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RedXStrike

Devs - keep radial menus consistent directions

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So frustrating to have the radial menus switch the command locations - like fires for instance. When unlit, inventory is up. When lit, inventory I think is right and up is demolish. Dunno - but the menus swap around. Keep them consisten!

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On 12/23/2018 at 11:26 PM, RedXStrike said:

So frustrating to have the radial menus switch the command locations - like fires for instance. When unlit, inventory is up. When lit, inventory I think is right and up is demolish. Dunno - but the menus swap around. Keep them consisten!

Yes ! This is very very true and defies the whole point of using radial menus in the first place... That kind of menu is well known for the ability of a user to very quickly learn where an option is located in the menu and there is very fast and equal acces to all options in the menu (as opposed to a dropdown menu with first option being closer to pointer and last farther away).

Well I wont elaborate on GUI theory but swapping option positions in the menu nullifies the main advantage of that kind of menu and the very reason it is used + adds the possibility of errors by chosing the wrong option.

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On 12/23/2018 at 2:26 PM, RedXStrike said:

So frustrating to have the radial menus switch the command locations - like fires for instance. When unlit, inventory is up. When lit, inventory I think is right and up is demolish. Dunno - but the menus swap around. Keep them consisten!

More than likely it is this way so you can't script the game. The script cheaters rely on the menu being in the same location to automate it with scripts.

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