you reset everyone to level 1 on the wipe you just killed what little player base Atlas has remaining. Heck, merge PvP and PvE into PvEvP by making "Laweless Zones" just that LAWLESS!! PvP auto enables when you zone into one. BuT: if you leave player level, discoveries, achievements, and skills alone that could be viable. And dont say you cant do it because we all know you can. Quite a lot of players have spent an ungodly amount of time on their character...and you're plan is to wipe all that work? export player files, import new world, import player files that have "location" modified to wherever your "starter" areas are. Players may have to rebuild bases, reclaim islands, etc...but the bulk of their gaming effort is still intact. A complete trashing of player loyalty again...might as well go play Oasis if we all have to start over.
  9. 9 points
    Suggestion: It would be nice if tickets were actually answered and not automatically marked as "solved".
  10. 9 points
    This is Horrible, wake up you are killing what is left of the game. Really 5K gold to build a small ship?
  11. 9 points
    When Season 4 began, we were hesitant to return but hopeful at the promises of new changes and active Devs. For the first few weeks we were really impressed! It felt like a completely different game compared to the horrors of Season 1. We reached out to old friends and were able to pull back many who had completely written off the game and everyone was having a lot of fun. We were encouraged by the Devs transparency and action with dealing with cheaters and exploiters, the balance improvements, the quality of life improvements with the farming grind... Atlas finally seemed to be becoming the game we had all initially hoped for. Then... you brought back barrels and literally killed the game overnight. The game transformed from a thriving sea based PvP game with engaging ship battles, into an endless assault of barrel bombs everywhere you look. No one wants to bring their ships out to sea anymore. What's the point if they can be deck cleared by a single barrage? With less and less action on the seas, the only way for anyone to get some PvP was to try and land raid, which after a few days becomes a discouraging pain in the ass. Pretty much everyone has now quit and you can see from your player stats that nearly every grid is empty. Sad to say you blew it with barrel bombs and I'm not sure many will be willing to give Atlas another chance considering you didn't listen to your community when they begged you to revert the changes. I still hope that Atlas can become something great, it has bones to be amazing but time and time again your community has spoken loudly that they are seeking more action on the seas and until barrels are removed or balanced better, that will not happen.
  12. 9 points
    They didnt listen to anyone.. literally roll back the server! This barrels being shot out of anything is insane and will ruin this game. Start LISTENING!
  13. 9 points
    i do not want to partake in any pvp whatsoever, nothing but griefing and toxicity, forcing people who literally dont want any part in pvp is just going to kill the game for them and then you loose a really big chunk of your player base that you wont get in return, learn from the mistakes like blizzard have made... deciding for the players how they should be playing the game is only going to lead to more backlash, and more people leaving. maybe take a dedicated PVP server since they are already doing both pve and pvp.. pvp players would be more open to a change like this, i get that this is "early access" but the way this is being handled right now seems like constructive criticism isnt welcomed, and devs dont actually care about how any of the pve players feel about this change because "it's not what they want to see players doing" when taming/breeding/building etc is EXACTLY what players want.. dont punish the players for playing your game the way they want to play..
  14. 9 points
    Welcome aboard @Chismebeard, @Nami, and @Gortok! Your PVE community is feeling a little left out/betrayed. Can you share your plans for its future?
  15. 8 points
    Can you guys just ask the few hundred players that still play this game what they would like to see changed or added? Some of us want to keep playing but theses changes are awful..really taking the fun out of the game.
  16. 8 points
    Ah yes, the quarterly Atlas update sandwich. Top slice of 'Hey guys this is really hard but we have some great ideas and we're going to be doing a better job communicating and listening to you... and this time we really mean it!'. Bottom slice of 'Just remember guys it's still early access, so please don't hold us accountable for anything regardless of how poorly thought out or executed it may be'. So what's the filling this time? Ah, of course. An extremely complex multi-grid trade route system adding new island types with automatically generated defenses, npc trade ships, and a boat designed to ram other boats. What could possibly go wrong? I mean last update you said you were just adding warehouses, and we got an unannounced game-destroying barrel 'balance' change and you broke a number of critical core game functions and disappeared for a month without a word. I hope you don't expect much confidence from anyone that you are even remotely capable of successfully implementing something of the magnitude that you're describing. Stop dangling stuff that nobody cares about or asked for and 'teasing' all these cool new ideas you have when there are so many existing mechanics that are completely broken, useless, or imbalanced. Fix them. Get your game running smoothly and add some polish to what you already have before you go introducing a bunch of new stuff that you aren't capable of doing anyway. You also mentioned more frequent wipes. How frequent? Do you really think that's a sustainable model for a game that has a ridiculously complex breeding and 6 resource type grindy upgrade mechanic? Is that the purpose of the trade routes? Having to get a bunch of different resources sucks, so rather than simplify the core system lets implement a complicated, difficult to implement alternative to make it suck a little less. You guys have no direction, no accountability, no credibility, and nobody buys your 'new ideas, more communication, we're going to do a better job and btw look at this amazing idea we have' PR nonsense that we've seen over and over and have been let down every time. Nobody cares that it's early access. Early access doesn't give you carte blanche to make strings of idiotic decisions and expect players to stick around. The last thing in this update you said is that you'll be paying extra attention to suggestions and feedback, so here's some from a 5,000 hour player. Put this trade system, ships for gold, and whatever other half baked band-aid ideas you have on the shelf. Fix what you have, give regular updates on what you're working on, and stop saying over and over that you're going to be listening to players and start actually doing it. Focus your energies on resolving those issues and building on those ideas first. Thinking for yourselves and deciding what you think is best for the game is why there are 92 players on NA PVP as I write this. Get your shit together or just shut it down.
