Jump to content

Leaderboard


Popular Content

Showing content with the highest reputation since 01/18/2020 in all areas

  1. 22 points
    Ahoy Pathfinders, News from the Cabin Major news! We have been working on our plans for some time and getting ready to give all you Pathfinders the details of our new ATLAS journey. We’re growing the development team and we’ll be starting to introduce those team members to you next week! Updates! Our first major change to the ATLAS will be a whole new World Map which is designed to intensify the fun at higher levels and make it a bit safer for lower level players. This is just the first step in the greater plan to shift gameplay from the land out on to the open seas! This new World Map drops in the first half of July for both PC and Xbox. Another piece of ATLAS’ grander plan is to focus on PVP play with an eye towards breaking out PVE play into something else. As part of this plan, we’ll be taking NA PVE offline and leaving the EU PVE server as the official PVE world for the time being. Bringing a new World Map online will require a complete reset of the system, something we don’t take lightly. We wouldn’t do it if we didn’t feel that it was vital to the new experience we want to create for you all. We have new goals for supporting the game and delivering regular (dare we say monthly!) content updates that will bring joy and piracy back to the open seas, with plans for Trade Winds, Farms, Warehouses, and more! Stick with us on this ride and we’ll sail the high seas together! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  2. 15 points
    So when are we gonna get a sorry for what you did to the community? I didn’t know ARK genesis was on the ATLAS roadmap. Dollie, the CM manager that ignores her community, nice one. I’m very disappointed.
  3. 13 points
    Thank you for another Q&A update that was completely worthless.
  4. 13 points
    Lol its pretty obvious they have never played the game and are just making random changes.
  5. 12 points
    i gonna tell you what gonna happen, 1. anounce new stuff 2. get some cash out of it 3. ignore the Community for month 4. Invest it on next Ark addon and this has nothing to do with salty, time has already shown that they gave up the game after seasson 1, its just a cashcow.
  6. 11 points
    Does East and West mean something different in atlas then the real world???
  7. 10 points
    I figured I would put this here instead of the Discord since it seems the dev's have gone silent in there for reasons. Reasons this game is broken right now: No updates from dev's in over a week about an explosive topic. This is a really bad look for any gaming company. Barrel Bombs are OP as fuck. There is no way to defend from them right now without spamming pillars completely everywhere. They are the new land/sea meta in a game that was by the developers own admission needing better ship pvp. Barrels fired from a boat will instantly deplank anything below a galleon from a single barrel. If you salvo barrels, its bye bye ship. Not to mention they clear a deck completely if fired from height. There's almost no ship battles happening any more due to this. Barrels on land make honeycombing completely useless. With the amount of splash damage that barrels have walls don't even really matter anymore. I'm not quite sure what the theory is behind an explosive surrounded by wood being shot safely out of a cannon by an explosive is. Either the cost per barrel needs to be increased exponentially, the weight, or the reload time needs to be increased 10 fold. They shouldn't be able to be carried at all. If they are, they should have a placement timer. IE, 5 seconds to set it down and set the fuse. This will hopefully stop/slow suicide runners. Barrels that are "thrown" on land should be destroyable the same way as a "placed" barrel. Either by melee or defusing. Right now if a barrel is thrown by hand or from a catapult and it hits land/water it is not defuseable/destroyable. Warehouses are pretty much useless. You can only place 1 effectively on an island. Doesn't matter what company. So the first person to put one down wins. They don't collect wood at all. Their gather rates are incredibly slow. They have very little gather range even though their placement range is HUGE. SOTD's are broken. They spawn frozen in place, with bright red flags and don't move and take little damage. You can sail right through them. They don't drop loot/give XP and block spawns for real SOTD's. Cannon mounts are able to get into a submarine and shoot from inside a submarine. You can also throw grenades from inside a submarine as well. The reason the community is upset is because this was an unneeded change. Barrels were introduced in Season 1 and everyone thought they were terrible then too. Barrels just need to be removed from the game until they find a proper place. What they are now is not it. Test Server... what happened to this? There have been test servers for previous seasons. This needs to be a thing that is done for any kind of major game-play mechanic change such as barrels. This completely changed the way the game was played, and it would have been more useful to find this out in a test environment before putting it on the live servers. You would have saved your community a lot of grief, and a lot of players would likely still be playing right now. The BIGGEST issue right now is the clear lack of communication from the developers. This happened the last 3 seasons. It's why people left this game in droves. And it's already happening again less than 2 months into the season.
  8. 10 points
    How about you wipe the PvP servers as there's no true pvp there, its almost all offline pvp griefing. The pve servers at least have worked long and hard to build up everything they have. If you reset everyone to level 1 on the wipe you just killed what little player base Atlas has remaining. Heck, merge PvP and PvE into PvEvP by making "Laweless Zones" just that LAWLESS!! PvP auto enables when you zone into one. BuT: if you leave player level, discoveries, achievements, and skills alone that could be viable. And dont say you cant do it because we all know you can. Quite a lot of players have spent an ungodly amount of time on their character...and you're plan is to wipe all that work? export player files, import new world, import player files that have "location" modified to wherever your "starter" areas are. Players may have to rebuild bases, reclaim islands, etc...but the bulk of their gaming effort is still intact. A complete trashing of player loyalty again...might as well go play Oasis if we all have to start over.
