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telco

Pathfinder
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About telco

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  1. Hmm, I'm using those names, and I'm still getting lots of island spawns for the AoD. Why I thought I may have been missing something. I would also replace the "HumanNPC.... line that has Cave in it to Inland also I assume. (which is what I did) Not sure what I really need to do to make the adjustments actually happen. Thanks
  2. Andargor, You used the entry in game.ini just like above? I tried the 'inland' option where one of our Powerstones are and I still have a fair amount of them spawning as I run around. I expected to see very little to none. (although it seemed a little less, it was hard to tell) Thanks
  3. bumping this as we have new fresh map that just launched
  4. So will the empire system still be available in the game for Unofficial servers?
  5. Okay, cool. Too bad it was deleted as there was a lot of good info on there.
  6. I noticed today that the Atlas Support Discord that was used to share info about setting up dedicated servers, sharing info, posted guides, and map editor discussions is now gone. Did the owner of that discord delete it? If so, any reason? That had the most info on Atlas server admin that I have found anywhere. thanks
  7. Sparc, that's good to know about the restarts. Restarting unresponsive/crashed grids is such a critical thing that I had assumed that the capability was there. Do you have an idea on when you might start supporting that? Once the new update comes out I suspect the server pop to go up quite a bit more, and keeping things up will provide a much better experience. thanks
  8. Think I'm missing something. Is there an option to automatically restart crashed/unresponsive grids? Had one crash and it is not restarting.
  9. Nice update. I like the layout for the local/remote servers. I was going to mention that in the previous version it was not reporting the number of players on for me, but now after the update it seems to be working correctly. See that SyncServer option is now 'available', but it says feature is incomplete. Does it actually work, or just 'kinda' work? Great job on this, glad to see that you are continuing to work on it.
  10. So would you consider supporting current game/gus file params as an 'import' nto the config manager? I have a lot customized in those files, to include the default gus/game files. (it's just easier to update most things in one place) Good copies of those config files could be pulled from a 'backup' directory on server start. Have a 4x4 now, but I'm currently expanding to 5x5. Runs on one server, but in two different VMs. (redis/territory map app/etc. runs in a third VM) It's a pretty good size server. Would the server control app be able to manage that, given how the functions are distributed? Was looking at the app control panel and wondering how it 'communicates' to the other servers to be able to control them. (like when grids are spread across different servers/VMs) It seems like the tool would need to run on each VM there are grids running, so not sure how you set it up to manage grids running on different servers.
  11. Aside from GUS and game ini mentioned above, what about replacing defaultgame.ini and defaultgus files when they get replaced in some updates? I think I will switch to using this manager, versus what I'm using now. Looks nice! Adding update, looks like I have to wait for next update also, have too many grids.
  12. it would be nice to get some info on what the actual temperature setting mean in the json, so we can adjust them to what we want them to be. Just being able to turn off extreme cold doesn't address the issue of the weather still fluctuating a lot.
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