Jump to content

LORDSWARZ

Pathfinder
  • Content Count

    4
  • Joined

  • Last visited

Community Reputation

1 Neutral

About LORDSWARZ

  • Rank
    Pathfinder
  1. A wallet that stays after you die that cannot be taken from you. Maybe built into your compass, upgradeable by some sort of quest. Even if you could hold like 100 gold that would be such an awesome thing, making gold itself and simple small transaction trade a little bit more accessible between players. this idea came to me thinking about what it would take to make a legit trading post/ pub that didn’t have to be in a Freeport its a perfect game. xo, swarz
  2. as i do my thing in this sick atlas, i, along with many many others, find myself asking my company to shoot me in the face when my health is low. before a fight, before landfall, etc. the nutrition system is awesome, i love it, i wish it was even more of a thing to take care of yourself. to incentivize utilizing the health system and having a reason to live, there should be even more buffs of some sort to staying alive and healthy, but those others are according to how long your character has actually stayed alive. It would be great to stock a ship with food and water according to how long the trip is, but at the moment its just easier to off yourself and respawn on deck. and though thats easy, we can all agree its kinda weird. even more buffs added to recovering from sickness, near death experiences, etc? keep it going this game rules! xo
  3. connecting all of the freeport auction houses as one would take out the need for not only traders (by specific definition, someone who goes to get maize far away to bring it to a freeport in an area that has none to make max profit.) i agree that some sort of marketplace would be awesome, but connecting them all would totally cut out what i consider to be one of the most potentially awesome aspects that could come to the game.
  4. im sure you geniuses have so much on your plate.. i love what you're doing with this amazing game. i figured as a player in the community i would throw you some ideas that im sure youve already thought about, but just in case... i would love to see how far ive traveled by boat, by land, how many pirates ive killed, how many trees ive cut down, etc. and id like to be able to earn some type of badge or title for those not to show off, but to maybe let other people know (at least my company and those allied) what i specialize in at a glance. the governance options i feel dont give enough access restriction options, or the actual option for anyone to straight up have a locked box to themselves. some disagree but regardless of having to develop trust etc there should always be a base way for a player to have privacy. being in a large company that has been playing together for a long while, its always frustrating to figure out who that one guy is pulling kits off peoples boats. it also seems as if the folder system is broken atm (was working) some type of bounty/mission board in freeport towns. Seems like a lot of work but its 2019, anything is possible. say i wanted 500 crystal. i could go to freeport. post a mission through a menu where i can pick the quantity of resource i want, and then i can place the amount of gold im paying for the mission reward into the menu, post the mission (the board/npc holds the gold you place as the reward) then anyone can come up to the board, see the reward, and fullfill the reward by bringing the resource to the board/npc who controls the missions. a little rough sketch of an idea. (imagine being able to place gold bounties on other players, capturing them in cages and delivering them somewhere, sinking a particular ship, etc. i love the company way of playing, dont get me wrong, but it would also be neat to incentivize content for the type of player that just likes exploring, coming into new territories and trade. Past all these cannon wielding fire arrow shooting stun locking with a scythe types, they are out there, dodging and weaving with speed sloops. just as there are some who love expanding and sailing all over, there are also the types that like to just fortify an island and chill there. both types need resources and gold. mission posts for resources, both sides win. great job on this game. cant wait to see the future.xo
×
×
  • Create New...