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KillJoy

Pathfinder
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Posts posted by KillJoy


  1. Started a fresh server and

    ---------------------------
    The UE4-ShooterGame Server has crashed and will close
    ---------------------------
    Fatal error!



    VERSION: 8.72
    ShooterGameServer.exe!UDatabase_SharedLog_Redis::Init() (0x00007ff7e3a8461d) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\classes\database_sharedlog_redis.cpp:87]
    ShooterGameServer.exe!AShooterGameMode::InitializeDatabaseRefs() (0x00007ff7e3f442b7) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergamemode.cpp:7180]
    ShooterGameServer.exe!AShooterGameMode::BeginPlay() (0x00007ff7e3f28bb7) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergamemode.cpp:7381]
    ShooterGameServer.exe!ULevel::RouteActorInitialize() (0x00007ff7e4ee6766) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\level.cpp:1981]
    ShooterGameServer.exe!UWorld::InitializeActorsForPlay() (0x00007ff7e5071810) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\world.cpp:3412]
    ShooterGameServer.exe!UEngine::LoadMap() (0x00007ff7e503efad) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\unrealengine.cpp:10356]
    ShooterGameServer.exe!UEngine::Browse() (0x00007ff7e50280db) + 43 bytes [h:\yarkupdate\engine\source\runtime\engine\private\unrealengine.cpp:8888]
    ShooterGameServer.exe!UShooterGameInstance::CheckConnectString() (0x00007ff7e3f0d2f9) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:2904]
    ShooterGameServer.exe!UShooterGameInstance::StartGameInstance() (0x00007ff7e3f19e3a) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:335]
    ShooterGameServer.exe!UGameEngine::Init() (0x00007ff7e4e7a0f6) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\gameengine.cpp:735]
    ShooterGameServer.exe!UShooterEngine::Init() (0x00007ff7e3f05f8f) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shooterengine.cpp:396]
    ShooterGameServer.exe!FEngineLoop::Init() (0x00007ff7e3a774ec) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launchengineloop.cpp:2109]
    ShooterGameServer.exe!GuardedMain() (0x00007ff7e3a76fe2) + 12 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launch.cpp:128]
    ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff7e3a770ea) + 5 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
    ShooterGameServer.exe!WinMain() (0x00007ff7e3a7cd9a) + 17 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
    ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff7e5d426bd) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
    KERNEL32.DLL!UnknownFunction (0x00007ffad80013d2) + 0 bytes [UnknownFile:0]
    ntdll.dll!UnknownFunction (0x00007ffad88d54f4) + 0 bytes [UnknownFile:0]
    ntdll.dll!UnknownFunction (0x00007ffad88d54f4) + 0 bytes [UnknownFile:0]

    ---------------------------
    OK   
    ---------------------------
     


  2. They all have their own save folder and like I said everything was working fine before ?

    Ocean?ServerX=0?ServerY=0?AltSaveDirectoryName=Atlas001?MaxPlayers=70?ReservedPlayerSlots=30?QueryPort=57555?Port=5755?RCONPort=32357?SeamlessIP=<hidden> -log -server -NoBattlEye

    Ocean?ServerX=0?ServerY=1?AltSaveDirectoryName=Atlas002?MaxPlayers=70?ReservedPlayerSlots=30?QueryPort=57557?Port=5757?RCONPort=32358?SeamlessIP=<hidden> -log -server -NoBattlEye

    Ocean?ServerX=1?ServerY=0?AltSaveDirectoryName=Atlas003?MaxPlayers=70?ReservedPlayerSlots=30?QueryPort=57559?Port=5759?RCONPort=32359?SeamlessIP=<hidden> -log -server -NoBattlEye

    Ocean?ServerX=1?ServerY=1?AltSaveDirectoryName=Atlas004?MaxPlayers=70?ReservedPlayerSlots=30?QueryPort=57561?Port=5761?RCONPort=32360?SeamlessIP=<hidden> -log -server -NoBattlEye


  3. ---------------------------
    The UE4-ShooterGame Server has crashed and will close
    ---------------------------
    Fatal error!



