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Found 5 results

  1. SassytheSasquatch

    Tundra Biome

    The addition of more vegetation to Tundra biomes as their is plants and trees that adapt to environments such a these and able to survive but very little. Would recommend the addition of some as this would help improve gameplay in Tundra biomes but not to much so that the environment is still very scarce for resources such as wood, fiber, thatch and berries. Maybe remodeling some of the trees in tundra or adding a different type would be nice in the future. You guys have done a very good job with the game so far keep up the good work and try not to make old mistakes. As some definitions may differ when you look them up seems exceptions could be made as this game does consist of mythical creatures and such. Some examples of tundra definitions when you look them up are: Example 1: Tundra is the coldest of all the biomes. Tundra comes from the Finnish word tunturia, meaning treeless plain. It is noted for its frost-molded landscapes, extremely low temperatures, little precipitation, poor nutrients, and short growing seasons. Dead organic material functions as a nutrient pool. Example 2: In physical geography, tundra (/ˈtʌndrə, ˈtʊn-/) is a type of biome where the tree growth is hindered by low temperatures and short growing seasons. The term tundra comes through Russian тундра (tûndra) from the Kildin Sami word тӯндар (tūndâr) meaning "uplands", "treeless mountain tract".[1] Tundra vegetation is composed of dwarf shrubs, sedges and grasses, mosses, and lichens. Scattered trees grow in some tundra regions. The ecotone (or ecological boundary region) between the tundra and the forest is known as the tree line or timberline. Example 3: https://www.bioexpedition.com/tundra-biome/ Example 2 is a wiki definition but still gets the point across. Easier to put link for example 3 But as one of the common features I keep seeing for definitions is a short growing season for plants and trees so maybe just making it so their is more more trees and plants and the respawn timer is just longer.
  2. Been living in the Polar regions (15 sections) for about 2 weeks now and although it was pretty much an insane nightmare at first, it's really warmed up to be a place I'm proud to call home along with my company/alliance. Couple things I couldn't help but notice about it that I really wanted to comment on, one of which was a pretty important one that I tested out tonight. First thing to know about the polar/artic regions if you don't already know is that there's only 4 main types of animals you'll come across aside from birds and creatures of the sea. Those are - Yetis, Bears, Penguins, and of course the Wolves. My suggestions mainly consist of taming/breeding related stuff. First thing is that you can't breed wolves right now. They're pretty easy to tame if you build a custom taming pen or even if you stand on a rock/using a climbing pick to climb onto a rock formation. But there's no option to breed them. Not sure if this was intended because out of the wolves/bears/yeti's they're probably the easiest to tame despite being crazy to deal with. I have about 8 of them now but haven't tamed anymore because I'd love to just start breeding them. Would like to suggest that gets added. Second - Can't tame yeti's right now. Tested this out with a friend when we managed to trap a yeti in a pen and it was looking at him. Was standing behind the yeti for about 2 minutes and the option to feed it/notification that it's not ready to feed never popped up. This one makes sense considering how powerful and beefy yeti's are (starting out with over 2000 health) but this would be a nice feature to have if it is supposed to be there (along with the breeding). Third - Penguins. If we're supposed to get prime fish meat to feed penguins that leaves us with trying to kill sharks and probably dolphins/angler fish. It would be nice if we could get prime fish meat, even a little from regular fish or at the very least manta rays. Penguins really help with generating body heat so they would be great for survival in these super cold regions. Hopefully these are breed-able currently. Fourth and Last - Bears can't seem to breed in these regions or have an extreme requirement to start breeding right now. We have people in our alliance that have been breeding bears for a bit now in the tundra zones (14 section) but I feel that it would also make sense if under the right circumstances in the 15 zones you could breed them too. I get that they might not want to if it's too cold but I was trying everything to get an incubation/breeding center setup and nothing worked. This was the third setup I tried - https://imgur.com/a/bGZ6mZ2 but still no luck. Was attempting to get penguins to try and generate extra heat for them but I doubt that would've worked. My last suggestion is if it's actually enabled and they just need to be warm enough, maybe the bear breeding requirement heat wise could be lowered to something reasonable? Like a full enclosed space with or w/o one campfire or about 0 degrees requirement. And if it's not currently enabled for polar/artic zones then it would be great if it could be. These mammals are all we really have access to right now down here without having to go back and fourth from tundra to do it. Would give even more incentive to live down here for sure.
  3. entryyyy

