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  1. 27 points
    Ahoy Pathfinders! In the continuing effort to communicate and listen to our community, we'll be posting questions intermittently to get the pulse of the community and integrate their feedback into our future development of Atlas. This week's question is below: Do you want EU PVP and NA PVP realms to be combined into Global PVP? Vote by using the reactions on this post (haha) for yes, (confused ) for no. This new Global PVP will be pc/xbox crossplay. This poll will run until December 14th. Thank you for your responses and support! Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  2. 4 points
    Ahoy Pathfinders! New land masses be appearin' on the horizon! The harsh climate and lack of water sources will make this area challenging to live on, but shapes of a mysterious building can be made out through thick fog covering part of the island. Monumental achievements await pathfinders seeking to call this Wonderous island home. With these changes comes a new map, a wipe and a new season for ATLAS! We’re taking the first step into building upon the vast world and wide seas of ATLAS. With this update, we are merging the NA and EU PVP servers into one large global server that we will continue to expand on as we work with the community to shape the ATLAS world. A big thank you to our passionate Pathfinders who helped steer our sails towards this grand new direction. We look forward to continuing to work with the community to enrich the world with more lands to explore and seas to discover! Servers will be going down to deploy the update tomorrow night, 12/15 at around 7:00 PM Pacific Time. The next patch is expected to be more focused on bug fixing and optimization as we design and flesh out our next steps for expanding the ATLAS map. We are also working on creating a public facing issue tracker to better address the community’s concerns in balance with ongoing development efforts. Please join us on the Official ATLAS Discord here for all the latest happenings! Released Patch Notes V535.8 New Content: Island locations: H9, I9, J9, K9 High heat ravages the island, be prepared with plenty of water Some creatures have higher base levels Lawless claim Tortuga Tortuga is a new freeport located outside of Rookie Cove that anyone can visit at any time from the portals located in Central waters. Buy and shop for seeds, crewmembers and other basics that you need for your adventures. Tramp Freighter This new ship is a small and sturdy cargo hauler. It can carry more than other ships of its size and still retain respectable speed. It can not currently be built, but blueprints can be located in flotsam and shipwrecks. Building the Tramp Freighter will be released in the next patch. Bug Fixes: Fixed instances of incorrectly picking up insect meat with tames Fixed instances of the schooner and raft from disappearing from the small shipyard Fixed instances of oxygen not working correctly underwater Fixed instances of turning on ships in unintended ways Fixed instances of sails being up upon gridding (PvE) Fixed instances of treasure maps taking you to inaccessible grids Fixed instances of shoulder tames not working correctly after bed travel Fixed instances of incorrect durability on a medkit Fixed instances of the Medkit affecting character models unintentionally Fixed instances of spoil times not working correctly Fixed instances where resources were generating incorrectly in damned altars Fixed Instances where submarines were being stored incorrectly Fixed instances where there was unintended underwater visibility range on ships Fixed an issue with the zipline sending player in unintended directions Modular ship sailing behavior adjusted across the board Fixed instances of incorrect resource amounts when replacing modules Fixed instances where damned smithy icon was incorrect Fixed instances of ships being lost when attempting to border in Central Maw Fixed instances of blueprint modular ships losing sails Fixed instances of items in players' hotbars disappearing after bed travel Fixed instances of players losing control while repairing modular ships and bordering simultaneously Fixed instances of markers not being able to be placed correctly Fixed trade path between I1 and E5 Fixed issues with tax rates changing when owning players are changing servers Fixed an issue where the songstone was not placeable Fixed an issue where restoring defaults on options would reset multiple menus Fixed an issue where a player would be taxed by their own seafort Fixed an issue where structures built from the damned smithy had incorrect damage calculations Misc: Gold cost from building base versions of ships has been removed The scaffolding for the Broadsider in the Shipyard is now correct The scaffolding for the Cog in the Basic and Advanced shipyard is now correct The locations of Transient nodes now correctly change weekly The cooldowns for the Repair Fiend and Rally the Troops UI will now display correctly Ships of the Damned will now return to their original location upon losing their target Treasure Maps no longer have a spoil time Emergency Ladder on Cog, Carrack, Harrier, Kraken is working as intended Smithy inventory max items increased from 150 to 300 Gold has been added as a base cost to the shipyards Changes made to the skills search bar to be more consistent Cosmetic polish to skills for clarity and uniformity Loot tables for blueprints in maps have been adjusted to be more in line with other drop sources The cooking pot grill and preserving bag can now only store items needed for its use Updated multiple item descriptions and names for spelling errors Certain Damned Altars will no longer be floating in mid-air Fixed instances in which resetting options to default would affect all option instead of the set a player was currently looking at XBOX only: Overworld map has been taken out of single player due to visibility issues Fixed issues where large islands would crash XBOX players Known Issues: Scale of the map for wonder islands are inaccurate Discovery Zones for wonder islands are inaccurate Crude Tool is removed from player's craftables after a character respec Island selection in a4-d4 is not working as intended There is inaccurate. outdated text in the server select menu (Until 10/28:...) Quest marker for the lower left Africa Golden Age Ruin is incorrect (G9)+ Destroying shipyards will give no resources Tax rates are not being set correctly *The Known Issues pertaining to the previous releases has been omitted from this list. We are creating a public facing issue tracker to follow them. Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  3. 4 points
