Jump to content

DFault

When traveling to another Grid my Players are forced to Make a New Character?

Recommended Posts

So as title states players in my server when travelling to a new Region are forced to make a new Character any reason why this is happening ?

Share this post


Link to post
Share on other sites

By any chance, did you forget to put

?AltSaveDirectoryName=SERVERNAME

in your command lines?

Share this post


Link to post
Share on other sites

im not sure

mine are linked from Nitrado so idk how to go about doing that I found the bat and just copy and pasted what he said into there 

Share this post


Link to post
Share on other sites

**update added ?AltSaveDirectoryName=SERVERNAME in the server.bat and nothing has changed**

Share this post


Link to post
Share on other sites
1 hour ago, Fervid said:

By any chance, did you forget to put

?AltSaveDirectoryName=SERVERNAME

in your command lines?

You should use a different directory for each grid.

For example...

ShooterGameServer.exe Ocean?ServerX=0?ServerY=0?AltSaveDirectoryName=Grid00?QueryPort=27130?Port=27132 -log -server
ShooterGameServer.exe Ocean?ServerX=0?ServerY=1?AltSaveDirectoryName=Grid01?QueryPort=27136?Port=27138 -log -server

If you're asked to create a new character when you cross to a new grid, you need to check that the redis database is configured and running correctly.

  • Confused 1

Share this post


Link to post
Share on other sites

wich file is the redis databes and how it should be configured?

1 hour ago, DeepSeaDuo said:

You should use a different directory for each grid.

For example...

ShooterGameServer.exe Ocean?ServerX=0?ServerY=0?AltSaveDirectoryName=Grid00?QueryPort=27130?Port=27132 -log -server
ShooterGameServer.exe Ocean?ServerX=0?ServerY=1?AltSaveDirectoryName=Grid01?QueryPort=27136?Port=27138 -log -server

If you're asked to create a new character when you cross to a new grid, you need to check that the redis database is configured and running correctly.

 

Share this post


Link to post
Share on other sites

im not sure as I have a nitrado server where to put these in the cfg they make it sound like I just link it and away I go 

Share this post


Link to post
Share on other sites

I had same problem. Reason for me was, that I used internal LAN IP addresses of servers in cmd to run server. As soon as I put public IP address (same for four servers) and configured NAT port redirection for individual servers (each on different port), transfer between servers started to work.

start /high F:\Atlas\ShooterGame\Binaries\Win64\ShooterGameServer.exe Ocean?ServerX=0?ServerY=0?AltSaveDirectoryName=00?ServerAdminPassword=xxx?MaxPlayers=5?ReservedPlayerSlots=1?QueryPort=57555?Port=5755?SeamlessIP=<publicIP> -NoBattlEye -log -server

and for other 3 just different ports, ServerX, ServerY and ServerDirectoryName in command lines.

 

Edited by ferdis

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...