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Poot Pootington

Pathfinder
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Everything posted by Poot Pootington

  1. I believe it's that the repair hammer repair's hit points faster, and has a shot at getting a boost to make it even faster.
  2. I think you can change the governance rules to "personally owned" So once you leave the current company, anything you built you'll still own.
  3. Here's the thing, I don't mind sharing access to our smithy, loom, shipyard, etc, but I'd rather not have ppl be able to build on our claimed land and kill resource spawns. If we form an alliance with the companies on the island, can we share access to shipyards and such to work together towards large projects? Can Allies access sections in a ship to help sail? Or would be better off trying to form one larger company? I know you can PIN code access to chests and such within a company, but can you restrict the ability to build in a claim? Then there's the whole Bank, taxes, and lighthouse mechanics that confuse me even more. Basically, can I have my cake and eat it too?
  4. Anyone know if decay rates have anything to do with weight? Maybe the ships are overloaded? My sloop is ready to launch but I don't want to drop it until I figure this out...
  5. I read somewhere if you drop anchor, the boat heals. If it's just floating, it takes passive damage. I haven't tested it out yet though.
  6. Would still end up with too many flags. Company next to me has at least 5 players and they're holding onto 2 flags. I have 2ppl and we're having into 1 flag. That change would do nothing to help a new player that showed up to our island. Discouraging flag spam might help, but the contesting system is the only thing that will keep land claims fluid and provide a challenge to maintain. I need to make sure I'm safe and log off in my area to keep my stuff. Otherwise, ask to join another company until you're able to find your own slot. WC isn't shy about pushing ppl to join together, and their governer system points us in that direction
  7. I agree it's a problem you have to wait 3 days to claim land. I was able to steal land before that change and it only took me an hour and a half. Solution would be to roll back that 3 day change and keep it with the PvP servers of 30 minutes. If players don't want their land stolen, make sure they log off within the flag radius in a safe area. Since we can't kill sleepers, PVE is going to run out of land even faster than it currently is with the way it is now. Did you try to contest any of the flags?
  8. Discuss the contesting system. In your example of one person claiming a whole island, could they possibly hold it all if ppl start contesting the flags? Especially if it's only 30 minutes. If you try to hold a large area of land without other players to actually hold it, new players can simply contest the flags and take the land. With the new patch adding the 3 day time limit of inactivity, your scenario is exactly right. People will be forced to play raft simulator for 3 days. If they drop that, I feel things will work out. And I'm speaking from a tribe of 2 players that simply spent an hour and a half of my time to take a flag that wasn't being built in by a company that flagged the whole island. Working as intended from my perspective.
  9. I actually don't like the update of 3 days of inactivity on PVE. Land to build is extremely limited since players have unlimited claim flags. Being able to contest claims in an 1 hour and 30 minutes (or 30 minutes now I guess) means one player can't claim an entire island and leave everyone else playing raft simulator for 3 days. For those complaining of losing their claims when they log off, build a hut within your flag radius and log off inside. Your sleeping characters will contest another players flag claim. If you want more than one flag radius, recruit more players into your company. The system was working fine if you understood how it works. This update with 3 days of inactivity is going to make PVE servers practically unplayable for anyone who needs to claim land to progress.
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