    Ahoy Pathfinders! With this upcoming patch, we’re looking to turn up the heat and blow you away with a new ship that may leave you feeling as if you’ve been hit out of nowhere. The Broadsider is a heavy-hitter packing a devastating punch with 40 cannons at its disposal. Given the opportunity, the ship will make quick work of any vessel or defenses that are unfortunate to fall into its firing range. However, this will be the first ship to be only available through blueprints. These blueprints may be found in shipwreck sunken treasure locations and will come in different rarities. The rarer the blueprint, the more modular points players will have to deck out their ships. Test your luck and see if you can find a mythical Broadsider to add to your fleet. We also have some major fixes in this update and will be continuing our effort to make Atlas a better game with each iteration. Please continue to submit any bugs to our bug report form here. We review all entries and will be sure to address all issues as soon as we are able. As always, we, the Atlas team, appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam. Released Patch Notes v531.05 New Content: New Modular Ship Variant: Broadsider The Broadsider is the first in a new system of modular ships that is only craftable from blueprints. These blueprints are found in shipwrecked sunken treasure locations around the world, and craftable in the advanced shipyard. Cost: 22,000 gold and 50 dried tentacle Weapons: 40 standard cannons Max Level: 50 Sail Points: 10 Repair Resource: Patch Kit Blueprint Only Modular Ships Blueprints for ships that are unique Found at shipwreck sunken treasure locations Quality of the blueprint scales modular points on the ship, which allows for additional customization options. Bug Fixes: Fixed areas on the Mortar ship, Kraken and Ramming Galley where paint was not showing properly Fixed Instances in which the Paint Spray gun would not cover all regions Fixed Position of the Steering Wheel on Mortar Ship Fixed instances where Islands could affect nearby seaforts' peacetime. Fixed Instances in which Control Points could be selected as Islands to respawn on Fixed instances in which company cooldown was being circumvented Misc. Ship Respec should now be working properly after 48 hour cooldown Known Issues: Broadsider Icon is outdated Scaffolding length on the Advanced Shipyard for the Broadsider is incorrect Small gap in the front castle of the Broadsider Graphical inconsistency with water surrounding the Kraken and Broadsider Ladder position on the back of broadsider is incorrect Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  4. 4 points
    I moved homes. Was tired of the downward spiral. The best game to come along in 5 years and it’s potential has been squandered by this team of fucking morons.
  5. 3 points
    SDC conquered this game already, shut it down
  6. 3 points
    Or you guys could be appreciate that they're fixing it rather than let it stay broken and that they have to wait on Microsoft sometimes to push updates and fixes through. It's not just fix and release everytime...at the main menu they have a warning that it will have problems because it's a game preview...have some patience. Keep up the good work devs! And if you ask around the community you will find out that are responding on discards that they are in. I don't have one but my crew member does and he said that they're waiting on Microsoft so we'll see. I
  7. 3 points
    A Christmas inspired post... Despite the bugs, what do you like about the game that keeps you coming back to play? For me, I love sandboxing/ building bases and boats. The creativity of it all. The sense of adventure of taking your newly built boat for a cruise and exploring new islands. On the whole, the world is quite beautiful and immersive. I think they've done a good job on the islands. Some of them are very interesting and make you want to explore them. The musical buffing is a really neat idea how you have to play music in real-time. As a musician I appreciate this. The skill trees can be quite interesting to try. Being able to custom build your ships makes it much more fun than pre-made ships compared to Sea of Thieves. The mechanics of ship piloting is fun, and I like that you can hire crew to help you pilot them if you prefer to solo. I just wish I could keep them from starving when I log off lol. Building mechanics has been significantly improved from ark, especially with the snap feature (Q). The sea is quite well done with the white caps/ swells etc. There's something soothing about sailing in this game. How about the rest of you?
  8. 3 points
    Don't waste any time on this game. Been waiting for this wipe hoping QOL would be better for Xbox players, and surprise surprise, the devs hate their players and don't want them to have a working game. Schooners still cost 5k gold, single players still can't compete against zerging tribes, still no small tribes, still no anticheat protection, still not listening to their player base, still not communicating anything important, and, sadly, no longer a game with good potential. RIP atlas, it was the best survival game concept since ARK, and just like ARK, they blew it. Thanks for hating your players ❤
  9. 3 points
    RedBeard, i am afraid that you are aiming in the wrong direction again, just like all of the other 5000 Grapeshot devs before you. No, we dont need more content, we need the current content working. No, we dont need buffing the zerg conpanys. We need buffing the solos and small groups, who are the majority of the players. You could start by removing the claim towers, which finally have driven me and all of my friends from the game. Please remove the fountain of youth, as it is no fun. Remove the Kraken quest to unlock game content like subs and torpedos. Remove the max level penalty for players not willing (or not able due to company size) to travel and do the stones quest. Please strengthen defence and nerf offense. Just now it does not matter if you have 100 stone walls around your ships and treasure or not. If you refuse to do this small companys will stay to be cannon fodder for the zergs, just like it is now. No, we dont need modular ships. Modular ships have driven the creative players away from Atlas. Your plans for the future will, once again, strengthen the weaknesses of ATLAS and nerf its strong parts. We dont need stupid zombie voodoo temples, we just need a pure working pirate game. Of course you will not listen to me, as devs never do, i loved the original game, at the moment it is „way to much of nothing“. I certainly will return if i see a perspective to survive in ATLAS in the patch notes, which is currently not the case at all.
  10. 3 points
    Hi Devs, Your game is dieing, and it's all your fault. Here is 1 tip that will get u back on track! Stop developing new content and focus on fixing the problems the game still has! There is no need to bring in a new update (therefor new problems) while the problems from last updates have not been fixed yet! All you do is wipe, wipe and wipe. Every wipe u have fewer players playing your game. DO u have shit for brains? FIX your problems befor u bring in a new major update. USE YOUR FUCKING BRAINS.
