KillJoy
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Posts posted by KillJoy
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I've tried many time to update the servers to v15.35 and it always only runs the validation. Had no issues with prior updates!!!
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Ahoy mates visit Arkcluster.com and join our discord > join our growing community and help us make our Atlas servers better. See you there!
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I found the problem the password in my redis.conf got reset to foobare for some reason
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Validated 4 times!!!
Only thing I can think of is the redis-server was still running when I did the update not sure if that screwed up anything I did try renaming the redis-atlasdb.rdb and starting the server again but same thing
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Started a fresh server and
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The UE4-ShooterGame Server has crashed and will close
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Fatal error!
VERSION: 8.72
ShooterGameServer.exe!UDatabase_SharedLog_Redis::Init() (0x00007ff7e3a8461d) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\classes\database_sharedlog_redis.cpp:87]
ShooterGameServer.exe!AShooterGameMode::InitializeDatabaseRefs() (0x00007ff7e3f442b7) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergamemode.cpp:7180]
ShooterGameServer.exe!AShooterGameMode::BeginPlay() (0x00007ff7e3f28bb7) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergamemode.cpp:7381]
ShooterGameServer.exe!ULevel::RouteActorInitialize() (0x00007ff7e4ee6766) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\level.cpp:1981]
ShooterGameServer.exe!UWorld::InitializeActorsForPlay() (0x00007ff7e5071810) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\world.cpp:3412]
ShooterGameServer.exe!UEngine::LoadMap() (0x00007ff7e503efad) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\unrealengine.cpp:10356]
ShooterGameServer.exe!UEngine::Browse() (0x00007ff7e50280db) + 43 bytes [h:\yarkupdate\engine\source\runtime\engine\private\unrealengine.cpp:8888]
ShooterGameServer.exe!UShooterGameInstance::CheckConnectString() (0x00007ff7e3f0d2f9) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:2904]
ShooterGameServer.exe!UShooterGameInstance::StartGameInstance() (0x00007ff7e3f19e3a) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:335]
ShooterGameServer.exe!UGameEngine::Init() (0x00007ff7e4e7a0f6) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\gameengine.cpp:735]
ShooterGameServer.exe!UShooterEngine::Init() (0x00007ff7e3f05f8f) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shooterengine.cpp:396]
ShooterGameServer.exe!FEngineLoop::Init() (0x00007ff7e3a774ec) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launchengineloop.cpp:2109]
ShooterGameServer.exe!GuardedMain() (0x00007ff7e3a76fe2) + 12 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launch.cpp:128]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff7e3a770ea) + 5 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff7e3a7cd9a) + 17 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff7e5d426bd) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffad80013d2) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffad88d54f4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffad88d54f4) + 0 bytes [UnknownFile:0]---------------------------
OK
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They all have their own save folder and like I said everything was working fine before ?
Ocean?ServerX=0?ServerY=0?AltSaveDirectoryName=Atlas001?MaxPlayers=70?ReservedPlayerSlots=30?QueryPort=57555?Port=5755?RCONPort=32357?SeamlessIP=<hidden> -log -server -NoBattlEye
Ocean?ServerX=0?ServerY=1?AltSaveDirectoryName=Atlas002?MaxPlayers=70?ReservedPlayerSlots=30?QueryPort=57557?Port=5757?RCONPort=32358?SeamlessIP=<hidden> -log -server -NoBattlEye
Ocean?ServerX=1?ServerY=0?AltSaveDirectoryName=Atlas003?MaxPlayers=70?ReservedPlayerSlots=30?QueryPort=57559?Port=5759?RCONPort=32359?SeamlessIP=<hidden> -log -server -NoBattlEye
Ocean?ServerX=1?ServerY=1?AltSaveDirectoryName=Atlas004?MaxPlayers=70?ReservedPlayerSlots=30?QueryPort=57561?Port=5761?RCONPort=32360?SeamlessIP=<hidden> -log -server -NoBattlEye
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3 minutes ago, jeppekroezen said:how is your server setup?
only 1 grid? or multiple grids?
and how do you have the save maps? every server need a other map to save in. if the maps are the same this happens.
the server cant load the map.
Hey JEPPEKROEZEN
I have a 2x2 and everything was working fine before the 8.72 update and I've done other updates without any problems
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The UE4-ShooterGame Server has crashed and will close
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Fatal error!
