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Showing content with the highest reputation since 10/20/2019 in all areas

  1. 22 points
    Ahoy Pathfinders, News from the Cabin Major news! We have been working on our plans for some time and getting ready to give all you Pathfinders the details of our new ATLAS journey. We’re growing the development team and we’ll be starting to introduce those team members to you next week! Updates! Our first major change to the ATLAS will be a whole new World Map which is designed to intensify the fun at higher levels and make it a bit safer for lower level players. This is just the first step in the greater plan to shift gameplay from the land out on to the open seas! This new World Map drops in the first half of July for both PC and Xbox. Another piece of ATLAS’ grander plan is to focus on PVP play with an eye towards breaking out PVE play into something else. As part of this plan, we’ll be taking NA PVE offline and leaving the EU PVE server as the official PVE world for the time being. Bringing a new World Map online will require a complete reset of the system, something we don’t take lightly. We wouldn’t do it if we didn’t feel that it was vital to the new experience we want to create for you all. We have new goals for supporting the game and delivering regular (dare we say monthly!) content updates that will bring joy and piracy back to the open seas, with plans for Trade Winds, Farms, Warehouses, and more! Stick with us on this ride and we’ll sail the high seas together! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  2. 17 points
    From the community: "We the community appreciate any patch but last patch had bad changes : Grenades was nerfed to much, Swivel damage should have been reduced instead increased, and the changes for puckle resistence and damage should come in the same time with a patch where the flag can placed only on land. Do not force people to fight on the sea when there is nothing to do." A short list with some ideas who can improve the state of the game : Qol -Bolla should stack 10/20. -Increase alloy crafting speed or increase crafting queue. -Bolla take to much to be crafted. -Berries should stack 500/1000. -Sort items by :damage,durability (filters). -Silo should feeding all the animals and also silo should take all types of food. -Cargo rack slots must be increased. -Seeds should stack to 500/1000. -We should be able to save a skill tree. -Allow tax rates to be set by company ID and/or by allies. -Increase the barrel slots.(500 grogs takes 1 hour with 8 barrels if you are in "robocop mode"). -Allow NPC crew to repair all structures including ceilings,cannons,walls when the ship is anchored and the NPC's are unseated. -Researching puckles should be more affordable in points, new players have problem reasearching this turret, is one of the reason why their bases remain unprotected. -Ramshackle should have by default Npc's when purchased.(2 hours until mutinied) Land -shield bash should be a feat cooldown 6-8 seconds,there is no possibility of getting rid of stun is the most broken weapon because of player stamina is unlimited. -The mace shouldn't torpor your members.(Nobody is using mace because you can torpor easy your members,if this will be disabled the mace will be more often used, also people will be forced to put more points in Torpor/Fortitude and not only in stamina,more diversity and more balance for land pvp fights). -Horse speed should be lowered (it simply flies) -Swivel damage mounted on a cart must be lowered (only 150%+ dmg swivel should kill a full gear enemy)(swivel mounted in front of the cart shouldn't be allowed). -Cannon cart range should be lowered ( the turrets are ineffective because of the range). -Ballista should receives some improvements like range and inclination angle (is the only turret who could work pretty effective against tames). -Increase the 3rd person view when using mortars. Sea PVP -Increase the planks on Brigantine to 7/8k (more balance on the sea battles the Galleon is to OP in this moment and also the Brigantine is more affordable for new players and small companies). -Decrease the spawn timer for SOTD or increase the number of them when spawning.(at least in PS grid). -Flotsam should contain between 20 and 100 cannon balls depends on the quality (instead sailing to home grid 2 hours for restock we can collect flotsam for 20,30 minutes). -Let us to be able to take parts from enemy ship or from our ship who got sunk planks/sails/decks.etc (at least you can gain something after a battle on the water,more reasons to sail and engage in fights) -Ship stats respec for gold. -Crew counter hud for ships. -The ships must be faster when reversing. -Ability to mark ally boats with a spyglass so they appear on the map. -Large doors for Harbour entrance,in particular for Galleons. Wish you good luck. Vlad. If you agree or disagree your opinion matters, don't hesitate to reply.
  3. 15 points
    So when are we gonna get a sorry for what you did to the community? I didn’t know ARK genesis was on the ATLAS roadmap. Dollie, the CM manager that ignores her community, nice one. I’m very disappointed.
  4. 13 points
    Thank you for another Q&A update that was completely worthless.
  5. 13 points
    Lol its pretty obvious they have never played the game and are just making random changes.
  6. 12 points
    i gonna tell you what gonna happen, 1. anounce new stuff 2. get some cash out of it 3. ignore the Community for month 4. Invest it on next Ark addon and this has nothing to do with salty, time has already shown that they gave up the game after seasson 1, its just a cashcow.
  7. 11 points
    Does East and West mean something different in atlas then the real world???
