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Defixio

Granular Access Control?

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Can we get some more granularity to Access Control?

(PVE)

Over the weekend we had a newbie talk to us in a freeport. we wanted to help them get started, bring them to a land we had control over. we took them treasure hunting (by the way, on the double exp weekend he went from 8 to 34 on the first treasure!). got him some gold, helped him get started.

but we couldn't leave him in the company because access to our crafting benches and beds also means access to all our supply chests and driving of boats.

 

can we get more granular access control? 

1. individual boats able to be set to owner/admin or even individuals who can access them. let me tag a few sloops as "anyone can use" but only the admins can drive the galleons.

2. resource chests able to be set to deposit only unless you have a rank or are on the access list?

3. individual animals able to be set to owner admin or individual access.

4. door access lists

5. rank profiles. tags you can add to company members. grand bill the "destroy buildings" tag, he can. otherwise he can't. give him "ride anything" if you want. give him a combination of tags.

 

also with alliances:

1. ability to "alliance lock" containers so only your allies can use a container or workstation.

2. Alliance locked doors.

3. "let allies snap to my structures" options so we can make a cohesive town with people we meet in game who we do not personally know.

 

The game is really a good engine for social interaction. but the "all or nothing" style access control means everyone is less likely to interact with folks they don't know super well.

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@Defixio

Try to play with the settings of access ranks-this will solve some of your questions. For example, a beginner with rank 0 will not be able to control a ship with rank 10 access.

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Configuring company ranks will help with some of this but.

# of possible company rank settings: 10

# of possible company ranks: 5

wtf?

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