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psykikk

NUMEBR ONE SUGGESTION: FIX YOUR F/&%& SPAWNS

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One of the biggest problems in EverQuest was people training mobs to the zone line. They finally made it so that trained mobs would leave the zone line after a few minutes. Hopefully GS will make a change like that sooner rather than later.

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People survive it all the time but, yeah. That happens a lot of times.  I don't know if it is because those ghost ships were chasing someone else then lost aggro and just start  patrolling  and end up gathered near one side or other  or something else.  Shore ones are being changed, will that change the gradual behavior of ones near the edges of a server or are those set to do so like that in the first place?

I do know it is not the case of players dragging them there on purpose, it happens on Unofficial servers that are set to private as well. 🙂 though since they reduced the agro radius of the Ships of the Damned, it isn't impossible to pop in, see them, facepalm, turn and hug the line or go back through the curtain, move down and re enter. lol

Most dangerous parts of Atlas

Cold -being addressed

Alpha and packs of Carn-  Agro radius, spawning to close to builds/playres, ?

Curtain crossing- exciting every time!

pvp- Mega Monster Companies

🙂

Edited by Liatni

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