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The D Legacy

Pathfinder
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Posts posted by The D Legacy


  1. 21 hours ago, Kast said:

    A few of us who played at launch are considering giving Atlas another try (another chance) following the upcoming wipe. So, Breeding. Does breeding a bear ingame still take as long as breeding a real bear? I recall that our tamers/breeders typically worked through the weekend in shifts, since animal breeding could take up to two real life days.

    just a word of advice: i wouldnt find it weird if this game is officially released in december regardless of its state and then start working on a DLC to sell to the very small loyal player base this game have, if that official release would happen a new wipe would take place, just have that in mind when doing yuoru calculations.


  2. 21 minutes ago, Ktorr said:

    They said "at least" 2 years.

    here we go with the new player white knighting situation again, i had to argue with several people like you 14 months ago, all of them were blind, arrogant and defensive (no offense but that describes them just exactly) because i was being critic with the game, all of them came up with a wide variety of quickly tought excuses to defend the game, from self imposed unawareness to stright up lying to themselfs, right now several of them dont play the game anymore and the ones that do had no other choice but to directly or indirectly accept that my predictions were spot on.

    I have seen that trend re-appear recently due to xbox players buying the game, wich is quite telling considering the bad reputation (well earned) the game currently have not only in the youtube gameplay reviews but also in videogame magazines, with even metacritic review score being as low as 1/10. I know for a fact that most console users hardly do any research if at all when buying a game, so allow me to suggest you to do a deep in research about what has happened in the game's development process so you can be self-critic about your statement just now.

    that said i know i am rough with words, so dont take my statements as toxic/salty or personal attacks you are free to do/think/buy whatever you want, but i suggest you to do it after you are well informed.


  3. 54 minutes ago, sjskdjkfa said:

    Is there a timeline for when it goes out of early access?

    it was supposed to happen in december 2020 but they wasted 18 months designing and implementing the most nonsense and improvised core features i have ever seen in any game that i have played in my 20 years of gaming, so i can hardly imagine the game being anywhere near complete when the timer runs out.


  4. 1 hour ago, Pant said:

    I am saying you are delusional if you think a faction system is gonna make the megas somehow up and dissolve their company

    what the hell does megas have to do with a faction system??? i dont remember mentioning a faction system while quoting you

    1 hour ago, Pant said:

    stop being toxic

    toxic?? what part of what i sid was toxic? please quote it you delicate princess

    1 hour ago, Pant said:

    sense of duty to protect you. 

    when did i say that i dont want to protect myself??? dude are you drunk or do you have limited comprehension capabilities??


  5. 3 hours ago, Pant said:

    The current system allows smaller companies to form alliances. If one company is attacked the members of the other companies spawn at a bed in the base thats attacked, get invited into the company thats attacked and help them fight. After the battle they return to their company again and go on with their day. I have seen alliances fight off megas more then they have been raided by them x20. So no I don't agree with your "join or be crushed" statement.

    What does gear matter when the griefer is in your faction blocking your resources with buildings you can't destroy, blocking your buildings so you can't build, making underwater walls so your ship sink when you try to leave port? 

    What is stopping you from joining or forming an alliance and trading within the alliance? You just have to talk to people and set up deals it would be EXACTLY the same....

    You don't raid enemies for materials... You raid for gear, bps and gold. Materials are way to heavy to move. The time it takes you to set up a raid, fight someone and sail home you could have just farmed 5 times more on your own and you wouldn't risk any gear or ships...

    You can't do a treasure maps without a faction system? That does not even make sense, you realise you are gonna have more enemies in a faction system right? In the current system you have a couple of enemies, some friends and a bunch of neutrals so the amount of islands that are actually hostile is only a small percentage of the map. In a faction system depending on how many factions you have atleast 50% of the map will be hostile to you, 66% if you have 3 factions and 75% if you have 4. 

    According with what you say there is no problem in getting rid of megas then, correct?

    Also this is not ARK, so base raiding shouldnt be a thing, there is literally dozens of already finished games that offer some sort of base raiding, yet ATLAS was advertised as a game wich core feature is sea battling as a pirate, wich is the only reason they managed to sell 50k+ copies of the game, but they assumed they could get away with just copy pasting ARK features here and failed miserably.

    As i see it they either make ATLAS what they advertised it was going to be or just fuse it with ARK as a DLC, else you end up with just a mediocre game that is not one thing nor the other.