  17. 8 points
    Barrels need to be completely removed from this current iteration of the game. This is going to be your biggest contention point for any type of PVP player. They are just too powerful. They do way too much damage. There is no real way to mitigate barrels right now in this game. Barrels should only be able to be used from Catapults. Or placed manually and lit. They should NOT be able to be fired from cannons. Full stop. Barrels should not be able to remove a row of planks from a ship. Either make them incredibly heavy, or make the materials excessive. They are too easy to make, too light and too disposable for the amount of damage they can do to not only ships but player structures. You say you want this to be a sea focused pvp game. Barrels have made it so you can no longer leave your harbor because you're too busy trying to defend the structures it took you weeks to build and get destroyed in under 5 minutes. This is ridiculous and you need to change this if you ever hope to get any player base back into the game. Limit the number of catapults on a ship by ship type. Remove the ability for cannons to fire barrels. 0 on sloop. 1 on schooner 2 on brig 4 on galleon. Reload time on catapults on animals should be 10+ seconds.
  18. 8 points
    I've played from the beginning. I suffered through 3 seasons of doing the exact same crap over and over. We've begged for fixes and we've received some but now, a year and a half later and cobras still glitch through stone floors and walls and are able to kill tames. This WAS fixed at one point but it's broken AGAIN! How the @#$%^ do you do that? A year and a half later and tames still glitch into walls and foundations and get stuck. A year and a half later and tames still disappear off ships while sailing. A year and a half later and LAG is worse than it's ever been. A year and a half later and taming is worse than it's ever been. It was improved (feeding box was adjusted) but that was reversed? A year and a half later and there are MORE bugs than when the game was released. A year and a half later and the Developers don't acknowledge their players concerns or wants and needs. I'm a pretty easy going person but this game doesn't deserve any more chances. It's become apparent that they really don't give a shit about the community and at this point are just trying to make a few more bucks with Steam sales and hoping they can get a release to PS4. A roadmap was presented but just to placate and dangle out there to get more people to purchase. Nice bait and switch tactic. I'm done. There was one employee that actually gave a damned from what I could tell so a big thanks to @Voodoo. The long standing PC community that built and bred and explored is really the only thing that made this game good so thanks to you guys as well for a semi-fun ride. But to the Developers, thanks for very little.
  19. 8 points
    I agree Atlas devs..roll your shit back and get the game back to where it's not completely busted..then move forward
  20. 8 points
    So screw us na pve player? This is some bs...
  21. 8 points
    I will NOT be forced into PvP! Period! And I just dropped a couple hundred hours into building a new stone base. I think I'll just go enjoy New World. Good timing on your patch.
  22. 7 points
    Hi, With all this gold for ships, gold for structures system in place, I just wanted to give my opinion and suggestion. Gold for full ships, it's a good idea (as long as the price is reasonable, right now it isn't) Gold for materials, it's fine as well. Having to farm gold and materiales it's just an unnecesary wall for content, this game needs a lot of (UX Design on it btw). I'll give a couple ideas to make Gold actually worth: - Go back to the old ship building with no gold cost attached, and add the option to buy the ship with nothing but gold on the freeports. - Remove the crafting of ship improvements such as cargo racks, diving equipment, hell, maybe even large cannons. - Make better grade items (legendary and such) available via purchase on the freeports, don't remove the option to craft them. - Make more ship improvements to allow for ship specialization, for example, allow ships to have mortars, but at the expense of cannons, you get 1 mortar for a brig. This should be something you buy at the freeport and then attach to the ship, like in the way the sail skin system works right now. Ideas for this system are: - cargo racks (the current ones) - submarine (the current one, but just put a gold cost) - torpedoes (the current one, just put a gold cost) - cargo compartments (this should use space in the ship, basically block a whole floor of the ship for nothing but cargo, for example in a schooner with this, you can only move on the deck now, the whole bottom of the ship is cargo area and that should reduce weight of the transported items, imagine it as a huge box we place inside the ship) - diving equipment (the current ones) - animal cages (for better and more animal transport, reduce crew cost for tames while they are on the cage). - colony compartment: basically, don't allow to place crafting tables in the ship, but sell this component, which is a prebuilt section for the ship with a smithy, forge, tannery and mortars, and a tiny weight reduction. Also should have extra beds to allow for more respawns. - Siege ship: adds the ability to add up to 4 mortars (depends on ship size) but removes about 90% of the ship cannons. (a schooner should allow for 2 cannons for example) - Ramming attachment: could be a worse version than the ship, extra weight, blocks some cannons on the front. - Speed attachment: allow to add extra side sails to the ship (Google studding sails), more sails = more speed. - Steam engine improvement: Adds the engine that the trading ship uses to move, so we can move witouth wind. - Rocket battery: like the artilley improvement, but this fires more shots that make more damage to characters and way less damage to structures. Enough about ships, we could have similar things for base building, automated farming structures, automated maintenance structures, NPCs, character building, event for tames, basically allow us to use gold to buy usefull things, instead of using gold as a means of blocking content that will prevent us from enjoying the game. That should be all, I know this will get a lot of mixed opinions and I know you can farm gold with a sloop, but, should we? why Farming doesn't make the game more entretaining, it just takes time away from the fun.