  8. 10 points
    I figured I would put this here instead of the Discord since it seems the dev's have gone silent in there for reasons. Reasons this game is broken right now: No updates from dev's in over a week about an explosive topic. This is a really bad look for any gaming company. Barrel Bombs are OP as fuck. There is no way to defend from them right now without spamming pillars completely everywhere. They are the new land/sea meta in a game that was by the developers own admission needing better ship pvp. Barrels fired from a boat will instantly deplank anything below a galleon from a single barrel. If you salvo barrels, its bye bye ship. Not to mention they clear a deck completely if fired from height. There's almost no ship battles happening any more due to this. Barrels on land make honeycombing completely useless. With the amount of splash damage that barrels have walls don't even really matter anymore. I'm not quite sure what the theory is behind an explosive surrounded by wood being shot safely out of a cannon by an explosive is. Either the cost per barrel needs to be increased exponentially, the weight, or the reload time needs to be increased 10 fold. They shouldn't be able to be carried at all. If they are, they should have a placement timer. IE, 5 seconds to set it down and set the fuse. This will hopefully stop/slow suicide runners. Barrels that are "thrown" on land should be destroyable the same way as a "placed" barrel. Either by melee or defusing. Right now if a barrel is thrown by hand or from a catapult and it hits land/water it is not defuseable/destroyable. Warehouses are pretty much useless. You can only place 1 effectively on an island. Doesn't matter what company. So the first person to put one down wins. They don't collect wood at all. Their gather rates are incredibly slow. They have very little gather range even though their placement range is HUGE. SOTD's are broken. They spawn frozen in place, with bright red flags and don't move and take little damage. You can sail right through them. They don't drop loot/give XP and block spawns for real SOTD's. Cannon mounts are able to get into a submarine and shoot from inside a submarine. You can also throw grenades from inside a submarine as well. The reason the community is upset is because this was an unneeded change. Barrels were introduced in Season 1 and everyone thought they were terrible then too. Barrels just need to be removed from the game until they find a proper place. What they are now is not it. Test Server... what happened to this? There have been test servers for previous seasons. This needs to be a thing that is done for any kind of major game-play mechanic change such as barrels. This completely changed the way the game was played, and it would have been more useful to find this out in a test environment before putting it on the live servers. You would have saved your community a lot of grief, and a lot of players would likely still be playing right now. The BIGGEST issue right now is the clear lack of communication from the developers. This happened the last 3 seasons. It's why people left this game in droves. And it's already happening again less than 2 months into the season.
  9. 10 points
    How about you wipe the PvP servers as there's no true pvp there, its almost all offline pvp griefing. The pve servers at least have worked long and hard to build up everything they have. If you reset everyone to level 1 on the wipe you just killed what little player base Atlas has remaining. Heck, merge PvP and PvE into PvEvP by making "Laweless Zones" just that LAWLESS!! PvP auto enables when you zone into one. BuT: if you leave player level, discoveries, achievements, and skills alone that could be viable. And dont say you cant do it because we all know you can. Quite a lot of players have spent an ungodly amount of time on their character...and you're plan is to wipe all that work? export player files, import new world, import player files that have "location" modified to wherever your "starter" areas are. Players may have to rebuild bases, reclaim islands, etc...but the bulk of their gaming effort is still intact. A complete trashing of player loyalty again...might as well go play Oasis if we all have to start over.
  10. 9 points
    When Season 4 began, we were hesitant to return but hopeful at the promises of new changes and active Devs. For the first few weeks we were really impressed! It felt like a completely different game compared to the horrors of Season 1. We reached out to old friends and were able to pull back many who had completely written off the game and everyone was having a lot of fun. We were encouraged by the Devs transparency and action with dealing with cheaters and exploiters, the balance improvements, the quality of life improvements with the farming grind... Atlas finally seemed to be becoming the game we had all initially hoped for. Then... you brought back barrels and literally killed the game overnight. The game transformed from a thriving sea based PvP game with engaging ship battles, into an endless assault of barrel bombs everywhere you look. No one wants to bring their ships out to sea anymore. What's the point if they can be deck cleared by a single barrage? With less and less action on the seas, the only way for anyone to get some PvP was to try and land raid, which after a few days becomes a discouraging pain in the ass. Pretty much everyone has now quit and you can see from your player stats that nearly every grid is empty. Sad to say you blew it with barrel bombs and I'm not sure many will be willing to give Atlas another chance considering you didn't listen to your community when they begged you to revert the changes. I still hope that Atlas can become something great, it has bones to be amazing but time and time again your community has spoken loudly that they are seeking more action on the seas and until barrels are removed or balanced better, that will not happen.
  11. 9 points
    They didnt listen to anyone.. literally roll back the server! This barrels being shot out of anything is insane and will ruin this game. Start LISTENING!
  12. 9 points
    i do not want to partake in any pvp whatsoever, nothing but griefing and toxicity, forcing people who literally dont want any part in pvp is just going to kill the game for them and then you loose a really big chunk of your player base that you wont get in return, learn from the mistakes like blizzard have made... deciding for the players how they should be playing the game is only going to lead to more backlash, and more people leaving. maybe take a dedicated PVP server since they are already doing both pve and pvp.. pvp players would be more open to a change like this, i get that this is "early access" but the way this is being handled right now seems like constructive criticism isnt welcomed, and devs dont actually care about how any of the pve players feel about this change because "it's not what they want to see players doing" when taming/breeding/building etc is EXACTLY what players want.. dont punish the players for playing your game the way they want to play..
  13. 9 points
    Welcome aboard @Chismebeard, @Nami, and @Gortok! Your PVE community is feeling a little left out/betrayed. Can you share your plans for its future?
  14. 8 points
    Barrels need to be completely removed from this current iteration of the game. This is going to be your biggest contention point for any type of PVP player. They are just too powerful. They do way too much damage. There is no real way to mitigate barrels right now in this game. Barrels should only be able to be used from Catapults. Or placed manually and lit. They should NOT be able to be fired from cannons. Full stop. Barrels should not be able to remove a row of planks from a ship. Either make them incredibly heavy, or make the materials excessive. They are too easy to make, too light and too disposable for the amount of damage they can do to not only ships but player structures. You say you want this to be a sea focused pvp game. Barrels have made it so you can no longer leave your harbor because you're too busy trying to defend the structures it took you weeks to build and get destroyed in under 5 minutes. This is ridiculous and you need to change this if you ever hope to get any player base back into the game. Limit the number of catapults on a ship by ship type. Remove the ability for cannons to fire barrels. 0 on sloop. 1 on schooner 2 on brig 4 on galleon. Reload time on catapults on animals should be 10+ seconds.
