Fervid
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pve Friendly, Active, 7x7 PvE - Disunity Survival!
Fervid replied to Fervid's topic in Advertisements
Lots of new members and their feedback is overwhelming positive! Don't take my word for it, come and check us out and see for yourself why so many enjoy playing here! RP'ers are welcome too! -
pve Friendly, Active, 7x7 PvE - Disunity Survival!
Fervid replied to Fervid's topic in Advertisements
This weekend is the third "Defeat the Kraken" event. Not too late to join the server and make a ship. Come and get a Kraken kill with the whole server! -
pve Friendly, Active, 7x7 PvE - Disunity Survival!
Fervid replied to Fervid's topic in Advertisements
PVP Free For all Event Tomorrow! Everyone gets a pre-build schooner and we're all tossed into a PVP grid to hash it out. It's going to be fun! -
pve Friendly, Active, 7x7 PvE - Disunity Survival!
Fervid replied to Fervid's topic in Advertisements
This is a great community and a welcoming place for anyone. We encourage everyone to check us out and experience the server for themselves. The admins are very active in the development of their own mods for the server, this ultimately allows us the players to shape the future of the server any way possible, without the need to rely on other mod's. There are also weekly contests for everyone to join! With a 7x7 server, there's a lot of space for everyone to come and claim an island and make it their new home! -
pve Friendly, Active, 7x7 PvE - Disunity Survival!
Fervid replied to Fervid's topic in Advertisements
Week 2 is almost in the books. We have gained some great new members! There's still many many spots available! Event starts tomorrow, don't miss out! -
pve Friendly, Active, 7x7 PvE - Disunity Survival!
Fervid replied to Fervid's topic in Advertisements
What an impressive first week for the server! Lots have joined and hope to see many more in the near future! I hear there's going to be an event next weekend! -
Greetings! Let me introduce you to a 7x7 PVE Server, already ranked in the top 20 (atlasserverlist), known as Disunity Survival! https://disunity.gg Hosted on the East Coast in the US of A, Disunity Survival is a whitelisted only and professionally hosted PVE & PVP Atlas game server. That's right there's some PVP grids too! They offer a friendly and mature (16+) community on a custom 7x7 map including all biomes, quests, events and custom mods. They offer increased rates with 3x harvesting, ~5x breeding and 1.5x XP Don't let the application process deter you. This server is worth it. It's how the admins weed out the bad apples from the group. This community and discord is super friendly, active and very helpful! Don't miss out on the opportunity for the Atlas experience you have been looking for, because you don't feel like filling out a 2 minute application! The 7x7 Map The map features everything you need to fully enjoy the game. Along with all biomes, our world features high level creatures and is divided into different types of zones: Freeport ~ Our central hub. Regular ~ Regular areas you can claim and live in. Golden Age Ruins ~ Areas for the Voyage of Power and Journey of the Gods quests. Emerald Sea ~ Hard PVE zones with increased rates. Red Sea ~ PVP zones with even higher rates. Over 500 Island Discoveries There is a lot of things planned for the future. Stay tuned! Custom Mods The admins develop their own mods for the community along with some additional mods that run on the server. Some of the main custom features are: Custom progression for characters and dinos up to level 1000. Stacking mod and reduced weight for resources. Unlimited pick up of structures. All non-mythical land creatures can be tamed. Custom creature settings for Alphas. Reduced Alpha level and damage. Custom taming and breeding settings. Custom ship classes for freight transport and war. Don't delay, visit today! https://disunity.gg
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Thanks for the reply. For testing purposes, I put an ammo box right next to the cannons and filled it with cannon balls and i'm still getting the same icons
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4 cannons on the front of my galleon and 4 in the back have this icon over them and I'm trying to figure out what it means.. Does anyone know?