  23. 7 points
    How about a standing ovation to the world's most incompetent Dev team R.I.P small companys
  24. 7 points
    Who asked for all this shit? This isn't listening to your community.. and are you fucking kidding me with the ship prices??? Noone wanted to pay for them in the first place, let alone that bullshit. You talk about launch but at this rate you wont make it there with no player base left...
  25. 7 points
    Adding a gold cost to ships made in shipyards is really going to hurt the solos/small groups especially the ones that live in lawless.
  26. 7 points
    Suggestion: It would be nice if tickets were actually answered and not automatically marked as "solved".
  27. 7 points
    I know you see the complaints, you hear the issues... I know you are in the game and checking on things. I know you see the carnage of barrel bombs, I know you see the farm houses are not working, the SOTD are broke, submarines are glitching when you drop them and pick them back up, sunken ship frames are stuck in the water... I understand this is prerelease and I need to expect issues, but at least let us know you hear us, you see the issues, you are working on something... Anything? You have a patient community, but we need to hear something from you.
  28. 7 points
    When will we see some news that is actually news not just some platitudes about how hard you are working?
  29. 7 points
    now that you have acknowledged seasons and wiping the servers can we get an idea on how long the "season" is?
  30. 7 points
    Ahoy Pathfinders! Our commitment to bringing new features to ATLAS continues. ATLAS is still in Early Access, and we’re only in the beginning stages of developing the renewed ATLAS journey. Many changes are incoming and a lot of work is being done behind the scenes. All of your feedback has been very helpful and we’re thankful you’re taking this voyage with us as we shape the ATLAS experience. Many of you have expressed that you wanted to hear more about our vision as we breathe new life into ATLAS. From the highest level, the main efforts are towards making the ocean fun and cleaning up the code. We are putting equal efforts into fixing bugs and rickety systems while we work on new things for you to do on the water. Apart from that, we feel that ATLAS suffers from a themeing problem. In some aspects, the game tries to be almost a simulation, but in others, there are dragons and hydras. Currently, this creates a bit of incongruence which we are working to solve. Unifying the theme is one of the broader arcs within the design team. For example, it's fair to say that we want to edge away from being a high fantasy, "WoW with ships". There are lots of great ideas we are playing with, but nothing that we are able to share at this point. As we get closer to defining our ideas, we’ll bring them out onto the deck for you guys. One of the bigger changes is a new, more optimized system for ships and new types of ships. This includes the mechanic of buying certain types of ships for gold. We’ve seen a lot of excitement and feedback around this topic, with many players hoping to find out more info about its current state. Unfortunately, that's all we can say right now. Please know there is a steady stream of content planned and we're half timing on that and half timing on fixing the bugs and cleaning up the code as we navigate towards a 1.0 release. A lot of these bigger changes are going to take some time to fully implement, and some of the changes happening now are setting the foundations for that gameplay. Think of them as building blocks. For example, although the Farmhouses are indeed a QoL update, it’s just the first step in a longer scheme for a new system. Now, we’re excited to announce the second step - Warehouses! Warehouses Warehouses will be coming to ATLAS next week! Connect Warehouses to Farmhouses to automatically store the resources you gather! How will this system continue to evolve? You’ll have to wait and see. Please note that Farmhouses and Warehouses are still in their first iteration. We will continue to develop and improve them as we look at gameplay and receive player feedback. We’re sure you have many questions on how the Warehouse itself will function as well. Leave us your questions in the comments section! We’ll be going more in-depth about Warehouses in the patch notes next week. In the meantime, we’d like to share some of the concept art for Warehouses below: Endgame Encounters & EXP We’ve received a lot of questions about the boss encounters continuing to reward EXP. After careful consideration, we will be leaving it “as is” for the remainder of Season 4. We appreciate the reports you all have been sending us. Through your feedback, we saw that the problems with the boss encounters were a priority issue that the community wanted addressed. In the process of introducing the fixes, we found that it is a deep rabbit hole of accumulated issues. Unfortunately, it is going to take us some time to fully sort it out. We are a small but dedicated team with big aspirations, and there is a balance that we want to strike when it comes to implementing new features while continuing to work on existing bugs and balance issues. At this time, we currently do not have the resources to properly approach boss encounters and the myriad of issues surrounding the current state of endgame content. We have therefore come to recognize that it would be better to leave the boss encounters as is while we focus on implementing the next steps of the new system we are currently rolling out. We’ll still continue to include other fixes and adjustments as we can, but we will have to apologize for where we have to leave the state of endgame for now. However, please know that adjustments will be made before the next season wipe. Please note, the zeroing out on some of the endgame exp is temporary. As an Early Access title, many things can and will continue to change during development - and your feedback is an integral part of our approach. We are very grateful for the reports and feedback we’ve received thus far and will continue to look to the community to help guide our actions and improve our processes. Thank you for not only helping us discover these issues, but for the insight you provide us as well. As our First Mate, the community, and the support and dedication we receive from you, means a lot to us. Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  31. 7 points
    Yeah this ain't it chief, these are definitely not the questions people are currently asking.