  15. 8 points
    I've played from the beginning. I suffered through 3 seasons of doing the exact same crap over and over. We've begged for fixes and we've received some but now, a year and a half later and cobras still glitch through stone floors and walls and are able to kill tames. This WAS fixed at one point but it's broken AGAIN! How the @#$%^ do you do that? A year and a half later and tames still glitch into walls and foundations and get stuck. A year and a half later and tames still disappear off ships while sailing. A year and a half later and LAG is worse than it's ever been. A year and a half later and taming is worse than it's ever been. It was improved (feeding box was adjusted) but that was reversed? A year and a half later and there are MORE bugs than when the game was released. A year and a half later and the Developers don't acknowledge their players concerns or wants and needs. I'm a pretty easy going person but this game doesn't deserve any more chances. It's become apparent that they really don't give a shit about the community and at this point are just trying to make a few more bucks with Steam sales and hoping they can get a release to PS4. A roadmap was presented but just to placate and dangle out there to get more people to purchase. Nice bait and switch tactic. I'm done. There was one employee that actually gave a damned from what I could tell so a big thanks to @Voodoo. The long standing PC community that built and bred and explored is really the only thing that made this game good so thanks to you guys as well for a semi-fun ride. But to the Developers, thanks for very little.
  16. 8 points
    I agree Atlas devs..roll your shit back and get the game back to where it's not completely busted..then move forward
  17. 8 points
    Ahoy Pathfinders, Happy Holidays! Later today we’ll be pushing out an update for both PC and Xbox, which contains a number of bug fixes, QOL improvements, and balance changes. We have a lot more changes to come and will be following up with another patch in January next year and more shortly thereafter! We’d like to celebrate the holidays with something special, so we’ll be running a bonus Magic Mythos event! From Thursday the 19th of December, until Monday the 6th of January, the following bonus rates will be applied to our Official Network: 3x Taming 3x Harvesting 3x EXP 2x Gold Latest Patch Notes (v402.5) - Emergency ship ladders are now easier to use - Bow and crossbow can now damage Army of the Damned enemies - Added a new inventory sort option to “sort by type” - Improved inventory functionality to prevent items from randomly shifting around when transferring between inventories - When multiple items are sent to the hotbar, their “equip delay” timers will now countdown simultaneously rather than one at a time - Ships that are still being built in a shipyard will now refund resources for demolished parts - Weather and temperature conditions no longer drain hunger or thirst meters when refilling stamina - Increased meat and fish stack sizes to 100 - Further reduced the shark aggro radius - Improved compass visuals to make it easier to read - Tiers of Nature’s Cry no longer stack with each other - Human NPCs can now ride in cargo harnesses and carriages - Removed all XP gains from the guillotine and noose - Players can no longer gain additional altitude when using a glider - If an explosive barrel is destroyed while being held, the damage is now always considered to come from the holder (and not a different source) - Decreased grenade damage vs. puckles and swivels by 80% - Decreased grenade damage vs. structures by 66% - Decreased grenade damage vs. players by 50% - Decreased grenade crafting cost by 40% - Decreased sword damage by 20% - Decreased blackjack chance to knock riders off of horses by 50% - Increased two-handed mace damage by 30% - Increased bola immobility duration on players by 10% - Increased puckle and swivel damage vs. players by 100% - Decreased Equilibrium buff attack damage bonus from 20% to 10% - Added a 20% Stamina Recovery Speed bonus to the Equilibrium buff Thank you so much for all the support you’ve shown us over the year and we like to wish each and every one of you a very Merry Christmas and a Happy New Year! Happy Sailing, Grapeshot Games For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  18. 8 points
    So screw us na pve player? This is some bs...
  19. 8 points
    I will NOT be forced into PvP! Period! And I just dropped a couple hundred hours into building a new stone base. I think I'll just go enjoy New World. Good timing on your patch.
  20. 8 points
    Sean Murray, his crew who made No Man Sky are a good example. They took every verbal beating from their playerbase, pro critics, news organizations, everyone. Because they made outlandish promises, said everything was going to be there on launch day, and we got an Early Access title for full price with a whole lot of nothing, and they suffered. They suffered so hard, having literally no playerbase, but they said they were going to commit to making the game what they promised everyone it was supposed to be. And they did, they admitted they wanted to quit and move on to other things, but they stood by their conviction and turned that dumpster fire into an amazing game, and it took time. But they kept at it. And it has a massive amount of content now they havent charged anyone extra for. They worked it out, they found a way, and they accomplished it. They kept their communication with their customers and players and media outlets going so everyone knew what they were doing. And literally everyone had respect for that, they repaired their broken reputation by taking their blows for their mistakes, and making good on what they said, and it's truly respectable of them to do that. On the opposite side, we have Grapeshot, a "studio" made to turn an ARK DLC into a standalone, that flopped hard because it was a complete mess. And their response to the game flopping on PC? Silence... And then... Well lets put it on Xbox. And more silence. Silence silence silence, and then we come to find out theyre not even working on the game, they all went back to Wildcard to start work on a new DLC. When the entire employee base of a Studio fucks off without a word to their community, to work on another project. That's a serious lowball move, a big fuck you to the people who supported your idea by funding your Early Access.