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Since the update last night.. Myself and about 6 others that I know of are all crashing durion Snapshot_16 loading. We have verified files, reinstalled, ran at low memory, all that jazz. Not sure what else to do. Assertion failed: (Resource && SRV) || (!Resource && !SRV) [File:H:\YARKUpdateLIVEReal_SHADERS\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11RHI.cpp] [Line: 189] VERSION: 18.55 KERNELBASE.dll!UnknownFunction (0x00007ffaabab5299) + 0 bytes [UnknownFile:0] AtlasGame.exe!FOutputDevice::Logf__VA() (0x00007ff706d906e8) + 159 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\core\private\misc\outputdevice.cpp:145] AtlasGame.exe!FDebug::AssertFailed() (0x00007ff706d90a39) + 65 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\core\private\misc\outputdevice.cpp:220] AtlasGame.exe!FD3D11DynamicRHI::InternalSetShaderResourceView<3>() (0x00007ff7071704b1) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\windows\d3d11rhi\private\d3d11rhi.cpp:193] AtlasGame.exe!SetShaderResourcesFromBuffer<ID3D11ShaderResourceView,3>() (0x00007ff707170a25) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\windows\d3d11rhi\private\d3d11commands.cpp:1504] AtlasGame.exe!FD3D11DynamicRHI::SetResourcesFromTables<FD3D11PixelShader>() (0x00007ff70716897e) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\windows\d3d11rhi\private\d3d11commands.cpp:1560] AtlasGame.exe!FD3D11DynamicRHI::CommitGraphicsResourceTables() (0x00007ff707144c7f) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\windows\d3d11rhi\private\d3d11commands.cpp:1586] AtlasGame.exe!FD3D11DynamicRHI::RHIDrawIndexedPrimitive() (0x00007ff70714501b) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\windows\d3d11rhi\private\d3d11commands.cpp:1693] AtlasGame.exe!FRHICommand<FRHICommandDrawIndexedPrimitive>::ExecuteAndDestruct() (0x00007ff707a62be1) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\rhi\public\rhicommandlist.h:401] AtlasGame.exe!FRHICommandListExecutor::ExecuteInner_DoExecute() (0x00007ff7071bff21) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\rhi\private\rhicommandlist.cpp:249] AtlasGame.exe!FRHICommandListExecutor::ExecuteInner() (0x00007ff7071c09e2) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\rhi\private\rhicommandlist.cpp:460] AtlasGame.exe!FRHICommandListBase::~FRHICommandListBase() (0x00007ff7071c1204) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\rhi\private\rhicommandlist.cpp:702] AtlasGame.exe!FRHICommandWaitForAndSubmitSubList::Execute() (0x00007ff7071c1496) + 17 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\rhi\private\rhicommandlist.cpp:888] AtlasGame.exe!FRHICommand<FRHICommandWaitForAndSubmitSubList>::ExecuteAndDestruct() (0x00007ff7071c7914) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\rhi\public\rhicommandlist.h:400] AtlasGame.exe!FRHICommandListExecutor::ExecuteInner_DoExecute() (0x00007ff7071bff21) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\rhi\private\rhicommandlist.cpp:249] AtlasGame.exe!FExecuteRHIThreadTask::DoTask() (0x00007ff7071bffb6) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\rhi\private\rhicommandlist.cpp:293] AtlasGame.exe!TGraphTask<FExecuteRHIThreadTask>::ExecuteTask() (0x00007ff7071c6e9c) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\core\public\async\taskgraphinterfaces.h:876] AtlasGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff706d06ac8) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\core\private\async\taskgraph.cpp:939] AtlasGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff706d05c7d) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\core\private\async\taskgraph.cpp:680] AtlasGame.exe!FRHIThread::Run() (0x00007ff7071cc7f2) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\rendercore\private\renderingthread.cpp:226] AtlasGame.exe!FRunnableThreadWin::Run() (0x00007ff706dd7e86) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] AtlasGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff706dd7d58) + 8 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] KERNEL32.DLL!UnknownFunction (0x00007ffaaf1f7e94) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffaaf87a251) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffaaf87a251) + 0 bytes [UnknownFile:0]
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This is the router i'm currently using: Model No. TL-WR1043ND version 1 I can't seem to find anything NAT related in the settings, but I'm certain that this is my issue. Just wondering if anyone would know how I can change the NAT loopback settings or perhaps tell me what I need to be looking for when purchasing a new router to make sure that any router I buy has these settings.
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btw, I found that file which stores the IP information from the last server you played on.. it's in ATLAS/ShooterGame/Saved and the file is named "LastServerConnectStringCache_[STEAMID]" I don't have much time to do anymore troubleshooting tonight. My Discord username is Fervid#1936, perhaps tomorrow we can reconnect and you are more than welcome to connect to my server and take a look.
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Hmm.. I wonder if I can somehow edit the "rejoin atlas" saved IP information and change it to my LAN ip.. it must be saved somewhere locally.