  32. 7 points
    Ahoy Pathfinders! The Grapeshot Crew is excited to announce the date and time of: Season 4: The Maelstrom This Friday, July 3rd, at 8 pm PDT (11 pm EDT), ATLAS' new World Map: The Maelstrom, will be replacing our original world map on both PC and Xbox. Everyone has worked hard to streamline player progression in The Maelstrom - players at lower levels will find it easier to focus on getting set up for their journey, and more experienced players will see new levels o' fun with a focus on player encounters. Please Note: Since The Maelstrom is a new journey, server wipes will be necessary for a fresh new start. As a reminder, while we focus on PVP gameplay, there will be one global PVE server for the time being. PVP servers will remain region-specific. Avast Ye! Servers may be down for around 45 minutes while we deploy the new map this Friday at 8 pm PDT. Expect full patch notes to be available upon the update. Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  33. 7 points
    What a relief to see some progress being made and new ideas being worked on. This game has so much potential, even more than ark! ^^ I hope there will be a new PvPvE map system where (almost) pure PvE could be an option, but with PvP on the other hand being way more rewarding. (to make the PvE players try it out aswell) It would be awesome to have a thriving economy, with blueprints, rare items, cosmetics and so on. Fun achievements, rare ship parts and equipment to get as a reward for sinking ships, keeping control of certain outposts in the PvP areas and so on. And all that while still having a safezone to hang out in, aka your main base. Add more complete, usable structures and houses to replace the hundreds of floors, walls and ceilings to reduce lag and bring more immersion to the game as a whole. Reduce the powercreep of blueprints and weapons/armor, make 150% damage blueprints really rare or give them out as rewards for certain tasks. Make gold more valuable (so we dont pay 10s of thousands of gold for one tame or ship anymore, because everyone has so much). These are just some suggestions that I came up with. Im sure all of you have even better ideas and also a way to implement them. Dont be scared to try out new features, listen to the community, see what they are asking for, ignore all the hate and insults from these idiots and prove them wrong. I've been playing since day 1 and I had lots of fun ever since. (yes, we exist) :D We will stick along so hopefully you guys will too! ^^ We all want the game to succeed Hopes are high, Good luck :D
  34. 7 points
    I really hope this is not as stupid as it looks and sounds on paper
  35. 7 points
    No no no no!! I refuse to play PvP. And if we lose all our animals that we worked so hard to breed, I might as well uninstall the game.
  36. 7 points
    Oh great, so I bought a game based on it being PVE for it only to be stripped. This whole thing smells bad.
  37. 7 points
    Here is a question for the Dev's what are they going to do for the players that have spent months working on tame stats, gathering mats to build the higher tier ship and gear, as well as those who have worked to level their pathfinders up to do the end game quests? Why remove a server and have all those players lose everything that they have worked for is not how you build customer loyalty in fact in to how you lose customers.