  9. 9 points
    Suggestion: It would be nice if tickets were actually answered and not automatically marked as "solved".
  10. 9 points
    This is Horrible, wake up you are killing what is left of the game. Really 5K gold to build a small ship?
  11. 9 points
    When Season 4 began, we were hesitant to return but hopeful at the promises of new changes and active Devs. For the first few weeks we were really impressed! It felt like a completely different game compared to the horrors of Season 1. We reached out to old friends and were able to pull back many who had completely written off the game and everyone was having a lot of fun. We were encouraged by the Devs transparency and action with dealing with cheaters and exploiters, the balance improvements, the quality of life improvements with the farming grind... Atlas finally seemed to be becoming the game we had all initially hoped for. Then... you brought back barrels and literally killed the game overnight. The game transformed from a thriving sea based PvP game with engaging ship battles, into an endless assault of barrel bombs everywhere you look. No one wants to bring their ships out to sea anymore. What's the point if they can be deck cleared by a single barrage? With less and less action on the seas, the only way for anyone to get some PvP was to try and land raid, which after a few days becomes a discouraging pain in the ass. Pretty much everyone has now quit and you can see from your player stats that nearly every grid is empty. Sad to say you blew it with barrel bombs and I'm not sure many will be willing to give Atlas another chance considering you didn't listen to your community when they begged you to revert the changes. I still hope that Atlas can become something great, it has bones to be amazing but time and time again your community has spoken loudly that they are seeking more action on the seas and until barrels are removed or balanced better, that will not happen.
  12. 9 points
    They didnt listen to anyone.. literally roll back the server! This barrels being shot out of anything is insane and will ruin this game. Start LISTENING!
  13. 9 points
    i do not want to partake in any pvp whatsoever, nothing but griefing and toxicity, forcing people who literally dont want any part in pvp is just going to kill the game for them and then you loose a really big chunk of your player base that you wont get in return, learn from the mistakes like blizzard have made... deciding for the players how they should be playing the game is only going to lead to more backlash, and more people leaving. maybe take a dedicated PVP server since they are already doing both pve and pvp.. pvp players would be more open to a change like this, i get that this is "early access" but the way this is being handled right now seems like constructive criticism isnt welcomed, and devs dont actually care about how any of the pve players feel about this change because "it's not what they want to see players doing" when taming/breeding/building etc is EXACTLY what players want.. dont punish the players for playing your game the way they want to play..
  14. 9 points
    Welcome aboard @Chismebeard, @Nami, and @Gortok! Your PVE community is feeling a little left out/betrayed. Can you share your plans for its future?
  15. 8 points
    Can you guys just ask the few hundred players that still play this game what they would like to see changed or added? Some of us want to keep playing but theses changes are awful..really taking the fun out of the game.
  16. 8 points
    Ah yes, the quarterly Atlas update sandwich. Top slice of 'Hey guys this is really hard but we have some great ideas and we're going to be doing a better job communicating and listening to you... and this time we really mean it!'. Bottom slice of 'Just remember guys it's still early access, so please don't hold us accountable for anything regardless of how poorly thought out or executed it may be'. So what's the filling this time? Ah, of course. An extremely complex multi-grid trade route system adding new island types with automatically generated defenses, npc trade ships, and a boat designed to ram other boats. What could possibly go wrong? I mean last update you said you were just adding warehouses, and we got an unannounced game-destroying barrel 'balance' change and you broke a number of critical core game functions and disappeared for a month without a word. I hope you don't expect much confidence from anyone that you are even remotely capable of successfully implementing something of the magnitude that you're describing. Stop dangling stuff that nobody cares about or asked for and 'teasing' all these cool new ideas you have when there are so many existing mechanics that are completely broken, useless, or imbalanced. Fix them. Get your game running smoothly and add some polish to what you already have before you go introducing a bunch of new stuff that you aren't capable of doing anyway. You also mentioned more frequent wipes. How frequent? Do you really think that's a sustainable model for a game that has a ridiculously complex breeding and 6 resource type grindy upgrade mechanic? Is that the purpose of the trade routes? Having to get a bunch of different resources sucks, so rather than simplify the core system lets implement a complicated, difficult to implement alternative to make it suck a little less. You guys have no direction, no accountability, no credibility, and nobody buys your 'new ideas, more communication, we're going to do a better job and btw look at this amazing idea we have' PR nonsense that we've seen over and over and have been let down every time. Nobody cares that it's early access. Early access doesn't give you carte blanche to make strings of idiotic decisions and expect players to stick around. The last thing in this update you said is that you'll be paying extra attention to suggestions and feedback, so here's some from a 5,000 hour player. Put this trade system, ships for gold, and whatever other half baked band-aid ideas you have on the shelf. Fix what you have, give regular updates on what you're working on, and stop saying over and over that you're going to be listening to players and start actually doing it. Focus your energies on resolving those issues and building on those ideas first. Thinking for yourselves and deciding what you think is best for the game is why there are 92 players on NA PVP as I write this. Get your shit together or just shut it down.
