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Showing content with the highest reputation since 01/19/2021 in all areas

  1. 27 points
    Ahoy Pathfinders! In the continuing effort to communicate and listen to our community, we'll be posting questions intermittently to get the pulse of the community and integrate their feedback into our future development of Atlas. This week's question is below: Do you want EU PVP and NA PVP realms to be combined into Global PVP? Vote by using the reactions on this post (haha) for yes, (confused ) for no. This new Global PVP will be pc/xbox crossplay. This poll will run until December 14th. Thank you for your responses and support! Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  2. 9 points
    Have you thought about fixing "stuff" that is already broken instead of adding more dumb stuff?
  3. 8 points
    You want to remove; Armored Docks BPs SoTD Peace time Freeports Stuns Feats for most melee weps level bonuses aging Ship customization Structures (or at least any remaining usefulness of them) Ownership of structures Rewarding players who prosper bar shots All gold sinks handcuffs Reload timers Player announcement for entering or leaving a server Ship weight penalty company size caps Did I miss anything? You want to have; Ships be equal in stats Players be equal in stats All gear and weps be equal in stats Ships be free No bases (proved by your wanting to tear them down so fast no one would bother building them) Very little PvE and a heavy focus on PvP @chukiki Dude, honestly, you are wanting to play "Sea of Thieves". You take ALL of this out and get what you want, you basically have a shitty version of Sea of Thieves.
  4. 6 points
    It would be nice if tickets were actually answered and not automatically marked as "solved".
  5. 6 points
    Attention: Devs. The latest Q & A is completely terrible for PVE players, which should be a considerable amount of your very loyal player base.. Your latest Q & A stating your intentions to not make any more PVE "content" at all (bosses / quests ). All the while, there have been plenty of complaints from players that you should focus on more interesting content, cause of us PVE players always running out of things to do.. ( in case a player doesn't like breeding). Please take note of this, if you want to retain your tons of really loyal, long term PVE players. Aswell as keep new ones from leaving, after a short while. I want to add that, in my company during these 2 years, when we gather up to do things like powerstones, Kraken, or Ice Cave, everyone in the crew "wakes up", and comes online again, after being passive and not gaming for a while, etc. Even old players that have been offline for quite a while, often come back, at those more special occasions. So, a few more side quests/smaller and easier bosses to do, would add tremendous ways to "lure in" new and old players into the game. Just my 2 cents. Regards from a day 1 (PVE) player.
  6. 6 points
    #1 Spreading the leveling over a ENTIRE SEASON IS THE DEFINITION OF GRINDING. You cant have one with out the latter. Just make it easy to hit cap. any spreading is LITERALLY A GRIND. #2 You can increase the CAP on structures with out effecting (drastically) base defenses. IF YOU INCREASE DURABILITY to 10x-100X (jm -mythical, respectively) We could live w a 1 layer wall if the durability of structure bps was drastically reworked in the multiplicative. No need for honey combine walls w 1 mythic wall is worth 100 regular walls. AND it would finally make making them worthwhile because of a new structure cap. Of course you would need to also implement new islands and ability to close harbors viable BEFORE that can be done as that is the MAIN are that eats the most structures.... Also you would need a value per island adjustable in json so devs could adjust values on the fly. but imagine a choke point where you only need 1 wall. not 20 layers deep. 1 layer deep. cause 1 is worth 100. It would also make people go out and HUNT FOR THOSE BPS!!!! (more on this point latter) #3 Adjusting Company and alliance sizes ONLY HURT NEW PLAYERS. STOP ASKING FOR IT Here what would happen, we would come in w 5 company's capped we would have us all in the same discrod, we would still operate and work and resource BP's as one company. So while all 200 of us roll you, you would be stuck w your 35 man company crying..... No option for you to absorb new company's, no way to expand your social interactions. What the DEV's NEED to do is FIX PERMISSIONS!!!!!!! Literally NEVER going invite new players able to come in and scuttle all the boats in the harbor. The permission tree is one HORRID area that is never addressed, probably cause most of us larger company's are tiered of Giving the solutions written out and being ignored and seeing DUMB QUESTIONS like this get a breath in the room. Your problem is you are being rolled by big company's right? The solution isn't your problem (make big company smaller), your solution is to LOWER the barrier to you being a BIGGER COMPANY. What holds you back? what is the #1 issue holding you back to being a larger company? THATS THE SOLUTION. 1 Boxes being able to place INTO but not remove items 1 REWORKING permission to ship's on individual basis, and Company permissions. Take a look at star base, Duel universe, Star citizen. THOSE permission tables while complex are there because THEY ARE NEEDED and serve a purpose. ATLAS doesnt have them and HAS A INCLUSION PROBLEM. Large company don't invite and teach new people, Because they have TO MUCH CONTROL AND ABILITY TO REEK HAVOC. If we could limit there ability to place structures offensive weapons (cannons, barrle bombs the works) on owned islands, SCUTTLE SHIPS!? Why is this even a option for the lowest ranks still!!!! been crying for that fix since Season 1. If we could also set permission on certain ships to add company members ability to repair/replace/drive/scuttle on a ship by ship basis, we could invite new people train/teach them. With out those controls its easier to leave the bobs on the shore and sink them. #1 issue is inclusion and barrier to invite new players. its not the company size is to big, its the ability to invite is to risky. Fix that and you have a WHOLE NEW BREADTH of ability to make the game better. (maybe increase ship counts to 75 or 100. every one in the company wants a boat... YOUR GOAL IS SHIP COMBAT?! why limit a companys ability to have ships then!!!!!!!! no one like that.) #4 For the love of gods make sails more abundant, that shadow patch server side was NOT needed. you should have kept it that way, making sails abundant means its eaiser for smaller company's to get them and more likely to fight with endgame stuff. IF Higher tiers have a RELIABLE way to be farmed (why are schooner packs even in GA still more lvl 60 gallys please). The idea of being able to combine and increase quality is beautiful and i love it (if it is INCREASING and never making a new avg). Bring back INT gear. It was taken out of the game cause small company's LACK OF ABILITY TO GET GOLD. Thats no longer a issue. This will ALSO increase company's ability to get end game sails and USE THEM MORE! the number one issue is lack of good handling sails due to the rarity YOU place on them (schooner packs in ga = waste of space, do a poll) also did you know the kraken has the same crap drops hard mode and easy mode. that needs to be fixed with a set value (EXTREMELY HIGH) for its flotsam. REMOVE medium sails or make their caps HIGHER then larges... They are never used (for good reason) they are a waste of DB space (i know the irony here and i mean it its not worth the 2kb it takes up) #5 Add something to make farming BP's easier or make BPs more abundant. LIMITING them just make people HORDE THEM MORE. I dont know ANY ONE who plays/played in a mega who will say limiting bps is the solution. Its not. youre just making people park their boats in the harbor because farming becomes so tedious they wont farm (avg players) And they wont bring out the good boats cause it would take WEEKS to replace.... yeah thats what we want... less people farming, less people out in the water, less chance to run into some one w boat willing to fight.... THERE IS NO OTHER OPTION To increase naval combat, STOP DECREASING BP's There has to be INCENTIVE to go out! There has to be LESS determent to losing great sails. Add more lvl 60 galleons remove schooner packs in GA. Add some visual or abilty that reveals the general direction of a boats regardless of render distance, Darkside RP's Place holder boat image (for all types) sits on the horizon line, when you get in render distance you find out of that image you were chasing is a galleon brig enemy or SotD, cause all it is a lil boat image, you cant tell till you get close what it is though. Increase to mast health may be warranted in the light of barrel bombs effectiveness, or some ability to armor a mast (not canvas though) I have stated all this over the years in emails and dm's (excluding #4) REMOVE BARRIERS add CHOICES this allows better player interaction.... Stop increasing the grind.