  38. 6 points
    #1 Spreading the leveling over a ENTIRE SEASON IS THE DEFINITION OF GRINDING. You cant have one with out the latter. Just make it easy to hit cap. any spreading is LITERALLY A GRIND. #2 You can increase the CAP on structures with out effecting (drastically) base defenses. IF YOU INCREASE DURABILITY to 10x-100X (jm -mythical, respectively) We could live w a 1 layer wall if the durability of structure bps was drastically reworked in the multiplicative. No need for honey combine walls w 1 mythic wall is worth 100 regular walls. AND it would finally make making them worthwhile because of a new structure cap. Of course you would need to also implement new islands and ability to close harbors viable BEFORE that can be done as that is the MAIN are that eats the most structures.... Also you would need a value per island adjustable in json so devs could adjust values on the fly. but imagine a choke point where you only need 1 wall. not 20 layers deep. 1 layer deep. cause 1 is worth 100. It would also make people go out and HUNT FOR THOSE BPS!!!! (more on this point latter) #3 Adjusting Company and alliance sizes ONLY HURT NEW PLAYERS. STOP ASKING FOR IT Here what would happen, we would come in w 5 company's capped we would have us all in the same discrod, we would still operate and work and resource BP's as one company. So while all 200 of us roll you, you would be stuck w your 35 man company crying..... No option for you to absorb new company's, no way to expand your social interactions. What the DEV's NEED to do is FIX PERMISSIONS!!!!!!! Literally NEVER going invite new players able to come in and scuttle all the boats in the harbor. The permission tree is one HORRID area that is never addressed, probably cause most of us larger company's are tiered of Giving the solutions written out and being ignored and seeing DUMB QUESTIONS like this get a breath in the room. Your problem is you are being rolled by big company's right? The solution isn't your problem (make big company smaller), your solution is to LOWER the barrier to you being a BIGGER COMPANY. What holds you back? what is the #1 issue holding you back to being a larger company? THATS THE SOLUTION. 1 Boxes being able to place INTO but not remove items 1 REWORKING permission to ship's on individual basis, and Company permissions. Take a look at star base, Duel universe, Star citizen. THOSE permission tables while complex are there because THEY ARE NEEDED and serve a purpose. ATLAS doesnt have them and HAS A INCLUSION PROBLEM. Large company don't invite and teach new people, Because they have TO MUCH CONTROL AND ABILITY TO REEK HAVOC. If we could limit there ability to place structures offensive weapons (cannons, barrle bombs the works) on owned islands, SCUTTLE SHIPS!? Why is this even a option for the lowest ranks still!!!! been crying for that fix since Season 1. If we could also set permission on certain ships to add company members ability to repair/replace/drive/scuttle on a ship by ship basis, we could invite new people train/teach them. With out those controls its easier to leave the bobs on the shore and sink them. #1 issue is inclusion and barrier to invite new players. its not the company size is to big, its the ability to invite is to risky. Fix that and you have a WHOLE NEW BREADTH of ability to make the game better. (maybe increase ship counts to 75 or 100. every one in the company wants a boat... YOUR GOAL IS SHIP COMBAT?! why limit a companys ability to have ships then!!!!!!!! no one like that.) #4 For the love of gods make sails more abundant, that shadow patch server side was NOT needed. you should have kept it that way, making sails abundant means its eaiser for smaller company's to get them and more likely to fight with endgame stuff. IF Higher tiers have a RELIABLE way to be farmed (why are schooner packs even in GA still more lvl 60 gallys please). The idea of being able to combine and increase quality is beautiful and i love it (if it is INCREASING and never making a new avg). Bring back INT gear. It was taken out of the game cause small company's LACK OF ABILITY TO GET GOLD. Thats no longer a issue. This will ALSO increase company's ability to get end game sails and USE THEM MORE! the number one issue is lack of good handling sails due to the rarity YOU place on them (schooner packs in ga = waste of space, do a poll) also did you know the kraken has the same crap drops hard mode and easy mode. that needs to be fixed with a set value (EXTREMELY HIGH) for its flotsam. REMOVE medium sails or make their caps HIGHER then larges... They are never used (for good reason) they are a waste of DB space (i know the irony here and i mean it its not worth the 2kb it takes up) #5 Add something to make farming BP's easier or make BPs more abundant. LIMITING them just make people HORDE THEM MORE. I dont know ANY ONE who plays/played in a mega who will say limiting bps is the solution. Its not. youre just making people park their boats in the harbor because farming becomes so tedious they wont farm (avg players) And they wont bring out the good boats cause it would take WEEKS to replace.... yeah thats what we want... less people farming, less people out in the water, less chance to run into some one w boat willing to fight.... THERE IS NO OTHER OPTION To increase naval combat, STOP DECREASING BP's There has to be INCENTIVE to go out! There has to be LESS determent to losing great sails. Add more lvl 60 galleons remove schooner packs in GA. Add some visual or abilty that reveals the general direction of a boats regardless of render distance, Darkside RP's Place holder boat image (for all types) sits on the horizon line, when you get in render distance you find out of that image you were chasing is a galleon brig enemy or SotD, cause all it is a lil boat image, you cant tell till you get close what it is though. Increase to mast health may be warranted in the light of barrel bombs effectiveness, or some ability to armor a mast (not canvas though) I have stated all this over the years in emails and dm's (excluding #4) REMOVE BARRIERS add CHOICES this allows better player interaction.... Stop increasing the grind.
