Devero 9 Posted March 17, 2019 When my Razortooth is carrying 0 weight, his weight registers as a NEGATIVE 0.0. (-0.0). When this is doing is making it unable to move normally. It follows you as if it were extremely overloaded. (No saddle. -0.0 weight.) When I drop 2 arrows onto it, with a weight of 0.1, it behaves normally. Please check out this math floating point error. Thanks Share this post Link to post Share on other sites
Kummba 164 Posted March 18, 2019 it can happen to every tame Share this post Link to post Share on other sites
Dragoon14th 12 Posted March 20, 2019 with float values this is an issue in UE4 you can go negative or positive. to which they should a gone with int variable as it can only be postive and no decimals and later you can make conversion on int. the only reason to why you want to use float value is if you want precision such as rotator and location based. Or if you really want to use negative value. Share this post Link to post Share on other sites
DocHolliday 366 Posted March 20, 2019 Hire this man to fix things. Share this post Link to post Share on other sites