    Tundra Balance

    Tundra, needs alot of improvments, there is no sap or Organic Past Source near it (South Tundra), no Metal and less Fiber than anywhere else. Compared to Tropic it´s just a bad joke. You even need Organic Past for Fur Cloths, unless you want to life more than 5 min. The entire Map is claimed so your forced to go there if you want ground, and there is no chance to win a temperated or tropic island if your behind, even more so, knowing that fire arrows are op ...and need sap. If you know any good sap spawns close to tundra feel free to share. I only know of E5 and E7
  4. As most people probably already know, fiber is non-existent on many islands in the tundra areas. Since fiber is one of the key resources in even beginner gear, it makes these places even more hostile. In order to combat this without making these places easy to settle in, I have a few suggestions that may work individually or in conjunction with one another: -Make seaweed spawn in the waters around tundra areas. This will make players have to spec into diving and water fortitude, thus making it difficult but not impossible to obtain fiber. It also rewards building a character around their target area. -Make all islands (excluding polar) have fiber in varying amounts. In this case, a tundra island should have fiber but the resource should be fairly uncommon. Like gather certain berries on islands, it would require a sharp eye and careful scouting to stay on top of fiber needs. -Make sickles actually harvest fiber from berry plants. To balance this and to make it still feel harsh, the sickles could degrade much faster when used on berry plants and the yield of fiber can be drastically lowered. (Perhaps you have a 1/3 chance of getting one (1) fiber from each swing. If you dont harvest fiber on the swing, it still degrades the plant). -Make certain tames harvest fiber from berry plants. Since taming is incredibly difficult and most of the time completely pointless (why would I need to spend resources and time on a mount when I can walk across the tiny islands in no time at all?) I haven't tamed many creatures. In Ark survival evolved, many creatures had the specific ability to harvest fiber. One of the creatures was a bear. Since I have not tamed a bear myself, I have no idea if bears can actually harvest fiber in Atlas. That being said, since bears acted similarly to scythes in Ark, I would assume that in Atlas bears act similarly to scythes in Atlas, meaning they can collect lots of fiber but only from fiber bearing plants. Giving the bears or other creatures the ability to harvest fiber would serve two purposes: 1. It would give players incentive to actually tame creatures. 2. It would make companies in different regions appear aesthetically different. While a company from the temperate area might be conventional fighters using swords and guns, the tundra companies would typically use more animals. This creates a natural culture and world building that feels organic. -This solution is a bit trickier. Create some way to trade or export fiber from other areas without forcing players to make the trip. This would likely mean utilizing the ship npcs in a new and unique way. Essentially, you would send a boat (the amount of materials gathered would vary based on the type of ship and crew level) and send the boat out to a region with fiber. Initially, this sounds incredibly intensive and laggy, however there is a way to do this without causing too many problems. Much like how the npcs at the freeports dont actually pick you up and transport you to a different island in the server, these gathering npcs dont actually have to be present in the world to do their job. Essentially, the npcs and the ship will just be unavailable for a time while they "gather" the resources from the far area. Depending on what server you send them to, what gear you give them, and the ship/crew's level, the speed at which they accomplish their mission will change. Once the time is up, the ship and the crew will respawn in the designated area (a new structure might be needed to facilitate this, perhaps a trading post or expedition port.) with all the materials they were ordered to recover. The ship will need repairs and the operation would be relatively costly depending on what is gathered and the distance traveled. All the tools would be consumed in the process. Obviously this is a very far reaching solution, but I think it could solve many problems in one swoop. *** I understand that game balancing with a new game is a very difficult and often frustrating thing. Honestly, you guys shouldn't have advertised this game through streamers the night before it released, but that's another story altogether. The important thing is that there are many of us who are in this for the long haul. We'll complain and moan about how broken the game is, but that's kinda what we are supposed to do. We'll let you guys know when something isn't right, and hopefully we'll be able to provide ideas into what solutions we have in mind. Despite all of the backlash and poor media image, there are still those of us who really appreciate how much work you've been putting into this game in the past few days alone. Working through the holidays and fixing the major issues incredibly quickly is something many devs would shy away from. Just remember that in all of the shouts and screams of people who spent two hours in the game and quit, there are those of us who see what you are doing and will be there as you walk this game into its full potential. It will take time, it will be frustrating, but there are still those of us who know you guys will get there.
  5. As the title states, Some Tundra islands literally have no fiber on them. The tundra islands with no fiber are usually swamped with berry bushes everywhere, yet there is no fiber present. Different tundra islands do have fiber, but one specific type of island does not.
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