  17. 8 points
    Barrels need to be completely removed from this current iteration of the game. This is going to be your biggest contention point for any type of PVP player. They are just too powerful. They do way too much damage. There is no real way to mitigate barrels right now in this game. Barrels should only be able to be used from Catapults. Or placed manually and lit. They should NOT be able to be fired from cannons. Full stop. Barrels should not be able to remove a row of planks from a ship. Either make them incredibly heavy, or make the materials excessive. They are too easy to make, too light and too disposable for the amount of damage they can do to not only ships but player structures. You say you want this to be a sea focused pvp game. Barrels have made it so you can no longer leave your harbor because you're too busy trying to defend the structures it took you weeks to build and get destroyed in under 5 minutes. This is ridiculous and you need to change this if you ever hope to get any player base back into the game. Limit the number of catapults on a ship by ship type. Remove the ability for cannons to fire barrels. 0 on sloop. 1 on schooner 2 on brig 4 on galleon. Reload time on catapults on animals should be 10+ seconds.
  18. 8 points
    I've played from the beginning. I suffered through 3 seasons of doing the exact same crap over and over. We've begged for fixes and we've received some but now, a year and a half later and cobras still glitch through stone floors and walls and are able to kill tames. This WAS fixed at one point but it's broken AGAIN! How the @#$%^ do you do that? A year and a half later and tames still glitch into walls and foundations and get stuck. A year and a half later and tames still disappear off ships while sailing. A year and a half later and LAG is worse than it's ever been. A year and a half later and taming is worse than it's ever been. It was improved (feeding box was adjusted) but that was reversed? A year and a half later and there are MORE bugs than when the game was released. A year and a half later and the Developers don't acknowledge their players concerns or wants and needs. I'm a pretty easy going person but this game doesn't deserve any more chances. It's become apparent that they really don't give a shit about the community and at this point are just trying to make a few more bucks with Steam sales and hoping they can get a release to PS4. A roadmap was presented but just to placate and dangle out there to get more people to purchase. Nice bait and switch tactic. I'm done. There was one employee that actually gave a damned from what I could tell so a big thanks to @Voodoo. The long standing PC community that built and bred and explored is really the only thing that made this game good so thanks to you guys as well for a semi-fun ride. But to the Developers, thanks for very little.
  19. 8 points
    I agree Atlas devs..roll your shit back and get the game back to where it's not completely busted..then move forward
  20. 8 points
    So screw us na pve player? This is some bs...
  21. 8 points
    I will NOT be forced into PvP! Period! And I just dropped a couple hundred hours into building a new stone base. I think I'll just go enjoy New World. Good timing on your patch.
  22. 8 points
    Sean Murray, his crew who made No Man Sky are a good example. They took every verbal beating from their playerbase, pro critics, news organizations, everyone. Because they made outlandish promises, said everything was going to be there on launch day, and we got an Early Access title for full price with a whole lot of nothing, and they suffered. They suffered so hard, having literally no playerbase, but they said they were going to commit to making the game what they promised everyone it was supposed to be. And they did, they admitted they wanted to quit and move on to other things, but they stood by their conviction and turned that dumpster fire into an amazing game, and it took time. But they kept at it. And it has a massive amount of content now they havent charged anyone extra for. They worked it out, they found a way, and they accomplished it. They kept their communication with their customers and players and media outlets going so everyone knew what they were doing. And literally everyone had respect for that, they repaired their broken reputation by taking their blows for their mistakes, and making good on what they said, and it's truly respectable of them to do that. On the opposite side, we have Grapeshot, a "studio" made to turn an ARK DLC into a standalone, that flopped hard because it was a complete mess. And their response to the game flopping on PC? Silence... And then... Well lets put it on Xbox. And more silence. Silence silence silence, and then we come to find out theyre not even working on the game, they all went back to Wildcard to start work on a new DLC. When the entire employee base of a Studio fucks off without a word to their community, to work on another project. That's a serious lowball move, a big fuck you to the people who supported your idea by funding your Early Access.
