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DoubleHelix

Pathfinder
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Posts posted by DoubleHelix


  1. The major issue is that the current ship design is inadequate. That is why people used large cannons. But instead of working towards ship design adequacy, devs have chosen the easy way - ban the alternatives. 

    Wise ppl have said that no matter how much you perfume a shit, it will remain shit.


  2. We are selling a Crabs - wild levels 27-30, 41-44 after taming. Undistributed levels.  

    Accepting orders for Large Mythical Shipyards - quality above 180%. Price - 100 gold per 1% durability. Expected delivery in a week.

    Contact - PM me in forum, reply to this topic or leave a message in Discord - https://discord.gg/mr9pn3X - languages - English, German, Russian

     

    • Haha 1

  3. Do you plan to revamp the current ship building system as it it inadequate in terms of damage output vs. structure health thus making the original ship designs useless?

    - Players are forced to use turtle style designs in order to have a survival chance against SotDs and other players since planks health is quite low even for high end BPs. Increment in mats price should be fine as you can farm and build a ship in a matter of 1-2 hours especially with rates on. Alternatively, this can be achieved via BPs reworking - each color adds 50% HP and requires +100% cost in other types of resources. E.g. Generic medium plank is 5 000 HP, costs 2000 wood, 1800 Thatch, 3000 fiber, 100 metal. Green BP - 7500 HP and costs 2 x 2000 wood,2 x 1800 Thatch, 2 x 3000 fiber, 2 x 100 metal and so on. BP variances should be up to the base stats of the next tier.

    Do you plan to make the evolve the Player Shops into a world wide working trade system ?

    - Goods traded could be picked at Freeport trade spot or transported by virtual NPC cargo ship to your base. To avoid abuse with instant transport of goods, travel time should be determined by distance. The caravan should have a 10-15% chance being raided or sunk by storm and you lose the goods purchased. The caravan use have additional price in gold, determined by amount, distance and type of goods transported.

    And some QoL suggestions:

    - Add a structure snap points to the back of a shipyard.

    - Add a 2x2 and 4x4 floor, ceiling and wall pieces with gates snap points on them (wood and stone only). This can help with server load as will decrease the amount of structure pieces. Wooden ones should be allowed on ships.

    - Rework the ship decks into frames like the top one on Schooner. This will be a easy way to give players more freedom into ship building.

    - Add small and large dry dock structure for ship maintenance. 

    - Add pier construction structures, adequate to current ship sizes. Pieces of W3 x L3 x H6 with water level and water depth snap point like shipyard plus small structures snap point on top to have them connected with other structures.

    - Add a arrangement by Resource type in inventories.

    - Add Keratin as exchangeable item in Freeport trader NPC.

     

    • Like 1

  4. Can someone give a bit clearance how the hell "friendly mermaid" quest works... Found one, wasted hours to get pulled - tried everything - getting attracted while on ship, while in water, win minigame, not doing minigame, dancing while ship entering the circle, playing music and the outcome was one and same - a big NOTHING. 

    Is it pure random with 0.1% chance e.g. or we are doing something wrong?

    P.S. Maybe I have to get her flowers?


  5. Discord is a 3rd party software - i.e. not property of GS, so message integration is a matter of additional expenses. And not everyone uses it. Many people use TeamSpeak, Skype etc. Apart from this, DS, TS etc. servers may have different permissions - to allow or block messages from unregistered users, pass-protected etc. 

    Long story short - forget it.


  6. 15 hours ago, Kummba said:

    First of i agree with your understanding of the game. But how long it takes to get the Gold, BPs, Resources, Quests done? 200h Maybe.  After that, game in PVE becomes Minecraft anyway!

    Depends of what BPs are you after. To get 180%+ dmg big cannons BP with enough crafts I have spent two weeks in the sea. Reached land for replenishing ammo and repair res.

    15 hours ago, Kummba said:

    Also to get the Maps u have to stay on Land. To hord your resources for crafting, u need a base. To farm the resources in different grids it is best to build outposts (as u did) then ship them in quantities.

