KillJoy
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Ahoy mates visit Arkcluster.com and join our discord > join our growing community and help us make our Atlas servers better. See you there!
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This is happening after patch 8.72 everything was working before --------------------------- The UE4-ShooterGame Server has crashed and will close --------------------------- Fatal error! VERSION: 8.72 ShooterGameServer.exe!UDatabase_SharedLog_Redis::Init() (0x00007ff6b7c4461d) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\classes\database_sharedlog_redis.cpp:87] ShooterGameServer.exe!AShooterGameMode::InitializeDatabaseRefs() (0x00007ff6b81042b7) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergamemode.cpp:7180] ShooterGameServer.exe!AShooterGameMode::BeginPlay() (0x00007ff6b80e8bb7) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergamemode.cpp:7381] ShooterGameServer.exe!ULevel::RouteActorInitialize() (0x00007ff6b90a6766) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\level.cpp:1981] ShooterGameServer.exe!UWorld::InitializeActorsForPlay() (0x00007ff6b9231810) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\world.cpp:3412] ShooterGameServer.exe!UEngine::LoadMap() (0x00007ff6b91fefad) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\unrealengine.cpp:10356] ShooterGameServer.exe!UEngine::Browse() (0x00007ff6b91e80db) + 43 bytes [h:\yarkupdate\engine\source\runtime\engine\private\unrealengine.cpp:8888] ShooterGameServer.exe!UShooterGameInstance::CheckConnectString() (0x00007ff6b80cd2f9) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:2904] ShooterGameServer.exe!UShooterGameInstance::StartGameInstance() (0x00007ff6b80d9e3a) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:335] ShooterGameServer.exe!UGameEngine::Init() (0x00007ff6b903a0f6) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\gameengine.cpp:735] ShooterGameServer.exe!UShooterEngine::Init() (0x00007ff6b80c5f8f) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shooterengine.cpp:396] ShooterGameServer.exe!FEngineLoop::Init() (0x00007ff6b7c374ec) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launchengineloop.cpp:2109] ShooterGameServer.exe!GuardedMain() (0x00007ff6b7c36fe2) + 12 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launch.cpp:128] ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff6b7c370ea) + 5 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGameServer.exe!WinMain() (0x00007ff6b7c3cd9a) + 17 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff6b9f026bd) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffad80013d2) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffad88d54f4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffad88d54f4) + 0 bytes [UnknownFile:0] --------------------------- OK ---------------------------
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Started a fresh server and --------------------------- The UE4-ShooterGame Server has crashed and will close --------------------------- Fatal error! VERSION: 8.72 ShooterGameServer.exe!UDatabase_SharedLog_Redis::Init() (0x00007ff7e3a8461d) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\classes\database_sharedlog_redis.cpp:87] ShooterGameServer.exe!AShooterGameMode::InitializeDatabaseRefs() (0x00007ff7e3f442b7) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergamemode.cpp:7180] ShooterGameServer.exe!AShooterGameMode::BeginPlay() (0x00007ff7e3f28bb7) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergamemode.cpp:7381] ShooterGameServer.exe!ULevel::RouteActorInitialize() (0x00007ff7e4ee6766) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\level.cpp:1981] ShooterGameServer.exe!UWorld::InitializeActorsForPlay() (0x00007ff7e5071810) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\world.cpp:3412] ShooterGameServer.exe!UEngine::LoadMap() (0x00007ff7e503efad) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\unrealengine.cpp:10356] ShooterGameServer.exe!UEngine::Browse() (0x00007ff7e50280db) + 43 bytes [h:\yarkupdate\engine\source\runtime\engine\private\unrealengine.cpp:8888] ShooterGameServer.exe!UShooterGameInstance::CheckConnectString() (0x00007ff7e3f0d2f9) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:2904] ShooterGameServer.exe!UShooterGameInstance::StartGameInstance() (0x00007ff7e3f19e3a) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:335] ShooterGameServer.exe!UGameEngine::Init() (0x00007ff7e4e7a0f6) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\gameengine.cpp:735] ShooterGameServer.exe!UShooterEngine::Init() (0x00007ff7e3f05f8f) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shooterengine.cpp:396] ShooterGameServer.exe!FEngineLoop::Init() (0x00007ff7e3a774ec) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launchengineloop.cpp:2109] ShooterGameServer.exe!GuardedMain() (0x00007ff7e3a76fe2) + 12 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launch.cpp:128] ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff7e3a770ea) + 5 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGameServer.exe!WinMain() (0x00007ff7e3a7cd9a) + 17 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff7e5d426bd) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffad80013d2) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffad88d54f4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffad88d54f4) + 0 bytes [UnknownFile:0] --------------------------- OK ---------------------------
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They all have their own save folder and like I said everything was working fine before ? Ocean?ServerX=0?ServerY=0?AltSaveDirectoryName=Atlas001?MaxPlayers=70?ReservedPlayerSlots=30?QueryPort=57555?Port=5755?RCONPort=32357?SeamlessIP=<hidden> -log -server -NoBattlEye Ocean?ServerX=0?ServerY=1?AltSaveDirectoryName=Atlas002?MaxPlayers=70?ReservedPlayerSlots=30?QueryPort=57557?Port=5757?RCONPort=32358?SeamlessIP=<hidden> -log -server -NoBattlEye Ocean?ServerX=1?ServerY=0?AltSaveDirectoryName=Atlas003?MaxPlayers=70?ReservedPlayerSlots=30?QueryPort=57559?Port=5759?RCONPort=32359?SeamlessIP=<hidden> -log -server -NoBattlEye Ocean?ServerX=1?ServerY=1?AltSaveDirectoryName=Atlas004?MaxPlayers=70?ReservedPlayerSlots=30?QueryPort=57561?Port=5761?RCONPort=32360?SeamlessIP=<hidden> -log -server -NoBattlEye
