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Showing content with the highest reputation since 12/04/2022 in all areas

  1. 3 points
    Changes like this are the reason me and my crew no longer play this game. We are strickly pve. I cannot see myself ever coming back to this game if we cannot claim any land for ourselves. We will have no way to stop the incessant spamming that has occured every season I have played. People will build things as close to your stuff as they can for no reason other then to troll you and stop you from building.
  2. 3 points
    Return everything as it was 2 years ago!!! All your new ideas have killed this game and repelled all potential players from playing that previously beloved game! RETURN EVERYTHING!!!!!
  3. 3 points
    You already killed your game why do you keep going at this..
  4. 2 points
    Good patch, keep it going, i can see the game having 50k players again very soon
  5. 2 points
    Nice work on the big squashing guys keeping pushing you are doing amazing work the whole team is I understand I must not be easy but you got this let's make Atlas the pirate game we all deserve!
  6. 1 point
    If they use a glitch then others will and it takes the fun from the game. All I’m saying is if people aren’t happy about me posting this it’s not my problem. I don’t care what chase is doing that’s all they do is bitch about things. If there’s bugs and game breaking glitches I’m going to report it. It’s dumb crashing servers with ritual stones and it’s dumb glitching your ships just to be able to stand up to another company because they can’t win ship battles otherwise. Im posting the issue to get their attention I’m not posting it for anyone’s approval
  7. 1 point
    On both singleplayer and official servers I am forced to play on the lowest graphic settings despite the series x having hardware well above the recommended system requirements. I can't even read my own compass it's so low poly. However when I first got the game on my Xbox one, the graphics were perfectly fine, better than what we have to deal with on modern consoles. So I have no idea why this is happening, I'd love to be able to play this game but the playdough makes it unbearable.
  8. 1 point
    Hello, I play on non dedicated server with my family since a day. Before that, I played on GPortal servers. On my non dedicated, all the tame houses (Barn, Swarm, Aviary, Tame) didn't show me the beasts within. And I can't unload them by any means. If I demolish the building, they didn't show up. On my GPortal, they function well. I searched the web, and the forum, but didn't find anything like this. Is there a way to make them behavior like normal?
  9. 1 point
    I do understand starting new seasons, however, are the seasons really just 3-4 months? I get it, wipe and let folks try and get the lands they want, etc., but, 3-4 months without serious new content? I am a glutton for the grind but, this seems a bit much. ;)
  10. 1 point
    Ahoy Pathfinders! As we continue to develop ATLAS, we are taking the opportunity to test out new server configurations before we return to a larger world map. This season, our PvP servers have been designed with shorter and more focused sessions of PvP gameplay in mind. We are now introducing a new server with a much more limited company size setting. This will allow players to enjoy the thrill of PvP with smaller groups without the pressure of larger companies opposing them. We recognize that Xbox players sometimes feel disadvantaged compared to PC players, and we are therefore launching a new server that is exclusive to Xbox users. For those who prefer to play with their PC-using friends, all other servers will remain cross-play enabled. To incorporate these new ruleset servers, we will be repurposing three of our PvP servers with lower population counts: [NA][PvP] Ivory Shores [NA][PvP] Seagull’s Beak [NA][PvP] Stingray Bay Ivory Shores, Seagull’s Beak, and Stingray Bay servers will be taken offline to wipe on Monday, January 30th around 9:00 AM PST. The new servers will be available on Wednesday, February 1st around 12:00 PM PST with the New Year Patch mentioned previously in this post. New Servers Three freshly wiped 3x3 Official PvP servers will be opening with a brand new map layout. Variant 5 Information: Mixture of Tropical, Desert, Temperate, Polar and Equatorial biomes. One home server which includes a lawless Freeport island. One grid containing a Golden Age Ruin island and a Trench (lawless!). List of New Servers: [NA][PvP] Emerald Shores Xbox only [NA][PvP] Seagull’s Beak Company size limit: 10 No alliances [NA][PvP] Stingray Bay Standard PvP Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  11. 1 point
    FINAL NOTE Again, we would like to emphasize that Stryker said it all. We took our boats and left. Stryker messaged nami and redbeard, told them it wasn’t working out. We wanted to go out and get content but we were EU players on a NA server. I personally farmed at least 400 rhino horns for the company, so I felt taking my ship with me was reasonable. I had 150 dmg gunports on my ship, everything else was from vessels studies. I leveled it myself and farmed the horns myself, I also farmed the gunports that were on my boat. Neither nami nor redbeard were in comms when we left, they had already went to bed so he messaged them. End of story. Call it what you want. It is as simple as it just wasn’t what we’d hoped.
