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Showing results for tags 'dedicated server'.
Found 28 results
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Salutations fellow pirates, I have successfully setup a 2 x 2 server using the template that was provided the issue I'm having is that the mini map is covered in fog of war making it unusable is anyone else seeing this or does anyone have an idea how to fix it. Thanks
- 6 replies
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- dedicated server
- player mini map
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(and 1 more)
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Hey Guys, Recently i keep having Crashes, the latest one is the one below. any ideas ? Fatal error! VERSION: 6.2 ShooterGameServer.exe!FPxQueryFilterCallback::preFilter() (0x00000001416e3cf0) + 17 bytes [h:\yarkupdate\engine\source\runtime\engine\private\collision\physxcollision.cpp:575] PhysX3_x64.dll!MultiQueryCallback<physx::PxSweepHit>::invoke() (0x000007fef29e0f93) + 67 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:406] PhysX3_x64.dll!physx::Sq::AABBTreeRaycast<1>::operator()() (0x000007fef2a9b4b1) + 220 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqaabbtreequery.h:223] PhysX3_x64.dll!physx::Sq::AABBPruner::sweep() (0x000007fef2a98e1f) + 17 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqaabbpruner.cpp:324] PhysX3_x64.dll!physx::NpSceneQueries::multiQuery<physx::PxSweepHit>() (0x000007fef29df2c8) + 33 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:815] PhysX3_x64.dll!physx::NpSceneQueries::sweep() (0x000007fef29de5f5) + 5 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:145] ShooterGameServer.exe!GeomSweepMulti_PhysX<0>() (0x00000001416ba297) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\collision\physxcollision.cpp:1510] ShooterGameServer.exe!GeomSweepMulti() (0x00000001416d0a8c) + 89 bytes [h:\yarkupdate\engine\source\runtime\engine\private\collision\physxcollision.cpp:1581] ShooterGameServer.exe!UWorld::SweepMulti() (0x00000001416e007a) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\collision\worldcollision.cpp:157] ShooterGameServer.exe!AShooterCharacter::CheckAndHandleBasedPlayersBeingPushedThroughWalls() (0x00000001404450a5) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootercharacter.cpp:3758] ShooterGameServer.exe!APrimalCharacter::Tick() (0x0000000140191204) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\primalcharacter.cpp:4617] ShooterGameServer.exe!AShooterCharacter::Tick() (0x000000014047506b) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootercharacter.cpp:4408] ShooterGameServer.exe!AActor::TickActor() (0x000000014133a88e) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\actor.cpp:774] ShooterGameServer.exe!FActorTickFunction::ExecuteTick() (0x00000001413221fa) + 27 bytes [h:\yarkupdate\engine\source\runtime\engine\private\actor.cpp:149] ShooterGameServer.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00000001415b0956) + 31 bytes [h:\yarkupdate\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871] ShooterGameServer.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x0000000140e30c4d) + 0 bytes [h:\yarkupdate\engine\source\runtime\core\private\async\taskgraph.cpp:939] ShooterGameServer.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x0000000140e30d5e) + 0 bytes [h:\yarkupdate\engine\source\runtime\core\private\async\taskgraph.cpp:680] ShooterGameServer.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x0000000140e3a769) + 0 bytes [h:\yarkupdate\engine\source\runtime\core\private\async\taskgraph.cpp:1777] ShooterGameServer.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00000001415c4f35) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\ticktaskmanager.cpp:205] ShooterGameServer.exe!FTickTaskManager::RunTickGroup() (0x00000001415c8de2) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\ticktaskmanager.cpp:999] ShooterGameServer.exe!UWorld::Tick() (0x000000014146f10e) + 20 bytes [h:\yarkupdate\engine\source\runtime\engine\private\leveltick.cpp:1224] ShooterGameServer.exe!UGameEngine::Tick() (0x000000014140fc52) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\gameengine.cpp:1174] ShooterGameServer.exe!FEngineLoop::Tick() (0x000000014002bc4b) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launchengineloop.cpp:2443] ShooterGameServer.exe!GuardedMain() (0x0000000140026add) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launch.cpp:140] ShooterGameServer.exe!GuardedMainWrapper() (0x0000000140026b3a) + 5 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGameServer.exe!WinMain() (0x000000014002c53a) + 17 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGameServer.exe!