  11. 3 points
    I personally feel Atlas is an abuse of early access - especially for the amount they charged. In this case, Grapeshot has used this program to "pay to develop" and "pay to alpha / beta test". They clearly had no idea what they were doing and should have had the game mechanics and networking more functional before releasing it to the public. To top it all off, they simply copied and pasted Ark in order to build the game which in my opinion should have put them much farther ahead than they are now. Early access isn't a good description of this game. It should be classified as "learn as we go". If you want a good example of what an early access game should be like, check out SCUM or Valheim. Both games have a polished foundation and at this point are simply adding more content. I can't remember a single instance of either crashing. Atlas is largely broken and yet they're still trying to add content on top of it causing it to break further. In my opinion an early access game should be in a "somewhat finished, and working state" before asking people to pay for it. Atlas has never been this and I don't think they've really had a proper direction. Mostly I think their creative vision for this game is wrong and continually going in the wrong direction. Catering to the hard-core gamer and forcing players to log on each and every day to protect their investments is morally wrong as it begs players to perpetuate unbalanced lifestyles. The land domination concept they insist upon is working completely against the game and causing new players to give up as they struggle to a place to find home. They need to focus on creating a great pirate sailing experience first and foremost. Hopefully the new devs can turn things around. In the last set of notes they said they were going to focus on fixing bugs and have marginally addressed issues such as gold for ships etc. This is somewhat promising and hey, I'll take whatever I can get at this point.
  12. 3 points
    Ok, you seem not to have understood what is wrong with the game, even in the latest Redbeard Patch from tomorrow. So i explain it in very easy words : a) player is building ships, bases and shipyards over several month b) naked Beach Bob troll with a claim tower is passing by while the player sleeps/works c) game over Anything about that somehow is not fully clear and obvious to anybody ? P.S. If you suggest that working/real life sucks : I agree
  13. 3 points
    I've been quite a bit frustrated myself over the past 3 years, which is why I quit playing until the game is somewhat playable again.
  14. 3 points
    Well to be honest 3 years is pretty pathetic for the state the game is in. These devs are very inept at their job lol
  15. 3 points
    will you add a Toilet ShiP, Ship of pink unicorn or big vagina ship? they may be more useful than what you have done now.
  16. 3 points
    No one wanted these boats. They are poorly designed and apart from the rare use cases of the mortar boat offer nothing to the current game. This games pop hovers around 110 players daily for a 11x11 grid map. Most large companies are being manned by maybe 6-10 people. Naval combat has pretty much disappeared from the game. Your response to this is to add more frail boats that move at 8 knots. Sink like a rock when they take minimal damage. And use a repair system no one likes or uses. You stated that you wanted this game to be pvp focused but everything you do other then the mortar ships encourages nothing that remotely resembles pvp. I'm going to let you in on something you seem to have missed. No one likes the new boats. No one likes barrels on boats. No one likes the gold costs on ships. NO ONE LIKE THESE CONTROL POINT BUFF TOWERS. For the love of all that is holy stop adding garbage to the game and FIX THE CORE GAME. Performance issues, quality of life improvements etc. That's what the players want. You've stripped this game of its fun and added nothing to enhance the gameplay. Talk to your god damn community and stop doing whatever you want. Its not working and this game is a ghost town because of it.
  17. 3 points
    These useless, good-for-nothing, Mommy's basement-dwelling Devs have yet again failed to see the bigger picture!
  18. 3 points
    You have completely disconnected with your very small remaining player base and you keep adding crap nobody wants! You refuse to listen to the few of us left playing. Trash!!
  19. 2 points
    LOL NE01011 You have some good suggestions but honestly, I truly doubt the Devs will read your post. They have never shown a genuine interest in anything players have to say.
  20. 2 points
    No, the new devs are not focused on what has to be done. We do not need Zombie towers, statues and another 200 minibosses exclusive for super guilds. We need removal of all bugs, every Atlas player can very easily tell all of them to the devs. We need change of the modular ships, you ahould be able to build everything on them, just to bring them in line with the old legacy ships. By now the difference is rediculous : A broadsider is superfast, superstrong and certainly the strongest ship in Atlas. Especially the ship speeds needs severe adjustment. And stop the stupid perma-tornadoes, perma heat wave and perma frostwave. QOL is the word.
  21. 2 points
    The problem is not the spawn rate. It's the rendering range. You can be on top of them before you know it. It's worse if moving fast. There is a setting for this but even at max it's way too low. I understand rending these SOD at greater range would have a cost but something should be done about this. I suggest a glow seen at greater range, without rending the whole ship/s. This would help both those looking for them and looking to avoid them. And secondly, SOD being on the grid borders where you can spawn after passing through and can be in the middle of them. I recently passed through a grid in my brig to find myself spawning on the other side at a full stop T-boned into a SOD gally, taking damage as I spawned. Resulting in my sinking before I could get untangled from it. But I been here since release and have learned to just deal with it. Fixes like these just don't ever come.
  22. 2 points
    I am on Xbox one S and the graphics since the new development team took over have been honestly pitiful in detail and it feels like 2001 early game graphics. I hope to god this is fixed because the game just isn’t as enjoyable when your graphics are dog water.
  23. 2 points
    I wouldn't call it new content! More like just reskin and colours of old. quite lazy really.
  24. 2 points
    my ship and 2 characters are stuck between k5 and e5. neither of us can go online anymore. what time is server restart?
  25. 2 points
    Servers B2, B3, and B4 down for PvE Official. They've been down for me and several friends since at least 5pm CDT today.
  26. 2 points
    It appears what ever fixes that were discovered are no longer working. I have been able to host a server that others over the internet can join with no issues pretty much out of the box. Now if I want to play on it it gets tricky unless you have a router that supports NAT loopback. There is a work around so that I was able to join my own server how ever No one else on my same network can join. The point of running my own private world is to escape from the toxic griefer ridden community whom this company care nothing about stopping. I want to play the game with my friends and family and not have to deal with anyone else. I have a system capable of hosting no problems. Why am I being forced to pay company to host so we can achieve this goal? Why at every turn are they "fixing" our ability to host our own servers? This was all something that used to work with this game. I have hosted in the past to family on my own private lan and friends across the internet. Now it seems no longer possible. We will not be forced to play on public servers. We will not be forced to pay a company to host for us. Unfortunately we will be forced to play another game that will accommodate our needs. This is all this company is forcing people to do. it is a shame to see such a promising game die while still in its creation.