  12. 1 point
    Return everything as it was 2 years ago!!! All your new ideas have killed this game and repelled all potential players from playing that previously beloved game! RETURN EVERYTHING!!!!!
  13. 1 point
    The sea.... she calls me. What does she say to you
  14. 1 point
    Just thought I'd mention to any of the community interested in Breeding that ARK Smart Breeding has been adapted for use in ATLAS allowing you to store a library of your tames as well as work out the stats and reverse calculate any tames including the imprint. ASB Download ATLAS Guide
  15. 1 point
    Two things, a) The angles for the weight and handling sails are wrong. The way these sails work in game is not how they work in real life. This really breaks the immersion and makes sailing less intuitive. b) Not only could this 'fix' be purely graphical at this stage - it could also easily be expanded beyond this to make the handling and weight sails viable choices when choosing main-sails via added gameplay elements - which I will go into below for those who are keen for a quick read. The game suffers because the sails are too similar - they are things that rotate to the nearest direction of the wind - with slight gimmicky speed and angle and weight values plugged on to distract the player into thinking these sails are worth thinking about. In reality, these sails function very differently, and including these functions ingame will make the sailing aspect (one of, if not arguably ,the main aspect of the game) much more dynamic, and rewarding for those who follow different play styles. At this stage its hard to tell how much research the devs did into tall-ship sailing - no doubt they got the basics right - square sails were speed sails, handling (only on modern boats but tall-ships had stay-sails) or gafs(weight sails) were for pointing upwind. But the inclusion of rotating booms that go infront of the mast pointing handling/weight sails literally into the wind makes me think more research is a good idea. Including more realistic sailing mechanics has the possibility to deepen and enrich the gameplay - not damage it. Ironically, I believe further complicating the system it will actually make sailing easier for the novice - who can stick with certain sail types for ease of use - and deepen the strategic depth of those who want to challenge themselves. Current sail "choices" Speed - faster, harder to set and sheet Handling - normal speed, wider angle of effectiveness (can point higher to the wind), very fast handling Weight - normal speed, harder to set and sheet, adds weight to the ship. The problem with these choices is that weight sails become nearly useless (especially since weight is a level-able stat), and they are difficult to set. All pvp builds I've come across opt for maximum sized speed sails and 1 small handling. Those who are good at sailing just go for double speed. Some who just want to 'run' away go for double handling for the higher wind point, thus ensuring an escape against a faster opponent so long as its 'clear' sailing. The game currently manages to miss a major perk of the handling and weight sails - that they are 'symmetrical'. This means that when ship is tacking upwind, you can 'set and forget' these types of sail, (the direction being parallel to the boat pointing aft) this allows the wind to be caught at the greatest possible angle upwind. In this set-up, when one performs a tack, the sail does not need to reset - however the sail DOES need to be reset after performing a gib. This has two great consequences - solo players who dont have NPC's or early build ships will have both an easier time sailing upwind and it encourages the use of both handling AND weight sails (not having to set a weight sail every tack really makes them more viable by removing their slowness con). Proposed changes Speed - these don't need to change - they're perfect, if anything however, any upwind angle for these sails could be removed - they physically can't go upwind and were designed for bearing down on an opponent at great speed - but downwind only. this gives you control of the engagement if you find yourself upwind of ur opponent. Handling - these need to function symetrically - instead of rotating to point into the wind they should be let out and let in from the 'central position' of the boom parallel to the ship. letting the boom out will catch the most wind downwind, letting it in will allow the ship to point very high into the wind. Performing a tack should be very easy with these sails, performing a gib should at the very least require resetting . Weight sails - function exactly like handling sails - except they are slower to set - and if a gib occurs and they have to fling from one side to the other you could add 'sail' damage to it. Additionally, they should add armour to the boat too. Addition of the STAY SAIL - these sails should be able to be placed between masts - this also encourages multiple masted boats as they have more manouvering over single masted (finally a large sail is faster than two mediums - but the possibility of an upwind stay sail sways the decision into a real toss up for the player) . These sails function like handling sails and are very easy to set and forget. They allow the boats to go upwind a lot more effortlessly. These also really make tall-ships look like tall ships - at the moment, Atlas ships look naked inbetween the masts. Anyway, thanks if you've made it this far. Rant over. at least graphically fix the handling and weight sails! drops mic.