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--------------------------- The UE4-ShooterGame Server has crashed and will close --------------------------- Fatal error! VERSION: 8.72 ShooterGameServer.exe!UDatabase_SharedLog_Redis::Init() (0x00007ff74a20461d) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\classes\database_sharedlog_redis.cpp:87] ShooterGameServer.exe!AShooterGameMode::InitializeDatabaseRefs() (0x00007ff74a6c42b7) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergamemode.cpp:7180] ShooterGameServer.exe!AShooterGameMode::OnDeserializedByGame() (0x00007ff74a6cedfe) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergamemode.cpp:10250] ShooterGameServer.exe!UWorld::LoadFromFile() (0x00007ff74b7f3fb6) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\world.cpp:7360] ShooterGameServer.exe!AShooterGameMode::LoadWorld() (0x00007ff74a6cc7ee) + 164 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2434] ShooterGameServer.exe!AShooterGameMode::InitGame() (0x00007ff74a6ba707) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergamemode.cpp:1064] ShooterGameServer.exe!UWorld::InitializeActorsForPlay() (0x00007ff74b7f17d6) + 45 bytes [h:\yarkupdate\engine\source\runtime\engine\private\world.cpp:3408] ShooterGameServer.exe!UEngine::LoadMap() (0x00007ff74b7befad) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\unrealengine.cpp:10356] ShooterGameServer.exe!UEngine::Browse() (0x00007ff74b7a80db) + 43 bytes [h:\yarkupdate\engine\source\runtime\engine\private\unrealengine.cpp:8888] ShooterGameServer.exe!UShooterGameInstance::CheckConnectString() (0x00007ff74a68d2f9) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:2904] ShooterGameServer.exe!UShooterGameInstance::StartGameInstance() (0x00007ff74a699e3a) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:335] ShooterGameServer.exe!UGameEngine::Init() (0x00007ff74b5fa0f6) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\gameengine.cpp:735] ShooterGameServer.exe!UShooterEngine::Init() (0x00007ff74a685f8f) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shooterengine.cpp:396] ShooterGameServer.exe!FEngineLoop::Init() (0x00007ff74a1f74ec) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launchengineloop.cpp:2109] ShooterGameServer.exe!GuardedMain() (0x00007ff74a1f6fe2) + 12 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launch.cpp:128] ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff74a1f70ea) + 5 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGameServer.exe!WinMain() (0x00007ff74a1fcd9a) + 17 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff74c4c26bd) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffad80013d2) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffad88d54f4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffad88d54f4) + 0 bytes [UnknownFile:0] --------------------------- OK ---------------------------
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Instructions dedicated servers I have 2 dedicated servers and I ended up hosting my image files through my website and that solved the problem I now have the true map on the loading screen the minimap now works and treasure maps also work perfectly. Create a directory on your website like the following http://yourwebsite.com/images/ServerGrid (or something along those lines) upload all your exported cellImgxxx.jpg images and the MapImg.jpg to that location and edit your ServerGrid.json file In your ServerGrid.json line 4 and 10 I believe: "MetaWorldURL": "http://yourwebsite.com/ServerGrid" "MapImageURL": "http://yourwebsite.com/ServerGrid/MapImg.jpg"
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In your case I guess you are on a nitrado server maybe ? in my case I have 2 dedicated servers so I hosted my image files on my website and it works perfectly.
- 6 replies
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- dedicated server
- player mini map
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(and 1 more)
Tagged with:
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I don't think it's as simple as re uploading after looking at the 2x2 template : In the ServerGrid.json file @ line 4 "MetaWorldURL": "http://atlasdedicated.com/xkvLAefEmYagICAfkDqknUIceSobwBma/ServerGrid", <<< this address gives an error page and @ line 10 >>> "MapImageURL": "http://arkdedicated.com/atlaspreview.jpg", >>> is the same file I am seeing in the >>> \steamapps\common\ATLAS\ShooterGame\Saved\MapImagesCache <<< folder
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In the ServerGrid.json file @ line 4 "MetaWorldURL": "http://atlasdedicated.com/xkvLAefEmYagICAfkDqknUIceSobwBma/ServerGrid", <<< this address gives an error page and @ line 10 >>> "MapImageURL": "http://arkdedicated.com/atlaspreview.jpg", >>> is the same file I am seeing in the >>> \steamapps\common\ATLAS\ShooterGame\Saved\MapImagesCache <<< folder
- 6 replies
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- dedicated server
- player mini map
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(and 1 more)
Tagged with:
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Salutations fellow pirates, I have successfully setup a 2 x 2 server using the template that was provided the issue I'm having is that the mini map is covered in fog of war making it unusable is anyone else seeing this or does anyone have an idea how to fix it. Thanks
- 6 replies
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- dedicated server
- player mini map
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(and 1 more)
Tagged with: