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ferdis

Pathfinder
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About ferdis

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  1. First download latest ServerGridEditor, it was updated. My maps are working with filenames as created from ServerGridEditor (MapImg.jpg, CellImg_X_X.jpg) Make sure, that also SeamLess data port is redirected (usually 27000). btw, ServerGridEditor has still bug, that if you delete MapImageURL, it stays there. Changing is possible, deleting only manually by editing file in editor. If still in trouble, change "MetaWorldURL": "" to any web server (could be also in your lan) like http://ip/GridServer and upload images there.
  2. As a alternative to see ingame maps from dedicated server, it is possible to modify ServerGrid.json: "MetaWorldURL": "http://IPaddress/ServerGrid", and put images generated by ServerGridEditor to any other web server to wwwroot/ServerGrid/ It should be images named: CellImg_0-0.jpg CellImg_0-1.jpg CellImg_1-0.jpg CellImg_1-1.jpg MapImg.jpg Just take in mind, that even if you unmark in ServerGridEditor "export PNGS" it will export cell maps as .png, but it just needs to rename to .jpg
  3. I was just explaining how to solve problem with not visible ingame map playing on dedicated server (after you press M ingame, call map and compass, but you do not see islands). There was nothing about additional maps. Configuring dedicated server is in another topic.
  4. I had same problem. Reason for me was, that I used internal LAN IP addresses of servers in cmd to run server. As soon as I put public IP address (same for four servers) and configured NAT port redirection for individual servers (each on different port), transfer between servers started to work. start /high F:\Atlas\ShooterGame\Binaries\Win64\ShooterGameServer.exe Ocean?ServerX=0?ServerY=0?AltSaveDirectoryName=00?ServerAdminPassword=xxx?MaxPlayers=5?ReservedPlayerSlots=1?QueryPort=57555?Port=5755?SeamlessIP=<publicIP> -NoBattlEye -log -server and for other 3 just different ports, ServerX, ServerY and ServerDirectoryName in command lines.
  5. I was able to add ingame map just on client side by adding WorldMapImage.jpg on client folder steamapps\common\ATLAS\ShooterGame\Saved\MapImagesCache\<IDserver> But I am not able to force server use map files and push it to clients. Also, ServerGridEditor has some bug for me, that if you delete MapImageURL, it will stay there and you get config still with url. You must delete url from previous configs manually.
  6. Anyone was able to see ingame map from dedicated server? I was able to add it just on client side by adding GridCellMapImage_0-0.jpg on client folder steamapps\common\ATLAS\ShooterGame\Saved\MapImagesCache\<IDserver> But where to put map files on server so it will be provided to client and how to name them?
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