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Dunning

Pathfinder
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About Dunning

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  1. This is really great. I must admit when I read "dynamically changing which are open and closed based on where you are located" I thought you were reading the server and grabbing the players grid coordinates somehow and programmatically opened/closed servers when your coordinates got close to the borders. This is miles better than what I've come up with for my 225 setup. You should also consider adding a ini config writer so you can add custom game.ini, gameusersettings.ini and engine.ini settings to all 225 folders. I've previously written my own little program to do this: https://pastebin.com/RFY4jmn9 Not sure if you wrote your program in C#, but feel free to use anything in that. It probably won't help much cause I've hard coded it for my usage scenarios, but it still may prove useful so why not share it I guess.
  2. 1: Close out of regis and ensure it is no longer running under task manager (sometimes it doesn't like to close!). Run clearall_127.0.0.1.bat. Run redis-server_start.bat. Do not use the exe, use the bat to launch redis. 2. Delete/Backup your savegames 3. You've probably already done this but, There are 3 ports which need to looked at in servergrid editor. Queryport, gamePort, Seamless port. Use control and click on the grid to edit these. Use your public facing IPv4 address as seen on https://www.whatismyip.com/ for the ip address. 4. You've probably already done this but, Ensure the 2 ports and your public ipv4 ip is correct in your atlas server launch batch file. 5. Ensure that the 5 DatabaseConnections located under ServerGrid.ServerOnly.json are correct and are using your local ip for those 5 items in DatabaseConnections . These are also edited in the servergrid editor when you click edit (project -> edit). It should look something like this: { "Name": "Default", "URL": "127.0.0.1", "Port": 6379, "Password": "foobared" }, 6. Under the edit screen in servergrid editor, remove any baseserverarg content. It doesn't work in this current release and it may even be causing an issue in the json prevent your server from showing up in the game. 7. Ensure you've set a new and unique atlas ID for your server and you aren't using a template of someone elses atlas ID. 8. Ensure you've exported both the ServerGrid.json and ServerGrid.ServerOnly.json and these are located in the atlas\ShooterGame folder.
  3. There are also other multipliers for xp such as GenericXPMultiplier=3.000000. This increases the constant xp you get over time. I believe it also increases ship sailing experience gain. There's one for crafting xp but I don't think you get crafting exp in this game. You can also increase specific resource gather rates by adding this to game.ini: HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemResource_Thatch_Base_C",Multiplier=2.000000) See all the item ids of atlas here: https://www.yekbot.com/atlas-all-item-ids/ Ensure that you add the _C at the end, it won't work otherwise. https://pastebin.com/CyEGK4zN -Game.ini various settings adjusted. This is where most of your rate stuff will go. https://pastebin.com/Ysb5r8Xb -Gameusersettings.ini various settings adjusted. This is where some stuff, like your harvest rate will go.
  4. I think I ran into this issue before. Double check the server config ini files (game and gameusersettings). I remember I had set rates to absurdly high values for testing purposes and just didn't get anything. This may not work, I only remember having this issue and it went away after I adjusted my rates. I also think I may have deleted those savedgames too.
  5. I think I ran into this issue once and I believe I resolved it by lowering or fixing my rates, it could have been an issue with my gameusersettings or game ini files.
  6. I don't run all 225 servers simultaneously. I run a plus shaped grid (5 servers) for a small group of players who always stick together. I change servers as we move. If we decide to head somewhere, i'll close some servers and open up servers in that direction.
  7. Each server has its own gameusersettings so all server clusters must be edited. I am running the whole 15x15 server grid so I wrote a simple c# program to write all my config files to all 225 folders. Each time I make a change to my config, I can run this program to write those changes to all 225 folders. You can find the source code for it here: https://pastebin.com/uQ8wXnH0 What it does is basically read a "masterconfig" file located under d:/atlasconfig. In this folder I have the 2 game.ini and gameusersettings.ini file. It then reads these files and writes them 225 times to each unique savedgame folder for my servergrid and it saves them under D:\AtlasSaved\. After that, you just cut and paste from D:\AtlasSaved\ to wherever you your atlas server savedgame folder is. EDIT: Also, make sure to create the directory for AtlasSaved, I remember that I hadn't written the code for it to create that directory so if it's not premade it'll error saying there's no path for it.
  8. [/Script/ShooterGame.ShooterGameUserSettings] goes below [ServerSettings] I believe. [/Script/ShooterGame.ShooterGameUserSettings] controls things like FullscreenMode=2. [ServerSettings] controls your rates and should be up top as the first line. Place your rates directly under serversettings and above [/Script/ShooterGame.ShooterGameUserSettings]
  9. I did try this but it didn't affect the ship unfortunately.
  10. We want to modify the perlevelstatsmultiplier for ships so that instead of getting 30 weight with 1 point, we get 100 or a higher value.
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