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Posts posted by TheSzerdi
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12 hours ago, Bad News Bear said:Implementing carebear changes to a PvP game is probably the worse mechanics you can implement. The current state of the game would be better than invuln. More people would leave the game if invuln was implemented over what is currently happening.
Again, there are servers with offline protection available for people that can’t handle PvP servers. We chose to setup in a region that does not interest people and has extremely harsh environment for protection, and it’s paying off. If you dont have the people to look after your base on down tomes, then maybe you should rethink your strategy or even living in high profile areas until you can actually defend.
We live in Polar.
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6 minutes ago, Bad News Bear said:Invest in defences / strategic locations. I have a cliff base I dont really go to that has never been raided in a month
That doesn't solve bad mechanics. We have a walled off harbor with an AI on cannon every three wall spaces and our actual base is on a cliff you can't shoot at above the harbor. It would probably take days to raid us even if we were offline the entire time. That is not the point. The point is it's shit game design. Especially with this stone nerf, the people that hadn't already built ridiculous defenses now have to work twice as hard. The game mechanics should promote taking only what you can hold and actively engaging in holding it.
Edit to clarify: The harbor is walled off. Not stupid huge gates. Over one hundred wall segments long actual wall.
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10 minutes ago, wildbill said:I think you may have caught something in how the update was worded that I didn't notice until now:
- Wood Land Structure has been buffed to provide better resistance to siege weapon types by 40%.
- Wood Land Structures have been buffed to provide better defence against all non-explosive/siege damage types by 50%.It clearly states Land Structure made of wood, so we have to assume a wood wall on a boat is the same as always. Too bad. I haven't made stone yet, but assume it would be too heavy to armor a boat with.
The only non-land wood structures are planks. I would be willing to bet the walls / ceilings / roofs on ships still count as "land" structures. Haven't tested damage though.
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Anthem is coming out soon. EA is starting to look good compared to these guys.
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Meh, personally I couldn't stand the ugliness, but with this much buff I might suck it up and armor my ships.
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With the buff to wooden structures is everyone covering their ships with wood walls and roof pieces now?
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1 minute ago, wildbill said:Thanks. This is the kind of information I need. I really want to try this, but I'm going to wait a bit to see if they can resolve some of the issues first. I can't imagine any outcome at this point other than making me want to quit out of frustration if I tried this right now.
If you can find someone that will provide a safe harbor you could absolutely play this way. I have a max level brigantine with all crafting stations, fully NPC manned, 25 crew capacity, four beds, and 20000 max weight.
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@wildbill The weight would be the biggest issue. Tames die constantly no matter what you do. Getting stuck happens anyway. Just die and respawn. The two high stations can be placed below deck on all ships except sloop. In some cases you may have to place the station, then deck above, due to clipping.
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If you already bought the game, hop on and find a group that seems compatible, give it a whirl. If you haven't bought the game, don't.
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Any ship larger than sloop can fit all crafting stations. Just need a dock until you get the ship built, then you can live on it. I would recommend a brigantine for solo / duo / trio. Galleon for any larger group. I would love to play this way, but it just isn't feasible. You need a safe harbor to log out at.
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My biggest question to all these 'why don't you travel/trade trolls' is, are you all on PvE?
PvP'ers sink ships for fun. Valuable trade goods? BONUS!
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9 hours ago, Bad News Bear said:or just go on a PvE server/unofficial server with offline protection. Hardcore PvP players actually enjoy the thrill of risk/reward. One thing I do agree with there is not enough automated defense against players (there are plenty against ships and infrastructure). If the devs could find a way for NPCs to use carbines/bows, I believe there would be enough protection for ships (set towers/cliff platforms near a port).
There is no fun in being offline raided. No risk / reward. We've wiped out several groups this way, but I'd much prefer actual pvp. The current system promotes offline raiding and massive pointless area denial. Players will always use the easiest and most effective tactics. The game mechanics need to change if offline raiding is the most effective strategy.
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3 hours ago, Bad News Bear said:Diving attachment or submarine and go diving for coral. We are getting coral in the polar region.
Diving has also been buffed this patch for survivability.
The coral in our zone is classified as coal.
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This whole game dev studio thing is just cover for a meth lab. "Don't get high on your own supply!"
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1 minute ago, Sovereign Snow said:Paste is made in a mortar and pestle with fiber and sap. Sap grows on the thin, red trees in Tundras.
You sure that's Tundra? Not Temperate?
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Screw metal. Remove the paste cost. A third of the world doesn't even spawn paste. At all. Zero paste in Tundra and Polar.
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Seriously, WHAT THE FUCK?!
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Basic paint colors on sails load immediately. Uploaded custom paint images don't load until you're within pissing distance. I would like to see custom flags that load at max view range. (Fix sail images to load too) You should make a suggestion forum post. I'll upvote it.
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Yep, in its current implementation it is impossible to capture a ship unless they let you. Anchored ships do need some type of enhanced mechanic though. It would be too easy to offline capture ships and then use them to bombard the previous owner's base.
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Whoever sends the invite is the company that acquires all property. Players don't automatically move to the new company so the old company name stays until all players leave the company.
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I personally don't like the admiral skin, but you could apply it to the metal armor, no? It's fairly cheap and has ten applications I think. (The eyepatch has ten applications and you don't lose it on death.)
2 minutes ago, sensualtrex said:2 minutes ago, sensualtrex said:My big concern is that now that they are going to allow taming the myth creatures - this is essentially a dino taming game and no longer a pirate game. It would be effing cool to ride a dragon or a cyclops, but when half the server has dragons and cyclops, doesn't this just turn into a kaiju battle movie?
Wouldn't it make more sense to establish businesses for NPCs to farm items for you, instead of using animals? Wouldn't NPC driven trade routes allow for more pirate opportunity.
Add this to suggestion forum and I'll upvote it.
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That's how humor works. You laugh at the wrongness to avoid the pain or you'd go mad.
Stone Crafting Materials REALLY
in General Discussion
Posted
Yep, taking a break from this burning garbage pile.