  21. 8 points
    Went out with my bear yesterday. Granted, it's a shitty lvl 55 cargo bear but hey, the map was only a 3.3... easy right? aotd bear damage = 17 Ok, screw that. I got two pistols. I'll end this shit right now... boom... boom. aotd pistol damage (head shot) = 6 Well, that's good news. Now I can spec out of taming since I won't need a bear to sail around and do pointless maps with. And I can spec out of pistols because I only need a bow to kill the wolves around me. And, I won't have to waste skill points on crazy stuff like swords, or armor. Cool! Ok, so... to hell with maps, I'll go kill sotd. Whipped out he brig, spent an hour and a half sailing around. Killed 2 low level brigs and a low level galleon. Spent like 100 cannon balls and another hour repairing the brig (roof armor which npc's, who I'm PAYING, refuse to fix) My rewards? 39g, 19 large cannon balls (useless since large cannons are gunport only), 16 liquid flame (useless in pve), a common ballista and 9 ballista bolts. Oh, and a common ballista blueprint (Yipee!) Was that a hint for me to do whales? Naa. Can't be. In that hour and a half sailing around I didn't see a single one. Surely not. Ok, so remind me again, what was this grand plan about me spending more time at sea and less on land? I forget. Oh wait, I remember. That massive adrenaline rush I get from doing both of the 3.0 sunken treasure (the only 2 the sextant buffed showed in all that sailing around) which paid more than either the map or the sotd (barely)! And that's with me only getting to do one because after I dived on the second one I found the entrance to the chest buried under dirt. But hey, I still got 56g off the first one. Yea baby! Filthy rich. 105 more days like this and I can afford to change the name on my ship! Whew! I still have a reason to play the game. I'm so glad I came back to Atlas. (For those unfamiliar with me or my methods, this is NOT optimism. It's fucking sarcasm.)
  22. 8 points
    Ahoy Pathfinders, HAPPY LUNAR NEW YEAR! To kick off the new year, we’ll be releasing a new patch late next week for both PC and Xbox. It will feature a number of various bug fixes, QoL improvements, and balance tweaks in a similar vein as the update from this past December. The biggest change that players will see this update is the reduction of the max player level from 150 to 120. We wanted to give the community advanced notice of this particular change since it’s a fairly large shift in how players’ characters will experience ATLAS. All players who have raised a character past level 120 should expect those characters’ levels to be reduced back to level 120 and all characters (regardless of level) will have their skill points automatically reset for free. As such, players will need to reassign their skill points upon logging in after the update is released next week. We’ll be sharing the rest of the patch notes with you once it's released next week. In the meantime, we’ll be enabling 2x rates for experience points and harvesting this weekend and those rates will continue to stay active while we continue to explore additional changes to gaining experience, harvesting resources, and leveling up in general. Until next week! Happy Sailing, Grapeshot Games For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  23. 7 points
    I know you see the complaints, you hear the issues... I know you are in the game and checking on things. I know you see the carnage of barrel bombs, I know you see the farm houses are not working, the SOTD are broke, submarines are glitching when you drop them and pick them back up, sunken ship frames are stuck in the water... I understand this is prerelease and I need to expect issues, but at least let us know you hear us, you see the issues, you are working on something... Anything? You have a patient community, but we need to hear something from you.
  24. 7 points
    When will we see some news that is actually news not just some platitudes about how hard you are working?
  25. 7 points
    now that you have acknowledged seasons and wiping the servers can we get an idea on how long the "season" is?
  26. 7 points
    Ahoy Pathfinders! Our commitment to bringing new features to ATLAS continues. ATLAS is still in Early Access, and we’re only in the beginning stages of developing the renewed ATLAS journey. Many changes are incoming and a lot of work is being done behind the scenes. All of your feedback has been very helpful and we’re thankful you’re taking this voyage with us as we shape the ATLAS experience. Many of you have expressed that you wanted to hear more about our vision as we breathe new life into ATLAS. From the highest level, the main efforts are towards making the ocean fun and cleaning up the code. We are putting equal efforts into fixing bugs and rickety systems while we work on new things for you to do on the water. Apart from that, we feel that ATLAS suffers from a themeing problem. In some aspects, the game tries to be almost a simulation, but in others, there are dragons and hydras. Currently, this creates a bit of incongruence which we are working to solve. Unifying the theme is one of the broader arcs within the design team. For example, it's fair to say that we want to edge away from being a high fantasy, "WoW with ships". There are lots of great ideas we are playing with, but nothing that we are able to share at this point. As we get closer to defining our ideas, we’ll bring them out onto the deck for you guys. One of the bigger changes is a new, more optimized system for ships and new types of ships. This includes the mechanic of buying certain types of ships for gold. We’ve seen a lot of excitement and feedback around this topic, with many players hoping to find out more info about its current state. Unfortunately, that's all we can say right now. Please know there is a steady stream of content planned and we're half timing on that and half timing on fixing the bugs and cleaning up the code as we navigate towards a 1.0 release. A lot of these bigger changes are going to take some time to fully implement, and some of the changes happening now are setting the foundations for that gameplay. Think of them as building blocks. For example, although the Farmhouses are indeed a QoL update, it’s just the first step in a longer scheme for a new system. Now, we’re excited to announce the second step - Warehouses! Warehouses Warehouses will be coming to ATLAS next week! Connect Warehouses to Farmhouses to automatically store the resources you gather! How will this system continue to evolve? You’ll have to wait and see. Please note that Farmhouses and Warehouses are still in their first iteration. We will continue to develop and improve them as we look at gameplay and receive player feedback. We’re sure you have many questions on how the Warehouse itself will function as well. Leave us your questions in the comments section! We’ll be going more in-depth about Warehouses in the patch notes next week. In the meantime, we’d like to share some of the concept art for Warehouses below: Endgame Encounters & EXP We’ve received a lot of questions about the boss encounters continuing to reward EXP. After careful consideration, we will be leaving it “as is” for the remainder of Season 4. We appreciate the reports you all have been sending us. Through your feedback, we saw that the problems with the boss encounters were a priority issue that the community wanted addressed. In the process of introducing the fixes, we found that it is a deep rabbit hole of accumulated issues. Unfortunately, it is going to take us some time to fully sort it out. We are a small but dedicated team with big aspirations, and there is a balance that we want to strike when it comes to implementing new features while continuing to work on existing bugs and balance issues. At this time, we currently do not have the resources to properly approach boss encounters and the myriad of issues surrounding the current state of endgame content. We have therefore come to recognize that it would be better to leave the boss encounters as is while we focus on implementing the next steps of the new system we are currently rolling out. We’ll still continue to include other fixes and adjustments as we can, but we will have to apologize for where we have to leave the state of endgame for now. However, please know that adjustments will be made before the next season wipe. Please note, the zeroing out on some of the endgame exp is temporary. As an Early Access title, many things can and will continue to change during development - and your feedback is an integral part of our approach. We are very grateful for the reports and feedback we’ve received thus far and will continue to look to the community to help guide our actions and improve our processes. Thank you for not only helping us discover these issues, but for the insight you provide us as well. As our First Mate, the community, and the support and dedication we receive from you, means a lot to us. Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  27. 7 points
    Yeah this ain't it chief, these are definitely not the questions people are currently asking.
