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Captain Jack Shadow

DEVS! S+ Please!!!

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4 minutes ago, Captain Jack Shadow said:

Seems many here don't know what S+ is, or what it's benefits are.

 

A Mod for ARK. Most of S+ pieces and snaps are actually in Atlas but they're specifically referring to S+ clipping. 

Yea... I need sleep

Edited by Nari

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15 hours ago, Captain Jack Shadow said:

image.thumb.jpeg.f015d65f426e29db1a03a9d0ce9712dc.jpeg

This is in of my biggest issues right now with the building system

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55 minutes ago, Jerryn said:

Of course, this is fine for private servers, but might not be so good for official servers, especially PVP( and probably PVE), as you can hide place-able objects in the terrain/mesh. 

I would be the first to agree that you don't want every object to clip into or under the mesh, but the basic structures are different.  And part of the need has to do with the snap points, at times.  The reason I was having to do this, is because we were trying to make a taming pen/trap.  While yes, you can use a dino gate...ramps also work, and better when one person is doing this.  We have used this method on flatter ground, but the issue is that you have to place foundations out from the wall so that you can use roof tiles as a ramp.  A fix would be to allow those tiles to snap to the top of a wall and go down, as an option, as opposed to only going up.  Only half stairs go down from the top of a wall.  A good fix would be to allow an option for the roof tile to be a ramp.

Let's not even get into the fact that taming itself is not challenging, it's frustrating, with the way you MUST use a taming pen to tame, and the clipping of the animal's head into structures means that sometimes, you simply can't feed it.  They need to remove the need to get to the mouth to feed, unless they want to fix their collision system so that you can actually get to the mouth.

Also, that doesn't work for anything but single player, in YOUR game.ini file, right?  Does this even have a single player?  Anyway...for that to work, the server owner has to put it into the server's .ini file, right?

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On 12/31/2018 at 10:57 PM, Jerryn said:

Of course, this is fine for private servers, but might not be so good for official servers, especially PVP( and probably PVE), as you can hide place-able objects in the terrain/mesh. 

I have played on many servers with S+, that allowed for clipping objects into the terrain, but this does you no good as it disables the ability to interact with it.  Try that.  Take a metal chest, for instance, and try to hide most of it in the mesh...something somebody might try to be able to make a chest go unnoticed near their base.  When you do that, you can no longer access the inventory.

This is the answer to exploits of that nature. write the code such that certain items become unusable if clipped into the mesh.  The only thing you do not want this to happen to would be doors, gates, hatches, etc...  Basically, just building structures.  For things like the walls, foundations, etc...all you need is the ability to demolish or pick up.  Everything else can be disabled, and a warning could pop up saying it will not be usable.  Or just let the person quickly test it before the timer expires.  This does not take a lot of code.  Nothing really has to change except the basic building structures being allowed to clip.  There is no game play advantage here.  But, it does prevent this...

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getting trapped where you would have placed a foundation.

This also allows for less sever load, as one of the main fixes for this is to use ceilings and wall to do what one foundation could have done.  This is of course, why stacking foundations is also a good thing.   We could use some larger pieces also, to help keep the structure count low.  Why build four single walls, when you can build one wall that costs the same as 4 single walls?  Why not a 3x3 like in the CKF mod?

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