    • Like 1

  6. 3 minutes ago, SusanT said:

    OMG I can't believe you are having a go at me for not understanding what you meant, not everyone is in your mind and, on your thinking platform that you have for yourself so high in the sky. When I said that it could be abused to use the vacation mode I thought the base would not go away, I did not understand that a person would end up losing their place totally, I get that you satisfied? Now, leave me alone I do not like how you are totally rude  you can deny you are rude but if it walks like a duck and quacks it is a duck. Now kindly leave off from talking to me as I no longer have anything to say to you, period.

    what you should have said: oh, i didnt understand before, srry

    what you said: you are a jerk, rude and a know it all.

    you pretend to insult me and let you walk away just as if nothing? how about next time you are not so fast with the insulting?

     


  7. 1 hour ago, Pooter said:

    Oh hell yeah there should be looting. Once the ship sinks I believe everything on that boat is free game from tames to raw materials and crew to weapons and armor. I like the idea of being able to salvage a boat kind of like the whole sea of thieves thing but with a cost adjustment to it. Sea of thieves while being cartoony had some really good pvp going. 
     

    atlas has never been player vs player. It has always been a player vs base scenario and even though ark has risen because of that playstyle, atlas has failed miserably by using it. If bases are still wipeable after this update they are really done for.

    people are already leaving because of the wipe they just did(mainly pve) so them not only having a faulty PvPvE combo but still having wipeable bases will easy kill off the couple of thousand people that are left.

    they better be very scared right now since the update drops tomorrow. I am not surprised at all that they aren’t trying to over hype like they usually do. Fear is what they need and deserve right now.

    Well lets just hope tomorrow we can see something that makes dealing with the awfull optimization worth while


  8. 27 minutes ago, SusanT said:

    I do not talk to jerks and I would have went on to explain just exactly what I was referring to about abusing the vacation mode I was not aware you did not get to keep your spot, it seems nobody knows as much about anything as you do, clearly, now I will not I respond to your absolute rudeness. As a matter of fact do not speak to me at all and make both of us happy!

    so now i am a jerk because you dont pay attention to the person you are having a conversation with? ..... mkay

    i know more about what? i simply stated my opinion but apparently thats rude...mkay

    you have not explained what you meant and you will not explain what you meant because you have no argument to defend what you said, so if you are gonna pretend to be offended as a cover i am sorry but you gonna need a something a bit more innovative than that.


  9. 2 hours ago, Evir said:

    Yes, and they should address the poor design problem of blueprints to make them less of a "god mode" and more like, hey nice job getting all that stuff here's a bit of advantage.

    Megas have absolutely zero issues getting all the materials they need, it does not take 2 weeks once they have a blueprint to churn out those ships, they literally have hundereds of people farming blueprints, they take dozens of ships around collecting full cargo loads of each material and in a very short amount of time they can make a few powerful ships and outfit a few people with the best equipment, use those ships to secure their territory, then not lose those ships and equipment because of the massive advantage they have, then make more of them to outfit more people and it snow balls.


    Where as a lower end group say 10-20 people, they can spend weeks getting all the stuff they need to get 1 ship, have it swarmed, lose it, then are back at square one, it takes a significant amount of time just to make a basic ship for small groups, a brig can take a day or more of hand harvesting, because lets face it, you probably cant get access to the animals because those are locked down or if you get large enough to make the areas to secure the animals, you get attacked.  It is a Sisyphus problem, you constantly try to make progress, just to be "stone aged" any time you do.


    On top of all that, everyone is mad because they spent all that time and effort to get a good ship, just to have it sunk in short order because of the absurd numbers game, causing tons of drama, because to compete you have to make such a massive investment, and unless you do not, you will never get anywhere, so your options are stay small and get no where, or try and build and get wrecked.

    but once again, you cannot give just a bit of advantage without highly reducing the hassle to get all those materials, i mean, i dont rly care if they reduce the stats as you request as long as they also reduce the hassle to build better ships, there must be a proper time investment vs reward balance.

    Yes, you are correct, wich is why i never like the idea of megas, they literally just break the game balance, its like placing 50 wolfs and 6 deers in an island, deers wont be able to reproduce fast enough to survive and the wolfs will eventually die of hunger. And you dont even get to enjoy the game since you become the private bitch of whoever is in charge of the mega and to top it off they keep all of your buildings the moment they decide to kick you, this game design is by far the worst i have seen in my 20 years of gaming, so i rly hope this team decides to rebuild the game from 0 because if they dont this will be a fuck fest all over again.

     


  10. 2 hours ago, SusanT said:

    "Also did you just called the action of stopping playing and coming back an "abuse" what the hell is wrong with you !!!??" >No, you have gone off on a tangent with this one which totally lost the simple point I was trying to make which is, if you build bases and don't want to play any longer then timers IMO should be put into play which would allow them to decay in a timely manner and allow other players to have that particular spot NOT stay there for the duration of the game or, until they decide to wipe that particular map/server.

