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Winter Thorne

Pathfinder
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Posts posted by Winter Thorne


  1. 2 hours ago, boomervoncannon said:

    Look the game map is 90% plus water. It is pirate/ fantasy themed and advertised as such, yet people complain that the sailing is boring. This leaves two possibilities that I can see:

    1. The people complaining have made a poor choice of game and are playing something unsuited to their preferences but instead of playing something else wish to have said game altered to suit what they think they would prefer. Given the amount of time you have invested probably not you but pretty definitely some of those who have played 20 mins then complained. Either way not something GrapeCard can control.

     

    I think you missed one point.   Based on this:

    3 hours ago, Gemini Five said:

    I have earned everything I wanted in game and had it deleted three times.  I've spent a year making suggestions and bug reports to try and help improve the game.

    I'm thinking I understand the complaint better.  (Either that or I'm way off base, but it hit a chord)

    I make these mental lists of the things I want to do in the game.  We've been wiped a few times now and each time when I get restart, it seems like an uphill climb to get back to where I was before the wipe so I can continue working on my list.  It really feels like you're making no progress at all when you're doing the same thing for the third time just so you can feel like "Ok, NOW I can restart".  In that respect, yeah, sailing for mats to rebuild the same ship and buildings you just had wiped out seems like it would deserve a fast-forward button.  If that's the case Grapeshot CAN control it, using any of the ways I listed previously  in a rant-filled anti-wipe post.

    As a general game mechanic?  No.  No way would fast travel with inventories be a good thing for this game.  But as a wipe sweetner, a one-time ticket for a boatload of mats post-wipe wouldn't hurt.

    • Like 1

  2. 55 minutes ago, Whitehawk said:

    LIke i've said before I, and possibly quite a few players aren't bothered either way, but it's interesting how many people on here and playing atlas already play mmo's that have fast travel, and it doesn't stop them playing either. Conan exiles, ESO, WOW, Fallout 76, FFO etc. And even some single player games like skyrim and it didn't stop people buying it. If people are so diehard that they don't want it, then they wouldn't have to use it would they? Some people use multipliers, some people don't, it's a question of choice. And the Atlas map is big.

    The dynamic is different in those games.  In Atlas, if you wanted to be the best shipbuilder on the server, you'd have to get lots and lots of different kinds of mats.

    In most of those other games, having the best of something would involve dungeon crawls or big raids or whatever brings you the chance for mega-loot.  

    So the equivalent would be giving those other gamers a machine that would just dispense mega-loot to them.  I guarantee if they put that function into those games, it would stop nearly everyone from playing.  What's the point if you can just have everything handed to you?


  3. 30 minutes ago, Gemini Five said:

    The biggest part of this is something we have discussed here for a year. That being rendering range. Do you see the danger coming? Or, does it sometimes renders in your face.

    Yeah, there's definitely some tuning and balancing needed.  Some of us have been noticing worse performance since the system updates they did.   Those "surprise" renders for whales and sotd are bad.

    32 minutes ago, Gemini Five said:

    I've been here since release. I never left. I had almost 1000 hours prior to the first wipe. When the population dropped all those times I was here. I've unlocked the points a few times. I've had zoos worth of tames. I've explored. I've hunted SOD. I've done all those things and I'm doing most of them now. 

    I just don't want to spend hours sailing to resupply.

    I'm not sure how your playing time changes things.   Either there's a time cost to accomplish things in the game or there isn't.  If you want to craft a high level BP, part of the effort for doing that is gathering all those mats. If you can just teleport somewhere and back with them, it kind of defeats the purpose.  I mean, I understand the feeling...I want to build a barn or a big ship or something and ugh..here we go again..gather woodgatherwoodgatherwood when what you really want to do is build something.

    But what's the alternative?  Press a button and get a ship resource box crammed with everything you need?

    About the best compromise you can get on it is to set up some remote bases with basic sets of supplies in them and a disposable ship there, fast travel to it , get your stuff and sail back, making the tip 1/2 the time.

    42 minutes ago, Gemini Five said:

    Maybe I'm not the only one who would rather get back to playing the game instead of counting waves. 

    Sailing for mats is part of playing the game.  It may not be a part you like, but it's part of the game.  If I didn't like fighting the army of the dead, I might be pestering the devs to just  change it so you dig up treasure chests around your base.  But if everybody succeeded in getting rid of the bits they didn't like, we'd have no ghost ships or whales, fast travel everywhere with inventory, 600 tames or 0 tames, you know?  It just doesn't work.

