psykikk 66 Posted January 5, 2019 change zone: warp into ghoszt ship. how is anyone going to survive this ? 3 Share this post Link to post Share on other sites
TrevorJD 117 Posted January 5, 2019 One of the biggest problems in EverQuest was people training mobs to the zone line. They finally made it so that trained mobs would leave the zone line after a few minutes. Hopefully GS will make a change like that sooner rather than later. 1 Share this post Link to post Share on other sites
Liatni 35 Posted January 5, 2019 (edited) People survive it all the time but, yeah. That happens a lot of times. I don't know if it is because those ghost ships were chasing someone else then lost aggro and just start patrolling and end up gathered near one side or other or something else. Shore ones are being changed, will that change the gradual behavior of ones near the edges of a server or are those set to do so like that in the first place? I do know it is not the case of players dragging them there on purpose, it happens on Unofficial servers that are set to private as well. though since they reduced the agro radius of the Ships of the Damned, it isn't impossible to pop in, see them, facepalm, turn and hug the line or go back through the curtain, move down and re enter. lol Most dangerous parts of Atlas Cold -being addressed Alpha and packs of Carn- Agro radius, spawning to close to builds/playres, ? Curtain crossing- exciting every time! pvp- Mega Monster Companies Edited January 5, 2019 by Liatni Share this post Link to post Share on other sites