    1) How. do. i. have. to. say it.!!?? YOU DONT GET TO KEEP YOUR SPOT at this point i dont know if you are actually reading what i write or you just pretend that i never said it so you can just keep repeating the same thing over and over, hopefully this font size will prevent both of those possibilities.

    2) I dont need any tangents, you clearly stated that leaving the game and coming back is an abuse, wich doesnt make ANY sense AT ALL no matter how you look at it.


  11. 1 hour ago, Evir said:


    Because the advantage is so great, that it is akin to having cheat codes on, I remember when I played last seeing 5 ingredient galleons being able to sail so much faster, have guns that had such high alpha damage and had so much health that you had almost no chance of fighting back. even with armored brigs they would rip through your armor then rip through your ship in seconds. Galleons were even worse since they could not get decent armor and were bigger targets, they just got instantly holed, if you landed a full broad side you did barely anything to them and had to land multiple to even break a single plank. 
    Then  they had guns and armor that made them able to one shot anyone even if they had armor but took 1 damage in return. Literally 1 damage... with hundreds of health.


    I just asked if they would or had been toned down to the point where they gave an advantage, but not one so massive that it was basically impossible to fight back against.

    the problem is that this game is poorly designed so you have ships that take like 2 whole weeks to build (mythics/legendaries) because you need every single variant of every material type to build them so it would be a problem if people with regular ships could sink them easily, but yeah i get your point.


  12. 12 hours ago, Pattus said:

    I absolutely agree, the BP's create a WIDE disparity between those that have the resources to use them and those that do not.  It was pointless to sail around in common ships as any better ship was guaranteed to take them out.  I think they should nerf EITHER all offensive or all defensive BP's.

     

    (yah yah, I know if you have enough luck, circumstances, numbers, conditions, game glitches a common sloop with a single canon can take out a mythic Galleon, so don't bother arguing that).

    why would people want to invest time in a game in wich they gain no advantage for time investment? there is already lots of pvp equalized games out there


  13. @Pooter @Linea i think both of you are correct on this, as i see it your base should be indestructible and your boat while destructible should be sent to your port for repairs after being destroyed (ofc w/e you were carrying should be dropped as an incentive for other people to attack, its a pirate game after all, some form of looting should be present) you could pay for the repairs with resources and gold wich would also give gold some value (right now even venezuela's money has more value than this game's gold).

     

     

    • Like 1

  14. 5 hours ago, Linea said:

    Well as i said there is a proven solution that can be found in many games especially of the era when pvp mmos dominated the gaming market before developers divided them into either pvp and pve to save money and then were puzzled why noone played.

    There should only be pvp active between companies that are at war. You can declare war on any company at any time but you need to buy an item and there is a 48h warning period followed by a 24h war time. This gives both companies time to prepare for the war and bring their players online during the war window. It also does stop griefing completly.
    There could also be unrestricted pvp zones in the center of the map mixed with this or the war system could cover the whole map as it is more competitive.

    It does solve all the mentioned problems and any player can play under these rules.
    There is no griefing and offline raiding.
    PvP is forced by fighting for control in bigger battles rather than griefing matches that see little player contact.
    Bigger companies would attack other big companies as it would be a waste of time to attack small companies that do them no harm just because they are sailing by someones base.
    One Companie cannot get dominant as they cannot subdue an Unlimited amount of other companies.
    With different companies controlling the rare ressource spawns trading would really kick off now.

    I would go with either
    PvP restricted to company wars and unrestricted pvp in the center of the map
    Or factions that divide the map into npc founded realms that fight each other under a competitive ruleset

    If they stay with unrestricted pvp and megas the game will be unable to aquire new players and only loose players. The game has already lost a massive amount of players that didnt like 100%pvp and 100%pve that was offered.

    i think thats exactly how they plan to do it in "new world" groups have to actually agrre to the encounter and set a date, not sure if i like the idea but considering the lack of engagement coming from players against other megas i guess is better than nothing, once again players would engage more if the game was designed differently.


  15. 48 minutes ago, SusanT said:

    "the boat characteristics and its content get saved as data that is not rendered until you come back to the game."

    "Until you come back to the game"<< is precisely what you are not understanding, so, you think that a game company should make allowances just for deadbeat players=meaning the ones who hardly play for any and all reasons- and use the games data to save their stuff?  That is what I mean by people abusing it also, if it weren't for decay wipes would be the way to go and I am positive that most would rather have decay timers than wipes. 

    is this your first time playing a online MMO or have you been living in a cave for the last 2 decades??

