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  1. If you try to kill wild animals, that fight each other, you will be dead FOR SURE. As soon as first animal dies, the second animal, that still attacks you, will start also hitting the first animals corpse. Every time it hits the corpse, it HEALS. A LOT. THEY WILL HEAL FASTER THAN YOU CAN KILL THEM. At this point you are fighting with UNKILLABLE enemy. Even worse: They KEEP HEALING EVERY ATTACK even after the corpse disappears!! If you run far away and are still alive, you can start killing the animal again, because it stops healing every hit, if you change the location far enough. This is completely broken. Basically every time you meet a wolf and a lion, you better run, because you and your tamed animal will almost surely die. Unless you somehow manage to 1. kill one of them 2. put some distance between the first animal kill place, even after the corpse is gone, 3. have enough health left to start killing again fully healed second animal. Please consider this as a priority for next patches, as it is EXTREMELY EASY to lose ANY tamed animal this way. Because it is very hard to get away from wolfs and lions once they target you. and as soon as there are more than one, one of them becomes immortal after the first one dies. At this point taming is almost pointless, because as soon as you walk into 2 different predators or even if a predator joins you, while you kill a chicken, you can die extremely easily against UNKILLABLE enemy. I understand, if the wild animals have time to eat themselves full AFTER they fight, but healing in the middle of fight is just pointless. My proposal is, that if fighting is active, any sort of harvesting is disabled. For wild AND for tamed animals. Because it's extremely stupid, if you hit a wolf and suddenly your bear has 3000 berries. Like when had it time to pick berries WHILE fighting?!
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