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MacCabee

Fixed game exploits?

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This is from the Patch notes thread:

:skull: current v11 :skull:

- Re-enabled weapon/attack based feats
- Fixed game exploits

What for exploit? The "sinking ship with to much weight"-exploit (i hope so)

Thanks!

MacCabee

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In my opinion, if they'd fixed specific exploits they would have happily said what they were.  I don't honestly think they fixed a single exploit.

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1 hour ago, Coggage said:

In my opinion, if they'd fixed specific exploits they would have happily said what they were.  I don't honestly think they fixed a single exploit.

They fixed an exploit with Prying Eyes where it would remain active for the last half-second or so of looking in someone's inventory and you could grab items by holding down T and mousing over them quickly in that last half-second. 

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Well, that's one, but I wonder why they were so bashful about saying so. Now we just need know know what the rest were. 😄

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11 hours ago, MacCabee said:

 

This is from the Patch notes thread:

:skull: current v11 :skull:

- Re-enabled weapon/attack based feats
- Fixed game exploits

What for exploit? The "sinking ship with to much weight"-exploit (i hope so)

Thanks!

MacCabee

So this is what was said word for word!

 

We're currently redeploying our Official Network to Major v11. This will require a client side update and this should re-enable attack based feats, as well as resolve exploit

 

So obviously they Re-Enabled the Resolve Exploit

So it wasn't a fix it was them putting an old exploit back in...

Edited by Sulfurblade

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