    TIBIA: 20+ years old MMO (saves all your account data PERMANENTLY)

    TERA: 9 years old MMO (saves all your account data PERMANENTLY)

    DIVISION 1 AND 2: 4 years old looter shooter (saves all your account data PERMANENTLY)

    BDO: 5 years old MMO (saves all your account data PERMANENTLY)

    DAUNTLESS: still on early acces, Action RPG (saves all your account data PERMANENTLY)

    MONSTER HUNTER WORLD: Action RPG ported from Playstation to PC 2 years ago (saves all your account data PERMANENTLY)

    LEAGUE OF LEGENDS: 11 Years old MOBA game (saves all your account data PERMANENTLY)

    DOTA/DOTA2: 11 Years old MOBA game (saves all your account data PERMANENTLY)

    Do i need to continue?? ....because i can...

    Also did you just called the action of stopping playing and coming back an "abuse" what the hell is wrong with you !!!??


  16. 2 minutes ago, McDangles said:

    I didn't?  Actually it can get a bit repetitive.  I mean you can only really play two roles, captain or crew.  Nobody ever wants to do any game mode other than deathmatch.  It's still feels really rewarding when you get a good captain and crew.

    The reason I play Atlas PvE is not because I don't like PvP gameplay.  I just don't want it to happen to my base while I am sleeping or at work.

     

    but is it some sort of battle royal thing?? or does it have any MMO elements?


  17. 5 hours ago, McDangles said:

    It seems easier for them just to create LEGO craft PvP than to create a real MMO experience.  Just put all of the LEGOs out there and let the players build and kill each other.  When I bought the game I envisioned what the trailers showed.  Being on a pirate ship and going with others on great adventures.  Thriving cities with trading and questing.  There are no real quests.  There are no thriving cities.  There is no system to group you with players.  Frankly for pirate ship battles Blackwake is a much more amazing game.  If I could have the base building of Atlas and the PvP of Blackwake it would be an amazeballs experience.  Make it like PvE for the most part of the persistent world and give a no holds barred battle experience where you can have fun without risking all of you hours on base building and taming.  

    blackwake actually looks nice, why did you quit it?


  18. 5 minutes ago, user1 said:

    Megas fighting megas for "competition" is ok.

    Megas bashing small folks for "fun"/being a dick/because they can is not.

    There should be a strong incentive for megas to stay the fuck away from smaller groups.

    Megas should obviously win their fights against smaller groups, but they should have ample reason not to engage them in the 1st place.

    Fighting against much weaker groups should always come at a hefty cost.

    Make them pay upkeep for their logistics if they really need to project their force at some smaller group's home, for example.

    yeah maybe some sort of system that punishes big groups attacking small groups and rewards them for attacking same size or bigger groups

    • Like 1

  19. 4 hours ago, Evir said:

    With the new Map update, did they nerf Blueprints?

    I heard they did minor tweaks to Int stacking and blueprints, but here is the issue with blueprints, Mega groups will have absurd ships and will be able to stomp any smaller group into the ground. Having 50%+ damage and health, and massive speed boosts on top of that, just makes their ships so much better that they can just delete basic ships, not take any significant damage, then outrun anyone that tries to out play them. 


    I get it, some people want their amazingly OPed ships and they think it is a good reward for the hard work and effort they put in to get all the materials, but a small group of 10 or even 20 (let alone a group of 5) has no hope or prayer of getting any significant amounts of materials to get good ships and even if they do, they will have 1, maybe 2 of those ships, then get clowned by a mega that has a full fleet of them.

    If blueprints are left in, they should be capped at 10% more, maximum. That way they have an advantage, but not a massive, absurd advantage. 

    they havent done anything yet, no patch notes until friday after the patch.

    yet where is the fun in a game where eveyone is average??? you want to have the same things while slacking than other person playing the game a lot??? nonsense


  20. 18 hours ago, Whitehawk said:

    It's not just about attacking other players though, which for some reason certain pvp players don't understand. It's about playing styles and the way you have to build. I dunno why I have to keep writing this cos you'd think pve critics could read, but here goes again, I personally do not want to build triple thick brick towers with no windows and ships that are floating wood tanks. How the hell is that even realistically a pyrate ship if it looks like a one colour rubics cube with guns? And since when did golden age pyrates ride giant crabs?

    the other day i was watching a recomended youtube video, and i was sure it was ARK until i saw a galleon and it turned out it was ATLAS, that alone portraits the lack of imagination and obssession with recycling devs have shown up until now.

    to be honest sometimes i wonder how this people even managed to make ARK to begin with, they have literally 0 gaming experience.