    VERSION: 8.72
    ShooterGameServer.exe!UDatabase_SharedLog_Redis::Init() (0x00007ff74a20461d) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\classes\database_sharedlog_redis.cpp:87]
    ShooterGameServer.exe!AShooterGameMode::InitializeDatabaseRefs() (0x00007ff74a6c42b7) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergamemode.cpp:7180]
    ShooterGameServer.exe!AShooterGameMode::OnDeserializedByGame() (0x00007ff74a6cedfe) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergamemode.cpp:10250]
    ShooterGameServer.exe!UWorld::LoadFromFile() (0x00007ff74b7f3fb6) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\world.cpp:7360]
    ShooterGameServer.exe!AShooterGameMode::LoadWorld() (0x00007ff74a6cc7ee) + 164 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2434]
    ShooterGameServer.exe!AShooterGameMode::InitGame() (0x00007ff74a6ba707) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergamemode.cpp:1064]
    ShooterGameServer.exe!UWorld::InitializeActorsForPlay() (0x00007ff74b7f17d6) + 45 bytes [h:\yarkupdate\engine\source\runtime\engine\private\world.cpp:3408]
    ShooterGameServer.exe!UEngine::LoadMap() (0x00007ff74b7befad) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\unrealengine.cpp:10356]
    ShooterGameServer.exe!UEngine::Browse() (0x00007ff74b7a80db) + 43 bytes [h:\yarkupdate\engine\source\runtime\engine\private\unrealengine.cpp:8888]
    ShooterGameServer.exe!UShooterGameInstance::CheckConnectString() (0x00007ff74a68d2f9) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:2904]
    ShooterGameServer.exe!UShooterGameInstance::StartGameInstance() (0x00007ff74a699e3a) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:335]
    ShooterGameServer.exe!UGameEngine::Init() (0x00007ff74b5fa0f6) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\gameengine.cpp:735]
    ShooterGameServer.exe!UShooterEngine::Init() (0x00007ff74a685f8f) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shooterengine.cpp:396]
    ShooterGameServer.exe!FEngineLoop::Init() (0x00007ff74a1f74ec) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launchengineloop.cpp:2109]
    ShooterGameServer.exe!GuardedMain() (0x00007ff74a1f6fe2) + 12 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launch.cpp:128]
    ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff74a1f70ea) + 5 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
    ShooterGameServer.exe!WinMain() (0x00007ff74a1fcd9a) + 17 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
    ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff74c4c26bd) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
    KERNEL32.DLL!UnknownFunction (0x00007ffad80013d2) + 0 bytes [UnknownFile:0]
    ntdll.dll!UnknownFunction (0x00007ffad88d54f4) + 0 bytes [UnknownFile:0]
    ntdll.dll!UnknownFunction (0x00007ffad88d54f4) + 0 bytes [UnknownFile:0]

    ---------------------------
    OK   
    ---------------------------
     


  4. Instructions dedicated servers

    I have 2 dedicated servers and I ended up hosting my image files through my website and that solved the problem I now have the true map on the loading screen the minimap now works and treasure maps also work perfectly.

    Create a directory on your website like the following http://yourwebsite.com/images/ServerGrid (or something along those lines)

    upload all your exported cellImgxxx.jpg images and the MapImg.jpg to that location and edit your ServerGrid.json file  

     

    In your ServerGrid.json line 4 and 10 I believe:

    "MetaWorldURL": "http://yourwebsite.com/ServerGrid"

     "MapImageURL": "http://yourwebsite.com/ServerGrid/MapImg.jpg"

    

     

    • Like 1
    • Thanks 1

  5. On 12/30/2018 at 1:04 PM, SixxGunZ said:

    Okay, I think you are missing a few things here.  The thread that I posted will tell you how to fix this issue. 

    Change:

    "MetaWorldURL": "http://atlasdedicated.com/xkvLAefEmYagICAfkDqknUIceSobwBma/ServerGrid"

    "MapImageURL": "http://arkdedicated.com/atlaspreview.jpg"

    to this:

    "MetaWorldURL": ""

    "MapImageURL": ""

    Again, check the thread above... You need to download the latest grid editor and resave/reupload your map images.  The links in the image urls are for official servers, not private servers.  There is a way to set your map images elsewhere, however... just leave them blank its an extra step you dont need to take.  The servergrid editor had an issue where it was saving the images in a *.png format, the server needs them to be in *.jpg format.  Its as simple as changing the file extensions.

    In your case I guess you are on a nitrado server maybe ? in my case I have 2 dedicated servers so I hosted my image files on my website and it works perfectly. 


  6. I don't think it's as simple as re uploading after looking at the 2x2 template :

    In the ServerGrid.json file @ line 4 "MetaWorldURL": "http://atlasdedicated.com/xkvLAefEmYagICAfkDqknUIceSobwBma/ServerGrid", <<< this address gives an error page 

    and @ line 10 >>>  "MapImageURL": "http://arkdedicated.com/atlaspreview.jpg", >>> is the same file I am seeing in the >>>  \steamapps\common\ATLAS\ShooterGame\Saved\MapImagesCache <<< folder

     

     

     

    • Like 1

  7. 4 hours ago, SixxGunZ said:

    Please check this thread here.

     

    Thanks SixxGunz

    I'm wondering if the 2x2 template is missing some configs and pointing to the correct images? I have already tried everything mentioned. The other thing I noticed is the in the >>>  \steamapps\common\ATLAS\ShooterGame\Saved\MapImagesCache >>>> I see a folder with my server ID but only 1 image inside >>> atlaspreview.jpg and none of the other images contained in the >>>> \ShooterGame\ServerGrid folder and yes this is after clearing the cache restarting all the servers and rejoining.

     

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