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Saberene

Pathfinder
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Everything posted by Saberene

  1. You want the full 7 minute and 50 second song? I cant promise it'll come quick but being my first request ill see what i can do. You wouldn't happen to settle for the main Chorus would you? The chorus alone will be bigger than everything ive done put together lol. Thats a huge song. Oh My i was listening to it as i was typing this out..... Its also 4x faster than thunderstruck in most parts. My cap is thunderstruck slowed down about 30%.
  2. Ok guys Think i found my limit. Well my Computer isnt the hottest. And my internet is sub-par so maybe u guys can modify this one to play in real time but for me i have to stick with 150Ms any faster it starts missing notes and octave changing. Here is my longest piece yet The intro For AcDc's Thunderstruck ACdcintro.txt This one took me a while to do and i know it sounds gappy but im sure one of u can get it to play at the 75ms i wish it could play at and youll hear the song im sure.
  3. Im not sure what my limits are or how much time I can put into it but if someone has a request of something that would be totally appropriate for Atlas ship sailing or fun to play with your crew post what you think would be a good song for me to compile and ill do my best.
  4. Ok.. I got it figured out. Im going to try uploading the compiled version you will still have to run it through autokey With the way i had to "code" the song I cant just send what to compile because the way its done cant be compiled through Knars compiler unfortunately I had to do it myself which wasn't that hard just figuring it out took a little time. Here i present you My version of Coldplays - The scientist Thescientist.ahk.txt Also notice the example includes switching octaves effectively and accurately i even tested it at 50ms and it works flawlessly.
  5. I May have found something but I dont know how to modify it. There is a file in our game called ShipCharActerStatusComponent_Bp When you open it WIth Notepad, it does have some values like maxLevelupmultiplier but since its a uasset file I dont know how to change or even read these values.
  6. Well i tried to put the numbers in the compiler which was very unsuccessful at 100 delay, which i need to be able to play faster notes. Was a total fail on my part. The accordion in game has some delay on keystroke or something. Anyway winds up missing the octave change. Also if anyone has noticed we get less keys in practice mode than we do in actual Songs that we can obtain. When mods are released i would like to see that extended. Also Im going to take a stab at modifying the current songs we have to whatever we want to hear lol.
  7. Hey fellas, I first off want to thank Knar for the incredible tool you have created, its really inspired me. So much that i took it upon myself to attempt a remake of your Celine Dion "my heart will go on" Accordion theme and post it up on this page. "rgh---u-r-g-i--ui-s---i--r-a-----r--rr-r-d-r---r-d-r---g-h---g---r--rr-r-d-r---d-s-------a-------r------g-----a-i---u-hg----h-u-h---g--rd-r---r-d-r---g-h---g---r------" There is another fella on here that has me very interested in his or her ideas. --Necromyrez-- If i could get my hands on an example script you have that works fairly decent at bridging octaves I bet i could really slam some super cool stuff up on this page for everyone to enjoy. Im also looking for something to get some drums going as well. Any good ideas would be much appreciated.
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