    To do good maps - i.e. 1500+ you have a lot of sailing in front of you - trust me 🙂 About the outposts - you can build them in Lawless only, but then is a bit pain in the ass to keep them alive. And now with the decay system... I'd rather sail on Gally.

    15 hours ago, Kummba said:

    So it still is a landgame with the need for sailing!

    Of course, i could tell. The loudest supporter of the new system are the guys that allready played Landloards (hord land, living from taxes) before.

    I do support the new system as it is fair. If implemented, a tribe like mine could not have such big territory. The max we can afford as time and reasonable effort is a medium size island. Holding 2 major ones was not right. But if you are allowed to do it - you do it and that is why I find the current system as broken. 

    15 hours ago, Kummba said:

     

    This is a wish, many player will know/avoid a "DICKs" Island, for them it is just minus one island on the map. Many other player dont have a network, they will never know and take it as a given. It is shocking how uninformed the "average Joe" is in this game.

    Yes, it is a wishful thinking, but I am optimist 🙂 But even the uninformed people can learn - sometimes it is the hard way. And if they don't - well - this is natural selection too 🙂

    15 hours ago, Kummba said:

    Anyway so many things depends on implementation. I will see how it plays out on PTR. IF upkeep is to little, i (solo/duo) will try to claim and make Anarchy Island(s) (just dont delete anything, no working on island progression/playerinteraction). Some people could call it DICK island then, but its simply an alternative use of the game mechanics, nothing to do with natural stupidity (from my point of view it is clever even :)).

    It is highly unlikely to have low upkeep. It has been already announced that the smallest islands are going to be affordable for solo/2 players. But these are rocks with no resources or bare minmum - e.g. the small rocks in C4 - you have wood, fiber and berries there. And some crystal.

    15 hours ago, Kummba said:

    And i still need confimation that other companys living on a claim will reduce the upkeep, it can also be interpreted as increase of it.

    According the info so far - they will reduce it. 


  7. The high-end content requires a lot of sailing and farming everywhere to gather the craft mats, so it is completely indifferent for me what is the local tax of the island I have been allowed to build my 5x5 crafting base, my 2x2 Behe gates animal pen and my shipyard as all above this is pure greed and waste of time and resources. Out of courtesy I will farm some resources locally to assist the landlord with his upkeep - after all that is the deal we have signed for as long as he provides the comfort I need, but I definitely don't want to get involved into landlording. It is time consuming effort. i prefer to spend this time in farming SotDs for better ship prints or Treasure hunting somewhere across the map and along with this - gathering the high-end craft mats for the next upgrade of my ship and gear.

    In fact, with some fantasy and practical solutions in base and shipbuilding, you can fit your base on the back of your shipyard and place your animal pen on the beach in front. Like this you will use less space and you will have the comfort with unloading your cargo practically inside your base directly from the ship. E.g. the Large shipyard have fixed height above water and it is almost equal to the height of brig top deck plus wall on top or gally lowest board minus half wall. Having these constant heights, I believe you can do the math how to build your base in a compact and efficient manner and what amendments to add to your ships - just a hint.

    If you follow similar concept, no landlord would evict you as you are not creating troubles for him. On the contrary, you will be more than welcome. But if you decide to place gate walls from sea to mountain with no care if you are preventing half an island of having easy access to metal or something else - well, then you are going to be classified as dick and you will be kicked out. While I was sailing around, I have seen enough players that have blocked solid chunks of islands "just because this is their land". Well, sorry, but this have to be regulated somehow.

    If you want to build whatever you want - become a landlord. Oh, but you don't want to waste your time to maintain your island - just to receive tax? Well, sorry my friend, but this is a price you have to pay. Of course, if you become a landlord, you have the absolute right to refuse any care for your land. This way  you will have the fine opportunity to spend your play time in farming resources for your upkeep since people will not stay on your land if they lack the comfort of calm life just because you chose to fail with this part. As a result of your decision you will become a pirate with a pick, sailing in the sea of stones until you quit with the land business or decide to take responsibility of your claim. It is all up to you. This is the reality many people will have to get used with - a real life implemented in a game 🙂 No entitlement, forced responsibility for every action a player takes - looks more than fine for me.