    • Like 1

  4. 19 hours ago, boomervoncannon said:

     

    I see that we have some new faces from the Xbox launch but that it did not result in a massive upswell in activity. That is unfortunate. Let’s hope those who have tried it stay. How do things seem to be shaking out?

    In the game or on the forums?  We've seen a bunch of new faces here and have been seeing some newbie-type questions.  In the game, I'm seeing more people in general , more activity and more visitors to my island.  It's strange though..people have said that xboxers don't do in-game chat, and they may be right.  Although numbers of people in various zones seem to be up a good bit, when you say hello or ask a question in chat, you're not likely to get an answer.  We've routinely got 6 or so people in my zone who have not ever spoken once.

    • Like 1

  5. Adjust your expectations.  You shouldn't be able to sail around the globe in one game session, anyway.  If you need to get 8 grids away, then plan some stops along the route.  There is always a good reason to stop - discovery points, alternate materials for high end BPs,  trading with the locals, finding a level 30 tame.  Sail 3 zones, and make a stop for something.  Log on the next day and sail a few more zones and do something else.

    Sailing needs some balance, but it's what the game's about.  The trip IS the game.

    • Like 6

  6. 1 hour ago, boomervoncannon said:

    Note that it’s population ranks 9th out of the 114 MMO’s the linked site tracks. I don’t think your definition of dead matches most people’s. I have been playing MMO’s for 15 years, am currently playing BDO, and it feels plenty active to me. But that’s the way internet talk goes these days, nothing but extremes because nuance is a foreign concept.

    Also comparing the number of players a game has to the entire world population is meaningless, since large percentages of those 7 billion lack power grid or internet access, and billions more lack the leisure time to even take up gaming as a pastime. What is far more relevant is to compare it to games within its genre, where it ranks near the top.

    I thought you might be an imposter, but that response is too reasonable.  It must really be you.  Welcome back.

    • Like 1

  7. Wanted to see if anyone else was seeing this - 3 different grids on NA PVE with new issues today - 

    Very choppy sailing with boats bouncing around above and under the water, laggy sailing speeds.

    Completed boat in shipyard with no launch option

    Tames put on follow moving in slow motion.

    If anyone else is seeing this I'll write it up as a bug, otherwise I'll assume it's me and just log out for a while.


  8. Partially related - I understand that losing and gaining visibility is part of the game, but it seems a little overdone, at least in the cold areas.   The fog is constantly rolling in, and as soon as it clears you get a cold snap which also causes reduced visibility for some reason.  Why is there a pixelation/blurring effect happening for cold snaps?      In reality, the colder the air gets, the clearer it becomes and the farther you can see. Cold air holds less moisture.


  9. It's taking me a long time to get everything set up, but I'm going to put guest docks out in safe spots in my harbor with green buoys and a settlement message directing people there.  The number of sand bars , rocks, glacial moraines and whatnot under the water at my island is ridiculous, and if you manage to avoid all those, you're probably in a spot too deep to anchor.  It's pretty nuts.

     

    Does anyone know if you can anchor a boat in a deep spot if a floor has been built up a little underneath?


  10. 8 minutes ago, Justingamer said:

    I need help my ladder is up on my boat and can't git back in my boat plz help on xbox

    Put enough points into piracy to get grappling hooks...much easier to get on a boat with those than the ladders anyway.  If you have building skills, build something next to your boat you can use to climb up on it.

     

    Re. Army of the Damned - use a tamed bear.


  11. 28 minutes ago, DocHolliday said:

    While it would look cool if it was contoured to match the ground I can see this being abused and taking a sizeable effort on the devs part to implement.  Static structures that snap into place versus something that needs to change shape based off the contours of the map are totally different.  Each one would need a custom shape and hitbox.  If can be done, but I am betting that would be quite a bit of strain on the servers and their network as all that extra data is transmitted to clients. 

    If I were doing this, I'd make varying sizes of them and include a couple of curves and angles.  When a road piece is placed it would choose the highest elevation point in the coverage area, place it there, and fill in to ground level (or below) along the whole piece.  I don't know the engine, but it shouldn't be any more difficult for a dev than something like putting a hill or a river into the landscape.  Rivers probably do this already, and with animation.  But again, I'm just guessing.

    The benefit of it is that the player doesn't have to try to fit the whole thing together using squares and triangles one at a time, and the game only has to render 10 pieces rather than 200 pieces.  It's the same idea behind them making huge wall pieces available.  If you're going to build a huge wall anyway, better it be one piece.  (Now if they'd only allow us to build smaller walls, smaller gates, etc., that would be good too)


  12. On 10/28/2019 at 5:39 PM, Chucksteak said:

    Roads that block resource spawn withow cost would become a weapon immediately. 

