Nerva666 8 Posted January 28, 2019 It seems with the current state of the game, the ship limit cap needs to be exactly doubled. and the tame limit raised by about 3x. The problem is those numbers you see are not just per zone, its taking all of them, sure this affects bigger groups more then others. but the other problem is, that they never separated crew from tames. so now to even have your ships manned, or defenses manned, you cannot even have farming tames. the numbers are way to low, and this leads to the hindrance of groups even having the ability to breed as it seems the game wants you to go through a struggle. The realistic solution is Greatly multiplying these numbers. it seems fair to say a group of 500, could and should have 500 ships for a cap, unless they want to keep the 140 max, and actually make it in per zone, which the game leads you to believe, but, its currently not. The other needed implementation immediately would be separation of crew from tames. Some of these ships take 50 crew to man, most taking 20+. separating them tames limit would help and make their limits. it seems then one of the few ways to even defend your base and coastlines is through npc's again. this leads to even smaller tribes not able to defend. A few of us might remember having similar problems in ark with tames and such. there was one limit that i remember with rafts counting towards saddle limits. and then another time i did see tame limit on ark, but only once, it was fairly high. but in the current state, people could only maintain a couple of warships fully manned and sacrifice all npc defenses. Share this post Link to post Share on other sites
Hodo 147 Posted January 28, 2019 The thing is, there are too many companies running around with 5-10 active members with 8 tames each, and 3 galleons, 5 brigs, and a slew of schooners and sloops. Sitting on about 50 NPCs on the galleons, and 20 on the brigs, and a dozen on the schooners. When in fact they dont need all of that.. because they are trying to punch above their weight class. 1 Share this post Link to post Share on other sites
Lifedragn 18 Posted January 28, 2019 It tends to be either punch above your weight class, jump to PvE, or hope your new mega-company overlords are kind enough to give you a sense of freedom after they dominate you. 1 Share this post Link to post Share on other sites
Kara 4 Posted January 28, 2019 I'd like to see the change be a higher cap but enforce it across all zones. Share this post Link to post Share on other sites
Nerva666 8 Posted February 3, 2019 On 1/28/2019 at 6:46 PM, Kara said: I'd like to see the change be a higher cap but enforce it across all zones. currently the ship cap is over all zones, but tame limit is per zone, and it makes it tough because it doesn't even properly track boat cap. and they are both way to low. both numbers need to go up, but they really need to separate ship crew and those npcs from the tames. Share this post Link to post Share on other sites
Billy Dettmer 0 Posted February 4, 2019 Why would a company need 500 ships to defend its claims? Share this post Link to post Share on other sites
DocHolliday 366 Posted February 4, 2019 Lot of claims apparently. Share this post Link to post Share on other sites
WreckBeard 4 Posted February 5, 2019 The problem is there is no storage system for ships. If they would make it where you could pack ships up say it takes a few hours to pack up and then redeploy, then they could increase the number of ships total, just limit the number of active ships. Right now the problem is ships create lag because they take up processing resources. Share this post Link to post Share on other sites