  39. 6 points
    - You do not care about the people who play this game. - Scrap the gold for ships - First fix all the bugs fix the lagging - Give Xbox their own server - Listen to the people who play this game and did play this game - Fix the invisible warehouse and farmhous on non dedicated servers (i only play this sometimes to keep track) - Every time you send out a fix or update people have more problems first test what you make on a test server, it normel to have some problem but not this much. happy christmas for the people who play Atlas, and i hope Santa keeps the devs at the north pole To continued
  40. 6 points
    Are devs actually planning to make Atlas a dead game? 5000 for schooner? schooner is the simplest useful ship to start enjoying and experiencing the game. its not even that easy to build! you need to still put time for it. if it was 5000 to buying a schooner all made, it was good. but paying 5k and then building it by ourselves? How does that even make sense? we should farm 5k with sloop? one person even cant manage to carry that much of gold. Who even we are paying that gold to? its really ridiculous idea. its a pirate game. C'mon devs do something about it! you guys cant see the game is already losing players...
  41. 6 points
    Ahoy Pathfinders! We have set up the Sea Forts for route control, the Markets for Trade configurations, and now Trade functionality is on the way with the next patch! As a reminder, it is currently scheduled for Tuesday 11/10 at 7:00 PM PT and includes a Wipe. The first iteration of Trade functionality will introduce virtual shipments only, meaning no tangible NPC Trade Ship will be created and all Trades that are started will reach its destination Market after a certain time. Players can still blockade Trades via control of Sea Forts, in which case a Trade will not start if there are no routes it can take to reach its final destination. The automatically generated Trade Ships that players will be able to impede and attack are still undergoing testing will be implemented later. We are also introducing Random Events to Trading, and these will appear in the Trade log when they occur. It’s wild out in the Seas, and you never know what can happen. Perhaps your ship sailed into a group of NPC pirates who took some of your stock. Or maybe you got lucky and ran into a treasure chest, gaining you extra gold! Maybe the amateur cook on board accidentally set your ship on fire so you lost some of your cargo - but inadvertently gained coal! Random events can be negative, neutral, or good, so be sure to keep an eye on your Trading Log or you’ll be caught by surprise! Multiple Random Events may trigger, and all Random Events are virtual and do not get resolved until the end of the shipment. The weights of several resources have been adjusted in relation to the Trade System as well. Economy The Trade system will be the main way for players to generate gold. We will be starting with very conservative numbers with the gold generation rate from Trades, and will adjust the numbers accordingly. With Trade Functionality now in play, we have increased the cost of building Ships. Players will need to Trade consistently and/or control Sea Forts to build income for Ships. Acquiring top-tier Ships is going to take some work and we are expecting to see a lot of Sloops at the beginning. The first Schooner, and subsequent Ships should feel like a big deal and a job well done! Whales, Ships of the Damned, Shipwrecks, Flotsam, and Treasure Maps are other avenues for gold as well. Re: Upcoming Wipe As noted, the next Patch will include a Wipe with the introduction of Trade Functionality. The Wipe will also resolve some previous issues such as interference from the old Sea Fort structures and problems with claiming Sea Forts on Lawless. We also received some questions about whether the Wipe would change the map or multipliers for the new “season.” We would like to start off by clarifying that with our recent change to our direction in development, we are shying away from defining official “seasons” while we are still in Early Access. In the Summer, we announced that we were renewing and essentially resetting the ATLAS development journey. Since then, we have come to realize that we cannot expect to have “seasons” while we are still shaping out the core gameplay mechanics. At this stage, we will be rolling out changes continuously and wiping whenever it becomes necessary. Meanwhile, we will consider how we may want to run seasons when it makes sense. The upcoming Wipe will not introduce any map or resource distribution changes, at least not right away. We are still looking at how we want to change and balance the distribution of resources. We like the idea of having Hot Spots/contested locations and want to bring more of that into the gameplay. Once the NPC Trade Ships are in, it will also create opportunities to attack the Trade Ships that are carrying rarer goods. The changes to resource distribution will be happening later in this cycle. This means that the value of certain locations can and will change until we strike the right balance, and it will mix up whatever the current circumstances at the time may be. Base multipliers/rates will also remain the same. There are no planned changes at this time, although we will likely look into readjusting them later down the line. Private Servers A wipe is not necessary for Private Servers, but it is recommended as there may be outstanding issues that a wipe would resolve if you had already added the original Sea Fort structures to your map. Be wary that adding Sea Forts now may cause unintended changes as well. Sea Forts are also not necessary to enable Trading on your server. Trading is set up so that if there are no Sea Forts in the server, it is considered an open route and there is no tax when passing