DepressedSailor 3 Posted May 2, 2019 Currently many Isles you bypass are spamed with useless Buildings just for the sake of preventing other players to Build there or lock/block important ressource spawns. You come across many abandoned places where somebody obviously went to settle but then got foundation spamed, so he left the isle or not unlikely probably the game. And while on PvP you can at least defend your self to a degree on PvE you are just ****ed. As of right now, the Game encourages a toxic play style. If you don't Foundation spam like others, sooner or later somebody will come to fk you. Personally I was sailing around atlas for about 10 Days to finally find a proper isle to settle, days after finally making the new place a Home, I got Foundation spamed just as so many others. This is not a Gamefeature that is fun to anyone, not even the Toxic players, cause once they spamed everything they just will get bored about playin in an empty Atlas and finally just leave the game like the players they tried so hard to screw. Share this post Link to post Share on other sites
fiz 5 Posted May 3, 2019 Hi Devs, could it be a possibility, to prevent the foundation spam, that the duration of the decay is bound to the amount of structures? For example, if there is a single foundation with nothing snapped to it, it will last 1 day. If it's 5 Foundations, it will last 2 days, and so on. So it would be a hard job, to spam half an Island with pillars or foundations and People who are really interested in building a "castle" could be honored the way, that their base will not decay as fast as now. One can cap the decay at about 100 (200,300,400 ... ) structures which will last 10 days. AND: Force foundations for storage boxes, feding troughs etc. as their decay time is even longer then foundations and they can also be set everywhere 1 Share this post Link to post Share on other sites