  16. 1 point
    The crows nest is facing the wrong way and the Sails are opposite to the Speed sails direction. Should the crows nest not be flipped 180 deg? Should the Sail/s not be billowing with the wind? instead of 90 deg. to the speed sails?
  17. 1 point
    FINAL NOTE Again, we would like to emphasize that Stryker said it all. We took our boats and left. Stryker messaged Tristan and Cejay, told them it wasn’t working out. We wanted to go out and get content but we were NA players in an EU company. I personally farmed at least 400 rhino horns for the company, so I felt taking my ship with me was reasonable. I had 150 dmg gunports on my ship, everything else was from vessels studies. I leveled it myself and farmed the horns myself, I also farmed the gunports that were on my boat. Neither Tristan nor Cejay were in comms when we left, they had already went to bed so he messaged them. End of story. Call it what you want. It is as simple as it just wasn’t what we’d hoped.
  18. 1 point
    After last update unavailable to play on official pve the whales solitude server. Ping staying around 255 no matter where I log in . I've tried everything on my end and still no luck.
  19. 1 point
    Please someone tell me why the hell i crash everytime i want to change my home server PS I know "the devs are bad" please dont say that.
  20. 1 point
    everything that cost me to build my galleon and brigantine alone and now they delete servers. how awful
  21. 1 point
    Ahoy Pathfinders! Get ready to embark on a new adventure and explore the uncharted seas once again! This season, we tested several new modes of play on our smaller servers, and we've learned a lot from them. However, we know many of you are eager to get back to a larger map layout, and we're happy to oblige! We understand that you're all eager for news on what's coming next to ATLAS, and we promise to share that with you very soon. The final day of the current season will be Wednesday March 15th when we will be wiping all official servers for a fresh start. Servers will be going offline at 7AM PDT and be back online around 12PM PDT. Unofficial servers will not need to wipe at this time. Official Servers We are returning to our larger map layout for our official PvP network. However, we're keeping the Xbox only server format for those who prefer it. As for the official PvE server, it will remain the same size but with the reintroduction of the different claim types for companies to secure land. This brings us down to three different official servers: [Global][PvP] The Cobra’s Strike Crossplay 9x9 map size All quest content will be available One open world (no regions or portals) All claim types (claimable islands, claimable lawless, and unclaimable lawless) [Global][PvE] The Whale’s Solitude Crossplay 6x6 map size All quest content will be available One open world (no regions or portals) All claim types (claimable islands, claimable lawless, and unclaimable lawless) [Console][PvP] Emerald Coast Xbox players only (no PC) 3x3 map size Quest content (Power Stones etc.) will not be available One open world (no regions or portals) Claimable islands and unclaimable lawless only (no claimable lawless) Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  22. 1 point
    And this game is pure crap. There is no reason for a game that has been in the public this long to still have so many basic bugs. Especially when it seems; after talks on discord, this game has had many of these same issues since it was dropped. This game is a prime example of why Steam needs to end this paid "early access" crap. This game is an example of an all too common occurrence. Get so far with a game, drop it as early access to account for bugs, and broken games, collect your money, and move on. No reason to continue to fix/developer a game once you get paid, right? I really wanted to like this game. Been on my wish list since it was first announced. But with all my bad "early access" experiences, and the number of times I've regretted paying more then $20 for a game far, I wait for games to go on sale for $10 or less.. When it hit $10 I pounced, and am happy I waited. I'm not mad, I'm disappointed. FYI: I have over 8K hours in to just these sort of games. From 7D2D to Zombie panic.
  23. 1 point
    Since the latest patch that rolled out 2/1, the SINGLE PvE server yall have running is completely unplayable. Buildings and ships dont load in, movement is sketchy, if you get in at all. This was NOT an issue prior to the Small Company and Xbox PvP servers being launched. Decay timers are running down... I already see buildings at the "Destructable" stage and many more buildings will be there soon. Tame claim time is also continuing to accumulate while this issue is going on. If you arent gonna roll things back to 1/30, you may as well wipe the Whales Solitude server, as whenever you do fix it.. the first people in will claim any buildings/resources and tames that others have accumulated... not to mention the ones that will just die in tame racks. How can you screw up the ONE server you left for PvE when the patch was supposed to consolidate PvP servers??? I have tried for the last year an a half to be an ambassador for this game on You Tube and Discord. If yall dont want PvE as part of the game.. well.. bravo ... cuz youre about to lose a lot of players AGAIN.
