Emanuel a 30 Posted March 22, 2019 Please consider adding a random timer variable to war tokens. For example if war tokens have a timer of exactly 3 days after his use. They will activate the token in their prime time and when the defender have low probability of being online. I know the devs said that tokens will be hard to get, but what if they decide to make them cheap because people can't get enough resources to make one?. The tokens could be used as a tool to waste the time of others (fake attacks), defenders will be expecting attacks that will never happen at 4 AM. What if the 3 days timer of the war token have a random variable that add or remove time, for example could add a maximum of 3 hours or remove 3 hours to the timer that war start. Share this post Link to post Share on other sites
SIEGEGUN 57 Posted March 22, 2019 I do not think we need to modify a system we do not even know much about. We do not know the actual expense. All we know is their 24 hour timer and that they wont be "cheap" (which is a relative term, even for small companies), and that supposedly they have a island cooldown that prevents spamming them. Lets wait until we know what is actually going on and have tested it on the test server until we freak out and try to change something not even known about. Share this post Link to post Share on other sites
microphobe 72 Posted March 26, 2019 pretty sure the war token is just for that very reason. A hard to attain removal of the timed invulnerability. It allows you to spend a massive amount of gold to gain the advantage of attacking when you want to rather than when the defender wants you to. There is nothing I hate more than people on PvPvE servers that are rude because they know you can't attack them in this area. The war token is basically a way of saying, if you aggravate a company enough and rely on your defence window they still have a way of getting you. Share this post Link to post Share on other sites