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Nightstrasza

Flame arrows, oil grenades and wettness

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Flame arrows deal % dmg and bypass any protection meaning they are "op", but only in pvp. Bein a pve player but few times got an idea for nerfing flame arrows but also making them still viable and more skillful to use other than meele range ground spam.

First idea that had was oil grenades would be needed to actualy lit someone/something on fire, otherwise the fire would deal only 20% of their damage and extinguish, however if someone was hit while oiled, they would deal full 100% damage, pre-nerf original damage whcih was 50% we think and uncapped. Oil grenades after impact would also create oiled ground arround which would also be lit as a ground fire and be the main source of ship damage with fire, otherwise can't see how a lit on fire arrow could ever burn a ship down without hitting something like sails. To make it so fire arrows are less of a pain to use since they would need to be coupled with oil grenades, they would not require sap, or the sap requirement would be reduced back to 1.

Second idea that had in mind was wettness preventing fire damage. What if player was 50% or 75% and higher wet and was immune to fire damage?, water pools would become a strategical points in combat when battling enemies that use fire weapons, it would also enhance ship-to-ship battles where flamethrowers are used as ppl would splash not only their ship but also their crew with buckets to prevent damage. For inland battles where there is a significant lack of water sources, water buckets could be carried or allow maybe water jars to be smashed on the ground like a "water grenade". Perhaps even rebuild all islands to include more lakes etc, this would require a wipe and so, those islands would realy need to be good, not just with lakes but also with more detail and more strategic, defensive/resourceful points to justify the wipe.

 

Those 2 ideas could be of course mixed with some rebalances to create that "sweet spot" in balance.

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Fire arrows just need to be restricted to balistas only. There is no real way otherwise to properly balance them. The bow reloads so much quicker then a gun and the fire damge being percent bases is only going to be good no matter the stats of what it is hitting. Fire arrows, glider suits and the ease on which players can board ships from the ocean are major balance issues that need fixing.

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