  23. 8 points
    Went out with my bear yesterday. Granted, it's a shitty lvl 55 cargo bear but hey, the map was only a 3.3... easy right? aotd bear damage = 17 Ok, screw that. I got two pistols. I'll end this shit right now... boom... boom. aotd pistol damage (head shot) = 6 Well, that's good news. Now I can spec out of taming since I won't need a bear to sail around and do pointless maps with. And I can spec out of pistols because I only need a bow to kill the wolves around me. And, I won't have to waste skill points on crazy stuff like swords, or armor. Cool! Ok, so... to hell with maps, I'll go kill sotd. Whipped out he brig, spent an hour and a half sailing around. Killed 2 low level brigs and a low level galleon. Spent like 100 cannon balls and another hour repairing the brig (roof armor which npc's, who I'm PAYING, refuse to fix) My rewards? 39g, 19 large cannon balls (useless since large cannons are gunport only), 16 liquid flame (useless in pve), a common ballista and 9 ballista bolts. Oh, and a common ballista blueprint (Yipee!) Was that a hint for me to do whales? Naa. Can't be. In that hour and a half sailing around I didn't see a single one. Surely not. Ok, so remind me again, what was this grand plan about me spending more time at sea and less on land? I forget. Oh wait, I remember. That massive adrenaline rush I get from doing both of the 3.0 sunken treasure (the only 2 the sextant buffed showed in all that sailing around) which paid more than either the map or the sotd (barely)! And that's with me only getting to do one because after I dived on the second one I found the entrance to the chest buried under dirt. But hey, I still got 56g off the first one. Yea baby! Filthy rich. 105 more days like this and I can afford to change the name on my ship! Whew! I still have a reason to play the game. I'm so glad I came back to Atlas. (For those unfamiliar with me or my methods, this is NOT optimism. It's fucking sarcasm.)
  24. 8 points
    Ahoy Pathfinders, HAPPY LUNAR NEW YEAR! To kick off the new year, we’ll be releasing a new patch late next week for both PC and Xbox. It will feature a number of various bug fixes, QoL improvements, and balance tweaks in a similar vein as the update from this past December. The biggest change that players will see this update is the reduction of the max player level from 150 to 120. We wanted to give the community advanced notice of this particular change since it’s a fairly large shift in how players’ characters will experience ATLAS. All players who have raised a character past level 120 should expect those characters’ levels to be reduced back to level 120 and all characters (regardless of level) will have their skill points automatically reset for free. As such, players will need to reassign their skill points upon logging in after the update is released next week. We’ll be sharing the rest of the patch notes with you once it's released next week. In the meantime, we’ll be enabling 2x rates for experience points and harvesting this weekend and those rates will continue to stay active while we continue to explore additional changes to gaining experience, harvesting resources, and leveling up in general. Until next week! Happy Sailing, Grapeshot Games For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  25. 7 points
    Hi, With all this gold for ships, gold for structures system in place, I just wanted to give my opinion and suggestion. Gold for full ships, it's a good idea (as long as the price is reasonable, right now it isn't) Gold for materials, it's fine as well. Having to farm gold and materiales it's just an unnecesary wall for content, this game needs a lot of (UX Design on it btw). I'll give a couple ideas to make Gold actually worth: - Go back to the old ship building with no gold cost attached, and add the option to buy the ship with nothing but gold on the freeports. - Remove the crafting of ship improvements such as cargo racks, diving equipment, hell, maybe even large cannons. - Make better grade items (legendary and such) available via purchase on the freeports, don't remove the option to craft them. - Make more ship improvements to allow for ship specialization, for example, allow ships to have mortars, but at the expense of cannons, you get 1 mortar for a brig. This should be something you buy at the freeport and then attach to the ship, like in the way the sail skin system works right now. Ideas for this system are: - cargo racks (the current ones) - submarine (the current one, but just put a gold cost) - torpedoes (the current one, just put a gold cost) - cargo compartments (this should use space in the ship, basically block a whole floor of the ship for nothing but cargo, for example in a schooner with this, you can only move on the deck now, the whole bottom of the ship is cargo area and that should reduce weight of the transported items, imagine it as a huge box we place inside the ship) - diving equipment (the current ones) - animal cages (for better and more animal transport, reduce crew cost for tames while they are on the cage). - colony compartment: basically, don't allow to place crafting tables in the ship, but sell this component, which is a prebuilt section for the ship with a smithy, forge, tannery and mortars, and a tiny weight reduction. Also should have extra beds to allow for more respawns. - Siege ship: adds the ability to add up to 4 mortars (depends on ship size) but removes about 90% of the ship cannons. (a schooner should allow for 2 cannons for example) - Ramming attachment: could be a worse version than the ship, extra weight, blocks some cannons on the front. - Speed attachment: allow to add extra side sails to the ship (Google studding sails), more sails = more speed. - Steam engine improvement: Adds the engine that the trading ship uses to move, so we can move witouth wind. - Rocket battery: like the artilley improvement, but this fires more shots that make more damage to characters and way less damage to structures. Enough about ships, we could have similar things for base building, automated farming structures, automated maintenance structures, NPCs, character building, event for tames, basically allow us to use gold to buy usefull things, instead of using gold as a means of blocking content that will prevent us from enjoying the game. That should be all, I know this will get a lot of mixed opinions and I know you can farm gold with a sloop, but, should we? why Farming doesn't make the game more entretaining, it just takes time away from the fun.