    Just use foundations and ramps.

    So make a cost to build them.  That makes it no different than blocking resource spawn with foundations and ramps.  From a building perspective, placing a bazillion foundations is a rotten way to spend a lot of hours, and being separate pieces, it causes a lot of lag.  (Not to mention that getting the things to snap into each other and follow the land contours, avoiding resource spawns, makes it nearly impossible at times.)


  13. I can verify it.  I gave myself a couple bumps in INT, and just picked up 2 bottles...both higher in ievel than on the ground.

    So there's either a bug in the bottles or higher int kicks them up a notch.

    • Like 1

  14. 1 hour ago, Chucksteak said:

    If theres no people to compete against,  then you are left with AI. Absent that you are left with an UR4 powered minecraft. Hell, even with PvP thats kinda what it feels like most of the time.

    Well, that's the thing, really.  I don't know why so many game dev companies don't understand that pve needs player competition as much as pvp does.  It's just a different kind of competition - economic, social, political (if anyone would even try doing political systems)...there's a whole bunch of ways to go about it.


  15. On 10/24/2019 at 3:09 PM, Taco Infame said:

    Did not say 50% of the player base...I said 50% or more of the world population would look at this as a red flag and something to avoid.  Did not say "magic" as there is fantasy type magic portrayed in great movies like Lord of the Rings.  All I'm saying is to keep it fantasy and don't bring in superstitions that do trip people up.  Simple.

    So if we had fantasy type fortune telling that was portrayed in great movies, that would fix it, I guess.

    I never knew that 50% of the world was completely ok with hacking and killing other people and animals, hanging them with nooses, chopping their heads off with a guillotine,  imprisoning them in cages, and seeking out spawns of The Damned, but flipping a card to pretend it's predicting the future???   No way!  That's just a step too far.

    Perhaps the people objecting to that could all go back to playing Grand Theft Auto.


  16. 30 minutes ago, Chucksteak said:

    The OP has a great idea, many people have the same idea and agreed that it is a good one. Except a lot of PvE people. They will lose thier shit and cry cry cry and then quit if there is ever a .00000001% chance they might have to play against another player. Dumb predictable AI is as challenging as they are willing to go.

     

    @TyGeR_STD factions are a terrible idea bro. It completely flies in the face of the concept of the game, which is to be a sandbox style MMORPG. Not a theme park MMORPG with factions like some shitty ass wow on water.

    No need to be rip people about something that's just a personal preference, Chuck.  Nobody's cry cry crying over anything.  But it's like anything else, if it's not the game I want, why would I play it?  If I hated fish I wouldn't go to a sushi restaurant.  Crying has nothing to do with it.

    Re. predictable AI - that shouldn't have as much to do with anything as it does anyway, in a sandbox game.  Some people's idea of "content" is just different shaped things to hit with a stick.  Pretty boring.  I'm not here to run around hitting things with sticks.


  17. 14 hours ago, Realist said:

    Son of a 🐶. I am really disappointed in you for not having a December release. I really am. You took a lot of wind out of these sails.

    of course the guys are building on every damn island they come to but damn it, I am just not feeling the thrill anymore. 
     

    a good change would be good. Doesn’t have to be drastic but I will hold some animosity towards you just because of the release date, regardless. 
     

    definitely not happy about this whole thing. Just saying

    THAT

    doesn't sound like THIS

    2 hours ago, Realist said:

    Really not sure what you mean by this. I am not complaining about the game or mechanics of it. I was complaining because I don’t get laid off till December so I can only get on for 1 to 2 days a week as to where once I get laid off I will be able to be on 5 days a week. 
     

     

    So, ok...if this whole thread was meant to be a "Gee, I wish I had more time to play the game", maybe you could file that away as one of those millions of inner thoughts everyone has every day that don't really need to be shared with everyone else.  Like when you're brushing your teeth in the morning and thinking about what you might want for lunch today....we don't need see all the inner angst about that decision along with irrational demands and abuse of people who aren't really involved in it.

    At the very least, learn that rational rants are sometimes entertaining, while incomprehensible ones are not.

    • Thanks 1

  18. 1 minute ago, Gomez Addams said:

    Personally I like the whole taming thing. I snucked behind my little kitty cat for 20 minutes through the sand to capture her. Now Miss Scrumptiousness and I sail the high seas as fearsome pirates. Look out baddies cuz nothing can resist a little kitty with a hat on her head.

     

    • Haha 1
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