  28. 7 points
    Ahoy Pathfinders! The Grapeshot Crew is excited to announce the date and time of: Season 4: The Maelstrom This Friday, July 3rd, at 8 pm PDT (11 pm EDT), ATLAS' new World Map: The Maelstrom, will be replacing our original world map on both PC and Xbox. Everyone has worked hard to streamline player progression in The Maelstrom - players at lower levels will find it easier to focus on getting set up for their journey, and more experienced players will see new levels o' fun with a focus on player encounters. Please Note: Since The Maelstrom is a new journey, server wipes will be necessary for a fresh new start. As a reminder, while we focus on PVP gameplay, there will be one global PVE server for the time being. PVP servers will remain region-specific. Avast Ye! Servers may be down for around 45 minutes while we deploy the new map this Friday at 8 pm PDT. Expect full patch notes to be available upon the update. Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  29. 7 points
    What a relief to see some progress being made and new ideas being worked on. This game has so much potential, even more than ark! ^^ I hope there will be a new PvPvE map system where (almost) pure PvE could be an option, but with PvP on the other hand being way more rewarding. (to make the PvE players try it out aswell) It would be awesome to have a thriving economy, with blueprints, rare items, cosmetics and so on. Fun achievements, rare ship parts and equipment to get as a reward for sinking ships, keeping control of certain outposts in the PvP areas and so on. And all that while still having a safezone to hang out in, aka your main base. Add more complete, usable structures and houses to replace the hundreds of floors, walls and ceilings to reduce lag and bring more immersion to the game as a whole. Reduce the powercreep of blueprints and weapons/armor, make 150% damage blueprints really rare or give them out as rewards for certain tasks. Make gold more valuable (so we dont pay 10s of thousands of gold for one tame or ship anymore, because everyone has so much). These are just some suggestions that I came up with. Im sure all of you have even better ideas and also a way to implement them. Dont be scared to try out new features, listen to the community, see what they are asking for, ignore all the hate and insults from these idiots and prove them wrong. I've been playing since day 1 and I had lots of fun ever since. (yes, we exist) :D We will stick along so hopefully you guys will too! ^^ We all want the game to succeed Hopes are high, Good luck :D
  30. 7 points
    I really hope this is not as stupid as it looks and sounds on paper
  31. 7 points
    No no no no!! I refuse to play PvP. And if we lose all our animals that we worked so hard to breed, I might as well uninstall the game.
  32. 7 points
    Oh great, so I bought a game based on it being PVE for it only to be stripped. This whole thing smells bad.
  33. 7 points
    Here is a question for the Dev's what are they going to do for the players that have spent months working on tame stats, gathering mats to build the higher tier ship and gear, as well as those who have worked to level their pathfinders up to do the end game quests? Why remove a server and have all those players lose everything that they have worked for is not how you build customer loyalty in fact in to how you lose customers.
  34. 7 points
    Ahoy Pathfinders! We’ll be releasing the latest game update later today around 14:00 PST/22:00 UTC. This update includes the aforementioned level cap reduction from 150 to 120. We previously announced that we’d be forcing a skill respec for all players with this change, but we will now only be forcing a respec for players who are currently past level 120. We’re hard at work on the next update and as a reminder, 2x XP and harvesting rates are still enabled on our Official Network and will continue to stay boosted for the time being. Latest Patch Notes (v404.5) Reduced max player character level cap from 150 to 120. Forced a skill respec for all players past level 120. Offline player character bodies on ships will now stay visible to other players on PvE servers and in freeports. Fixed a bug where offline player characters would fall off ships when transitioning into a freeport grid. Fixed a bug where holding a treasure map on Blackwood would crash the game. Players can now purchase a one time use “Rename Ship Item” from the Cosmetics Vendor for 10k and use it to rename their ship. The Equilibrium buff now properly shows the Stamina Recovery Rate in the Buff Stat Bonuses section of the character screen. Experience points from defeating the Kraken and Snowman have been significantly increased: 40,000 exp for normal mode. 120,000 exp for hard mode. Increased the spawn rate of high tier Ship of the Damned galleons. Increased the damage of certain mount creatures toward players by 30%. Effected creatures include Sheep, Bear, Bull, Horse, Ostrich, Pig, Wolf, Elephant, Giant Crab, Giant Tortugar, Giraffe, Lion, Olfend, Rhino, Tiger. Increased the attack range of certain mount creatures by 10%. Effected creatures include Sheep, Bear, Bull, Horse, Ostrich, Pig, Wolf, Elephant, Giant Crab, Giant Tortugar, Giraffe, Lion, Olfend, Rhino, Tiger. Changed torpedo crafting cost to 28 metal ingots, 60 gunpowder, 40 blasting powder, and 100 mythos. Torpedos are now fireable by NPCs from the helm/Lieutenant’s Podium (so long as that player has Torpedo Studies unlocked). Reduced the travel time required before torpedo damage becomes active from 3.75 seconds to 2 seconds. Increased grenade damage vs. puckles and swivels by 100%. Increased grenade damage vs. structures by 170%. Reduced max handling sail acceleration stat cap to 125%. Fixed certain edge cases where cannon carts could be fired while in water. Kraken, Snowman, and monstrous whale encounters now have a chance to drop items. All loot tables now have a chance to drop an already-crafted version of an item rather than just the blueprint. Removed the following blueprints from possible treasure chest loot: Stone Pick Torch Scissors Tier 2 Saddle Tier 2 Saddle Carriage Tier 2 Cargo Saddle Fishing Rod Fishing Net Stone Pick Stone Hatchet Throwing Knife