  26. 7 points
    How about a standing ovation to the world's most incompetent Dev team R.I.P small companys
  27. 7 points
    Who asked for all this shit? This isn't listening to your community.. and are you fucking kidding me with the ship prices??? Noone wanted to pay for them in the first place, let alone that bullshit. You talk about launch but at this rate you wont make it there with no player base left...
  28. 7 points
    Adding a gold cost to ships made in shipyards is really going to hurt the solos/small groups especially the ones that live in lawless.
  29. 7 points
    Suggestion: It would be nice if tickets were actually answered and not automatically marked as "solved".
  30. 7 points
    I know you see the complaints, you hear the issues... I know you are in the game and checking on things. I know you see the carnage of barrel bombs, I know you see the farm houses are not working, the SOTD are broke, submarines are glitching when you drop them and pick them back up, sunken ship frames are stuck in the water... I understand this is prerelease and I need to expect issues, but at least let us know you hear us, you see the issues, you are working on something... Anything? You have a patient community, but we need to hear something from you.
  31. 7 points
    When will we see some news that is actually news not just some platitudes about how hard you are working?
  32. 7 points
    now that you have acknowledged seasons and wiping the servers can we get an idea on how long the "season" is?
  33. 7 points
    Ahoy Pathfinders! Our commitment to bringing new features to ATLAS continues. ATLAS is still in Early Access, and we’re only in the beginning stages of developing the renewed ATLAS journey. Many changes are incoming and a lot of work is being done behind the scenes. All of your feedback has been very helpful and we’re thankful you’re taking this voyage with us as we shape the ATLAS experience. Many of you have expressed that you wanted to hear more about our vision as we breathe new life into ATLAS. From the highest level, the main efforts are towards making the ocean fun and cleaning up the code. We are putting equal efforts into fixing bugs and rickety systems while we work on new things for you to do on the water. Apart from that, we feel that ATLAS suffers from a themeing problem. In some aspects, the game tries to be almost a simulation, but in others, there are dragons and hydras. Currently, this creates a bit of incongruence which we are working to solve. Unifying the theme is one of the broader arcs within the design team. For example, it's fair to say that we want to edge away from being a high fantasy, "WoW with ships". There are lots of great ideas we are playing with, but nothing that we are able to share at this point. As we get closer to defining our ideas, we’ll bring them out onto the deck for you guys. One of the bigger changes is a new, more optimized system for ships and new types of ships. This includes the mechanic of buying certain types of ships for gold. We’ve seen a lot of excitement and feedback around this topic, with many players hoping to find out more info about its current state. Unfortunately, that's all we can say right now. Please know there is a steady stream of content planned and we're half timing on that and half timing on fixing the bugs and cleaning up the code as we navigate towards a 1.0 release. A lot of these bigger changes are going to take some time to fully implement, and some of the changes happening now are setting the foundations for that gameplay. Think of them as building blocks. For example, although the Farmhouses are indeed a QoL update, it’s just the first step in a longer scheme for a new system. Now, we’re excited to announce the second step - Warehouses! Warehouses Warehouses will be coming to ATLAS next week! Connect Warehouses to Farmhouses to automatically store the resources you gather! How will this system continue to evolve? You’ll have to wait and see. Please note that Farmhouses and Warehouses are still in their first iteration. We will continue to develop and improve them as we look at gameplay and receive player feedback. We’re sure you have many questions on how the Warehouse itself will function as well. Leave us your questions in the comments section! We’ll be going more in-depth about Warehouses in the patch notes next week. In the meantime, we’d like to share some of the concept art for Warehouses below: Endgame Encounters & EXP We’ve received a lot of questions about the boss encounters continuing to reward EXP. After careful consideration, we will be leaving it “as is” for the remainder of Season 4. We appreciate the reports you all have been sending us. Through your feedback, we saw that the problems with the boss encounters were a priority issue that the community wanted addressed. In the process of introducing the fixes, we found that it is a deep rabbit hole of accumulated issues. Unfortunately, it is going to take us some time to fully sort it out. We are a small but dedicated team with big aspirations, and there is a balance that we want to strike when it comes to implementing new features while continuing to work on existing bugs and balance issues. At this time, we currently do not have the resources to properly approach boss encounters and the myriad of issues surrounding the current state of endgame content. We have therefore come to recognize that it would be better to leave the boss encounters as is while we focus on implementing the next steps of the new system we are currently rolling out. We’ll still continue to include other fixes and adjustments as we can, but we will have to apologize for where we have to leave the state of endgame for now. However, please know that adjustments will be made before the next season wipe. Please note, the zeroing out on some of the endgame exp is temporary. As an Early Access title, many things can and will continue to change during development - and your feedback is an integral part of our approach. We are very grateful for the reports and feedback we’ve received thus far and will continue to look to the community to help guide our actions and improve our processes. Thank you for not only helping us discover these issues, but for the insight you provide us as well. As our First Mate, the community, and the support and dedication we receive from you, means a lot to us. Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  34. 7 points
    Yeah this ain't it chief, these are definitely not the questions people are currently asking.
