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Showing content with the highest reputation on 04/20/2023 in all areas

  1. 1 point
    Two things, a) The angles for the weight and handling sails are wrong. The way these sails work in game is not how they work in real life. This really breaks the immersion and makes sailing less intuitive. b) Not only could this 'fix' be purely graphical at this stage - it could also easily be expanded beyond this to make the handling and weight sails viable choices when choosing main-sails via added gameplay elements - which I will go into below for those who are keen for a quick read. The game suffers because the sails are too similar - they are things that rotate to the nearest direction of the wind - with slight gimmicky speed and angle and weight values plugged on to distract the player into thinking these sails are worth thinking about. In reality, these sails function very differently, and including these functions ingame will make the sailing aspect (one of, if not arguably ,the main aspect of the game) much more dynamic, and rewarding for those who follow different play styles. At this stage its hard to tell how much research the devs did into tall-ship sailing - no doubt they got the basics right - square sails were speed sails, handling (only on modern boats but tall-ships had stay-sails) or gafs(weight sails) were for pointing upwind. But the inclusion of rotating booms that go infront of the mast pointing handling/weight sails literally into the wind makes me think more research is a good idea. Including more realistic sailing mechanics has the possibility to deepen and enrich the gameplay - not damage it. Ironically, I believe further complicating the system it will actually make sailing easier for the novice - who can stick with certain sail types for ease of use - and deepen the strategic depth of those who want to challenge themselves. Current sail "choices" Speed - faster, harder to set and sheet Handling - normal speed, wider angle of effectiveness (can point higher to the wind), very fast handling Weight - normal speed, harder to set and sheet, adds weight to the ship. The problem with these choices is that weight sails become nearly useless (especially since weight is a level-able stat), and they are difficult to set. All pvp builds I've come across opt for maximum sized speed sails and 1 small handling. Those who are good at sailing just go for double speed. Some who just want to 'run' away go for double handling for the higher wind point, thus ensuring an escape against a faster opponent so long as its 'clear' sailing. The game currently manages to miss a major perk of the handling and weight sails - that they are 'symmetrical'. This means that when ship is tacking upwind, you can 'set and forget' these types of sail, (the direction being parallel to the boat pointing aft) this allows the wind to be caught at the greatest possible angle upwind. In this set-up, when one performs a tack, the sail does not need to reset - however the sail DOES need to be reset after performing a gib. This has two great consequences - solo players who dont have NPC's or early build ships will have both an easier time sailing upwind and it encourages the use of both handling AND weight sails (not having to set a weight sail every tack really makes them more viable by removing their slowness con). Proposed changes Speed - these don't need to change - they're perfect, if anything however, any upwind angle for these sails could be removed - they physically can't go upwind and were designed for bearing down on an opponent at great speed - but downwind only. this gives you control of the engagement if you find yourself upwind of ur opponent. Handling - these need to function symetrically - instead of rotating to point into the wind they should be let out and let in from the 'central position' of the boom parallel to the ship. letting the boom out will catch the most wind downwind, letting it in will allow the ship to point very high into the wind. Performing a tack should be very easy with these sails, performing a gib should at the very least require resetting . Weight sails - function exactly like handling sails - except they are slower to set - and if a gib occurs and they have to fling from one side to the other you could add 'sail' damage to it. Additionally, they should add armour to the boat too. Addition of the STAY SAIL - these sails should be able to be placed between masts - this also encourages multiple masted boats as they have more manouvering over single masted (finally a large sail is faster than two mediums - but the possibility of an upwind stay sail sways the decision into a real toss up for the player) . These sails function like handling sails and are very easy to set and forget. They allow the boats to go upwind a lot more effortlessly. These also really make tall-ships look like tall ships - at the moment, Atlas ships look naked inbetween the masts. Anyway, thanks if you've made it this far. Rant over. at least graphically fix the handling and weight sails! drops mic.
  2. 1 point
    The crows nest is facing the wrong way and the Sails are opposite to the Speed sails direction. Should the crows nest not be flipped 180 deg? Should the Sail/s not be billowing with the wind? instead of 90 deg. to the speed sails?