Added the following blueprints to possible treasure chest loot: Medium Wood Plank Medium Wood Gunport Cannon Medium Wood Deck Removed the following blueprints from possible flotsam loot: Thatch Ceiling Thatch Door Thatch Floor Thatch Roof Thatch Wall Added the following blueprints to possible flotsam loot: Dinghy Ship Hangar Ship Resources Box Food Larder Diving Attachment Ship Cargo Rack Removed the following blueprints from possible sunken treasure chest loot: Thatch Ceiling Thatch Door Thatch Floor Thatch Roof Thatch Wall Added the following blueprints to possible sunken treasure chest loot: Medium Wood Deck Large Wood Deck Medium Wood Gunport Large Wood Gunport Cannon Large Cannon Puckle Catapult Dinghy Ship Hangar Ship Resources Box Food Larder Diving Attachment Ship Cargo Rack Removed the following blueprints from possible Ship of the Damned schooner loot: Small Wood Deck Small Wood Plank Ship Ammunition Container Ship Resources Box Food Larder Puckle Puckle Bullet Catapult Boulder Added the following blueprints to possible Ship of the Damned schooner loot: Wood Ceiling Removed the following blueprints from possible Ship of the Damned brigantine loot: Small Wood Deck Small Wood Plank Dinghy Ship Hangar Ship Ammunition Container Ship Resources Box Food Larder Diving Attachment Ship Cargo Rack Puckle Puckle Bullet Catapult Boulder Added the following blueprints to possible Ship of the Damned brigantine loot: Wood Ceiling Removed the following blueprints from possible Ship of the Damned galleon loot: Dinghy Ship Hangar Ship Ammunition Container Ship Resources Box Food Larder Diving Attachment Ship Cargo Rack Puckle Puckle Bullet Catapult Boulder Added the following blueprints to possible Ship of the Damned galleon loot: Wood Ceiling Happy Sailing, Grapeshot Games For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  35. 7 points
    There's been barely any activity worth noting since you put that (apparently useless) roadmap out. If you're not planning on giving attention to the project, you can at least be forthright about it. Or did Ark: Genesis require you to reallocate too many team members to actually make significant progress?
  36. 7 points
    Garbage Patch considering the time you all have been gone on vacation... Sad
  37. 6 points
    Pathfinders, We hear your concerns about the Explosive Barrel changes. We’re introducing some server side fixes to help balance the issues that we can now. We will continue to look at and address further issues into the next week. We will not be rolling back servers at this time. Please find the patch notes for tonight's hotfix below: Catapult reload time for explosive barrels increased significantly (Reload time may not match animation until next major patch) Fixed bug where NPCs were spawning with Puckles Fixed bug where explosive barrels would drop instantly when thrown while on a ship Temporary Fix: Made explosive barrels get destroyed when thrown onto a ship until we can completely address bugs with intended functionality
  38. 6 points
    Ahoy Pathfinders! The upcoming patch will be more focused on fixes and balance passes as we continue to look into combat and also develop the farmhouse and warehouse system. SoTD issues among other bugs have also been fixed. We’d like to thank our community for all of your feedback thus far. As we continue to engage with the community, we’d like to introduce a survey to help us better quantify community sentiment regarding certain changes to our patches. We would be grateful if you could fill out the survey for v.410.2 here: https://forms.gle/tvcdYcDqhBPP3bRY7 The Patch is scheduled for tonight, 9/01 at 8:00 PM Pacific Time Zone. Please see below for the detailed Patch Notes of our latest update, v.410.2 Released Patch Notes Combat Shield bash can no longer be used while in the air Bug Fix: Soft Spots Feat now only affects Two-Handed Mace Bug Fix: Brass Knuckles no longer affect shield bash damage Construction Structures can no longer be built on tables Grills, Crop Plots, Water Pipes, Paintings, Flags, and Buoys can no longer be built in Freeports Crafting Cloth Armor and Simple Bed may now also be crafted at the Loom Waterskin may now also be crafted at the Tannery Wood Wall/Floor/Ceiling/Roof, Repair Hammer, and Storage Boxes (including large) may now also be crafted at the Smithy New Skill added to Artillery Tree: Captain of Renown As a master of both crew and artillery, your exploits as a pirate are known far and wide. Recruits seek you out allowing you to craft artillery that comes manned for an extra bit of coin. Requires BOTH Gatling Studies from the Artillery Tree New Crafting Recipes added to the Smithy: Manned Cannon, Manned Large Cannon, and Manned Puckle These recipes cost the same resources as their unmanned variants plus an additional 10 gold coins Crew will spawn at them after 30 seconds and man the station Explosive Barrels Explosive Barrel projectiles that don't explode on impact can be defused Explosive Barrel toss distance increased by 50% Tossed Explosive Barrels no longer stick to players, creatures, or the sides of structures Catapult reload time for Explosive Barrels changed to 2 seconds Bug Fix: Barrels placed or tossed onto ships will now explode when their timer expires Bug Fix: Explosive Barrels shot out of cannons will no longer instantly stick to the water Golden Age Ruins Creatures (Fire Elementals, Rock Elementals, and Cyclops) XP awarded after creature's death instead of per hit Damage dealt to ships increased by 100% Damage dealt to players decreased by 20% Ships Increased the range of Ship Ammunition Container from 30m to 40m Bug Fix: Ships no longer leave behind their frame when destroyed Bug Fix: Ships of the Damned should now behave normally Submarines Bug Fix: Horse cart weapons can no longer be fired from submarine Bug Fix: Grenades can no longer be thrown from Submarines Tames Cows can be ridden by equipping a Tier 2 Saddle Warehouses and Farmhouses Reduced exclusion radius for placing Warehouses from 2km to 800m Increased the weight limit in the Warehouse from 50,000 to 250,000 and increased max inventory items from 40 to 100 Added 'Transfer All,' 'Transfer Half,' and 'Transfer Amount' option to Warehouse and Farmhouse inventory, similar to how stacks may be split in player inventory Warehouses, Farmhouses, and Stone Farmhouses no longer use Wood or Thatch as fuel and instead use Coal/Oil, which last 60/120 seconds per unit Warehouses now transport Wood and Thatch Warehouses no longer transport Oil or Coal (This solution will be iterated on soon) Bug Fix: Warehouses and Farmhouses no longer have crafting inventory section that falsely implies you can craft in them Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  39. 6 points