  7. 5 points
    Well, you not coming back is a definite reason to keep pve servers running for eternity! Bravo!
  8. 5 points
    Do you devs hear yourselves when you speak? You say one thing then in the next statement contradict yourself. You say you appreciate the suggestions and comments from your community but obviously don't pay any attention to it or just don't care. Focusing on PVP is fine and understandable that you want to go that direction but to turn your backs on the PVE players is going to be a huge mistake. It saddens me to walk away from this game but I just can't do it anymore. My animals can wear hats but you won't fix the stuff broken in the game since launch and are now openly admitting that you are releasing broken content to us players.
  9. 5 points
    It would be nice if tickets were actually answered and not automatically marked as "solved".
  10. 5 points
  11. 5 points
    Ahoy Pathfinders! There have been reported sightings of a strange and mysterious creature, often alluded to but frequently brushed off as nothing more than a sailor’s tale! It appears these majestic Seahorses have found their way to the seas of Atlas! From what we’ve observed, it appears these creatures are quite fond of Seaweed and Sea Grapes! Once a Pathfinder has gained its loyalty, the Seahorse may allow them to travel the waters on their back. With its natural poison, the Seahorse is a powerful ally. Just be sure to have an antidote ready in case of any mishaps! Not to be outdone by Seahorses and their poisons, Dolphins have learned how to harvest Coral and Seaweed for their masters! Do we sense a Dolphin vs Seahorse rivalry in the makings? Various changes were made to the Glider to make it more fun and useful while trying to address some previous exploits. It will likely undergo more changes as we hear feedback and discover abuse cases. Please see the full patch notes below for additional details and other exciting changes - including the Flame Ballista Bolt buff, new blueprints for farmhouse variants, resource and loot drop changes, among various bug fixes as well! Community Surveys We will be publishing a series of surveys on different topics in an effort to better gauge and quantify Community Feedback. Surveys may range from balancing, to design, to community/social initiatives, and more! Some surveys may be more geared towards specific audiences than others, but we will try to hit a variety of different topics and niches - so don't worry if your concerns are not addressed in the current survey. We understand how diverse our player base is and we want ATLAS to be accessible and fun for everyone! However, we are a small team, so we cannot roll everything out at once. While this first survey is focused on PVP Balance, please rest assured that we are working on many different things at the same time in the background. We aren't forgetting PVE, or Private Servers! A lot of things that you may not see being discussed are either already being worked on or already on our radar/to-do. These surveys do NOT mean that we are only taking feedback in this way. We are continuing to take feedback from all sources. These surveys are only meant to help us pinpoint and gather further details from community data. Please find the Survey here: https://docs.google.com/forms/d/e/1FAIpQLSeTCwgHFfxeOLpgTlRjeTRDUaOY5r7CbY7V_EOPDWVvi5RcJQ/viewform?usp=sf_link Although we cannot promise to commit any specific change, we would want to be able to quantify which issues players care about most by using this survey to reach as broad an audience as possible. We appreciate your support! Thank you! Released Patch Notes v521.6 New Creature: Seahorse Found in the depths of the Trenches, Seahorses are a new creature that can be tamed and bred after unlocking the Underwater Taming skill in the Beastmastery tree. Favorite Foods: Seaweed and Sea Grapes Taming Style: Passive Saddle: None Primary Attack: Venomous Bite Gives the target the Poisoned debuff which deals 20 damage over 15 seconds The Poisoned debuff can be negated by using an Antidote Secondary Attack: Acid Spit Fires an arcing projectile that deals extra damage to Submarines and increased durability damage to armor New Medicine: Antidote The Antidote can be crafted at the Mortar and Pestle after learning the Basic Medical Studies skill in the Medicine tree. Grants the user a buff that removes the effects of Seahorse poison and prevents them from being poisoned again for 20 seconds Crafting Resources: 5 Medicinal Herbs, 2 Organic Paste New Tool: Crude Tool Players now start with a simple recipe to make a tool they can use to collect wood. No more bloody fingers! About 1/4 as effective as a Hatchet Loses Durability very fast Crafting Resources: 1 Stone, 10 Fiber Dolphin Dolphins can now harvest Coral and Seaweed Bug Fix: Water Temperature Fortitude bonuses from the skill tree are no longer removed when riding creatures underwater Bug Fix: Resolved issue where Dolphins would occasionally die when near the surface Flame Ballista Bolt Deals increasing damage to Sails every 2 seconds Example: 20/40/60/80 damage at 2/4/6/8 seconds Hitting a Sail with a second Flame Ballista Bolt adds 100 to the current amount of damage Example: A Sail is hit with a second Bolt after it has already been on fire for 2 seconds. The amount of damage received by the Sail increases from 20 to 120 Fires can be extinguished by closing the Sail, using an Olfend's water spray, or by dumping a Water Bucket on the Mast Glider Suit Various changes were made to the Glider to make it more fun and useful while trying to address some previous exploits. It will likely undergo more changes as we hear feedback and discover abuse cases. Restored the ability to control pitch so you can now glide up and down Increased the max height to activate from 100m to 400m Slowed the base glider speed down by around 40% Added a drag component to the speed updates The faster you are going, the more drag will slow you down Prevents maintaining high speed for a long time after a dive Reduced the minimum speed you can glide at before you stall to about 2m per second Changed the dive angle and required dive time Glider Known Issues: You can still gain height but it's slow You can still glide across half a server if you jump off a 400m spot It's hard to tell when you are about to stall Sometimes at super slow speed you inexplicably corkscrew Pressing the 'Dive' button (Shift by default on PC) results in a weird sideways dive Loot Drops Blueprints for Lumberyard, Quarry, and Mine now drop. They have two new stats on them: Capacity (how much weight and stacks they can hold) and Gather Rate Coffee and Coffee Seeds may be found in place of other food drops Resources Fish Oil drops from some fish which previously did not drop it Stone Harvesting nodes in the Copper Region (Northwest) have been rebalanced and a set of changes are being tested Iron is the most common metal now, and may be found in rocks in place of whatever metal may have been used before. Copper is the less common metal found primarily in this region Geodes may now drop from rock. Using a Geode will destroy it and may give some limestone, rock salt, and/or a small amount of different gems and crystals. Geodes may only be gathered by hand or with Tames, not with the Quarry or Farmhouse These changes will be moved to all regions after a period of testing Ships Bug Fix: Third person view can no longer be obstructed by structures built near the ship's wheel Bug Fix: Ship levels 46-50 are no longer purchasable on ships with a level cap of 50 Bug Fix: Cannons on the Ramming Galley now have wheels Tames & Creatures Carried Rabbits now give a 20% speed boost while the player's stamina is at or above 90% Creatures' torpor bars are now displayed after receiving torpidity damage Seaweed can now be placed in the Trough Misc The Seed Vendor's inventory now rotates every 12 hours Decay Times on Market, Warehouse, and Kiln have been set to the standard 10 days Fixed some instances where Markets get out of sync Bug Fix: Structures can now be built next to the sides of Armored Docks NOTE: There is still an area near the entrance and exit where structures cannot be placed Bug Fix: Resolved issue where Markets, Farmhouses, and Warehouses become invisible in Single Player Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  12. 5 points
    It would be nice if tickets were actually answered and not automatically marked as "solved".