  27. 2 points
    @George Catcherthank you for this list. I tested the ship myself now and i found all those bugs are still the same.... imagine the ship was added to the game in August 2021... I found only one cannon that moved out into the gun port and was able to shot... all others gun ports did not work... i started in my shipyard... drove just to the next tax island and killed the tax bank... after this i turned back and parked the ship on the shore... i could scuttle it and it wouldn't make any difference for me playing the game... lol. I build it with a grey BP i found and i was able to place 2x large handling sails. Weight empty 3750/4500... without cannon balls.
  28. 2 points
    Ahoy Pathfinders! To start 2022 right, as promised, we're doing a little house cleaning. We're addressing many of the issues that you, the community, have been asking for in our latest patch. We have a host of bug fixes and optimizations listed below that we hope will fix the lingering problems from previous iterations, so we can start fresh moving into the new year. Along with these changes, we're fully implementing our first wonder, the Great Temple. This structure is the pinnacle of glory for all pathfinders. Companies will have to plot, scheme, and pool all of their resources to be the first, and only, masters of this great Wonder. Not only will they go down in history as the first Pirate legends to complete this stunning achievement but they will also gain “wondrous” benefits that will persist into the next season. Finally, we also have a new transport ship, the Tramp Freighter. This cost-effective hauler will help ease the load of transporting cargo in the early stages of your pirate journey. Check out the details of all our changes below. While not complete, we are grateful for all the feedback we’ve received from the community and ask for your continued assistance in making Atlas the best it can be. As always, we appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam. Servers will be going down tonight, 1/12 at around 7:00 PM Pacific Time. Note: We are in the final stages of development for our public facing issue tracker to better address the community’s concerns in balance with ongoing development efforts, with hopes to have it available by the end of the month. Please join us on the Official ATLAS Discord http://discord.gg/playatlas for all the latest happenings! Released Patch Notes Patch v536.03 New Content: The Great Temple The Great Temple Monument has been fully released. Players have visited the structure on the wonder islands in H9, I9, J9, K9 in Africa, and it is now claimable/buildable. To build the Great Temple players will need to build the Monuments Studies Modular room at the Damned Smithy and place it into a Cursed Temple. At the Monuments Studies Modular room players can craft the Great Temple Exterior. Once the exterior has been crafted, bring it to the foundation locations on one of the four wonder islands. These are lawless claim, so be careful, your temple can be stolen. Once placed, the Great Temple have 6 stages of progression, which are viewable at the Progression Table located in the entryway of the Temple. To progress from stage to stage you will need a large amount of resources and at least one week of real life time. The first company to reach stage 6 completes The Great Pyramid Wonder, which gives a permanent buff to all company members of +20 Fortitude. This buff is persistent and will carry over to next season! Stage resource requirements: Stage 2 Strongwood: 50,000 Limestone:100,000 Flint: 10,000 Mythos: 2000 Stage 3 Strongwood: 150,000 Marble: 175,000 Flint: 15,000 Mythos: 3000 Stage 4 Strongwood: 200,000 Sandstone: 300,000 Flint: 50,000 Mythos: 5000 Stage 5 Strongwood: 100,000 Slate: 500,000 Flint: 100,000 Mythos: 2 Stage 6 Build and place Sarcophagus in the main courtyard. Sarcophagus New bed that is restricted to the Great Temple. This bed completes the Great Temple and allows for instant respawn and bed transfers. Cost: Wood: 25 Thatch: 125 Fibers: 30 Hide: 40 Tramp Freighter The Tramp Freighter is a low cost vessel great for early game transport. It is a 2 length ship and comes attached with multiple cargo racks attached to both sides. It would suit any pathfinder for transport reasons. Cost: Wood: 1000 Thatch: 800 Fiber: 800 Metal: 100 Max Level: 60 Sail Points: 5 Module Points: 12 Attached Sails: one large and one medium handling sail Bug Fixes: Fixed instances where activated fire visual effects were floating above the lumberyard Fixed instances where activated fire visual effects were floating above the quarry Fixed instances where the schooner and raft could disappear from a small shipyard after server restart Fixed instances where transient nodes would not change position after a week Fixed instances where quest markers were in the wrong grid Fixed instances where the interaction with the irrigation system and a grill would cause unintended effects Fixed instances where players were able to damage other players on some freeport islands in PVE Fixed instances when trying to replace a sail would not correctly subtract the amount of sail points to be reduced from the old sail Fixed instances where waves could allow or disallow sail placement Fixed instances of weight not being correctly calculated when placing items in dinghy hangar railings Fixed instances where using a portal to the kraken’s lair caused the player to spawn facing the incorrect direction Fixed instances where some grids have freeport island selection when respawning Fixed instances of holes in the ocean Fixed instances of game crashes where players would be stuck unable to reconnect Fixed instances where some modular rooms could be placed on pillars Fixed instances where the tutorial volume is not controlled by the options Fixed instances where the storage box could only be crafted at the smithy Fixed instances where using the transient tracker and activating the map the compass would cause the compass to be invisible Fixed instances of placing structures on pillars and allowing them to float Fixed instances of pathfinders losing proper movement after teleporting while crouching Fixed instances where structures would be placed on freeport islands Fixed instances of the Broadsider spawning too far back in shipyards. Fixed instances where players could replace sails disregarding collision Fixed instances of Quest markers being in incorrect locations Fixed instances where Dyes would not be highlighted when able to craft Fixed instances where the Damned Smithy could be built on ships Fixed instances where the Songstone could be built on ships Fixed instances where Monument studies room had the incorrect model Fixed instances where Altars of the Damned were spawning iridium ingots Fixed instances where Damned Smithy’s were not placeable near the C11 Altar of the Damned Fixed instances where NPC’s that are attached to cannons, puckles, and sails would not take damage Fixed instances where Unnatural Fog ritual would crash the server Fixed instances where blueprint ships would not be created with 100% durability Fixed instances where treasure maps found in Tortuga would lead players outside of Tortuga