  21. 3 hours ago, SusanT said:

    Understood, I really do understand your reasoning but as you know people would abuse it and not come back until they are good and ready, in the meantime, their place is occupying the map which only has so much room to it. 

    I would agree the timers need to be longer and maybe to include the vacation option but I don't see that happening since most would agree that decay is a good thing for the bigger part of the players.

    i might no have explained myself entirely, i meant that your base would dissapear but you can move your items to your boat and once you activate vacation mode your boat is not rendered anymore, the boat characteristics and its content get saved as data that is not rendered until you come back to the game.

    i dont get what you mean by "people would abuse it and not come back until they are good and ready" something can be done so that feature is not abused but i dont know what you mean with "until they are good and ready".

    also that was just an example of how ogame works, there is no need to copy that but it can be used as a reference of how many hundreds of posible solutions this particular problem has, why would i want to give up on games that save my progression and play a game that kicks me in the nuts whenever i want to take a break?


  22. 24 minutes ago, SusanT said:

    LOL but the timers HAVE to be there, they just have to if they don't, folks in your position ( which I am sorry you can't log in and update ) would leave your bases there at your leisure and that just wouldn't be fair to other players since the map doesn't grow, it only becomes smaller hence, decay timers, if we didn't have them in games the servers would look and feel like a junkyard, sorry but I disagree with the decay issue you have. No offense.

    Then we are talking about poor game design, i can understand what you mean about about occupying space when you never rly know if you are ever coming back, so allow me to clarify my statement, i dont rly care about my base being wiped since i can easily rebuild that, its about its content and my ship. As a good example of what i mean there is an old but once upon a time very popular game called Ogame, when you had real life situations that forced you to not be able to play the  game you could just activate the "vacations" mode and your planet would be fully protected until you dectivated it, your mines production would stop, you could not move your fleet at all and you could not deactivated it before X hrs had passed (to avoid exploitation) but you were protected and could come back to the game any time.

    If something like that could be done here i wouldnt have to worry about losing the mythical ship that i could build or all my maps blueprints and resources i have gathered, most of my progress would be safe without cosuming any space or active server resources, and that would encourage me to come back whenever i felt like it. And just like that there are several other possible solutions, but the devs are too short sighted because they lack gaming experience.

    • Like 1

  23. 6 minutes ago, SusanT said:

    I bought the game because it offered multiplayer as well as PVE because I like other people, well, mostly but what you say is good IF they would add that to the game but I have a feeling, it is only an assumption but a good one based on the fact that they are ignoring us that we will not see anything change in PVE except having to fight for a place on EU server and deal with the hackers there or, NO PVE AT ALL I went to the buy site, it doesn't state pve any longer, that tells me something.

    As a pve player I am perfectly happy with playing against whatever the environment gives, this was a wonderful game before they tried to fix it, don't fix what isn't broken is the old saying, I am still highly upset that they came like a thief in the night and just wiped out months and hours of what I had done with the excuse of " We don't take this lightly " well you do devs, you DO take it lightly because YOU aren't the one that spent all of that time on the game, that is the problem with a lot of the devs they lose the know how on how to be an actual gamer if they ever were to start with.

    My friends will no longer touch this game no matter because of the devs destroying what they had built, they have moved on, I still watch to see which way this shipwreck is going to turn.

    i have a hunch that they went with some retard logic like "ARK is sucessful, ARK is pvp focused, hence pvp=sucess" but they havent realised that the main appeal of this game is PvE and since there is SO MUCH complete games out there that already offer a good PvP experience the only way to make this game succeed is offering a gameplay experience others cant offer.

    i completely agree with you on what you say, developers these days dont value players time investment at all, wich makes several games a no go for me, i have stated this many times before and i will do it again, as long as decay timers are a thing i will never play this game seriously again, my time is valuable and if the developers are unable to understand that they can count me out.

    • Thanks 1

  24. 4 minutes ago, DannyUK said:

    Trouble is if you read it says we will be keeping PvE server up for "time being" which means anyone building on there will lose their stuff again fairly soon. So why bother? Or have I read it wrong.

    "while we focus on PVP gameplay, there will be one global PVE server for the time being"

    what confuses me is that the say "while" instead of "as" and at the same time the end up with "for the time being", so there is some big gramatical ambiguity there, but i am inclied to believe once they are done with pvp gameplay they will implement the NA PVE server again, i could be wrong tho.

    • Like 2
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