Jump to content

Leaderboard


Popular Content

Showing content with the highest reputation since 11/08/2023 in all areas

  1. 2 points
    Why are we not able to log into any of the servers whether it’s an official server or an unofficial server on Atlas in Xbox? It’s been like this for almost 2 weeks. At one point none of the servers even showed up but they are back. But it still won’t let us log into it. When you try to log into a server, it says cannot retrieve address.
  2. 2 points
    If they use a glitch then others will and it takes the fun from the game. All I’m saying is if people aren’t happy about me posting this it’s not my problem. I don’t care what chase is doing that’s all they do is bitch about things. If there’s bugs and game breaking glitches I’m going to report it. It’s dumb crashing servers with ritual stones and it’s dumb glitching your ships just to be able to stand up to another company because they can’t win ship battles otherwise. Im posting the issue to get their attention I’m not posting it for anyone’s approval
  3. 2 points
    What makes you think they've removed claimable lawless? The post says all claim types. They SHOULD have removed claimable lawless several seasons ago. A tower can flip an armored dock while you're offline. Only noobs would waste time with that mechanic. It's good for troll / funzies, but not serious play, and ultimately results in wasted land space. If they wanted to solve the problem of small company viability, they should have adopted Eve Online's wormhole system. They SHOULD have never put barrel bombs back in cannons. They SHOULD have never charged gold for ships. They SHOULD have never killed parking ships on freeports (the game felt so alive when you'd pull in and find hundreds of boats). They SHOULD have never killed the incentive to trade, travel, and fight for regional resources for blueprints. They SHOULD have never released / replaced the ship building system, but instead provided new base constructs to work on. They SHOULD have taken player reports seriously when exploiters started breaking the game in season 9 ish. They SHOULD have left the world map as a large traversal system instead of weird regional play. The list goes on and on.
  4. 2 points
    I’m sorry but not sorry for wha I’m about to say. You guys are Fing up the game. I’ve been playing this game since it came to XBOX. And watched the progress. And now you’re talking about going backwards? Do not be like Ark. With no land to claim what is the point of playing. Trades would be pointless for the most part also. The maps are smaller not enough land for everyone that places in the first place. Get it together. We want more land, new ships, new tames, new reasons to play: don’t take what we like and then replace it with bs.
  5. 2 points
    Changes like this are the reason me and my crew no longer play this game. We are strickly pve. I cannot see myself ever coming back to this game if we cannot claim any land for ourselves. We will have no way to stop the incessant spamming that has occured every season I have played. People will build things as close to your stuff as they can for no reason other then to troll you and stop you from building.
  6. 1 point
    I tried a few unofficial servers including Atlas wars not a real fan of RP so we are at GG its modded, but admins seem chill and listen to suggestions. They may be planning to grow. Its 20x so not as much farming, can build boats quick and get to it. Still different compared to official, there is deff pvp to be had but also not near as toxic as the rest.
  7. 1 point
    Yes. Official servers went down for maintenance 12 days ago and never came back on.
  8. 1 point
    In the current state of the game, large dominant companies are able to utilize knowledge of exploits to complete content and have max level characters within days. They use the larger group as a crutch to then prevent small companies from advancing at all. Many, many, many players have experienced this and will never play the game again. People in the mega companies that do not generally even play with the larger "mega" group leverage this knowledge of exploits and the position of the company to play independently without fear of reprisal from their enemies, because only one of the 4-5 mega's can challenge another mega in a meaningful way. Players who are new, not in a mega, or not interested in being part of this process have a drastically different game to play. I think this problem can be solved by limiting the company size to 15 people. This would make being part of a company much more valuable, and company leaders will have to make decisions on who is actively contributing. This would also give players more opportunities to access features of the game, that would otherwise be block indefinitely by large "mega" companies, think MAW and Cursed Spawns. Players in mega's make up a minority of the game's players, but dominate the field and prevent new players from adopting the game. The fact being, you don't have to sacrifice the game to mega's, you can reduce the company limit, even it it make the mega's "mad", because they're the minority in the scheme of things. It would actually increase you player base by allowing more people to have positive and engaging interactions with the game. Here are some more benefits from a smaller company limit: 1. Mega's won't ruin the game for the majority of players (people who play in mega's are not the majority). 2. Creates a more enjoyable experience for new players learning the game, because no mega's dominating seas and land a week into a new wipe. 3. Server loads during fights are reduced due to less people in companies to zerg into a server, less lag means fights are more enjoyable. 4. Game content within companies is spanned out over more time because less people available to systematically run players through pve content, more challenging with a smaller group. 5. The game map becomes larger because companies are smaller and more effort is required to traverse and develop around the map. 6. Because companies are small, becomes harder to maintain huge swaths of islands, opening more land for groups to fight over and colonize. Generating more content for everyone. 7. Specialization within companies becomes more important, making it more important to engage and participate with your company. 8. Company positions are relative more meaningful, so recruiting become credential based and needs based. (I'd would challenge the most companies generally do not have more than 15 actives at any given time.) 9. You'll save the game from it's slow death back into the best seller list. Mega's don't run this game, take it back from them. 15 Person Company Limit.
  9. 1 point
    It clearly states its only unclaimable lawless for pve. Read before u rant. If u go to claimable lawless grids, you know what you're up against, if your docks or wte get stolen than its ur fault but since there was clearly malicious intent in that scenario GMs will remove it. Also i refer u to what beaux said. That ship happens all the time
  10. 1 point
    Who are you? lol this is the problem. Atlas has been controlled by some buddy buddies in discord for a while, and has gone downhill since season 5. Y'all need to sell the game to a capable studio, port to UE5, and undo pretty much everything you've done after season 4. That might give a chance for the population to come back and for the game to succeed.
  11. 1 point
    Then you might as well limit mines, lumberyard, quarry etc. to 1 per island/company ... some companies have 3-4 standing and others have no space.
  12. 1 point
    I know comments can be vile towards the team and you don't deserve it's unfair but if you truly are passionate about atlas as I am please address some of the issues such as the graphical degradation on xbox series X and I mean this totally respectful and look forward to the future of atlas don't give up! Make that pirate game we all deserve All the best guys I'll be watching
  13. 1 point
    Return everything as it was 2 years ago!!! All your new ideas have killed this game and repelled all potential players from playing that previously beloved game! RETURN EVERYTHING!!!!!
  14. 1 point
    wth?? dying doesnt restore vitamins but fills health and hunger to max?? so now ive rezzed and my vitamins are zeroed out and my stomachs full so either i die to lack of vitamins and their balance or i die to overeating??? what logic is this? if youre not going to restore my vitamins then maybe an empty stomach and half a health bar are the way to go. another pointless handicap you are putting on players without any game balance.
  15. 1 point
    Your so obnoxious go play something else if you don’t like atlas. All you do is complain.
  16. 1 point
    You want to remove; Armored Docks BPs SoTD Peace time Freeports Stuns Feats for most melee weps level bonuses aging Ship customization Structures (or at least any remaining usefulness of them) Ownership of structures Rewarding players who prosper bar shots All gold sinks handcuffs Reload timers Player announcement for entering or leaving a server Ship weight penalty company size caps Did I miss anything? You want to have; Ships be equal in stats Players be equal in stats All gear and weps be equal in stats Ships be free No bases (proved by your wanting to tear them down so fast no one would bother building them) Very little PvE and a heavy focus on PvP @chukiki Dude, honestly, you are wanting to play "Sea of Thieves". You take ALL of this out and get what you want, you basically have a shitty version of Sea of Thieves.
  17. 0 points
    Sounds like you should join a mega, mutineers are recruiting I heard.
×
×
  • Create New...