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Snowmannumbertwo

improvments List of make this more a MMORPG less like DARKFALL

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  1. More ship styles
    1. two more types of single sailor style ships, not just a raft
      1. a speeder type ships low health low weight available but high speed with a rudder for travel between islands that dont have fast travel
      2. a "defense" type ships again solo ship has high weight limit but limited  deck size to hinder stacking of items, allow for a cannon on swivel and ammo storage and storage chest
    2. many many more sloop and schooner level ships, following same as previous a travel/speeder ship and a defense ship. at schooner level add a barge cargo/trade style ship high durability high weight, sail-able by three players
    3.  brig and galleon level
      1. needs to be from 10x to 30x harder to build. the galleon should be 100 to 300x harder to build, not just a resource count but maybe have to use items from Golden age or kraken or other boss type fights.
      2. again have multiple ship styles at these levels.\
  2. Claims
    1. Claims need to have a timeout/maintenance mechanic 
      1. if want to keep it storyline viable make it a sacrifice to the "GODS"  for example 500 of each meat type (red meat, fish) needs to be placed at each flag every 5 days. but not a continuous deposit,  instead every 5 days you have 24 hrs to place enough meat. once that threshold is met the 5 day claimed counter resets. This is outside the normal contested mechanic, but cleans up abandoned claims and adds a resource sink
    2. the "anyone" even those not in the defending claims alliance or company can reset a claim flag timer is not fun and makes no sense.
    3. dropping a claim in water making it 2x the size is such a cheese mechanic just keep them same size as land based claims.
    4. do not allow for contesting claims to over lap
    5. add blue color for allied claims
    6. add flashing claim circle or other visual UX indicators on the map for claims being challenged. can even tie this to a skill mechanic
  3. Resources
    1. very very very inconsistent.
      1. M9 for example is the best freeport to start, it has all mats easily accessible except salt
      2. make a decision either make resources biome locked or have a type of each resource class on each sector. 
        1. sure tundra should be harder and not have fiber on land, but the seaweed spawns are super inconsistent, and the lack of sap and inconsistency of sap on the map in general makes little sense. 
    2. more clearly label resources in flavor text. what is medical plants? what are herbs for cooking? this is not intuitive 
  4. NPC
    1. add more to liven up the game, adding npc trade ships back is a start, but there should also be regular npc pirates not just ship of damned and ghost ships. like random traveling NPCs on rafts, sloops and schooners would add to the life of the game and give content to smaller ops and solo players. 
    2. have NPCs be mission spawners, that create mini events randomly on the map, open ocean and lawless areas.
  5. MAP
    1. keep lawless areas
      1. these are good "med sec" land areas and the middel ground rule set is nice, it allows those who do not want to join mega corps the ability to play the game
    2. make map 3x to 5x bigger
      1. the game is not big enough, we are too compacted and the level of conflict is higher that should be
        1. this makes the resource/trade game very limited as the biome sphere for certain specialized items is so sporadic or limited to 2 islands. 
  6. COMPANIES/ALLIANCE 
    1. need better role/access choices
    2. need to be able to see allied lands
    3. dynamic map needs to show top level alliance not top guild
    4. need a mecanic that makes super corps and super alliances detrimental, allow them but make the upkeep harder (see claim mechanic, ships balance).

That's what i have for now to try and make this more of a mmorpg and not a darkfall game. the game its self is fun. the daily or twice a day updates are great. you all have set yourselves a super high bar to keep at, if this is the level of commitment given during holiday, what will rest of year look like.   

 

Final questions, Devs,

will there be wipes? should we expect them quaterly, yearly, only when offical launch happens? only when very major changes to game happen? 

Is there going to be a test server to have guided testing sprints to help development?

what is your aim? mmorpg? ARK online? there is many POIs in game but they are empty.. what is road map plan?

 

 

Thanks

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