through. If the origin or destination market is on a server with no Sea Forts, the trip will be virtual. In other words, Trading is allowed for everyone if there are no Sea Forts on a server. Unless you desire to add the gameplay surrounding Sea Forts, it is not a requirement for the Trade System. Tentative Changelog *** Please note that this is only a preview of the next patch and may be incomplete. Final Patch Notes for the Live build may differ and will be reposted once it goes live. Crafting Reduced the output of crafting Gunpowder from 2 to 1 Reduced the output of crafting Blasting Powder from 2 to 1 Market Updated the Structure Settings on the Market to be Reinforced Stone This results in increased damage resistance Bug Fix: Added back the ability to connect Markets to Warehouses via interaction wheel (they should still auto connect if placed near each other) Resources Adjusted weight of many resources Reduced the weight of Gold Coins by 50% Reduced the weight of Gems by 75% Reduced the weight of Wood by 40% Reduced the weight of Sap by 60% Reduced the weight of Crystals by 60% Reduced the weight of Metal by 33% Increased the weight of Oil by 2x Increased the weight of Fiber by 8x Increased the weight of Flint by 2.4x Increased the weight of Keratinoid by 5x Increased the weight of Gunpowder by 1.5x Increased the weight of Organic Paste by 2x Increased the weight of Fire Gel by 2.5x Increased the weight of Blasting Powder by 2.5x Sea Forts Reduced the radius inside Sea Forts for claiming from 2.5 to 1.5 meters Increased Max Tax rate for Sea Forts from 30% to 50% Ships Increased Gold cost for crafting ships Schooner: 50 → 5,000 Gold Brigantine: 250 → 25,000 Gold Galleon: 500 → 50,000 Gold Warehouse Reduced Placement Prevention Radius of Warehouse from 800m to 600m This increases amount of warehouses that can fit in an area by about 75% We're looking at how to best allow multiple companies to have warehouses nearby in the future Reduced Transport Radius of Warehouse from 500m to 450m Misc Increased the max stack size of Cannon Balls from 50 to 100 Bug Fix: Explosive Barrels can no longer deal damage in Freeports Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  42. 6 points
    And here I thought nothing could kill the game faster than barrel bombs (once again) as projectiles. I was wrong! It's making a medium sized boat cost 25k gold to build. I hope all small companies had fun playing the game, because they'll be stuck using shit-tier sloops for the whole season.
  43. 6 points
    congrates, on killing the game Devs, give your self a pat on the back for that one
  44. 6 points
    Pathfinders, We hear your concerns about the Explosive Barrel changes. We’re introducing some server side fixes to help balance the issues that we can now. We will continue to look at and address further issues into the next week. We will not be rolling back servers at this time. Please find the patch notes for tonight's hotfix below: Catapult reload time for explosive barrels increased significantly (Reload time may not match animation until next major patch) Fixed bug where NPCs were spawning with Puckles Fixed bug where explosive barrels would drop instantly when thrown while on a ship Temporary Fix: Made explosive barrels get destroyed when thrown onto a ship until we can completely address bugs with intended functionality
  45. 6 points
    Ahoy Pathfinders! The upcoming patch will be more focused on fixes and balance passes as we continue to look into combat and also develop the farmhouse and warehouse system. SoTD issues among other bugs have also been fixed. We’d like to thank our community for all of your feedback thus far. As we continue to engage with the community, we’d like to introduce a survey to help us better quantify community sentiment regarding certain changes to our patches. We would be grateful if you could fill out the survey for v.410.2 here: https://forms.gle/tvcdYcDqhBPP3bRY7 The Patch is scheduled for tonight, 9/01 at 8:00 PM Pacific Time Zone. Please see below for the detailed Patch Notes of our latest update, v.410.2 Released Patch Notes Combat Shield bash can no longer be used while in the air Bug Fix: Soft Spots Feat now only affects Two-Handed Mace Bug Fix: Brass Knuckles no longer affect shield bash damage Construction Structures can no longer be built on tables Grills, Crop Plots, Water Pipes, Paintings, Flags, and Buoys can no longer be built in Freeports Crafting Cloth Armor and Simple Bed may now also be crafted at the Loom Waterskin may now also be crafted at the Tannery Wood Wall/Floor/Ceiling/Roof, Repair Hammer, and Storage Boxes (including large) may now also be crafted at the Smithy New Skill added to Artillery Tree: Captain of Renown As a master of both crew and artillery, your exploits as a pirate are known far and wide. Recruits seek you out allowing you to craft artillery that comes manned for an extra bit of coin. Requires BOTH Gatling Studies from the Artillery Tree New Crafting Recipes added to the Smithy: Manned Cannon, Manned Large Cannon, and Manned Puckle These recipes cost the same resources as their unmanned variants plus an additional 10 gold coins Crew will spawn at them after 30 seconds and man the station Explosive Barrels Explosive Barrel projectiles that don't explode on impact can be defused Explosive Barrel toss distance increased by 50% Tossed Explosive Barrels no longer stick to players, creatures, or the sides of structures Catapult reload time for Explosive Barrels changed to 2 seconds Bug Fix: Barrels placed or tossed onto ships will now explode when their timer expires Bug Fix: Explosive Barrels shot out of cannons will no longer instantly stick to the water Golden Age Ruins Creatures (Fire Elementals, Rock Elementals, and Cyclops) XP awarded after creature's death instead of per hit Damage dealt to ships increased by 