  13. 4 points
    Ahoy Pathfinders! New land masses be appearin' on the horizon! The harsh climate and lack of water sources will make this area challenging to live on, but shapes of a mysterious building can be made out through thick fog covering part of the island. Monumental achievements await pathfinders seeking to call this Wonderous island home. With these changes comes a new map, a wipe and a new season for ATLAS! We’re taking the first step into building upon the vast world and wide seas of ATLAS. With this update, we are merging the NA and EU PVP servers into one large global server that we will continue to expand on as we work with the community to shape the ATLAS world. A big thank you to our passionate Pathfinders who helped steer our sails towards this grand new direction. We look forward to continuing to work with the community to enrich the world with more lands to explore and seas to discover! Servers will be going down to deploy the update tomorrow night, 12/15 at around 7:00 PM Pacific Time. The next patch is expected to be more focused on bug fixing and optimization as we design and flesh out our next steps for expanding the ATLAS map. We are also working on creating a public facing issue tracker to better address the community’s concerns in balance with ongoing development efforts. Please join us on the Official ATLAS Discord here for all the latest happenings! Released Patch Notes V535.8 New Content: Island locations: H9, I9, J9, K9 High heat ravages the island, be prepared with plenty of water Some creatures have higher base levels Lawless claim Tortuga Tortuga is a new freeport located outside of Rookie Cove that anyone can visit at any time from the portals located in Central waters. Buy and shop for seeds, crewmembers and other basics that you need for your adventures. Tramp Freighter This new ship is a small and sturdy cargo hauler. It can carry more than other ships of its size and still retain respectable speed. It can not currently be built, but blueprints can be located in flotsam and shipwrecks. Building the Tramp Freighter will be released in the next patch. Bug Fixes: Fixed instances of incorrectly picking up insect meat with tames Fixed instances of the schooner and raft from disappearing from the small shipyard Fixed instances of oxygen not working correctly underwater Fixed instances of turning on ships in unintended ways Fixed instances of sails being up upon gridding (PvE) Fixed instances of treasure maps taking you to inaccessible grids Fixed instances of shoulder tames not working correctly after bed travel Fixed instances of incorrect durability on a medkit Fixed instances of the Medkit affecting character models unintentionally Fixed instances of spoil times not working correctly Fixed instances where resources were generating incorrectly in damned altars Fixed Instances where submarines were being stored incorrectly Fixed instances where there was unintended underwater visibility range on ships Fixed an issue with the zipline sending player in unintended directions Modular ship sailing behavior adjusted across the board Fixed instances of incorrect resource amounts when replacing modules Fixed instances where damned smithy icon was incorrect Fixed instances of ships being lost when attempting to border in Central Maw Fixed instances of blueprint modular ships losing sails Fixed instances of items in players' hotbars disappearing after bed travel Fixed instances of players losing control while repairing modular ships and bordering simultaneously Fixed instances of markers not being able to be placed correctly Fixed trade path between I1 and E5 Fixed issues with tax rates changing when owning players are changing servers Fixed an issue where the songstone was not placeable Fixed an issue where restoring defaults on options would reset multiple menus Fixed an issue where a player would be taxed by their own seafort Fixed an issue where structures built from the damned smithy had incorrect damage calculations Misc: Gold cost from building base versions of ships has been removed The scaffolding for the Broadsider in the Shipyard is now correct The scaffolding for the Cog in the Basic and Advanced shipyard is now correct The locations of Transient nodes now correctly change weekly The cooldowns for the Repair Fiend and Rally the Troops UI will now display correctly Ships of the Damned will now return to their original location upon losing their target Treasure Maps no longer have a spoil time Emergency Ladder on Cog, Carrack, Harrier, Kraken is working as intended Smithy inventory max items increased from 150 to 300 Gold has been added as a base cost to the shipyards Changes made to the skills search bar to be more consistent Cosmetic polish to skills for clarity and uniformity Loot tables for blueprints in maps have been adjusted to be more in line with other drop sources The cooking pot grill and preserving bag can now only store items needed for its use Updated multiple item descriptions and names for spelling errors Certain Damned Altars will no longer be floating in mid-air Fixed instances in which resetting options to default would affect all option instead of the set a player was currently looking at XBOX only: Overworld map has been taken out of single player due to visibility issues Fixed issues where large islands would crash XBOX players Known Issues: Scale of the map for wonder islands are inaccurate Discovery Zones for wonder islands are inaccurate Crude Tool is removed from player's craftables after a character respec Island selection in a4-d4 is not working as intended There is inaccurate. outdated text in the server select menu (Until 10/28:...) Quest marker for the lower left Africa Golden Age Ruin is incorrect (G9)+ Destroying shipyards will give no resources Tax rates are not being set correctly *The Known Issues pertaining to the previous releases has been omitted from this list. We are creating a public facing issue tracker to follow them. Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  14. 4 points
    Ahoy Pathfinders! With this upcoming patch, we’re looking to turn up the heat and blow you away with a new ship that may leave you feeling as if you’ve been hit out of nowhere. The Broadsider is a heavy-hitter packing a devastating punch with 40 cannons at its disposal. Given the opportunity, the ship will make quick work of any vessel or defenses that are unfortunate to fall into its firing range. However, this will be the first ship to be only available through blueprints. These blueprints may be found in shipwreck sunken treasure locations and will come in different rarities. The rarer the blueprint, the more modular points players will have to deck out their ships. Test your luck and see if you can find a mythical Broadsider to add to your fleet. We also have some major fixes in this update and will be continuing our effort to make Atlas a better game with each iteration. Please continue to submit any bugs to our bug report form here. We review all entries and will be sure to address all issues as soon as we are able. As always, we, the Atlas team, appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam. Released Patch Notes v531.05 New Content: New Modular Ship Variant: Broadsider The Broadsider is the first in a new system of modular ships that is only craftable from blueprints. These blueprints are found in shipwrecked sunken treasure locations around the world, and craftable in the advanced shipyard. Cost: 22,000 gold and 50 dried tentacle Weapons: 40 standard cannons Max Level: 50 Sail Points: 10 Repair Resource: Patch Kit Blueprint Only Modular Ships Blueprints for ships that are unique Found at shipwreck sunken treasure locations Quality of the blueprint scales modular points on the ship, which allows for additional customization options. Bug Fixes: Fixed areas on the Mortar ship, Kraken and Ramming Galley where paint was not showing properly Fixed Instances in which the Paint Spray gun would not cover all regions Fixed Position of the Steering Wheel on Mortar Ship Fixed instances where Islands could affect nearby seaforts' peacetime. Fixed Instances in which Control Points could be selected as Islands to respawn on Fixed instances in which company cooldown was being circumvented Misc. Ship Respec should now be working properly after 48 hour cooldown Known Issues: Broadsider Icon is outdated Scaffolding length on the Advanced Shipyard for the Broadsider is incorrect Small gap in the front castle of the Broadsider Graphical inconsistency with water surrounding the Kraken and Broadsider Ladder position on the back of broadsider is incorrect Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  15. 4 points
    I moved homes. Was tired of the downward spiral. The best game to come along in 5 years and it’s potential has been squandered by this team of fucking morons.