  24. 1 point
    Not sure if this is a good place to post this but my friend and I are doing maps and came across this nice wall here completely blocking off a treasure map and over half the island. Why is this crap allowed? Region C1, Northern Island: Point of Trist. Company: Wasted Seamen.. Absolutely no reason for this...
  25. 1 point
    Xbox single player crashes upon loading. New copy downloaded crashes as soon as the game opens. I wiped my saved game when that crashed. I hoped a fresh install would be ok but unfortunately not! This is worse than ever on SP. Completely unplayable.
  26. 1 point
    Ahoy Pathfinders! As we continue to develop ATLAS, we are taking the opportunity to test out new server configurations before we return to a larger world map. This season, our PvP servers have been designed with shorter and more focused sessions of PvP gameplay in mind. We are now introducing a new server with a much more limited company size setting. This will allow players to enjoy the thrill of PvP with smaller groups without the pressure of larger companies opposing them. We recognize that Xbox players sometimes feel disadvantaged compared to PC players, and we are therefore launching a new server that is exclusive to Xbox users. For those who prefer to play with their PC-using friends, all other servers will remain cross-play enabled. To incorporate these new ruleset servers, we will be repurposing three of our PvP servers with lower population counts: [NA][PvP] Ivory Shores [NA][PvP] Seagull’s Beak [NA][PvP] Stingray Bay Ivory Shores, Seagull’s Beak, and Stingray Bay servers will be taken offline to wipe on Monday, January 30th around 9:00 AM PST. The new servers will be available on Wednesday, February 1st around 12:00 PM PST with the New Year Patch mentioned previously in this post. New Servers Three freshly wiped 3x3 Official PvP servers will be opening with a brand new map layout. Variant 5 Information: Mixture of Tropical, Desert, Temperate, Polar and Equatorial biomes. One home server which includes a lawless Freeport island. One grid containing a Golden Age Ruin island and a Trench (lawless!). List of New Servers: [NA][PvP] Emerald Shores Xbox only [NA][PvP] Seagull’s Beak Company size limit: 10 No alliances [NA][PvP] Stingray Bay Standard PvP Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  27. 1 point
    Oh I'm way past that. I have a cargo ship all full of supplies I can't use because the top part of the ladder went poof. Done with this game, telling people to avoid it.
  28. 1 point
    Xbox series x - Atlas: patch 555.3 samsung 2022 65” tv singleplayer/host this game launches, but graphics are horrible. PS2 quality. Dedicated xbox servers would be nice, i got 8 friends ready to play but these graphics are hard to look at. cross play is not fun.
  29. 1 point
    I've struggled on... Frequent crashes, more on larger islands. Definitely an issue with maps. Often, just opening the main map crashes the game. If a storage container has more than 8 or so maps, the game crashes upon opening the container. Pirate camps appear downgraded to min level. Higher level camps crash. When returning after the crash, the camp is downgraded. Overall poor graphics and lots of glitchy landscaping (holes in mountains, blocks rather than rocks, polygons everywhere.. These are major issues affecting at least the single player xbox version, and a roll back to the previous patch would be preferable to the current game-state.
