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Bolognapwny

Blanket Suggestions to help fix your game....

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Flame Arrows -  Couple of different things you can do here - 1.  Change damage type from % to Set amount.

                                                                                                           2.  Add a longer reload to fire arrows, not make bow durability go down....

                                                                                                           3.  Make a mini-game for the person hit with a fire arrow... if they complete it they remove the fire arrow and take minimal damage.

FOY -  This is more a suggestion on how to more randomize the time that people will all go at once... Turn off the age counter when you're not in game... if you only do age by time played I think you'll get use for this mechanic... it might make you take a long time to hit 90....

SOTD -  These just make no sense to me... We're playing a self-proclaimed pirate MMO and it doesn't feel Piratey at all.... SOTD would be way better suited if they were Colonial ships of some kind... that obviously attack pirates on sight.... Maybe make a new whatever you want colonial NPC faction that controls free ports and protects the seas.... lawless zones could have the current setup that the freeports have.

 

 

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Flame Arrows & fire attacks as a whole.  Should apply a temperature increase to a given item. When it exceeds the threshold.  It becomes on fire, the fire burns until there are no more hit points on the item.  The item's flammability will determine what happens next, if it is low(thatch) it will burn with less temperature and cause items nearby to heat.  If it is high(stone) it will not conduct heat and go out.  Fire arrows themselves should do arrow damage, and possibly spark a fire.  Oil jars are openly ignitable.  

SOTD -  I kinda like the idea of some sort of Colonial forces, or defenders of the old realm, that would become more attracted to ships based on size of ship, threat level, and company size.

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