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archaegeo

Most people still griping about ghost ships aren't prepared....

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The OP has some good suggestions that a diligent crew should seriously consider before leaving well-traveled seas and venturing into the domain of the Damned.

Hmm? Oh, that's right - the ghost ships don't exist in some far-flung high level areas... they're EVERYWHERE! Right now, ghost ships are cruising off the shore of EVERY island, haunting the waves just outside of every newbie island, massing between you and that island with all the chickens, and one is probably pulling into your dock as we speak to take your daughter out on a date. 

Sure, if you've min/maxed your sloop and have experienced players manning the sails, and everyone is at five-cappuccino-alert-level then yes, you might be able to not die instantly and lose 12 hours of work.

Right now, there are two types of players venturing out to explore the world in anything larger than a raft: those who've accepted that doing so is likely suicidal, but they go anyway... and those who haven't yet realized the futility of doing so - but will within the next 10 minutes. Bottom line: ghost ships are making Atlas not fun.

Edited by Kast
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