  30. 1 point
    New patch 555.2 landed on my Xbox Dec 20 2022, and the game now crashes continuously. I appreciate the long-awaited fix of the polygon compass, crossbow, speargun and ballista but the game is now unplayable. I've been patient, waited for the restart, and even exited to menu to save a stable game state, but the crashes are frequent and continuous. I'm no expert, but it looks to me like loading data is the cause. For example, my maps bookshelf initially is filled with blank maps, that 'fill in' one by one, row by row. If I scroll down the revealed maps are also blank and fill in. If I scroll too quickly the game crashes back to the xbox home screen. It seems if I do anything too quickly, the game crashes. Approaching new islands is always glitchy, but now a guaranteed crash. Certain creatures are basic polygons until approached - pig, chicken, bear. Ship sails blocky before slowly becoming normal. I have worked around problems such as maps no longer working upon visiting the powerstone with the dragon, but ya can't play a game that just crashes all the time. Please try to fix before xmas
  31. 1 point
    Firstly, to the devs - you have made a good(ish) game - I have put 376 hours into the game already Now, i came here due to the marketing and advertising and references to the similarities of what this game is compared to EvE, and how it rivals EvE... After 376 hours, I can safely say, It is nothing like EvE, It never will be, this was false advertising/marketing at a seriously bad level... There is no economy, no market, no "Safe hubs", timers are seriously way over-timed, You don't have too much of a reason to go out and exxplore, it is forced gameplay to the point, where you literally cannot play the game how you want due to devs introducing permanent stat debuffs unless you go and do something, Age is completly screwed - In 1 month I have aged 100 years, The lack of player choice is somewhat blatantly in the face but disguised due to "The freedom to move around" - The building placements next to enemy territory, all well and good, but now I can lliterally place a cannon 8 steps away from someones building... I don't even need to think how to attack a group, I can do it solo, Just wait untill the players are asleep and then attack, 1 cannon, 50 - 100 rounds... There is no reason to group up, if you do your skill tree right you can literally have armour, cannons, etc to be able to attack ON YOUR OWN... There is no thought of consequences, 90% of the time if your not in a big group you will be grindingg 100% of the time... Fire arrows are ridiculously nerfed, 10 shots and a bow breaks with fire arrows... Its fire and cant even burn through wood without 400+ arrows being fired at it... All I see is another Ark game, falsely advertised, wrongly marketed, painted with pirates.... I am dis-appointed that I was lured here under false pretenses - The whole "Define your own character" stuff is rubbish, I age 100 years every month.... then get perma de-buff stats unless I ggo to the FOY, which I will have to do every time, just to ensure my character is not weaker than everyone else... Just to be "Normal", How can mercenaries work, when it is too easy for everyone to get the best stuff within 1 week of game time... EvE literally takes 6 - 8months to get anywhere near competitive at PvP... I am not saying the game should go full swing EvE... But it certainly HAS to turn away from ARK... This whole 18 hour rubbish to capture a ship is ridiculous... Even if everyone is dead.... There is no incentive to be a mercenary, a Pirate etc - Sure its fun going round blowing up peoples stuff, but you are building a perma grind game for all the solo players/ small groups, you are catering to the carebears of PvP world who lets face it dont have what it takes to play a game with half a brain, there is no incentives for anyone to do anything other than "Build, Build Build"... Oh apart from the forced gameplay... There is no diplomacy here, Racism is far too rife in the community, All I see is weapons getting weaker, tames getting weaker, buildings getting weaker but harder to build.... Griefingg is a serious issue, a serious issue.... But you guys don''t care... You wont divide the map to safe portions etc... you wont merge the PvP and PvE servers and just make the map 4 times bigger... You wont spread the resources proportionately.... There are currently 4 ships, and all are about the same in ease of sinking - There isn't a reason to build a galleon when it can be sunk as quick as a brig, by a brig with 30 spare planks on etc... There is rarely any PvP on the server its more PVsleeping raids.... I'm writing this, because after all the game time I have put in - I am extremely let down by the ggame, It is literally one big rip off of Ark, painted and sugar coated, and at this point, I think it might be wise if the devs / company stepped up and explained to the community exactly where they want this game going... With a solid floor plan of what is expected, and not in one months time for the next update, but for the next two years... where are you taking this ggame? what are you doing with the game? are you continously going to cater to the carebears of PvP.... I would like some sort of answer, as, as stated I was lured hear under false pretenses and marketing, The game is good, but it is not at all why I came here and has left me feeling very disappointed and mugged off, kinda like asking for a mint choc chip ice cream and given a cabbage on a stick with a bit of mud....
  32. 1 point
    Me too. These crashes are always happening on Xbox. If they can’t fix problems within claim and decay timer they need to extend it. I think 30 days. This game is like a bad relationship I can’t leave lol. I don’t know why I keep playing!