  16. 4 points
    Wonder what u broke this time
  17. 4 points
    The Tradewinds Update will go live tonight, 4/29 at 7:00 PM PT. We will bring the old servers down around 5:30 PM PT. PC will be able to download the patch at that time. Please note that the client update was pushed early for XBOX. Due to the mismatch, Xbox is unable to access until the servers actually go live again at 7:00 PM PT. The updated wipe Servers will be live for everyone at 7:00 PM PT. Ahoy Pathfinders! Well, ladies and gentle pirates, it’s finally here. With the new update and wipe of our servers, players will find the winds of adventure have shifted dramatically and the world of Atlas forever changed. The most significant differences can be seen on the map in the form of Tradewinds. Tradewinds are predictable sailing routes throughout the new map, providing ships with a wind boost when traveling along the wind’s trajectory. Even the most veteran of captains will need to learn a few new techniques to master these new travel corridors and fully utilize their strategic potential. Maps have been altered to accommodate these new Tradewinds, as well as provide new strategic zones and opportunities for satisfying engagement. These changes are further detailed in the notes below. Along with these macro changes that will significantly change up the current state of play, we have also included several fun additions on a micro level (tames, structures, items) to spice up your next chapter of adventures. - Is that an earthquake or the impending sound of doom? Platform saddles for the Elephant, Crab, and Grand Tortugar have been added, allowing your giant tames to load up with cannons, torpedos and other armaments to wreak maximum havoc on your foes. - A new set of troublesome creatures are now roaming Atlas for you to battle and tame. The crocodile, yeti, and spider, each with their own unique set of useful characteristics, will be available on update but engage at your own risk. - The first set of modular railing customizations will be available for pathfinders to pick and choose the best loadout before each voyage. Need extra firepower? Slap on a few cannons. Going to do some salvaging? Add the diving board or cargo railing. Want to mess around? Grab a few friends, add some dinghies on the rails and watch hilarity ensue. These are just a few of the exciting additions coming with the patch with the rest in the notes below. All this and we still haven’t mentioned the large number of balance changes and bug fixes, to streamline the game. As you can see, the Atlas team has put in a lot of effort into making this patch the start of something new and exciting, for both newer and older players alike. We hope you enjoy this fresh start and once settled in, feel free to let us know how you feel. As always, we, the Atlas team, appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam. Although originally scheduled for later today at 7PM PDT, we will be postponing the Trade Winds patch to verify the quality of the update. Meanwhile, we will provide the Patch Notes later today along with an updated release time. Thank you for your patience. While we await the patch, we will be temporarily opening up the PTR on Steam for general playtesting. To access the beta, please follow the steps below: 1. In your Steam library, right-click on Atlas and select Properties 2. Select the Betas tab on the left 3. Enter the password EdwardTeachBlackbeard 4. Select the "test2021 - recruit testers" realm 5. Atlas will now launch into the PTR 6. To join, be sure to select New ATLAS and join the PVP server Polly's Cracker To switch back to the main build, follow the steps 1 & 2, and then select "None" to return to the main build. We are also re-opening the PTR Channel on our Official Discord. Please join us in those channels for discussions and bug-reporting regarding related to the PTR! Released Patch Notes v524.10 New Saddle Type: Platform Saddles for Elephant, Crab, and Grand Tortugar Platform Saddles can be constructed at the Tannery after learning to Riding Tier 3 skill in the Beastmastery tree. Creatures with a Platform Saddle equipped move 20% slower NPCs may be moved onto the platform and can man weapons Elephant Platform Saddle Cannons, Large Cannons, Catapults, Puckles, Ammo Containers, and Wooden Chairs may be placed on the platform Up to 8 structures may be placed on the platform Crafting Resources: 50 Alloy, 200 Fiber, 320 Hide, 50 Organic Paste, 200 Wood Crab Platform Saddle Cannons, Large Cannons, Catapults, Ballistas, Ammo Containers, and Wooden Chairs may be placed on the platform Harpoons may be launched from Ballistas placed on the platform Up to 12 structures may be placed on the platform Crafting Resources: 70 Alloy, 200 Fiber, 320 Hide, 50 Organic Paste, 250 Wood Grand Tortugar Platform Saddle Cannons, Large Cannons, Catapults, Torpedo Launchers, Ammo Containers, and Wooden Chairs may be placed on the platform Up to 12 structures may be placed on the platform Crafting Resources: 80 Alloy, 200 Fiber, 320 Hide, 50 Organic Paste, 300 Wood New Tame: Crocodile A new mount that can be used for navigating both land and sea, the Crocodile can be tamed after learning the Taming Tier 3 skill in the Beastmastery tree. Favorite Food: Prime Shark Meat Taming Style: Bola Saddle: None Primary Attack: Bite New Tame: Yeti The Yeti is a fearsome beast that can be tamed after learning the Taming Tier 3 skill in the Beastmastery tree. Yetis may equip hats Favorite Food: Ice Taming Style: Bola Saddle: None Primary Attack: Punch Secondary Attack: Ground Pound The Yeti pounds the ground, dealing a low amount of damage and applying the Chilled debuff which slows nearby enemies New Tame: Spider Spiders can be tamed after learning the Taming Tier 3 skill in the Beastmastery tree. Favorite Food: Insect Meat Taming Style: Bola Saddle: Tier 3 Primary Attack: Bite Secondary Attack: Web Shooter Will produce silk if fed favorite food New Meat: Prime Shark Meat Prime Shark Meat can be harvested from a Shark's corpse Cooking the meat creates Cooked Prime Fish Meat New Meat: Insect Meat Insect Meat can be harvested from Giant Ants, Giant Bees, and Scorpions corpses Cooking the meat creates cooked Animal Meat New Defensive Weapon: Puckle Tower The Puckle Tower is an automated weapon that can be crafted in the Smithy after learning the Gatling Studies skill in the Artillery tree. Requires Puckle Bullets and fuel (Oil or Coal) to function 20,000 Health Deals 400 damage per shot Approximately 4m (4 Walls) tall Crafting Resources: 200 Alloy, 300 FIber, 300 Hide, 400 Wood New Container: Munitions Storage Munitions Storage can be crafted in the Smithy after learning the Ammunition Storage skill in the Artillery tree. Moving ammunition out of storage must be done manually. Any ammo stored in Munitions Storage has its weight reduced by 88% Cannon Balls, Large Cannon Balls, Grapeshot, Bar Shot, Canister Shot, Spike Shot, Greek Fire, Ballista Bolts, Flame Ballista Bolts, Harpoons, Torpedoes, Boulders, Puckle Bullets, Mortar Shot, Stone Arrows, Flame Arrows, Tranq Arrows, Zip-Line Anchors, Crossbow Bolts, Simple Bullets, Minni Balls, and Simple Shot can be placed in Munitions Storage Crafting Resources: 250 Wood, 100 Thatch, 120 Fiber, 40 Metal New Structure: Large Stone Foundation Large Stone Foundations can be crafted in the Smithy after learning the Esotery of Building skill in the Construction & Mercantilism tree. Large building pieces that are 4m wide and 3m tall The height of the bottom Stone Foundation may be modified with the scroll wheel Crafting Resources: 150 Alloy, 350 Fiber, 950 Stone, 350 Thatch, 500 Wood New System: Tradewinds Tradewinds are predictable sailing routes throughout the new map. Ships gain a wind boost when traveling within a Tradewind in the direction it is going. Sailors will be alerted via HUD to Tradewind effects Wind boost will be constant and predictable along Tradewind path An overlay of Tradewind locations can be seen on map when zoomed out New System: Modular Ship Railing Customization The first step of the Modular Ship Customization system allows pathfinders to swap Railing Modules on the Ramming Galley and Majestic Kraken. All Railing Modules can be crafted in the Smithy after learning the required skill. Each type of Railing Module costs a certain number of Module Points to place. Placing a Railing Module will consume points from the ship's Module Point Pool. If a less expensive Railing Module replaces a more costly one, the unused points are made available for use in the ship's Module Point Pool. In future patches, higher quality railing blueprints may be found. A ship must be anchored in order to swap modules Total Module Points Ramming Galley: 43 Majestic Kraken: 40 Railing Modules Ship Railing and Ship Railing (Kraken) Standard Railing Module with no additional functionality Health: Undamageable Module Point Cost: 0 Required Skill: Intermediate Shipwright Crafting Resources: 100 Wood, 85 Thatch, 50 Fiber Ship Cannon Railing and Ship Cannon Railing (Kraken) Railing Module armed with two standard Cannons Health: 5,000 Module Point Cost: 3 Required Skill: Gunports Crafting Resources: 150 Wood, 