  35. 7 points
    Ahoy Pathfinders! The Grapeshot Crew is excited to announce the date and time of: Season 4: The Maelstrom This Friday, July 3rd, at 8 pm PDT (11 pm EDT), ATLAS' new World Map: The Maelstrom, will be replacing our original world map on both PC and Xbox. Everyone has worked hard to streamline player progression in The Maelstrom - players at lower levels will find it easier to focus on getting set up for their journey, and more experienced players will see new levels o' fun with a focus on player encounters. Please Note: Since The Maelstrom is a new journey, server wipes will be necessary for a fresh new start. As a reminder, while we focus on PVP gameplay, there will be one global PVE server for the time being. PVP servers will remain region-specific. Avast Ye! Servers may be down for around 45 minutes while we deploy the new map this Friday at 8 pm PDT. Expect full patch notes to be available upon the update. Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  36. 7 points
    What a relief to see some progress being made and new ideas being worked on. This game has so much potential, even more than ark! ^^ I hope there will be a new PvPvE map system where (almost) pure PvE could be an option, but with PvP on the other hand being way more rewarding. (to make the PvE players try it out aswell) It would be awesome to have a thriving economy, with blueprints, rare items, cosmetics and so on. Fun achievements, rare ship parts and equipment to get as a reward for sinking ships, keeping control of certain outposts in the PvP areas and so on. And all that while still having a safezone to hang out in, aka your main base. Add more complete, usable structures and houses to replace the hundreds of floors, walls and ceilings to reduce lag and bring more immersion to the game as a whole. Reduce the powercreep of blueprints and weapons/armor, make 150% damage blueprints really rare or give them out as rewards for certain tasks. Make gold more valuable (so we dont pay 10s of thousands of gold for one tame or ship anymore, because everyone has so much). These are just some suggestions that I came up with. Im sure all of you have even better ideas and also a way to implement them. Dont be scared to try out new features, listen to the community, see what they are asking for, ignore all the hate and insults from these idiots and prove them wrong. I've been playing since day 1 and I had lots of fun ever since. (yes, we exist) :D We will stick along so hopefully you guys will too! ^^ We all want the game to succeed Hopes are high, Good luck :D
  37. 7 points
    I really hope this is not as stupid as it looks and sounds on paper
  38. 7 points
    No no no no!! I refuse to play PvP. And if we lose all our animals that we worked so hard to breed, I might as well uninstall the game.
  39. 7 points
    Oh great, so I bought a game based on it being PVE for it only to be stripped. This whole thing smells bad.
  40. 7 points
    Here is a question for the Dev's what are they going to do for the players that have spent months working on tame stats, gathering mats to build the higher tier ship and gear, as well as those who have worked to level their pathfinders up to do the end game quests? Why remove a server and have all those players lose everything that they have worked for is not how you build customer loyalty in fact in to how you lose customers.
  41. 7 points
    Ahoy Pathfinders! We’ll be releasing the latest game update later today around 14:00 PST/22:00 UTC. This update includes the aforementioned level cap reduction from 150 to 120. We previously announced that we’d be forcing a skill respec for all players with this change, but we will now only be forcing a respec for players who are currently past level 120. We’re hard at work on the next update and as a reminder, 2x XP and harvesting rates are still enabled on our Official Network and will continue to stay boosted for the time being. Latest Patch Notes (v404.5) Reduced max player character level cap from 150 to 120. Forced a skill respec for all players past level 120. Offline player character bodies on ships will now stay visible to other players on PvE servers and in freeports. Fixed a bug where offline player characters would fall off ships when transitioning into a freeport grid. Fixed a bug where holding a treasure map on Blackwood would crash the game. Players can now purchase a one time use “Rename Ship Item” from the Cosmetics Vendor for 10k and use it to rename their ship. The Equilibrium buff now properly shows the Stamina Recovery Rate in the Buff Stat Bonuses section of the character screen. Experience points from defeating the Kraken and Snowman have been significantly increased: 40,000 exp for normal mode. 120,000 exp for hard mode. Increased the spawn rate of high tier Ship of the Damned galleons. Increased the damage of certain mount creatures toward players by 30%. Effected creatures include Sheep, Bear, Bull, Horse, Ostrich, Pig, Wolf, Elephant, Giant Crab, Giant Tortugar, Giraffe, Lion, Olfend, Rhino, Tiger. Increased the attack range of certain mount creatures by 10%. Effected creatures include Sheep, Bear, Bull, Horse, Ostrich, Pig, Wolf, Elephant, Giant Crab, Giant Tortugar, Giraffe, Lion, Olfend, Rhino, Tiger. Changed torpedo crafting cost to 28 metal ingots, 60 gunpowder, 40 blasting