    About the direction the devs took - due to the game concept, the community have the potential to be a pretty efficient in self-regulation. If e.g. you are a foundation spammer or resource blocker, it will be enough a single landlord to post your name in the forums with a screenshot and believe me - your buildings are going to be deleted from now on automatically with no explanation on any Settlement island you decide to build. Yes, you can play cat-and-mouse with the landlords community for some time, but I expect even harsher steps if you decide to go on "war" with them. E.g. if your ship is noticed on anchor on any Settlement island, it can get enclosed pretty easily with behe gates and left to rot there forever. So your final choice will be to get evicted into the lawless, where you will have for neighbors people that are same like you and you will be free to foundation-spam each other. And of course, to pay the upkeep for this pleasure.

    All above is a task that a GM cannot do with the same success like the community can. Information sharing about unwanted tenants and as well unwanted landlords is going to be a constant hot topic as no one wants to deal with dicks. You can GM a 3x3 private grid with 20-30 players, but having the same effectiveness on 4 15x15 grids with thousands of players is already a serious investment in support team. That is why Grapeshot are transferring half of this effort to the community, which by the way is a normal practice for EA game as the active players are way more familiar with the gamer-side aspects of the game than the dev/GM team. For Grapeshot this will appear as quite powerful feedback gathering tool. And don't forget that as it is EA, the upcoming changes can be revamped again if the current solution is not working. 

    After all, the natural selection is a system that haven't failed already several billions of years. 

     

    • Like 1

  8. If you are building with and within reason and you are not blocking vital resources or access to certain areas, no normal landlord will demolish your base as he will benefit from your presence on his land (less upkeep + tax from your local farming towards his upkeep amount - i.e. less farming for him). But if you have the intention to build a 100x100 foundations useless stone monstrosity plus another one of the same size, linked with a copy of the Golden Gate bridge plus real sized copy of the Great Pyramid as a center of your garden and all this surrounded by a copy of the Great Wall and block half the island with your weird architectural experiments, I doubt that your "base" will last even 2 hours. 

    Or if the landlord is a dick and destroys your tiny shack just because he does not want ppl on his island, find another island and carry on. Oh, and wish "Good luck with the farming" to the dick as he will have to pay in solo his base and his island upkeep. And post your experience on the forums. I am sure that a topic "Good/bad landlords list" will be very popular and regularly updated with up-to-date info.

    And via natural selection, new landlords will replace the idiot ones much faster than expected. And not only as many people are about to overestimate their potential and soon they will realise that this is not for them due to time consumption. Just wait for the upkeep time to come. Of course, this will happen if the devs set it in a way to be a real collective effort, depending on island size and resources. The announced "claim power" based on company size and different class islands, requiring different "claim power" is a good sign that they are working in the right direction.

    In fact, a 5x5 base plus 2x2 Behe animal pen and a shipyard is more than enough to cover all your ingame needs. Owning and maintaining and island with all its pros and cons - I'd rather skip that part. Anyway, to have all the good stuff crafted, you have to sail and farm all around the map, so focusing your effort to one island is not the smartest move. Unless you are fine with all generic or green/blue at best items as your top crafts.

    If I get heat stroke and decide to become a landlord, I will strictly determine the building plots, where people can build a base - e.g. up to 10x10 plus animal pen 2x2 Behe gates in size, and small, big shipyard and a pier for several ships. The rest of the island will be no-build farming area with only exception to structures, easing access to certain resources - e.g. stairs to pure metal nodes or gems on top of a steep rock. Such structures will be built by me as landlord and will be accessible for everyone. Of course, exceptions are possible for no-resource areas - e.g. big rock by the sea with not a single bush or stone on it or several not worth the farming effort trees, but all this would be a subject of discussion. And of course, the tax will be calculated for mutual benefit. If e.g. 5% are enough to cover the upkeep of the island and my 5x5 base, so be it. But again - this is just a theory what I would do if I decide that I need this constant engagement with a single island.

    @Hattrix - For the record - I haven't voted in the poll as it is not unbiased - I believe you can figure out alone where it is. 

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