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Showing results for tags 'shipwrecks'.
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it is my belief that both the NPC shipwrecks and the player made shipwrecks need work to become a useful game element; at the moment NPC shipwrecks are literally the worst at everything; they lack valuable resources in their random cargo, they may have a low end blueprint, and usually have a handful of gold coins. when you compare these generated wrecks to the other sources of valuable loot like maps and flotsam you quickly begin to realize their uselessness. On the other hand the player shipwrecks can often have great wealth aboard, but they should still be improved to elevate salvage work into something worth doing. these are my suggestions for generally improving salvaging in general NPC shipwrecks- NPC ships need to be overhauled to make them a worthwhile source of resources and to become more interesting in general. the first step to this is to add more types of loot to be found on these ships; make the wrecks have the ability to support multiple loot chests throughout the ship; and add more types of loot chests themselves. things like a ship resource box filled with raw supplies like wood, metal, thatch, ect. a gold strongbox filled with...... gold? lol.... also could contain some sort of gems and crystal as well. food larders filled with advanced food items and medicine. adding these different boxes would make shipwrecks have much more value to everyone; a source of wealth, supplies, and raw supplies. my second addition to these shipwrecks would be to change the appearance of these wrecks; i'd like to see them as larger, and styled to fit the loot within them... a cargo ship shouldn't be carrying massive quantities of gold, and a warship shouldn't have a stone shipment aboard... have the general loot contained within a shipwreck make sense with the type of wreck. i'd also love to see wrecks themed after SOTD... Player shipwrecks- these sunken vessels can contain great wealth in gold, resources, and blueprints but it seems a waste to demo the actual structure of the wreck itself; we should be able to salvage the ship itself with some risk involved. what i'd like to see is the ability to make a floatation device that can be placed on the hull of a shipwreck... when these are attached it gives the ability to "raise" a wreck to the surface allowing us to repair and reuse sunken ships. this would have to be balanced of course give it a chance of failure depending on the quality of the floatation devices used... failing to raise a wreck could cause the ship to break apart and despawn in a few days. the ability to salvage and reuse sunken ships would become a important part of surviving well in game; nothing like attackers leaving almost free ships for you! combinations? - we could also use the ability to raise wrecks on NPC shipwrecks; allow us to gain certain unbuildable ship types... of cource we would have to make the NPC shipwrecks be actual ships. thanks for reading.... i'll be editing this based off of the replies to this thread before actually putting this into the suggestions forum.
So at the currect game state underwater salvage is a big gamble. You either get no underwater mods and its fairly easy but this is rare. Most cases you go down with no armor due to diving suit taking it all off and have to deal with multiple underwater mobs (Sharks, jellyfish, Eels)All making it nearly impossible to do underwater salvage. Your best offensive option currently is a bow but even with 30% damage increase with the strongarm perk you have to shoot about 20-30 arrows to take out a single lower level jellyfish or shark making it good for about two mobs if you dont miss(due to bows breaking after 40 shots) making them practically useless. What I am proposing is either two new weapons being either the Harpoon Gun which should do massive damage to underwater mods but not work at all on land, or the crossbow dealing more damage underwater than the standard bow and being more durable. Now both of these weapon are already in Ark so its a simple reskin and port to be done. Also having a better arrow type maybe some kind of underwater arrow that has no range on land but better range and damage underwater could be very usefull. My other proposal is a skill in the pirating skill (since most of the salvage skills are in their) that increase your damage against underwater mods by 30-50% and making you more damage resistant to underwater mobs while in the diving suit only (since you cant equiped any armor with the diving suit). Now all of these proposals being added to the game would make salvaging wrecks a lot more enjoyable and really have no negative impact on gameplay or PvP balancing. Plus everyone ive brought it up with in the official Atlas Discord has agreed with me. I hope whoever is reading this can also agree with me. Even just one of these changes being added would make a significant difference and all of them shouldnt be hard at all to implement into the game, especially a new skill. Thank you for reading and i hope you consider this, for all of us underwater salvages we will thank you!! Happy Sailing! P.S. Diving Platform having only 100 health is a joke with the resource cost. A small storage box has around 50× the amount of health, literally makes no sense. Please fix.