Fixed instances where multiple taxation banks can be spawned at sea forts Fixed instances where multiple small sails could be placed at the front of the Turtle Ship Fixed instances where AotD ships would ignore some modular ships Fixed instances where structure placer would incorrectly display available snap points Fixed instances where island claim points are reset to 0 after a server restart Fixed instances where blueprinted ship modules would not start at 100% durability Misc: Maximum stack size for most food/drink recipes in the grill and cooking pot increased from 5 to 30 Grenades can now be stored in the munitions Storage UI changes made for the chatbox when creating a pathfinder Added Tiny Shipyard back into the Basics of Sailing skill, and allowed it to be crafted in the player inventory Increased maximum durability found on shipyards Vegetables and herbs can now be stored in the silo Cows and lions have increased mating ranges Reduced effectiveness of small and medium sails on some modular ships Reduced max sail points available on Broadsider BPs Dragon's Tongue Delight is now categorized as a drink Cursed grog can now be stored in the keg Mace Stun duration has been reduced Additional changes coming in a future patch Mace Stun ability cooldowns has been increased Additional changes coming in a future patch Shield bash stun ability cooldown have been increased Additional changes coming in a future patch Shipyards will now give demolish rewards excluding gold Known Issues: Xbox memory leak causing crashes when loading large amounts of textures Sarcophagus icon shows the icon for a simple bed Sarcophagus crafting resources are incorrect The Known Issues pertaining to the previous releases has been omitted from this list. We are creating a public facing issue tracker to follow them. Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  29. 2 points
    They're hoping to have the servers up by tomorrow morning. Something with connection issues with Microsoft for Xbox players and no wipe for at least 4 more months. Is what I've just been told so we'll see..fingers crossed!
  30. 2 points
    This was the last breath of this game. Let's take off our hats. Let's honor the memory. RIP
  31. 2 points
    Amen. Early access is for a very important group of developers that are already close to being done with a game but need fine tuning. now, early access is we want to charge you and get your money first, that way if we fuck up we can walk away with your money later on. That is the exact definition of early access now vs then.
  32. 2 points
    One of the things I like to do in this game is build on ships. Maybe some players aren't into that so give them the modular ship option. The modular ships should cost gold as they're pre-made. Non pre-made ships should be cheaper or not cost gold. I will admit due to the fact that I'm somewhat pedantic, that some custom ship builds aren't very realistic. A good example is that ship that has a massive array of cannons on the stern. One idea to combat this is to have a weight distribution mechanic. If you mass too much weight on one side it could cause the ship to tilt and have a reduced maximum speed, or affect its turning ability somehow. However this is a mechanic that given the games development to date, is probably too complicated.
  33. 2 points
    Recently I have been noticing that animals have just been disappearing off boats into the water. Just sailing in general and going through portals seem to be the worst. Recently I had one fall off, backtracked and picked him back up, started sailing again and a buddy jumped on him which teleported the animal and my buddy back to where the animal originally fell off. I remember in the past when they used to fly up into the sky and never be seen again but since then it really has not been a huge issue until now, I can not seem to keep them on my ship and its so frustrating. Would you please look into this
  34. 2 points
    The last time i played i did so in the desert biome, so yesterday i created my character and started working towards moving to africa, first kick in the nuts came when i went to free port with my bear, hired 3 sailors and instructed them to follow me to the boat, the moment the last sailor jump on the boat my bear simply stoped existing, banished without a trace, i took it like a man and altered all my plans since i had to retame my bear as you cannot find bears in the desert (unless you do now), while sailing around in the process of re-taming my bear the 2 unassigned sailors i hired also went puff, simply disappeared, when? i have no idea, i only know they were with me when i departed but at some point they simply werent anymore, i took that hit too and proceded with re-taming a bear, after a rather frustrating time finding one i manage to tame one, so back to the begging right?? lets go to africa i tought, so i did all the sailing needed and finally decided on an island to stablish my base, can you guess what happens next??? yes, my new bear was gone. i dont know why this game keeps existing tbh, they keep introducing content when this basic bugs still exist after 3 years as when you try to hide a dead body under a rug, the fundamental code of the game is absolute garbage, i imagine this new team is trying to build a game from scratch using as a fundation the same piece of shit coding the past team wrote and i just cannot comprehend how they cannot realize that you cannot build a castle in a swamp. i came back after not playing the game for 2 years, i expected NOTHING from the game, and yet it still managed to disappoint me, honestly just kill this monstruosity, discontinue the project and let it die in peace.
  35. 2 points
    Its in Alpha ++ lol They announced it on steam and the website.
  36. 2 points
    There are some white knights on here that can’t wait to berate someone that says anything negative about their beloved devs or “the best game ever made” lmao. It is best just to ignore them.
  37. 2 points
    The game is never going to release and it has already failed lol it has been 3 years and they can’t even get it to alpha status lol. ok Greta, it seems like all you are doing is whining yourself. Don’t be mad and the devs guys, they are my boyfriends. Ark had consistently 10’s of thousands of players throughout the entire development and up to over 100k at times. Last month atlas had 800 lmao this guys just suck at their job and that is all there is to it
  38. 2 points
    It is about how they handle it. The game has gone backwards since release, the "development" (if you can even call it that) is slow and sloppy. I was here at the start when Jat said laughing they arent going to be one of those games that stay EA forever and that they aim for 2 years tops. Didn't quite turn out that way, did it. The unlimited island points or the dropping of all tames isnt a minor thing that slipped through the net when they thoroughly tested the changes. They obviously didn't even try once. Same goes for the ladder fix for Cog and Carrack. I mean.. come on. Dont tell you you actually believe, that this game is going into "release" in a playable form ever (and with an actual playerbase).