  3. 1 point
    Hello all, I have seen ships with triangular sails and while they are sailing, the boom is on the opposite direction of what it should be. For example, if I am heading N, and the wind comes from the W, the boom should be on my starboard side. I understand that this is not a sailing simulator, but still, it is kind of awkward.
  4. 1 point
    This right here bothers the shit out of me, sails are trimmed leeward. The Gaff sails(weight) also look janky as hell when on every point of sail other than running. I know it's just a game but a little bit of thought and effort into this would have made the sailing far more copacetic.
  5. 1 point
    Please check the boom angle and sail bulge of Handling sail and Weight sail in relation to wind direction. I think is "OK-ish" to one side, but disastrously wrong the other side. Handling sail boom should always point more or less AWAY from the WIND. (Unless you press the boom by hand against the wind and you sail backwards!) Bulge should always be AWAY from the wind like the other sails. (You must make two alternating handling sail meshes or MIRROR sail mesh's x-axis when changing tack. you cannot just rotate all along y-axis) On Running wind (behind) the boom can be on either side (of your choice) (90 degrees to wind) and bulge forward. Suggesting to Google images "sail positions for points of sail" / Old sailor PS. Great game (800+ hrs)
  6. 1 point
    Would you, please, fix handling and weight sails angles? They are totally wrong and very confusing, making gameplay non natural, false. There are many pictures ans articles explaining how it works and how it should be placed, this is just one of them: http://www.schoolofsailing.net/points-of-sail.html
  7. 1 point
    Not only turn it around. the physics are entirely wrong compared to real world sailing. The (speed sails) - should push the ship to a direction The (all others) - should pull the ship - if above beam The Handling/Weight sails should be faster above beam and horizontal below beam Some real world math - would be nice in a "pirate/sailing game" https://www.real-world-physics-problems.com/physics-of-sailing.html ..the usage of the actual pseudo physics, the sail setups feeling imbalanced But atm its easier for non sailors, so may they wont change. https://www.youtube.com/watch?v=yqwb4HIrORM
  8. 1 point
    Would you, please, fix handling sails alignment? It shows properly on upper right icon, but 3d drawn at wrong angle, which is really confusing and prevent me from using them. The way Handling Sails are drawn now they would pull ship back or side and never ahead. There are many pictures ans articles explaining how it works and how it should be placed, this is just one of them: http://www.schoolofsailing.net/points-of-sail.html
  9. 1 point
    Please fix Handling sails. They look really broken and unnatural.
  10. 1 point
    So this has been bugging me since the launch in December, Small, Medium, And Large Handling Sails are all BACKWARDS on every ship in the game, the animations for the sails are also backwards so when you have your sails fully into the wind your speed sail is blowing fowards but your handling sail is blowing backwards which realistically would me your ship isn't going to move. Will be be seeing any small content patch in the near future where you finally rotate the sails 180 degrees so that they're snapping onto ships correctly? For example this is what my sloop looked like while sailing it from a freeport with a small speed and handling sail on it.
  11. 1 point
    They are not "backward" they are completely screwed positioning wise. Totally wrong algorythm. Here is how it supposed to be: http://www.schoolofsailing.net/points-of-sail.html there are lot of explanation on the net wbout sailing and triangle sails positioning. P.S. Is Weight sail positioned properly? Need to try them...
  12. 1 point
    I'll leave this visual explanation here... basically fix your handling and weight sails so it doesn't look like they're pushing the boat backwards. The square sails are fine. (Alternatively re-work the handling and weight sails to work how they would in real life - that'd actually add to the gameplay with how these sails perform differently... and you wouldn't have to cheese it with increased sail angles or 'faster' turning and hoisting)
  13. 1 point
    Hello there, I would like to let you know that weight sails and manuver ones are set to display the exact opposite they might in RL. When a sailboat goes upwind, the mentioned sails might be shown as fully triggered and in the opposite side of the wind blows. Otherwise, when a sailboat goes downwind, the mentrioned sails might be fully released. The Upwind animation seems like a manuver the sailboats do in an hurricane, to slow down speed. Speed sails are correctly shown. Regards
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