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SamInside

Pathfinder
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About SamInside

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    Pathfinder
  1. Not only turn it around. the physics are entirely wrong compared to real world sailing. The (speed sails) - should push the ship to a direction The (all others) - should pull the ship - if above beam The Handling/Weight sails should be faster above beam and horizontal below beam Some real world math - would be nice in a "pirate/sailing game" https://www.real-world-physics-problems.com/physics-of-sailing.html ..the usage of the actual pseudo physics, the sail setups feeling imbalanced But atm its easier for non sailors, so may they wont change. https://www.youtube.com/watch?v=yqwb4HIrORM
  2. If you activate a markable position on the sextant, the position that is showed on the hud is the wrong direction sometimes. (long distance) if its on short distance (2grids), in the first seconds the marker seem to have the right position but it will not move after some minutes it will behind you. It doesnt seem to be updated.
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