  33. 1 point
    Yeah, my company is sitting out this season due to the small grid and the early wipe of this season (frequent wipes are a waste of our time). I believe they pulled the servers from players to "test an idea". They should really just hire some more servers temporarily from NItrado, but I guess they're short on money or can't be bothered. I read on discord they want to get to release 1Q 2023. I can't even remotely see this happening if they're still "trying out ideas" and given the state this game currently is in. Generally it's hard enough to find space to settle. I'm curious what a 6v6 grid will be like. I would assume you'll struggle to find anywhere to settle, but given the lack of players still playing, it could be doable. I'm not willing to find out. They hired a new community manager which looked promising, but if you (rightfully) express dissatisfaction with what they're doing you get banned (harassment) for a week or worse. So yes, it's still a dumpster fire.
  34. 1 point
    It's crazy this still hasn't been addressed. I've looked everywhere and these comments are all I can find on the subject. Wtf? This needs fixed. Unless I am missing something. Everything on my game looks like bad origami.
  35. 1 point
    I am also on an Xbox Series X and playing on single player. Before the patch my graphics looks top notch and had me thinking of getting a 4K tv. After the patch, my compass is unreadable, weapons are like stick figures, and the game itself very blurry. Plays fine so far other than that. I hope y’all get it figured it and I love this game and believe in it and y’all! I’m gonna keep playing regardless to lend my support. :)
  36. 1 point
    for anyone coming accross this problem i also added { "Name": "MonumentDB", "URL": "127.0.0.1", "Port": 6379, "Password": "foobared" } to the servergrid.serveronly to now look like "DatabaseConnections": [ { "Name": "Default", "URL": "127.0.0.1", "Port": 6379, "Password": "foobared" }, { "Name": "TribeDB", "URL": "127.0.0.1", "Port": 6379, "Password": "foobared" }, { "Name": "TravelDataDB", "URL": "127.0.0.1", "Port": 6379, "Password": "foobared" }, { "Name": "TerritoryDB", "URL": "127.0.0.1", "Port": 6379, "Password": "foobared" }, { "Name": "LogDB", "URL": "127.0.0.1", "Port": 6379, "Password": "foobared" }, { "Name": "TradeDB", "URL": "127.0.0.1", "Port": 6379, "Password": "foobared" }, { "Name": "MonumentDB", "URL": "127.0.0.1", "Port": 6379, "Password": "foobared" } ] } the server now launches correctly
  37. 1 point
    This right here bothers the shit out of me, sails are trimmed leeward. The Gaff sails(weight) also look janky as hell when on every point of sail other than running. I know it's just a game but a little bit of thought and effort into this would have made the sailing far more copacetic.
  38. 1 point
    So, after longer time i have testet Atlas for a while, after this new Season was started. And what I see is what I expectet and even worse. Bugs Bugs Bugs - everywhere I look around. Its practically absolutely unplayable. In the early past of the game we have arranged with it - EA Game, and the trust in the devs. Today there is no trust anymore. They showed us and the hole world, they have no interest and no ability. I play with some guys, one bought a brandnew Gaming-Laptop. Played some Games with it without any problems, than Atlas - Bluescreen. He dont play that trash anymore - little bit of quality is basic requirement in a game. It must be clear, that it seems that you can destroy your hardware with this, what they call a game. Other one, played Atlas a while - crash - now he cant start the game anymore, always freeze and crash. So repaired, reinstalled, driver update, tried the few tips and tricks from the community - nothing. Also unplayable for him - so he also dont play because he cant anymore. Trash So I am not sure what the devs are here doing - there seems to be no love, no enthusiasm, no ambition for their work. Is this the way devs are working? I really dont think so - look around how others do, you will find shortly the difference like the difference of day and night. In Steam you can read "From the creators of ARK: Survival Evolved comes ATLAS". Really? So, have you ever played Ark? Its not everybodys type of game, but have! you! ever! played!, just for interest? Sorry, but this what we have here in Atlas is not from the creators of Ark - never ever. Atlas is Trash. The difference is exactly what i wrote above: love, enthusiasm, ambition to what they do and what they want to reach. Look also around to other games - often exactly the same. Not everywhere, but its not nearly as bad like in Atlas. Seems the devs gave up the game long time ago and nothing will change anymore. But why? Why dont leave up this trash to someone who likes to do it really right? Money? Im sure, there are lots of people that like the game - how it should be, not as trashy its now - that also have the skills and opportunities and want to put their heart and soul in it to make it to a very great game. Things and skills, the current devs obviously cant understand and dont have. We, the players - your customers that payed money for this - maybe have to boycott the game completely. In Steam this trash still costs 25€ (converted around 26$) - absolutely insolence. With the knowledge of today its not worth a single cent for me - I didn't even want it as a gift. Im just glad Grapeshot doesn't build cars - never ever again a Game from this bunglers.