100 Thatch, 70 Fiber, 60 Alloy, 50 Hide Ship Large Cannon Railing and Ship Large Cannon Railing (Kraken) Railing Module armed with one Large Cannon Health: 5,000 Module Point Cost: 3 Required Skill: Bigger Cannon Studies Crafting Resources: 180 Wood, 85 Thatch, 75 Fiber, 48 Alloy, 35 Hide Ship Ballista Railing and Ship Ballista Railing (Kraken) Railing Module armed with two Ballistas Health: 5,000 Module Point Cost: 3 Required Skill: Siege Studies Crafting Resources: 550 Wood, 225 Thatch, 250 Fiber, 98 Alloy, 180 Stone Ship Catapult Railing and Ship Catapult Railing (Kraken) Railing Module armed with one Catapult Health: 5,000 Module Point Cost: 3 Required Skill: Siege Studies Crafting Resources: 500 Wood, 180 Thatch, 50 Fiber, 140 Alloy, 340 Stone, 70 Hide Cargo Rack Ship Railing and Cargo Rack Ship Railing (Kraken) Health: 16,000 Module Point Cost: 2 Required Skill: Secrets of Building Crafting Resources: 450 Wood, 85 Thatch, 350 Fiber, 68 Metal, 72 Hide Diving Platform Ship Railing and Diving Platform Ship Railing (Kraken) Health: 12,000 Module Point Cost: 1 Required Skill: Secrets of Piracy Crafting Resources: 360 Wood, 85 Thatch, 190 Fiber, 62 Metal, 46 Hide Dinghy Hangar Ship Railing and Dinghy Hangar Ship Railing (Kraken) Health: 12,000 Module Point Cost: 1 Required Skill: Dinghy Dock Crafting Resources: 310 Wood, 85 Thatch, 130 Fiber, 14 Metal, 28 Hide NOTE: Currently, Kraken Railing Modules are only compatible with the Majestic Kraken and Standard Railing Modules are only compatible with the Ramming Galley Armored Docks Fully constructed Armored Docks will no longer be found in loot drops Armored Docks may no longer be placed near Sea Forts Bug Fix: Gold cost now properly scales with Blueprint quality Bug Fix: Ships anchored outside of Armored Docks are no longer protected NOTE: Ships may now need to be anchored closer to the center of an Armored Dock to receive protection. (Protection indicators accurately show whether a ship is protected) Trade Warehouses have placement restriction radius has been reduced by 1/3 Markets and warehouses are limited to 1 per company per island Max Sea Fort Tax is reduced from 50% to 40% Trade Shipment Cooldown doubled (Trade Ships launch half as frequently) Trade Shipment Weight Doubled (shipments carry twice as much) Trade value per grid reduced by 20% Net reduction of Trade gold generation based on these changes is 60% Lawless Claim System Claim Tower icons viewed through the Spyglass are now only visible for towers within 100m Other pathfinder claims can only be seen within 200m on the map Your company's claim towers in other grids may now be seen on the map Bug Fix: Server reboots should no longer cause parts of ships to be claimed Bug Fix: Ships may no longer be claimed with Land Claim Towers Bug Fix: Weapons on Cargo Saddles can no longer be claimed Bug Fix: Buoys can now be claimed Bug Fix: Claim Towers may no longer be placed on Shipyards Bug Fix: Fixed some instances of ships exploding on release from shipyard Bug Fix: Resolved issue where remaining island points could get out of sync between different servers NPCs on armored dock can no longer contest island claims New Map Layout Island Positions have been moved to account for Tradewinds. Harvesting Resources have been overhauled Most Resource nodes now have a chance to give some type of common base resource Examples include Straw from plants, resin from trees, stone from crystal and gem nodes Freeport islands no longer provide metal Grid Specific Settings have been redistributed Freeports are only in the south. Lawless areas now surround Freeports and give common resources Golden Age and Kraken have moved north 2 grids Claim Islands only exist around the edges of the map. "Lawless" Area Claim take up the remaining maps. Weather Conditions and Ship of the Damned have been made more harsh in the north. Server Grid Editor - Data Driven tools for adding Resource Templates and applying them to islands have been added to the Server Grid Editor for use on unofficial servers. Visit the Git project for more information. Patch Kits Repair Bonus skills from the Construction & Mercantilism tree now apply to Patch Kit healing The Repair Fiend ability now applies to Patch Kit healing Ships The Ramming Galley and Majestic Kraken can now be painted Removed blue tint from Majestic Kraken to support pathfinder painting Ships now take less damage from land sources A new War Drum song is available to increase the resistance from land damage Hold Fast, Ye Dogs! Easy: decrease damage from land sources a further 30% for one vessel Normal: decrease damage from land sources a further 30% for all vessels within 300m Hard: decrease damage from land sources a further 30% for all vessels within 300m and apply Repair Speed buff. Bug Fix: Puckles may no longer be placed on ships Tames and Creatures Sea tames will now follow a ship if they are following one of the pathfinders on the ship Seagulls can now equip hats Treasure Maps Treasure Map spawns may no longer be blocked with structures Bug Fix: Fixed some occurrences of blank Treasure Maps in Single Player Misc Farmhouse collects Vegetables, Fiber, Cooking Herbs and berries. No metal, stone or wood is intended. Blackjacks may now be crafted at the Smithy Upon special request, beans now give a small amount of vitamin B when eaten, recipes in later patches will be coming to incorporate these changes Wall Hooks, Canvases, Preserving Bags, and Mortar and Pestles may now be placed on Wooden Tables possible issue: placing objects on top of one another Bug Fix: Resolved issue where beds couldn't be placed in PvE Lawless servers if a non-allied pathfinder was nearby Bug Fix: Stats are visible on placed structures and weapons Bug Fix: Resolved issue where some variables in Game.ini couldn't be modified in private servers Bug Fix: Beds may now be placed on lawless PvE servers when non-allied pathfinders are nearby Bug Fix: Quality Farmhouses no longer lose stats after restarting in Single Player Bug Fix: Certain blueprints had an incorrect crafting count Bug Fix: Fixed some instances of unintended ladder interactions There is now a max building height - This affects claims, beds, or weapon structures Bug Fix: Geodes can be gathered once again Increased Geode Stack size from 5 to 25 Removed Manned Puckles (the other manned structures remain) Ships now pause for a limited amount of time when transitioning between servers to allow the occupants to load in. Server Redeploy Changes .10 --> .11 Prevent spawning near control points Land to ship damage modification Increased puckle building prevention radius Fixed decay for land claim towers Reduced the size of tradewinds map images to workaround streaming problems (which also caused client crashes) Fixed tradewinds not working on some servers Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  18. 4 points
    Dev team- “we want to support small tribes and lone wolves” also dev team “let’s introduce a mechanic to make it even easier for large companies to have a monopoly of the map” -_-‘
  19. 4 points
    In the patch dropping early next week, we’ll be introducing a new claim system to the lawless regions of Atlas. Moving forward, Pathfinders will now be able to claim land in these areas using a claim tower that will claim everything within its radius after it reaches full health. This takes about 45 minutes and may be sped up with gold. These changes will take effect immediately with the release of the new update and will make your structures be vulnerable to being claimed by others. Armored Docks may be claimed in this manner, and that includes the ships docked there! Previously we mentioned that there may be a wipe with the new claim system if it becomes necessary. However, we are able to implement this without requiring it, so please note that there is NO WIPE at this time is this also for PVE ? as it dosent say anything about that? IF its also for PVE then how is that gonna work without a wipe?? you have us EU/ NA together on same server and when you release the patches most people in EU are sleeping coz they got work /school etc the days after or a family you can just ignore so you cant just stay awake all night and have the game be more important than real life, if this is on PVE as well many EU players are gonna loose everything have a think about that
  20. 4 points
    gj dev team great additions to the game........ smh rip atlas
  21. 4 points
    Patch started out good for me. The tile I logged out in was up quick and I could get in before my friends, my boat did not sink like some other people, I was in GA and could experience the new nearly double drop rates and the server just reset so GA was nice and juicy with sotds! Things were looking great for me!700 cannon balls later depression is setting in. The nearly double bp rates from all sources did not effect sotds.The reduced crafts for bps is insane. I got a nice 166% large plank with 2 crafts. Now it is my bed time but I am trapped in this tile of depressing bp drops because the grids around me are not up yet. It is my bed time and I have my sleepy time pjs on yet I can not escape this hell. Why has this happened to me?