powder, and 100 mythos. Torpedos are now fireable by NPCs from the helm/Lieutenant’s Podium (so long as that player has Torpedo Studies unlocked). Reduced the travel time required before torpedo damage becomes active from 3.75 seconds to 2 seconds. Increased grenade damage vs. puckles and swivels by 100%. Increased grenade damage vs. structures by 170%. Reduced max handling sail acceleration stat cap to 125%. Fixed certain edge cases where cannon carts could be fired while in water. Kraken, Snowman, and monstrous whale encounters now have a chance to drop items. All loot tables now have a chance to drop an already-crafted version of an item rather than just the blueprint. Removed the following blueprints from possible treasure chest loot: Stone Pick Torch Scissors Tier 2 Saddle Tier 2 Saddle Carriage Tier 2 Cargo Saddle Fishing Rod Fishing Net Stone Pick Stone Hatchet Throwing Knife Added the following blueprints to possible treasure chest loot: Medium Wood Plank Medium Wood Gunport Cannon Medium Wood Deck Removed the following blueprints from possible flotsam loot: Thatch Ceiling Thatch Door Thatch Floor Thatch Roof Thatch Wall Added the following blueprints to possible flotsam loot: Dinghy Ship Hangar Ship Resources Box Food Larder Diving Attachment Ship Cargo Rack Removed the following blueprints from possible sunken treasure chest loot: Thatch Ceiling Thatch Door Thatch Floor Thatch Roof Thatch Wall Added the following blueprints to possible sunken treasure chest loot: Medium Wood Deck Large Wood Deck Medium Wood Gunport Large Wood Gunport Cannon Large Cannon Puckle Catapult Dinghy Ship Hangar Ship Resources Box Food Larder Diving Attachment Ship Cargo Rack Removed the following blueprints from possible Ship of the Damned schooner loot: Small Wood Deck Small Wood Plank Ship Ammunition Container Ship Resources Box Food Larder Puckle Puckle Bullet Catapult Boulder Added the following blueprints to possible Ship of the Damned schooner loot: Wood Ceiling Removed the following blueprints from possible Ship of the Damned brigantine loot: Small Wood Deck Small Wood Plank Dinghy Ship Hangar Ship Ammunition Container Ship Resources Box Food Larder Diving Attachment Ship Cargo Rack Puckle Puckle Bullet Catapult Boulder Added the following blueprints to possible Ship of the Damned brigantine loot: Wood Ceiling Removed the following blueprints from possible Ship of the Damned galleon loot: Dinghy Ship Hangar Ship Ammunition Container Ship Resources Box Food Larder Diving Attachment Ship Cargo Rack Puckle Puckle Bullet Catapult Boulder Added the following blueprints to possible Ship of the Damned galleon loot: Wood Ceiling Happy Sailing, Grapeshot Games For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  42. 7 points
    There's been barely any activity worth noting since you put that (apparently useless) roadmap out. If you're not planning on giving attention to the project, you can at least be forthright about it. Or did Ark: Genesis require you to reallocate too many team members to actually make significant progress?
  43. 7 points
    Garbage Patch considering the time you all have been gone on vacation... Sad
  44. 6 points
    - You do not care about the people who play this game. - Scrap the gold for ships - First fix all the bugs fix the lagging - Give Xbox their own server - Listen to the people who play this game and did play this game - Fix the invisible warehouse and farmhous on non dedicated servers (i only play this sometimes to keep track) - Every time you send out a fix or update people have more problems first test what you make on a test server, it normel to have some problem but not this much. happy christmas for the people who play Atlas, and i hope Santa keeps the devs at the north pole To continued
  45. 6 points
    And here I thought nothing could kill the game faster than barrel bombs (once again) as projectiles. I was wrong! It's making a medium sized boat cost 25k gold to build. I hope all small companies had fun playing the game, because they'll be stuck using shit-tier sloops for the whole season.
  46. 6 points
    Suggestion: It would be nice if tickets were actually answered and not automatically marked as "solved".
  47. 6 points
    I have concerns as does every single other player. First off, there are loads of people that enjoy land pvp, so please don’t try to abolish that or make it more difficult. I realize your goal is to get more ships on the Sea and more ship battles and I think the farmhouse was a great help to that goal. A very nice addition that was reasonably balanced. But does it really need to be expanded on with warehouses? And then the barrel bomb issue which has concerned most, what reason is there to change the barrels in the first place? Let alone make them 10x more dangerous and applicable. I’ve heard several people say if they may quit after this update, and I myself have questioned my motive to keep playing. Balance is key, and the scales seem to be tipped against all players. Please take into consideration the opinions of those in this chat and the rest of the player base. The true loyal player base of this game really do love the game. We all want it to grow and expand, but worry that it may change for the worse. Never less we appreciate the time and effort that the team puts into the game. Just don’t forget about us.