  39. 1 point
    Anyone know if there is a setting that enables sailing around the world with a 1x1 map? I hope it is possible so it will become a small mini-world.
  40. 1 point
    Please check the boom angle and sail bulge of Handling sail and Weight sail in relation to wind direction. I think is "OK-ish" to one side, but disastrously wrong the other side. Handling sail boom should always point more or less AWAY from the WIND. (Unless you press the boom by hand against the wind and you sail backwards!) Bulge should always be AWAY from the wind like the other sails. (You must make two alternating handling sail meshes or MIRROR sail mesh's x-axis when changing tack. you cannot just rotate all along y-axis) On Running wind (behind) the boom can be on either side (of your choice) (90 degrees to wind) and bulge forward. Suggesting to Google images "sail positions for points of sail" / Old sailor PS. Great game (800+ hrs)
  41. 1 point
    Would you, please, fix handling and weight sails angles? They are totally wrong and very confusing, making gameplay non natural, false. There are many pictures ans articles explaining how it works and how it should be placed, this is just one of them: http://www.schoolofsailing.net/points-of-sail.html
  42. 1 point
    Not only turn it around. the physics are entirely wrong compared to real world sailing. The (speed sails) - should push the ship to a direction The (all others) - should pull the ship - if above beam The Handling/Weight sails should be faster above beam and horizontal below beam Some real world math - would be nice in a "pirate/sailing game" https://www.real-world-physics-problems.com/physics-of-sailing.html ..the usage of the actual pseudo physics, the sail setups feeling imbalanced But atm its easier for non sailors, so may they wont change. https://www.youtube.com/watch?v=yqwb4HIrORM
  43. 1 point
    Would you, please, fix handling sails alignment? It shows properly on upper right icon, but 3d drawn at wrong angle, which is really confusing and prevent me from using them. The way Handling Sails are drawn now they would pull ship back or side and never ahead. There are many pictures ans articles explaining how it works and how it should be placed, this is just one of them: http://www.schoolofsailing.net/points-of-sail.html
  44. 1 point
    Please fix Handling sails. They look really broken and unnatural.
  45. 1 point
    They are not "backward" they are completely screwed positioning wise. Totally wrong algorythm. Here is how it supposed to be: http://www.schoolofsailing.net/points-of-sail.html there are lot of explanation on the net wbout sailing and triangle sails positioning. P.S. Is Weight sail positioned properly? Need to try them...
  46. 1 point
    I'll leave this visual explanation here... basically fix your handling and weight sails so it doesn't look like they're pushing the boat backwards. The square sails are fine. (Alternatively re-work the handling and weight sails to work how they would in real life - that'd actually add to the gameplay with how these sails perform differently... and you wouldn't have to cheese it with increased sail angles or 'faster' turning and hoisting)
  47. 1 point
    Hello there, I would like to let you know that weight sails and manuver ones are set to display the exact opposite they might in RL. When a sailboat goes upwind, the mentioned sails might be shown as fully triggered and in the opposite side of the wind blows. Otherwise, when a sailboat goes downwind, the mentrioned sails might be fully released. The Upwind animation seems like a manuver the sailboats do in an hurricane, to slow down speed. Speed sails are correctly shown. Regards
  48. 1 point
    Apparently Darkblade Army is using hacks to quickly generate pin codes at the door. Investigate and ban! SCUM! https://www.reddit.com/r/playatlas/comments/acpi40/darkblade_brute_forcing_doors/
  49. 1 point
    They even admit they've been hacking. Like the Chinese live stream duping. Will Atlas do anything about Darkblade Army or the Chinese?
  50. 1 point
    There have been reports of this sort of thing here on the forums. Not tons, but you're not the first, so it is most likely a thing, and definately a thing that needs looking at. Logging of storage access and then banning of players who engage in unauthorized entry is likely the most effective approach vs trying to make the hack not work/prevented. But I'm not a programmer so who knows. Sorry you lost your stuff. Next time it could be me, so hope this gets fixed.
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