    Please. Please sell it to a more capable company. This game has so much amazing potential. Try Bioware or Amazon. They would buy the assets to add to New World as an expansion. Just please, sell it. You can't afford what this game needs. I'm sorry.
  40. 6 points
    I have concerns as does every single other player. First off, there are loads of people that enjoy land pvp, so please don’t try to abolish that or make it more difficult. I realize your goal is to get more ships on the Sea and more ship battles and I think the farmhouse was a great help to that goal. A very nice addition that was reasonably balanced. But does it really need to be expanded on with warehouses? And then the barrel bomb issue which has concerned most, what reason is there to change the barrels in the first place? Let alone make them 10x more dangerous and applicable. I’ve heard several people say if they may quit after this update, and I myself have questioned my motive to keep playing. Balance is key, and the scales seem to be tipped against all players. Please take into consideration the opinions of those in this chat and the rest of the player base. The true loyal player base of this game really do love the game. We all want it to grow and expand, but worry that it may change for the worse. Never less we appreciate the time and effort that the team puts into the game. Just don’t forget about us.
  41. 6 points
    So no fixes to tier 3 taming or the resources that are marked incorrectly or the shipwrecks that are half way in ground. Not to mention u guys have never have fixed Freeports decay rate now every port is a parking lot. Also not enough whales spawn on the map but if i jump in the water there's 3 sharks that spawn as soon as my feet hit the water. Please dont add anything else you need to work on these fixes.
  42. 6 points
    Hey depth. If you’re pointing a message towards me, make sure it is correct. When the game came out and it was complete shit, I defended it. When they implemented the new claim system people were still very critical but I defended it & when they did the SoTD change, everyone was bashing and I, again, defended it. After that last update, it went dark because they wanted to bring the game to xbox. And when they brought the game onto xbox, the two main people of Atlas, Jat and Dollie left this game to work on an ARK DLC without ANY notification towards the Atlas community. The project manager left aswel and to top it all off, the community manager did nothing but ignore the community for more than 7 months on end now. You think that it’s all rainbow and sunshines - but it definitely is not. If we look back to december 2018 and july 2020, what exactly has changed in a large perspective? Hmm, we’ve got different sizes of SoTD, another claiming system and trenches. Woohoo. That’s some progress in 19 months right there. Ever since the devs stopped working on this game (november-december) I’ve been critical. Am I allowed to? Yes. Does that make me an idiot? No. I have spent hundreds of hours in a game, reporting any bug there was to be found. Then finally we get something from the devs, and it is once again a huge disappointment for anyone that feels close to this game. The devs have lied to us, once again. A ‘new world’ would be here, which is nothing but a remake of a map which made it even harder for smaller pvp groups and even laggier for pve servers. All for the ‘sake of the game’ - aka their money pockets. Jeremy or Jat said in Nov 2019 that they would pull the plug if the Atlas project wouldn’t work out as planned. Having 2K players in population, abandoned by project managers and ignored by the community manager, it would surprise me if Jeremy or Jat would call that ‘as planned’. Don’t quote me as if I’m some new kid on the block, I’ve been here all along listening to the shit of the community because the devs were ‘failing this game’ - well, now that they’re actually are, I will damn sure open my mouth about it.
  43. 6 points
    I agree with @AZ APOCALYPTIC on what he said about PVP vs PVE. I too will not be playing on the PVP servers. Working all day I prefer to login and have a more relaxing enjoyable play that is not just going to frustrate me. I get enough of that in the real world.
  44. 6 points
    Hi Folks. I was brought on recently to help build a new team working exclusively on Atlas! I know there's been a lull in development lately, and we've actually got several things that are in development that we are going to be rolling out over the next couple months. I want to address a few design topics about this map. We wanted to get people moving around the world more. This map lays some of the groundwork for that, and aligns with some of the systems we're rolling out in the next couple months that we will have details on soon. What's shown here is the plant and weather biome layout, which dictates what type of plants an area contains. We've separated the mineral layer and the edges of those mineral biomes do not line up with the plant biomes. The areas in the middle of the map are densely populated with islands and are closest to the most diverse selections of plants and minerals. The outer areas of the map have less access to rich diversity of resources, and they also use the claim system. This is intentional. The outskirts are safer and less rewarding. In the short term, we expect more conflict in the center of the map around the Golden Age Islands. We're also introducing new systems for Trading that we will dive into soon. This should provide opportunities for both cooperation and conflict. What's a pirate game without the opportunity to pillage trade routes? More on that in the weeks to come.