VERSION: 8.72
ShooterGameServer.exe!UDatabase_SharedLog_Redis::Init() (0x00007ff74a20461d) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\classes\database_sharedlog_redis.cpp:87]
ShooterGameServer.exe!AShooterGameMode::InitializeDatabaseRefs() (0x00007ff74a6c42b7) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergamemode.cpp:7180]
ShooterGameServer.exe!AShooterGameMode::OnDeserializedByGame() (0x00007ff74a6cedfe) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergamemode.cpp:10250]
ShooterGameServer.exe!UWorld::LoadFromFile() (0x00007ff74b7f3fb6) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\world.cpp:7360]
ShooterGameServer.exe!AShooterGameMode::LoadWorld() (0x00007ff74a6cc7ee) + 164 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2434]
ShooterGameServer.exe!AShooterGameMode::InitGame() (0x00007ff74a6ba707) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergamemode.cpp:1064]
ShooterGameServer.exe!UWorld::InitializeActorsForPlay() (0x00007ff74b7f17d6) + 45 bytes [h:\yarkupdate\engine\source\runtime\engine\private\world.cpp:3408]
ShooterGameServer.exe!UEngine::LoadMap() (0x00007ff74b7befad) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\unrealengine.cpp:10356]
ShooterGameServer.exe!UEngine::Browse() (0x00007ff74b7a80db) + 43 bytes [h:\yarkupdate\engine\source\runtime\engine\private\unrealengine.cpp:8888]
ShooterGameServer.exe!UShooterGameInstance::CheckConnectString() (0x00007ff74a68d2f9) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:2904]
ShooterGameServer.exe!UShooterGameInstance::StartGameInstance() (0x00007ff74a699e3a) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:335]
ShooterGameServer.exe!UGameEngine::Init() (0x00007ff74b5fa0f6) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\gameengine.cpp:735]
ShooterGameServer.exe!UShooterEngine::Init() (0x00007ff74a685f8f) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shooterengine.cpp:396]
ShooterGameServer.exe!FEngineLoop::Init() (0x00007ff74a1f74ec) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launchengineloop.cpp:2109]
ShooterGameServer.exe!GuardedMain() (0x00007ff74a1f6fe2) + 12 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launch.cpp:128]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff74a1f70ea) + 5 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff74a1fcd9a) + 17 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff74c4c26bd) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffad80013d2) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffad88d54f4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffad88d54f4) + 0 bytes [UnknownFile:0]---------------------------
OK
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Instructions dedicated servers
I have 2 dedicated servers and I ended up hosting my image files through my website and that solved the problem I now have the true map on the loading screen the minimap now works and treasure maps also work perfectly.
Create a directory on your website like the following http://yourwebsite.com/images/ServerGrid (or something along those lines)
upload all your exported cellImgxxx.jpg images and the MapImg.jpg to that location and edit your ServerGrid.json file
In your ServerGrid.json line 4 and 10 I believe:
"MetaWorldURL": "http://yourwebsite.com/ServerGrid"
"MapImageURL": "http://yourwebsite.com/ServerGrid/MapImg.jpg"
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On 12/30/2018 at 1:04 PM, SixxGunZ said:Okay, I think you are missing a few things here. The thread that I posted will tell you how to fix this issue.
Change:
"MetaWorldURL": "http://atlasdedicated.com/xkvLAefEmYagICAfkDqknUIceSobwBma/ServerGrid"
"MapImageURL": "http://arkdedicated.com/atlaspreview.jpg"
to this:
"MetaWorldURL": ""
"MapImageURL": ""
Again, check the thread above... You need to download the latest grid editor and resave/reupload your map images. The links in the image urls are for official servers, not private servers. There is a way to set your map images elsewhere, however... just leave them blank its an extra step you dont need to take. The servergrid editor had an issue where it was saving the images in a *.png format, the server needs them to be in *.jpg format. Its as simple as changing the file extensions.
In your case I guess you are on a nitrado server maybe ? in my case I have 2 dedicated servers so I hosted my image files on my website and it works perfectly.
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I don't think it's as simple as re uploading after looking at the 2x2 template :
In the ServerGrid.json file @ line 4 "MetaWorldURL": "http://atlasdedicated.com/xkvLAefEmYagICAfkDqknUIceSobwBma/ServerGrid", <<< this address gives an error page
and @ line 10 >>> "MapImageURL": "http://arkdedicated.com/atlaspreview.jpg", >>> is the same file I am seeing in the >>> \steamapps\common\ATLAS\ShooterGame\Saved\MapImagesCache <<< folder
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In the ServerGrid.json file @ line 4 "MetaWorldURL": "http://atlasdedicated.com/xkvLAefEmYagICAfkDqknUIceSobwBma/ServerGrid", <<< this address gives an error page
and @ line 10 >>> "MapImageURL": "http://arkdedicated.com/atlaspreview.jpg", >>> is the same file I am seeing in the >>> \steamapps\common\ATLAS\ShooterGame\Saved\MapImagesCache <<< folder
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4 hours ago, SixxGunZ said:Please check this thread here.
Thanks SixxGunz
I'm wondering if the 2x2 template is missing some configs and pointing to the correct images? I have already tried everything mentioned. The other thing I noticed is the in the >>> \steamapps\common\ATLAS\ShooterGame\Saved\MapImagesCache >>>> I see a folder with my server ID but only 1 image inside >>> atlaspreview.jpg and none of the other images contained in the >>>> \ShooterGame\ServerGrid folder and yes this is after clearing the cache restarting all the servers and rejoining.
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Unable to update servers to the latest Patch v15.35
in Dedicated Server and Developer Tools Discussion
Posted
It apparently just fixed itself go figure!!! Weird!!!