  22. 4 points
    To the Atlas Development Team 1.People have spent HOURS HERE on YOUR COMPANIES OFFICIAL MESSAGE BOARDS providing feedback. If anyone appreciated it you'd be saying "Hey Jimbob McGee thank you for your feedback". Its cleanly typed with points, subpoints and rebuttals. Stop redirecting and obfuscating by telling us to use discord or any other 3rd party product. 2. The new Dev Team has owned this since June of last year, throwing the old Dev Team under the bus is scapegoating and speaks volumes about the competence and honesty of the leadership . I don't even code but I KNOW an SotD loot table or blueprint quality range adjustments can be made for the ENTIRE game in less than a few hours. 3. THIS SITE IS AVAILABLE TO ALL YOUR USERS, DISCORD ISN'T. "Forward thinking lists" belong HERE. Period. Your clearly giving forum members the brush off. MMOs BEGAN ON MESSAGE BOARDS YOU BUNCH OF ASS CLOWNS. YOUR IGNORANCE AND INSINCERITY IS BEYOND COMPARE. Tough choices need to be made. Your either scared or incapable of making them. Jesus Christ, maybe if you would have said Covid was slowing progress I would have believed you, but blaming YOUR random, selfish and inconsistent progress on development of this game on people not around to defend themselves. Grow the fuck up. Your clearly running blind and trying to hide it
  23. 4 points
    I'm gonna spread couple of photoshop I've made (with my poor photoshop skills) through the forum. So... a) - Damned ship looks could me more realistic, not some alien crustaceans made some bones ship and then put disco rave dance party inside. So instead of this: We could gladly see this: b) - Inventory menu made with TOTALY MISSPLACED ACCENTS! I mean we have small backpack, but huge opened crafting part (I just noticed I can hide crafting). Crafting window has ALL recipes together. Then we have smallest window with most important information, especially that tiny buffs parts where you should scroll it for all 50 buffs you've got... and then HUGE portrait, which no one cares about. We don't have that many armor types and cosmetic you know? So instead of this: We could see something like this: d) - And of course this minimalistic interface. Even small Russian company that made pirate game Corsairs ages ago, worked a bit on interface graphic. With all old paper, wood, rope, gold and royal velvet elements. I know next picture don't look perfect, but I just wanna show THE IDEA that instead of this: We could play something this like:
  24. 3 points
    Or you guys could be appreciate that they're fixing it rather than let it stay broken and that they have to wait on Microsoft sometimes to push updates and fixes through. It's not just fix and release everytime...at the main menu they have a warning that it will have problems because it's a game preview...have some patience. Keep up the good work devs! And if you ask around the community you will find out that are responding on discards that they are in. I don't have one but my crew member does and he said that they're waiting on Microsoft so we'll see. I
  25. 3 points
    Ok, you seem not to have understood what is wrong with the game, even in the latest Redbeard Patch from tomorrow. So i explain it in very easy words : a) player is building ships, bases and shipyards over several month b) naked Beach Bob troll with a claim tower is passing by while the player sleeps/works c) game over Anything about that somehow is not fully clear and obvious to anybody ? P.S. If you suggest that working/real life sucks : I agree
  26. 3 points
    I've been quite a bit frustrated myself over the past 3 years, which is why I quit playing until the game is somewhat playable again.
  27. 3 points
    will you add a Toilet ShiP, Ship of pink unicorn or big vagina ship? they may be more useful than what you have done now.
  28. 3 points
    No one wanted these boats. They are poorly designed and apart from the rare use cases of the mortar boat offer nothing to the current game. This games pop hovers around 110 players daily for a 11x11 grid map. Most large companies are being manned by maybe 6-10 people. Naval combat has pretty much disappeared from the game. Your response to this is to add more frail boats that move at 8 knots. Sink like a rock when they take minimal damage. And use a repair system no one likes or uses. You stated that you wanted this game to be pvp focused but everything you do other then the mortar ships encourages nothing that remotely resembles pvp. I'm going to let you in on something you seem to have missed. No one likes the new boats. No one likes barrels on boats. No one likes the gold costs on ships. NO ONE LIKE THESE CONTROL POINT BUFF TOWERS. For the love of all that is holy stop adding garbage to the game and FIX THE CORE GAME. Performance issues, quality of life improvements etc. That's what the players want. You've stripped this game of its fun and added nothing to enhance the gameplay. Talk to your god damn community and stop doing whatever you want. Its not working and this game is a ghost town because of it.
  29. 3 points
    This post is more of a brain-dump about the new lawless claim tower system than a commentary. It's not comprehensive by any means, but hopefully it might be useful for anyone with questions about it. We're a small company of ten folks this season, so we decided to forego the whole island claim race and give the new lawless claim thing a go. So far, we generally like it as it seems ideal for small groups or even a solo, since a claim tower locks down a good chunk of land for yourself without the need to spam claim blocks. Now onto the stuff: You cannot place claim towers on lawless islands adjacent to freeports or on "quest" islands - like the polar islands where you do the yeti achievement. There might be more islands that are blocked, but we haven't found any. Claim towers have no "combat timer" or permission functionality at all, and they will not protect you or your buildings/tames from attack. Basically, they just give you a ring of building blocking and immunity from the lawless decay timer. Attackers can happily skip past your ring of claim towers and burn down your thatch shack 24/7, so plan accordingly. Only the claim owner can build within the claim tower circle; enemies and allies alike cannot. Player and company owned claim towers become owned by the inviting company when joining or merging. Claim towers are fairly cheap (no alloy for land claim towers), and one person can probably gather enough mats for one in a few minutes. Water claim towers are pricier since they require alloy. If you played in the first season, the claim mechanic will be familiar (since it's basically the old flag-claim, but with towers). Each company, even if you're a company of one, begins with 200 points to spend when claiming. Your first tower will cost (4?), and then scale up as you add more. Tower claims do not need to be adjacent (or even on the same island), and they cover a reasonably large area (this isn't us, btw): There's a one-hour(ish?) delay after you place a tower before the land is officially claimed, which you can see as a flashing green circle on the map. When first placed, the tower will have very low hitpoints, and will repair itself over the next hour to a maximum of 400k hitpoints. Note: On hover, there's an option to feed the tower 200g. We have no idea what this is for - maybe it instantly repairs it to full? Dunno. You don't need gold to place one, and we're not in the habit of giving gold to random buildings without knowing why. You can place multiple claim towers at the same time, and their circles can overlap. In the case of overlap, the first tower placed takes precedence: I.e., the first tower placed controls a full circle, the second overlapping one controls its circle minus the 'bite' taken from the first claim. This is relevant when placing towers next to enemy claims: you can place a tower directly next to (but not within) an enemy claim, and your claim will not capture any land controlled by the enemy tower until it's destroyed, Enemy claimed areas can only be captured when the enemy claim tower is destroyed. At 400k hitpoints, common cannons will need just over 300 cannonballs to destroy it. Water claim towers can only be placed adjacent to your own land claim towers (I'm guessing that this is to prevent monkeys from claiming chunks of open sea, as often happened in season one). Land claim towers follow the local build height limit (not the bed/cannon height limit), so you can definitely land claim mountaintops around you (and you should). Your buildings within a claim ring will not be subject to the fast lawless building decay rate. You might see a 'decay quickly' when you first place a tower - ignore it, it's a dirty lie. If you read nothing else in this list, read this... it's really, really important: buildings within a claim tower radius are owned by whoever owns the claim tower. Which means, if the claim tower in which your base resides is destroyed, and an attacker places their own claim tower in its place, the attacker now owns everything within the ring of their claim tower: every building piece, door, chest etc.. now belongs to them (i.e., their company's name appears on hover instead of yours), potentially without a shot being fired - other than those at your now-destroyed claim tower. It is possible to build around a claim tower and completely enclose it within layers of blocks and/or honeycombed walls (see above bullet point). If you have a primary base, it's probably a smart idea to build your base around a claim flag. That's all I can think of at the moment, but I'll add more if anything comes to mind. Feel free to add anything if you have additional insight or have specific questions.
  30. 3 points
    6x less features than season 2! 7x more bugs than season 2! 8x more incompetence! 9x more disregard for the community! seriously just shut down the game, you're all a disgrace and just a cashgrab
  31. 3 points
    I just wanted to advise everyone of a PC bug I discovered with the grill this season, and not sure if anyone else has picked up on this. If you go into the cooking recipes in the grill and hover over the Song of the Sea recipe, your game will instantly crash, and my fellow company members have confirmed this. I have submitted a bug report, but I have not had any reply to advise if they have received it or not. Until then, avoid that recipe at all costs, unless you want to continually crash lol
  32. 3 points
    Ok, so guys. It's month since this patch that broke a lot of things released. No words of any fixes. Your words: ...is some kind of joke in this state. I already wrote you around 20 points in my feedback thread. But seriously. At this state of game I would already do alot of damned ships hunting missions. I have all I need to build my battle Brig (even 50K gold in my storage), but I don't build a Brig. Because of broken crew manning stations and broken crew following me through the deck. And crew randomly dismount their stations. I also would love to... maybe do my damned ship hunt with your new premade ships. But they are also broken. And I don't do that either. Do I enjoy this season??? Well. I found place to settle. I built really nice base. I dug treasures for 80K gold already (meaning I dug HELL A LOT!!!). I leveled to 74. Now I'm waiting for fixes to move on. Do I enjoy waiting for fixes? I dunno. Did I enjoy sailing broken ships? I dunno. Did I enjoy losing broken Ramming Galley in first battle? Would you enjoy it? So please. Work the game. Release fixes. Improve premade ships. Fix at least crew manning stations and following issues. As for screen above? Those are fine. But yet I've tried to set screenshot thread in this forum and no one interested. So that's not what players wanna. Biggest PVP battle above shows how bad this game right now about seas battles. Do you see what's going on there? - Using wind and sun as advantages in battle? - Dancing around enemies ships? - Do some tactics and strategies maybe? Nothing of this happening there. They just sails straight. Then stops and shoot. Randomly bumps eachother etc. I know there were linen ships in past. And they did that. Just set formation - "straight line" ans shoot. Buy this was the one option from many. Not the only one. No strategy and tactics here because there is just no instruments in the game allowing to do so. No group and communication tools. Just old fashion chat, but we not in 2004 anymore you know? Oh and... yeah you worked so hard to bring us those new Ramming Galley and Majestic Kraken. How many of those you see it this video???
  33. 3 points
    This is literally the only gaming company I know that continuously breaks their game with every major update. I swear, it's almost as if they're trying to drive their player base away. I've been patient with them since the beginning, but even with a game in early access, it should be somewhat playable. More stuff that used to work is broken now that they've wiped and reset with the Trade Winds update. Extremely amateurish gaming company. See you guys if and when they decide to actually be a professional gaming company and make a playable game.
  34. 3 points
    1. Download the Server Grid Editor (SGE) from here: 2. unzip then run the SGE (preferred as administrator) 3. "Load Project" and choose the standard servergrid.json (with the date 2021.04.26. - thats the new map. you can select the old ones too, or make a completly new one) 4. You can now see the world map and the 11x11 grid. Choose the export menu and click on "all". This will export everyting, big servermap, the servergrid.json file and the small grid maps. 5. The process will use almost 99-100% of your cpu, so make sure you dont wanna do anything else in the next 20-30ish minutes. 6. Now, you will have 121+ file in the destination directory, with .png extension, thats are the maps/grids (usually in the export folder) (for example: CellImg_X-Y.png (grid maps) and MapImg.png (world map)) 7. Make sure, you do backup of your \steamapps\common\ATLAS\ShooterGame\Saved\ first!!!!! 8. Then copy the exported servergid folder into the Atlas\shootergame\Saved folder. 9. Copy the servergrid.json too, from the SGE directory to the Atlas\shooter\saved too (replace the old one there, but again make a backup first) Thats all. At this moment the taming in non-dedicated host and singleplayer is broken, with several another feature, so prepare for that. sidenote: in the SGE you can customize the word map, if you check the tradewinds, or grid lines or discovery zones, anything. Every extra visual you turn on in SGE, is what you will get in the servermap after the export. (sorry for my english, its not my native language, but i hope you can understand at least a little bit)
  35. 3 points
    Wow a Teaser based on ingame Footage. At Least that's something Grape Shot. This really looks like you have tested things before adding it into the live servers. Information about the new map are very rare... hopefully you post more information here soon and not only on Discord. The new map is the big change for this patch and hopefully it has some reasons to join Atlas again. Hopefully you have also spent some time on bug fixing and improvment of added stuff like farms, warehouse, and market. Hopefully you will show us some improvments in the loot tables of SotD as well. I am exited to see how new trade wind is working and if you do change the current wind system? Because by just increasing the slowest wind speed and not having it always in direction West to East or East to West would be a big game changer already. Also the wind should change not in a 24h cycle... because it's annoying when it blows every evening in the wrong direction and always with lowest speed when you start playing. I am looking for some reason to use the wind to get my ships out again. Will the trade wind channels move or change direction or are they at fix locations in the map... i guess second option. Maybe the balance of the sails will be addressed sometimes and medium sails will get some use or weight sails will have more impact. For example if you have a cargo attached that reduces speed by 20% a weight sail could reduce this 20% to 10%. Also opening and turning speed of Weight Sails should be buffed. Currently they are worse than all other sails and have no reason to be used besides totaly overloaded harbor run ships. Ok the direction of the new ships system is to change ships to fight only broadside which is more realistic of course... but as long old ships exist they are always supperior due to custimization and rear facing cannons in an amount the Player decides himself. Leveling with fighting SotD is very important. Ships build gets changed after getting max level and only then the ship does not need rear facing cannons anymore. Hopefully the bugs i addressed about the Majestic Kraken(current pre build ships) in general discussion topic will be improved. While it is nice to get attachments for the ramming gally you don't expect somebody to use this ship for transports? But it's good to have this railings at least prepared for larger pre build ships in the future. Balistas with fire bolts with the fast speed buff of the ramming gally could actually be some improvement for a sail destroyer design on PvP. But it looks like the amount of cannons on the ramming gally will be reduced. To place only two balisatas or one large cannons or two small cannons on the broad side deck is the very high level of customization... but maybe you have 3 segments on each side with cannon collision to the sails... Well the saddles look really funny and will be used on PvP a lot.*Irony off* Until they see the first time a horse with a cargo saddle and a swivel gun shooting fire amunition. A Crap will die in about 5 seconds... while it is encumbered and can't jump? But maybe it can jump with 5-6 cannons and amunition. At least crabs have ~1500 weight and can jump up to ~50% of weight reached. So yes this saddle will change PvP fights by 0%... because the horses are still to fast... and fire vs. tames like Elephant, Bear,... is insane strong(OP). On PVE everybody uses baers but on PvP it's all about horses. And from my expirience some good lvl 40-50 breaded horeses a pretty much unkillable if played correctly and not getting outnumbered by grapple hooks and naked black jack figthers. Well maybe that changed with the barrel changes and now the barrels are more used with catapult on horses. What about the puckle placement and shooting bug on this plattform saddle... i guess placed on an elephant the puckles can kill flying birds in the sky... but common is they can't shot down more than about 5-10°. So shooting enemy next to the elephant should not be possible... the bullets get collision with the saddle. And you can't place the front foot of the puckly over the dege of the plattform by adding a celing and removing it after placing puckle. An Elephant with placed large storage box that reduces weight by 66% like cargo saddle would be interesting for wood harvesting... but well you don't need this as you have farms.
  36. 3 points
    Yeah, she's clearly on the spectrum. All her useless posts are garbage at best at gibberish usually. Devs, I have revised my previous positions a little. I think it of the utmost importance that we maintain a PvE server.
  37. 3 points
    What’s the point of having armored docks with 20 mill-30 mill health when all you have to do is destroy a 400k claim tower and place your own to steal the docks plus the ships in them?
  38. 3 points
    You have No clue.. like i said in previous posts that you make. go back to CS or Rust. This game isnt for you. When you tame any farming tame for wood/stone/thatch thats PVE. when you build ur BASE thats PVE. when you BUILD ur ship thats PVE thats so ur aware of what PVE is... PVP Explained... Blow someones base kill them - sink someones ship kill them. YOU Need PVE for PVP.... Alot dont like PVP and like to create there own stories so leave them to it. They dont wanna grind for a few hours after work to sit and fight they just wanna chill, building playing taming etc i do PVE on Official so i can PVP like SOTD's Ghostship for Buffs and other bosses lol.... THis game is a pirate game, not allowing to destroy ur opponents seems idiotic to me! Makes no sence Pirates back in the day dug treasure again PVE aswell as fought lol.. I know while i make this post you will not comment as you IGNORE 90% of your replies but please stop with ur useless posts..
  39. 3 points
    I wasn’t going to post again but this struck me last night. They want PVE to go away. The new devs want a PVP game and they have stated it on several occasions. They dropped this update on PVE to get the testing done on a mass scale and knowing PVE WILL LEAVE which has happened. Give it a few more updates post wipe and they will claim PVE player base is to small to keep resources for. And they will close down PVE. This is a crappy way to treat some of the longest lasting players in the game.
  40. 3 points
    I am a solo and you are clearly in a mega company. Likely abusing several thing as megas are wont to do. Since you seem to be speaking for me, let me help you out on some details. For starters you are wrong. I can prove it very easily. Most megas are currently full roster. Meaning there is no issue inviting people currently. Certainly not to the point where you have trouble maxing out membership. When you say "Literally NEVER going invite new players able to come in and scuttle all the boats in the harbor." You are "Literally" wrong. The main #1 reason we do not want to be in a mega is because of what you are advocating for more of here. WE DO NOT WANT A FUCKING DICTATOR WHEN WE PLAY A GAME. You want to lock me out of more things after you invite me to your company? Oh YOU can say what boat I sail. YOU can say when and where I can build. You can say what doors I can and cant use. YOU CAN GO FUCK YOURSELF IS WHAT YOU CAN DO! At least with that I must own you view. Your idea would make people leave your precious mega more than it would attract anyone of use to your cause. You want the solo players to join bigger companies? Take away the threat of restricting our in game access. All doors, boxes, buildings, boats should be unlocked to every company member 110%. Basically, everything I can do as a solo I should still be able to do as a member of a company. Else why would I join people and lose content? Do I look like a slave? Do you want to be a slave? I'm not trying to be a dick. Would you join my company if I told you everything you could and couldn't do? If I had 200 people and said hey, "this is your schooner, there are many like it but this one is yours." I believe you would tell me to go fuck myself. I'm just saying, please don't be so attached to your fake shit I game that you want to oppress people to get your jollys off. Knowing full well you were all 100+ against 50s-80s, you took 200 people to fight 35? Well, I guess I hope it was a rewarding experience. Megas sure sound like a blast.
  41. 3 points
    Devs You left in islands that megas can own in multiples. You possibly fucked every solo on lawless. I mean PROPER FUCKED! Can these be destroyed while I am at work? Can people put down multiples of these or just 1 per person or company? Can my tower be overrode by another adjacent tower? Can Megas still own several islands and then still go out into lawless and span claim areas for free to exploit market trades? No wipe? Guys, I give you the benefit of a doubt at every opportunity. How about you flesh out some details. As it is, it appears you fucked solos and smalls into oblivion right now.
  42. 3 points
    "In the patch dropping early next week, we’ll be introducing a new claim system to the lawless regions of Atlas. Moving forward, Pathfinders will now be able to claim land in these areas using a claim tower that will claim everything within its radius after it reaches full health. This takes about 45 minutes and may be sped up with gold. These changes will take effect immediately with the release of the new update and will make your structures be vulnerable to being claimed by others. Armored Docks may be claimed in this manner, and that includes the ships docked there! " This is a truly awful change to make, and I sincerely hope you guys either scrap or fundamentally change this new system, at the very least for PvE servers. It doesn't even really make sense for PvE servers. Are we going to be able to attack the towers, thereby being forced into PvP, or are we just going to be given 45 minutes to say goodbye to everything we worked for? Do they get our tames, and if not, what happens if some or all of our tames are in a structure that was just claimed by a tower? And then there's the duration. 45 minutes is ridiculously short, it punishes anybody who plays solo or in a small company who has the audacity to sleep (and refuses to not). Allowing it to then be sped up with gold further benefits large companies and alliances, who can afford to dump significantly more gold into these towers than small companies and the like. Please don't implement this system on PvE servers, at least not without significant changes. My group of friends and I have really been enjoying this game, but we're already looking at different games to switch to because of this patch. We would all much rather play Atlas, but it's feeling like the devs aren't interested in retaining players like us. Really hope I'm proven wrong.
  43. 3 points
    The only "wipe" I foresee with this lawless claim system is casual players cleaning the blood off their asses..
  44. 3 points
    They don't care about PvE. Read the previous post. To the Devs PvE is comparable to Single Player and that isn't at all their focus... PvErs are just the silent investors in this endeavor. So sit silently in your corner with the rest of us so that PvP can dictate what happens. It's why our servers merged: Oh shoot.... We still have PvErs interested in this game. Lets squeeze them till the move to community managed servers and then we can ignore them further. Different Devs but same M.O. as "Grapeshot/Wildcard" Devs. Lets hope that one day they see value in the PvE and even RP players... As these were some of the best iterations of the game I played (Note that on these servers Mods were involved to fix many of the issues they sit with now. Also that these servers were mainly PvPvE).
  45. 3 points
    This new claim system is unfair for the long time playing players in the Lawless regions!!!! Devs please consider deeply before implementing it into the new update...... Good luck every body!
  46. 3 points
    It would be nice if tickets were actually answered and not automatically marked as "solved".
  47. 3 points
    I've said in previous posts that i'd settle for less customization if it meant more realistic Pyrate ships. Sadly that doesn't seem to be the case. We seem to be getting disney kids Pyrate ships instead. Even potc had realistic ships and that was disney. In sea of thieves there are only 3 types of ship, and you get it back whenever you sink. But they do look like ships at least. and they do have furnished interiors so they are not like floating boxes, unlike atlas ships. I think in some ways early access can harm the direction of a game, because a dev may have a vision that gets waylaid due to player comments. It's glaringly obvious that the Atlas teem needs to hire a good leader with a fixed vision.
  48. 3 points
  49. 3 points
    Yall stupid fucks, changing the ship building system? That was the selling point of the game. As costumizable as you possibly can make without breaking the limits of whats possible. Fix bugs first before adding new content to the game that is already broken. (nvm just remembered yall developing is just adding more bugs to the game)
  50. 3 points
    Good luck finding a place to put a farmhouse /warehouse down not in lawless and most private island dont want you to build so the 1 or 2 days to get 5k lol ya right. Start diving or do maps you have 5k faster.
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