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CruelShoe

Pathfinder
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About CruelShoe

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  1. Id like to know this too, theres got to be some way to find out the code of the new resource variation mechanic in crafting.
  2. Any update on this yet? trying to turn off alpha spawns
  3. i have no matching ID's that should be matching, the corresponding islands ID's match their sublevels. The only thing i found strange, was that i had missing ID's following numerical order. My island instances started at ID 1192, then the next island started at 1195..... weird i thought, All ID's followed numerical order throughout the rest of the islandinstances, sublevels, and discozones. all together, i have over 10 missing ID's throughout the file that SHOULD exist if the island ID's followed Numerical order, same with sublevels and discozones. is this an issue? my guess is that these missing ID's belonged to islands i had added to the grid, and then later deleted. is this what you're referring to with "ID issues"?
  4. How would it not be setup correctly though? What exactily would be wrong with it? The entire map is exported as raw text, what lines affect the ability to harvest resources?
  5. I'm running a 1x1 dedicated unofficial server with a custom map. The cell has one Freeport, one very large island, 4 medium islands, and like 6 small islands. Everything was running perfectly when my company of 3 started playing, smooth frames, 0 lag, etc. We spent about 4 hours on Freeport and then ventured out to another island. We landed on the first island only to discover NONE of the resources are harvestable. I can hit trees and rocks, it registers hit markers and damage textures, but no resources are actually collected. I travel to all the other islands on the map, and it's the same story, I can't harvest resources on any of them. There is 1 TINY islet very close to Freeport I placed that does have harvestable resources, but none of the other further away islands resources are harvestable. This appears to be a common problem with custom maps, is there any known solution yet?
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