  39. 2 points
    that next wipe will be my last time in this forever EA game. All they do they do totally wrong!!! they must go back at day one version of game and just fix bugs and let game stay like this. But making pointless content cause few streamers wanting it is totally stupid and thats why this game is doomed and boring.
  40. 2 points
    *Nathan, I'm sorry...* If only I hadn't been so foolish, maybe things would have been different. Like a moth to a flame, I followed the destinations laid out in the journal, enamored by the thought of new discovery. From the night I found my brother lying dead on the beach and the narrow escape from the figures in black cloaks, I had sided with destiny to determine my fate and thrown precaution to the wind. And now, in a raging tempest in uncharted waters, hunted by those I eluded before, the journey is now over as our small ship sails directly into a mythical disc described in the journal. With nearly the entire ship lost behind this circular veil, I accepted my fate and closed my eyes as the ominous disc swept over me. ... ... A breath... and then another. "Does one still draw breath in the afterlife?" I pondered. ... Wherever I was, I could no longer feel the rain pouring down on me and to my surprise, a warm breeze began to brush across my face. I could sense I was still being supported by the same hard surface, although less turbulent than it was moments ago. I turned flat on my back, face toward the heavens, and listened to my breath as I slowly opened my eyes. The storm clouds had disappeared to reveal the night sky, stars twinkling brightly although in a different configuration than I previously remembered. The journal was true. Exhausted and relieved, I closed my eyes again and fell into a deep slumber. And in that sleep, whether due to the extreme circumstances preceding or just coincidence, I had one of the most vivid dreams that I still remember to this day. “Sand, heat, and the savage sun beat down on me as I crossed the shifting ground of this god forsaken island. Why anyone would build a structure here is beyond me, as humans would have a hard time living here. It’s so hot. Just as I stop to rest under the shade of a palm and have a sip of water, I notice that the light is beginning to dim. It is mid afternoon, it shouldn’t be getting dark yet. I look up to see if a cloud has blocked the sun, wouldn’t that be a gift from god...but am greeted by a sight I will never forget. The sun was being eclipsed as I watched. A dim shade of orange was all that was left to light the land. I stumbled to my feet, intending to climb to the top of the nearest dune to get a better view of the island in this light. As I passed the crest of the dune a second sight took my breath away. I was looking down at a massive Pyramid. It had to be bigger than the great pyramids in Egypt! There was a smaller pyramid about the same size as one of the monumental temples the Cursed Pirates built, sitting at the base of the dune I was one. I approached cautiously, right up to the smaller pyramid. It had a large doorway that led to a stairway down into darkness. There didn’t seem to be anyone around, so I lit a torch and descended into the darkness. I walked for what seemed like days in complete darkness, finally seeing light ahead I discarded the torch in favor of secrecy. The room I entered was massive. Large statues of pure gold lined the walls, a pool of crystal clear water in the center and a massive throne at one end. Doors led off of this room to the left and right, but before I could investigate them I heard a noise from behind the throne. Peering around it I found myself looking into another massive room filled with treasure. Moving around the treasure piles were cursed pirates! What are they doing here? My shock must have made me stumble, because I was suddenly on the ground coughing. Looking up, I found myself staring directly into the eyes of a pirate. I ran for it. I have never run that fast in my life, dropping everything I was carrying except for my journal! I didn’t stop running until I had left the entry tunnel and made it back to the top of the sand dune. I looked back to marvel at the Wonder of this Great Pyramid, before turning back towards my Sloop and that safety and freedom only the horizon can bring.” "Wakey wakey little thief!" Jolted from my sleep, I was met by the contents of a large bucket of what I could only assume was seawater thrown in my face. I quickly scanned before me as I gasped my air from the shock. I had been sat up against the wall of the cabin, hands and feet shackled away unable to clear the generous welcome gift from my face. In front of me stood four figures, three of them in black cloaks and in the center, was a rather large figure in black jacket with his back turned toward me. Before I could muster a reply, a wave of nauseousness struck me and instinctively I turned to the side and began to vomit. "Don't be embarrassed," the man in the black jacket stated as I continued to spill what little contents I had onto the deck. "That's just the portal sickness. Turns out the human body doesn't take too kindly to being disassembled and reassembled hundreds of miles away." As he spoke, he turned his head slightly back at me. "Vomiting, blurred vision, nasty runs... but it gets easier, ya know. Not like you'll be around much longer to find comfort in that, so you'll have to take my word for it." In a brief moment, although hidden behind a black bandana wrapped around to lower part of his head, I thought I saw a wily smile form from the side of his face. "Who... are you?" I managed to cough out just before the heave in my stomach keeled me over, forcing me to regurgitate my insides one again. "Who am I?" he repeated. "Why ask what you already know?" He then revealed the journal in his right hand and held it up for display. My eyes darted down to my chest to confirm what had been so close to me during my travels now belonged to him. "You've made a lot of progress, deciphering most of the entries," he continued as he began sifting through the pages. "A commendable but wasted effort, especially to die here." He then snapped the journal shut. "I see you've read about my crew so I guess we no longer have to keep up the charade." With a motion of his hand, the three cloaked in black lowered their hoods. Horrified, three ghastly faces emerged, human but cold and void of any healthy color. In that moment, I realized the dream I had was actually an imagining of one of the entries of the journal and before me was the true incarnation of the cursed pirates. My heart sank with the realization that I had been chasing a fairy tail, dreams and delusions of grandeur but now it had very much become a living nightmare. "Now," the black jacketed figure interrupted, breaking my mental spiral. "who you are is of little consequence to me but before I kill you I would like to know why. Why would anyone foolish enough to steal from me be