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dtmaster

Pathfinder
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Posts posted by dtmaster


  1. Hi, vielleicht kann mir jemand helfen..

    Ich habe mein Max Level auf dem Server auf 250 gestellt.. Dazu habe ich eingestellt das man ohne discoverys nur bis level 200 kommen kann..

    Wenn man jetzt Discoverys entdeckt geht das max level von 200 nicht höher.. im gegenteil.. jedesmal wenn es um ein level höher gehen müsste geht es um ein level runter..

    Bin da grad etwas verwirrt..

    Viele Grüße


  2. 2 minutes ago, Bliss72 said:

    Sure if you want to wipe.... Shouldn't need to wipe unofficial is the point. Why remove assets? It makes no sense. 

    If the islands weren't removed then unofficials wouldn't need to wipe. 

    I don't understand why there is any pushback against this, leaving them in would have no effect on official servers and that seem to be what W4sted is saying. He doesn't care about the new islands or map, he was wondering why they were removed forcing a wipe of unofficial.

    I think they hope to go back to the Official Server. 😂

    • Haha 1

  3. 2 minutes ago, [RG]Colt said:

    You really don#t get it do you? ...giving you the map file before the official server release would be giving you Cyberpunk 2077 before official retail release...do you get it now??

    The problem is that they won't give it to us afterwards. Until it was released, some of them had shut down their servers because they were not running. Do you really believe that the servers go on and already give them out? And the argument that you can see all the islands etc. and know where something is .. The official map up to now is in the grid editor.


  4. 3 minutes ago, Sykotech said:

    uhh can't you wait another 2 hours when it's released.. tf?

    This is only additional in the text.

    I don't think the map (ServerGrid.json) will be released immediately after the map is released. It will take a long time.

    And when Atlas started in December 2018, the entire map as json was in the ServerGrid Editor. I understand that it cannot be released before the server starts. But then see above.

    I was hoping to get my server ready with the Official Map tonight. But it is now 4 in the morning.


  5. 4 minutes ago, w4stedspace said:

    I don't want their new map - I wanted to continue running the server I have and am struggling to understand why us unofficial server owners would care what islands have been 'added to the build' if 'the build' isn't available anyway, and these islands have been available to us all along.

    I also don't understand why they needed to be removed in the first place, outside of a strange wish to break unofficial servers with this update.

    If you had done what is in the first post a few days earlier. It would have been better to prepare yourself, etc. But as always. 5 minutes before.


  6. @Jat

    @Dollie

    Why do you always make the same mistakes? Aren't you really happy with the total number of players? It's no secret that these are at an absolute low. You just have to look at the steamdb.

    But you also don't learn anything. You failed to start the game. There were already a lot of negative comments etc. Then you had forgotten to patch out the ARK menu beforehand. This gave rise to rumors and the community was even more upset. The number of players continued to fall. But you failed to communicate again. Why didn't you put it right? Why the menu was there etc. Why didn't you explain to the players why ATLAS should not become a DLC from ARK. You preferred to remain silent and leave it like that. It would have been so easy. And it kept going and going downhill, etc.

    A lot has happened in the game. But the number of players has not recovered. Now you try to turn the helm around again. A new world map. A changed concept that sounds pretty good, etc. In addition to the mods that are available, etc. But as we have seen today, you always upset the community. Things that could be done quickly to please the community are simply oversleeping or take a long time.

    I understand that you don't want to release the ServerGrid file for unofficial before the start of your server. But if they are on, it should be possible. I'm afraid it will take forever.

    The people who have their own server, no matter if 3x3 or 15x15) will not play on the official servers anyway.

    We have been waiting for a DevKit update for a long time.

    With all these things you make the community feel that you don't care. Then what is the result? Even fewer players.

    Is it worth it? Is it worth the effort and stress you had in advance of this game? Was that your goal with all the internal things that went so wrong? Success would have been desirable. But collaboration with the community and communication doesn't really work.

    It's a shame. The game didn't deserve that.

    And sorry for the English. It comes from google translate.

    • Like 1

  7. 6 hours ago, esditas said:

    Original FAQ by eco

    Once the files have transferred put the mod id: 1631908356 into your Game.ini file ShooterGame/Saved/Config/WindowsServer

    Under the [ServerSettings] type:
    ActiveMods=1631908356

    You will also need to put the mod id in your ServerGrid.json file 
    ModIDs "1631908356"

    this on ecos discord is not correct.. in the announce for the devkit is it correct.. when you use grid server in .json file.. not ini's..


  8. 6 hours ago, enrell said:

    Btw, can you check if this is a bug ? I lost the indiaman when crossing the  border to other grid.

    That's a good question. I guess it's not because of Indiaman. Because myself and many on my server use the Indiaman. And all very often drive across grid borders. No Indiaman has been lost so far. Of course it could be a bug. But since it has not occurred in any one yet, I can hardly imagine that. I also do not know what we should fix there.


  9. AtlasPlus is a mod in which the vanilla objects and structures have been changed.

    All Items and Structures can be PickUp

    Mod includes :

    • Wood, Stone, Thatch Structures (All have more Health)
    • Stone Structures Have Old Crafting Costs
    • Bow and Arrows with Old and +Stats
    • Metal Hatchet, Pick and Sickle with more Durability
    • Glass Structures (Ceiling, Door, Roof, Walls)
    • Smithy, MortarAndPestle, Loom, Tannery, Forge (All Vanilla Items can be Craft Inside)
    • Food Larder, Preserving Bags, Feeding Trough with Higher Spoiling Time, Bigger Stacks
    • Lantern without Durability
    • WallHook
    • Large and Small StorageBox with More Slots
    • Grill with more Slots and without Meat an Fish Autocraft
    • CookingPot and Campfire
    • New Medium and XL Gates and Gateways in Wood and Stone
    • 4 Barrels for Alcohol (Beer, Met, Red Wine, Rum) and the Skill Brew Master (Snap on Vanilla Pipes)
    • Many New Recipes for Cooking
    • Fix for Gunpowder and Fertilizer Bug

    Upcoming features :

    • Overhaul from Vanilla Ships
    • New Structures for Overhaul Vanilla Ships
    • New Wood Structures
    • Ship Wood Structures that can Place on Land
    • New Glass Structures (The old ones stay in the mod)
    • Many More
    • Bug correction

    This mod is stackable.

    If you like the mod then please vote on Steam.

    Atlas Plus Beta (v1.1.3)


  10. Devkit is not Broken.

    You can not copy files from the game to the dev kit. That does not work. And you do NOT edit the original files in the dev kit. Always in the mod folder to make a folder for your mod and the files to be changed as purely copy or child.

    Look at tutorials.


  11. have you put the bp for the hull to the shipyard inventory and have you set the inventory in the hull bp primalitem_ship_yourshipname bp as crafting requiement?

    ps: If you need someone to test I will be happy to provide. Hope I could help you. if there are other problems can also write me.

    • Thanks 1
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