  45. 6 points
    I see everyone implying that NA PVE is being removed permanently, and replaced with another PvP server, based off a completely vague news release that lacks details, or any semblance of the roadmap previously communicated. The bottom line is that this news release does not include enough information to know or understand the future plans for the server being taken down. Was it taken down because it was the least populated, and it is now the test server for the new map and game structure? Will there be 100% PVP, 100% PVE, or PvEvP servers brought up on official in July? We simply don’t know, and writing comments implying facts based off this news release is not very useful. I think I can speak for the entire community when I say the developers should write a brief follow up news release with more information. We are left with more questions than answers, and the level of communication is piss poor at best. If you are going to make zero announcements for months while working on Ark, and return to wipe a server with 24 hour notice, it sure would be nice if you had a more concrete news release with higher levels of details. Player like me dump thousands of hours of gameplay into Atlas. Is it too much to ask for a news release that takes more than 15 minutes of your time? Show us that you care. Please.
  46. 6 points
    It's a shame SotD don't have sails. Another item of no use to 1/2 the player base.
  47. 6 points
    That's what I always say. Wee need to be able to play without our bears, or other tames. But because we anyway need to gather and carry a lot of stuff, we need a horse in basic tool skill. So we should be able to obtain one, attach cargo harness and travel through the island and carry our stuff. As for other tools - to became alternative to tames, better quality tools should be same effectiveness as tames. Mythic scythe - gather same amount of fibers that bear do (masterwork then, for example, half as good) etc. There I guess whole world system should be changed. So half-atlas travels should lasts for an hour, or less. - All map size, all grids should be cut at least twice. - Wind should not rotate clockwise and change it's strength from strong to calm and back, but to blow steady average strength (provide us full speed), rarely raise to hurricane (damaging full sails and planks with waves), and rarely drop to calm state. It should blow one direction, and from time to time change, for reasonable angle. - Storm should not be global with hundreds whirlwinds, but to be local dangerous zone like that: So our goal would not be to play pacman with hundreds of tornadoes, but to escape/avoid/survive one deadly zone with just one deadly tornado in center. - There should not be tornado in polar or tundra. Snowstorm there instead. So my idea is to change sailing from boring endless empty time-wasting to short and full of action travels (shorten maps with islands close to eachother - already requires to do some maneuvering between islands. Seaweed zones, random reefs, ship traffic, drifting icebergs, storms avoiding, chasing pirates or running from them, etc. Escorting or delivering missions, trading some stuff, cheaper to buy, in one island, more expensive to sell in to another one. NPS's ports and towns around the world - each grid sould have at least one with local and global quests. with life around... sailing game of my dreams (sigh). Errr... well here is my Brig: As you can see - there is no shootguns, no roof and walls armor. Just regular ship with 4 extra cannons. 10 cannons each side. I fought with it with 4 damned ships at once: two schooners lvl-60 and lvl-54 and two Brigs lvl-56 and lvl-54. Regular maneuver and boardside fight. I took all of them down solo and they were just took 3 planks from me (I replaced em as soon as debuff gone). I also did lvl-56 damned Galleon for quest (again - few leaks and 4 planks). So... in my opinion - the best way to fight damned ships is this. Fighting by Galleon is total torture due to lack of maneuverability and huge time waste for maintenance. And Brig - is fun (of course I have ALL in captaining skill tree I've got 6800+ planks and gunports. Also journeyman sails and 138% damage cannons for Galleon quest). But anyway. I would change all ships system totally. I wrote it before: 26 ships in total 6 clases. No free building on ships, guns in just gunports (with top deck, nose, and stern ports introduced). One piece of sailing equipment for each ship - which contains all masts, cables, ropes, ladders, and sails spots. In loom we choice - which type of sails attach there. And "box" (or "rooms", or whatever) system for ship insides, like crew room, cargo hold, supply block, tames spaces, captain cockpit, armory, etc, and with limited space inside we choice what it will be. Trading ship, battle ship, fast, or big etc. My 26 listed ships are here in this thread. Pictures from another great pirate old game.
  48. 6 points
    haha i never seen a kid get so angry about coconuts. 10/10 thanks for the entertainment. i expect an angry coconuts meme song soon..
  49. 6 points
    Factions - Make 4-8 factions (e.g. swashbucklers, corsairs, imperials) and make a small cluster of zones for each faction as starter zones and safe areas. Everything else is lawless, golden age ruins, etc PvP faction objectives, add garrison control points in Lawless and the faction that controls them get specialized quests from outposts (like obtain a cyclops eye or hydra blood) and can access specialized vendors there (for cosmetics) Rewards or at least some reason for PvP. Kill so many players of the Swashbuckler factions Combining PvP and PvE systems into the same game. This can be done by making factions! Freeports - This is where you can turn in quests from the special quests obtained from the control point garrisons above Centralized vendor systems - an auctioneer type system like WoW. Animals pens you can purchase bred animals from Quality of Life- Being able to move great quantities of resources from one container to another container without popcorning Fast travel - once you've been to a Freeport you can charter a guide to let you fast travel between them. Make Freeports every 15 zone square or so. That way you still have to sail but can save a crap ton of time.
  50. 6 points
    For someone who has no interest in Atlas anymore you Seem quite active on the Forum. Whats so bad that the crabs Look simliar? I mean they are crabs, they have leg's And claws And Not much to Change anyway in the Looks. If you wanna compare all stuff devs Teams copied from their own Games You will spend years.
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