100% Damage dealt to players decreased by 20% Ships Increased the range of Ship Ammunition Container from 30m to 40m Bug Fix: Ships no longer leave behind their frame when destroyed Bug Fix: Ships of the Damned should now behave normally Submarines Bug Fix: Horse cart weapons can no longer be fired from submarine Bug Fix: Grenades can no longer be thrown from Submarines Tames Cows can be ridden by equipping a Tier 2 Saddle Warehouses and Farmhouses Reduced exclusion radius for placing Warehouses from 2km to 800m Increased the weight limit in the Warehouse from 50,000 to 250,000 and increased max inventory items from 40 to 100 Added 'Transfer All,' 'Transfer Half,' and 'Transfer Amount' option to Warehouse and Farmhouse inventory, similar to how stacks may be split in player inventory Warehouses, Farmhouses, and Stone Farmhouses no longer use Wood or Thatch as fuel and instead use Coal/Oil, which last 60/120 seconds per unit Warehouses now transport Wood and Thatch Warehouses no longer transport Oil or Coal (This solution will be iterated on soon) Bug Fix: Warehouses and Farmhouses no longer have crafting inventory section that falsely implies you can craft in them Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  46. 6 points
    Please. Please sell it to a more capable company. This game has so much amazing potential. Try Bioware or Amazon. They would buy the assets to add to New World as an expansion. Just please, sell it. You can't afford what this game needs. I'm sorry.
  47. 6 points
    this shows once more u have your priorities set so wrong its starting to look like a benny hill show., keep this up and u'll loose whatever player base u have left faster then the previous incompetent devteam. it also shows again that u have no clue about your own game because u don't play it yourself. - fix your garbage servers, your game lives or dies with solid foundations, one of those foundations is are stable servers that doesn't become unplayable the moment it crosses 50 players. y're pushing sea play yet u cant even do sea play properly because of your garbage servers. - fix the SOTD (no explanation needed) if u do see the tip at the bottom. - Clean up lawless, allowing people to build sky scrapping pyramids or walls that donald trump even can dream off is what makes it impossible for even xbox players to login on there own base is a joke. (PvE C7 f.e) -U decided to reduce the map to 11x11 and put NA and EU together for , (whoever came up with that one should be fired on the spot) at least put a limit on islands owned per company to 1 so more people have a chance on there own island and not forced to live on lawless wich is resulting in lawless being unplayable and a mess. having 1 island per company is more then enough. if they need resources or anything from other biomes they can sail for it, helps achieve your agenda for more seaplay aswell - fix your farmhouses/warehouses, even tho its ecstatically pleasing to look at they really don't do/add much other then being used as a griefing tool on pve. for island owners they only should be placable by themselves or allies., for lawless limit it to 2 per company. best is to get rid of both at all cuz they don't add anything to the game. - lit a fire up those behinds who are your so called support ticket team, reports being closed instantly with solved without even being looked at is a joke. remember, those reports are for u to make the game better! -stop adding new stuff and fix the tons of issues first. with every update u do u breaking the game even more. - tip: make a character and start playing the game so u get a feel about whats wrong with your own game.
  48. 6 points
    So no fixes to tier 3 taming or the resources that are marked incorrectly or the shipwrecks that are half way in ground. Not to mention u guys have never have fixed Freeports decay rate now every port is a parking lot. Also not enough whales spawn on the map but if i jump in the water there's 3 sharks that spawn as soon as my feet hit the water. Please dont add anything else you need to work on these fixes.
  49. 6 points
    I agree with @AZ APOCALYPTIC on what he said about PVP vs PVE. I too will not be playing on the PVP servers. Working all day I prefer to login and have a more relaxing enjoyable play that is not just going to frustrate me. I get enough of that in the real world.
  50. 6 points
    Hi Folks. I was brought on recently to help build a new team working exclusively on Atlas! I know there's been a lull in development lately, and we've actually got several things that are in development that we are going to be rolling out over the next couple months. I want to address a few design topics about this map. We wanted to get people moving around the world more. This map lays some of the groundwork for that, and aligns with some of the systems we're rolling out in the next couple months that we will have details on soon. What's shown here is the plant and weather biome layout, which dictates what type of plants an area contains. We've separated the mineral layer and the edges of those mineral biomes do not line up with the plant biomes. The areas in the middle of the map are densely populated with islands and are closest to the most diverse selections of plants and minerals. The outer areas of the map have less access to rich diversity of resources, and they also use the claim system. This is intentional. The outskirts are safer and less rewarding. In the short term, we expect more conflict in the center of the map around the Golden Age Islands. We're also introducing new systems for Trading that we will dive into soon. This should provide opportunities for both cooperation and conflict. What's a pirate game without the opportunity to pillage trade routes? More on that in the weeks to come.
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