  48. 6 points
    I see everyone implying that NA PVE is being removed permanently, and replaced with another PvP server, based off a completely vague news release that lacks details, or any semblance of the roadmap previously communicated. The bottom line is that this news release does not include enough information to know or understand the future plans for the server being taken down. Was it taken down because it was the least populated, and it is now the test server for the new map and game structure? Will there be 100% PVP, 100% PVE, or PvEvP servers brought up on official in July? We simply don’t know, and writing comments implying facts based off this news release is not very useful. I think I can speak for the entire community when I say the developers should write a brief follow up news release with more information. We are left with more questions than answers, and the level of communication is piss poor at best. If you are going to make zero announcements for months while working on Ark, and return to wipe a server with 24 hour notice, it sure would be nice if you had a more concrete news release with higher levels of details. Player like me dump thousands of hours of gameplay into Atlas. Is it too much to ask for a news release that takes more than 15 minutes of your time? Show us that you care. Please.
  49. 6 points
    So this has to be one of the most depressing communities i have ever been part of, literally most of people who comment on posts here are just whining and complaining, every Positive post about the game gets bashed, every New comer gets neglected and told to not buy the game, every update patch notes gets a meh and more whining like seriously what the hell is wrong with these people? the game had a rough launch we get it but if you don't like it then no one is forcing you to stick to it and if you don't play it no need to sh!t on it and move on go play something else, why would you waste your time here if you just gonna be a negative c*nt who does nothing but put new players off? and my god let's just not talk about r/PlayAtlas everyone there is a d!ickhead they literally do nothing but whine and sh!t on everyone who says anything good about the game like they do nothing else with their time. ARK launched in worse state compared to ATLAS back then and it manged to pull though and now it's one of the most played Steam game of all time, but we are not giving ATLAS any chance other than complaining, i know the devs have been slacking due to Genesis DLC but there is no reason to put off new comers nor whine about it, The most complain i heard was "it's ARK 2.0" like is that even an insult? what is wrong with ARK? i love ARK i have over 2k hours and i have and still enjoy every moment of it, yes i have ran into bugs but it's not common at all and every patch has a lot of bug fixes in it, most people who complain have potato PC. Every Developer Re-uses their Assets in their future games i mean literally every game does this it's nothing new, Path of Exile devs had an entire Hour dev talk about how Devs should save time by re-using Assets in order to focus on making the game better than just re-create everything which will take years and years! why create a new asset when you have already made one which took you years and ready to go with some tweaks? ATLAS has a better foundation than ARK had in Early Access. if you want your voice heard DISCUSS not complain, if you want bugs fixed report them, send a ticket but keep in mind it's an EARLY ACCESS game and you know what that means it means it's in its testing phase it's not complete and it needs a lot of work i agree but not when there is a lot of negativity that may destroy the wills of the devs, Jesus even the community mangers gets bashed to oblivion. in the end i just hope to see less negativity and more positivity in this community, less whining more helping new players instead of telling them to go away, i have seen people ask for help on certain topics and never got any response for weeks heck even months but when there is a whining post everyone jumps in. i really want this game to evolve as ARK did, i want them to work on the Road Map, add more content fix the bugs, optimize the game yet i don't whine i just discuss them instead but at this rate i don't think it would come out of Early Access with that much Negativity surrounding the game and it's community. So please i don't want ATLAS to die as Dark and Light did, let us discuss and have fun i'm tired of seeing negativity in on every, comment, post, video, if you don't like it go play something else and let us enjoy it, hope you all have a nice day/night. PS: this is mostly targeted towards the community and not the game or the devs, i know the game has not seen any major updates for a while now and most people think the devs have abandoned the game but that's whole different topic and i will not touch on that here.
  50. 6 points
    One of my biggest complaints about Atlas is that the Devs don't seem to know what they want this game to be, other than some generic idea of it being "A Pirate Game". Unfortunately what the Devs seem to know about pirates is that they maybe watching 2 1/2 Pirates of the Caribbean movies. OK, so what did pirates do? (Mostly Golden Age of Pirates in the Caribbean, but other pirates as well). 1) They tried to capture ships intact. 2) The ships they mostly attack merchant shipping. 3) They would raid and loot towns and villages. 4) Pirates were hunted by organized militaries (or by privateers with letters of marque). What DIDN'T Pirates do? 1) They rarely fought other pirates. (Though privateers did often clash in times of war, but even then Merchants were the main target). 2) They didn't fight mythical monsters. 3) They almost never looted other pirate bases. 4) They didn't spent most of their time fighting the undead. 5) They almost never found buried treasure. Hmmm, looks like Atlas is 0-for-4 on actual piracy and 5-for-5 on actual non-piracy. So what does Atlas lack? It lacks merchant shipping (NPC merchant shipping and as all players are supposedly pirates, then it lacks player merchant shipping too). It lacks a place to sell stolen goods. It lacks NPC villages/towns to loot (and as all players are supposedly pirates, then all bases are pirate bases, meaning no player towns). There are also no NPC pirate hunters and as all players are supposedly pirates, there are no militaries, no sovereign entities and no way to be a privateer. It lacks the ability for players to be anything but pirates (sure, you can ROLEPLAY whatever you want, but everyone is the same as game mechanics go). (It's like none of the game devs watch any pirate documentaries and never player games like Sid Meier's Pirates! or Uncharted Waters).
×
×
  • Create New...