willing to come back to its source?" "My brother," I sighed, head bowed in resignation. "He had your journal in his possession when he died, that and this stupid red bandana." "So you did all this for him?" he replied. "Risking your life and chasing ghost stories for what?" "Initially, it was for me," I confessed as if airing my final sins on my deathbed. "When he sent me a letter of his promising new discovery, these Wonders, I was filled with a new excitement that I hadn't felt since I first ventured out to sea so many years ago. But when I saw him lying on that beach dead clutching to the pages that were supposed to bring us together, I realized what he had wanted all along. I was never the best brother. He would play pranks for my attention and when I left the sea originally, it was he who took my place. All he wanted was to go on an adventure together, like we would when we were kids. And so, for him, I hoped to take this journey and see it through." I buried my head further and began to weep. The man in the black jacket turned around and slowly walked towards me. Under the brim of his cap, his eyes dead and skin as cold as the others. He kneeled down and looked me right in the eyes. "Mother always said you were the sentimental type," he answered. "Shame I only got to see it after I died." With that he lowered the bandana from his upper lip and to my shock, it was my brother, Nathan. Stunned, I could not fathom the hundreds of thoughts I had in that moment and simply closed my eyes, my forehead on to his. "It was very thoughtful of you to come all this way to return my stuff to me, Matthew," he spoke. "But you shouldn't have taken them in the first place." "How?" I questioned. "We are cursed, brother," he answered. "Me and my crew. We entered that Wonder I wrote of in my journal and took which was not ours. We had just returned with the spoils to La Noferia, unknowing of our affliction, when I sent for you. Within a week, the others had passed, yet I held on until a few days before you arrived. I set out to that secluded cabin, hoping you would be the only one to find me there. I died protecting this journal. The next thing I remember, I awoke in total darkness confined in a box, not knowing if the utter nothingness was truly hell." As he spoke, he unwrapped the bandana around my neck and began to fasten it around his face, covering his lips, mouth, and chin, almost like a red beard. "Who knows how long I was in that coffin before they dug me out," he continued. "I was lucky, Perry was first and had to dig himself out." He pointed to one of the formerly cloaked pirates and he in turn replied with a nod. Nathan then helped me to my feet and began to undo the shackles. "They told me of a person who had taken my belongings, including the journal and my bandana. We resolved to have them chase the thief while I attempted to return here and right our wrongs. I never thought it would be you to set off and make your way here, make your way to me. Alas, shortly before you arrived through the portal, we still are unable to find a solution." As I stood, no longer obstructed by my brother's crew, I finally laid my eyes on the giant monument, the wonder that he had written of. We were just off shore and yet it loomed large in the sky. A marvel of ingenuity and splendor, it was like nothing I had ever seen before. "Well," as I began to rub my wrists, easing the previous strain of the shackles. "...come with me then. Surely, someone should be able to help us find you a remedy." With that said, I placed my hand on his shoulder and smiled, grateful to see my brother standing in front of me. "It is not that easy," he responded as brushed my hand off his shoulder. "...our minds are becoming more dull by the second. Percy is already unable to speak anymore. I'm afraid we are slowly losing our abilities to speak, act, or even to think of our own free will. While our independence diminishes, the Wonder's calls to us grow louder. Instinctually, we are finding it harder and harder to resist the powers within the Wonder. We are soon to become the servants of the Wonder and bound to protec... ugh." Nathan winced and grabbed his head. "You must go, I fear what might happen once we turn," he ordered as he signaled to his crew. "Wake your captain and use these to return through the portal." His crewmates present a few relics from their hands and offer them to me. "No, I won't lose you again Nathan," I reply as I shove their offerings away. Nathan had already turned to disembark. Catching up to him as he grabbed the rope ladder to ascend to their ship, I grabbed him by the shoulder. "You found me once Matthew," he stated. "There are other Wonders in these pages, maybe one has a solution to all this mess." With that, he handed me the journal to protect once again. "You were always better at hide and seek. Come find me again, just look for the stupid red bandana." A sudden pain shot up from my gut as Nathan kicked me and sent me to the deck. He began to climb as I sat in pain, finally reaching the rail and disappearing over. The sails dropped and the ship began to sail off. And as it reached the horizon, I swore I saw brightly colored bandana being waved as it moved out of sight. Wipe Incoming We are pleased to announce our Wonders patch will complete in two weeks with the introduction of the Great Pyramid as the first wonder for the season. We understand, due to various issues, that many have not had the best opportunities to get sufficiently prepared for the upcoming Wonder and so, we will be doing a full wipe when the patch drops in two weeks. Public PTR Access As an added bonus, we will be opening up the Public Test Realm (PTR) to the public starting today. This will be open to everyone with a Steam copy of the game until the patch drops. In your library in Steam, right-click Atlas and select “Properties” From the tabs on the left, select “BETAS” From the drop down in the center, select “test2021 - recruit testers” In the beta access code section, enter “PathfinderLifeForMe” You will then download the PTR build and will be able to access the game once that is completed. Reminder: You will have to switch back to “None” in the BETAS tab to return back to the live servers. We request you continue to help us make this the best release possible by reporting any PTR issues on our Discord channel. Please be sure to specify any issue you find is marked as “PTR Issue” when submitting. Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  41. 2 points
    Well the time has come and atlas has reached the 1000 club. Just now they hit 999.6 average. A very big milestone of the future. For a long time there it seemed like it would never go below 1400 because the same people usually joined back in each update. Last update went to 1108 so it was pretty close but with no date for the release of the next update we can be sure we will see even lower than 999.6 welcome to the 1000 club guys. This is your new home.
  42. 2 points
    No, they won’t be looking into it. It has been around for a long time. Get ready to spend more time looking at your games instead of sailing. Pretty pathetic when you just want to sail but have to constantly watch your animals. These devs are worthless
  43. 2 points
    It had been a few years since I had been to the sea. The life I had once loved was a distant memory and I had moved on from the life of piracy to settle down in a quaint village before Davy Jones and the sea came a knockin' to collect back what I rightfully stole. I swore I'd never return. But when my younger brother wrote to me of a mysterious, new discovery he had made, promising of treasures untold. I was forced to return to the fickle waters, after adamant warnings of danger had gone unreturned. For you see, if the sea has taught me anything, it is that no matter the glory or riches that may come your way, there is always a price to pay. When I arrived in the port town of La Noferia, I was quick to learn that my brother had been missing for some time. From the locals, I had learned he had arrived a few weeks ago regaling anyone who would listen about his new discovery and potential fortune. The idiot had always been a boisterous one and it seems it may have cost him, dearly. A few of his crewmates informed me he had been staying in a small shack a few hours from the harbor so I immediately took off and by nightfall of that first day, I had arrived. It was a lonely thing, this shack, sitting on the edge of land and beach silhouetted by the moon as the shore curled behind it, leaving only the ocean beyond it. As I entered, it reeked of sea and spirits, as well as a few rotten meals from nights before. I carefully searched the shack, but there were no signs of my brother and from the condition of the room, no one had been around for days. Exhausted, I sat down on the steps in front of the door and looked out to the sea, contemplating the odd reunion taking place before me and wondering what twisted fate the sea had planned for me. It was then that I saw it, off in the distance, a small sparkle in the tide. I knew it before I even got up from the steps but still I ran to the tide, hoping to disprove my darkest fears. As I drew closer, the outline of a body began to take shape. Although he was face down when I approached, I knew it was him. He was prone, lifeless, washed up from the sea and around his neck was that stupid bandana: the one he was so proud of, the one he never took off, the one I gave him when he took my place in the company. As the waves lapped over the poor soul, I dropped to my knees and cursed myself realizing my debt had been paid. Through the tears I noticed he was holding something. A book of some sort, inset with an exotic jewel that I had never seen before. Is this what this fool had thrown his life away for? I pried the journal out of his hands and sat in the damp sand, book in my lap. Unnerved by the tide, I needed to know what was so important that my brother was willing to die for and so by moonlight, I began to read. Most of the pages were damaged, torn out, or in a language I could not comprehend. Tried as I could, I was unable to make sense of it and after what seemed like hours, I threw the book down in frustration. Defeated and knowing the responsibilities still required to tend to my dead sibling, I reconciled to calling it a day. I looked at the body next to me with a feeling of guilt and frustration, staring at that damned bandana. Why did I have to give him that stupid thing? Why couldn't I protect him? Why couldn't it have been me? Blinded by the welling rage, I grabbed at the bandana attempting to rip it off him. To my dismay, the knot was under his neck and I was forced to flip him over to untie it. Perturbed, I rolled to my knees and shoved the lifeless corpse exposing his smiling face now bright in the moonlight. That wily smile, the one that had been his forgiveness after all the pranks he had pulled on me as children, now revealed, startled me causing me to sit back on the damp sand. "One last prank?", I thought as I recovered and surveyed the lifeless prankster in front of me. "Even when you're dead, you're an asshole", I muttered as I leaned back over him to untie the bandana. But as I reached over, my eyes widened as I caught a glimpse of a familiar parchment carefully tucked under his shirt. I quickly grabbed the damp, tattered pages, identical to the ones found in the journal. One seemed like a cypher, half in the foriegn writings and the other, in my brother's handwriting. The other was written by my foolish sibling, an already translated copy of one of the pages from the journal. Maddened by this turn of fortune, I began to read aloud the blood-stained scribblings that my kin desperately died protecting. As the last words trailed from my lips, I froze. Unsure of what to do with this amazing new discovery, my mind blanked. Suddenly, a smile crept to my face and I began to laugh. Unable to control what was coming over me, the laughter began to build, louder and louder to the point of hysteria. “You son of a...”, I yelled as I finally got a hold of myself and wiped a tear from my eye. There was only one thing left to do in my mind: Unearth the mysteries of the journal and continue the discoveries my brother sacrificed himself for. “For the first time, we’ll do this together, Nathan.” I whispered as I untied the bandana from his neck and fastened it around mine. Once I got to my feet, journal and pages in hand, I began to walk along the shore preparing in my head the arrangements for my brother's funeral and for the upcoming adventures ahead. The sea had cleared my slate and I paid a heavy price. But the way I see it, Nathan didn’t get the chance to take from all that life has to offer, so for him, I plan to collect in full. Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  44. 2 points
    Replaying Atlas is like going back to a bad ex, you know they keep making promises they will never keep, yet at the same time play on your emotions to keep giving them more chances ,stating how you knew who they were when you took them back and you knew things might not change. In the end you realize they are toxic for you. You count your losses and move on.
  45. 2 points
    The problem with pre fab ships is also that everyone is evenly matched, whereas when ships are designed and built by players,there is an element of the unknown when attacking or being attacked. It gives someone who is better at building, an edge in battle. Pre fab ships will get predictable and boring eventually.
  46. 2 points
    You devs are literally retarded. How does it feel to be absolutely trash at your job. There is zero chance you are getting another developer job if Atlas is your showcase on your resume.
  47. 2 points
    just wipe me please Apparently Cannons can shoot 2-3 times further now! Yeah!.. but only from boats? goodbye coastline defenses.
  48. 2 points
    Good job as always man and very informative. so it is the slowest ship with the highest maintenance cost? Smh so are they just making prebuilt ships now? Lol they just keep shitting the bed.
  49. 2 points
  50. 2 points
    If your not currently invested, I'd suggest not becoming invested. All the hopes I once had of what Atlas could become is gone. Atlas has turned promise to disappointment. Expecting a wipe I now only log to feed my 20 bears and I'm not even sure why I do that. Most changes are useless or a changes for the worse. The 3 grids I live in had normal populations in the teens or 20's are now mostly empty. If they do a spring wipe they will be going against a newly released New World. I expect it will be the death roll of the game. The promise of Atlas has been squandered.
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