__tmainCRTStartup() (0x00000001422c227d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] kernel32.dll!UnknownFunction (0x00000000775b59cd) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x000000007781383d) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x000000007781383d) + 0 bytes [UnknownFile:0]
- 1 reply
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- server crash
- crash
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(and 2 more)
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Hey Guys, Dedicated server here, server crashed with the following message. any idea what i means ? thanks, Fatal error! VERSION: 6.2 ShooterGameServer.exe!FPxQueryFilterCallback::preFilter() (0x00000001416e3cf0) + 17 bytes [h:\yarkupdate\engine\source\runtime\engine\private\collision\physxcollision.cpp:575] PhysX3_x64.dll!MultiQueryCallback<physx::PxSweepHit>::invoke() (0x000007fef29e0f93) + 67 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:406] PhysX3_x64.dll!physx::Sq::AABBTreeRaycast<1>::operator()() (0x000007fef2a9b4b1) + 220 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqaabbtreequery.h:223] PhysX3_x64.dll!physx::Sq::AABBPruner::sweep() (0x000007fef2a98e1f) + 17 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqaabbpruner.cpp:324] PhysX3_x64.dll!physx::NpSceneQueries::multiQuery<physx::PxSweepHit>() (0x000007fef29df2c8) + 33 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:815] PhysX3_x64.dll!physx::NpSceneQueries::sweep() (0x000007fef29de5f5) + 5 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:145] ShooterGameServer.exe!GeomSweepMulti_PhysX<0>() (0x00000001416ba297) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\collision\physxcollision.cpp:1510] ShooterGameServer.exe!GeomSweepMulti() (0x00000001416d0a8c) + 89 bytes [h:\yarkupdate\engine\source\runtime\engine\private\collision\physxcollision.cpp:1581] ShooterGameServer.exe!UWorld::SweepMulti() (0x00000001416e007a) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\collision\worldcollision.cpp:157] ShooterGameServer.exe!AShooterCharacter::CheckAndHandleBasedPlayersBeingPushedThroughWalls() (0x00000001404450a5) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootercharacter.cpp:3758] ShooterGameServer.exe!APrimalCharacter::Tick() (0x0000000140191204) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\primalcharacter.cpp:4617] ShooterGameServer.exe!AShooterCharacter::Tick() (0x000000014047506b) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootercharacter.cpp:4408] ShooterGameServer.exe!AActor::TickActor() (0x000000014133a88e) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\actor.cpp:774] ShooterGameServer.exe!FActorTickFunction::ExecuteTick() (0x00000001413221fa) + 27 bytes [h:\yarkupdate\engine\source\runtime\engine\private\actor.cpp:149] ShooterGameServer.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00000001415b0956) + 31 bytes [h:\yarkupdate\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871] ShooterGameServer.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x0000000140e30c4d) + 0 bytes [h:\yarkupdate\engine\source\runtime\core\private\async\taskgraph.cpp:939] ShooterGameServer.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x0000000140e30d5e) + 0 bytes [h:\yarkupdate\engine\source\runtime\core\private\async\taskgraph.cpp:680] ShooterGameServer.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x0000000140e3a769) + 0 bytes [h:\yarkupdate\engine\source\runtime\core\private\async\taskgraph.cpp:1777] ShooterGameServer.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00000001415c4f35) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\ticktaskmanager.cpp:205] ShooterGameServer.exe!FTickTaskManager::RunTickGroup() (0x00000001415c8de2) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\ticktaskmanager.cpp:999] ShooterGameServer.exe!UWorld::Tick() (0x000000014146f10e) + 20 bytes [h:\yarkupdate\engine\source\runtime\engine\private\leveltick.cpp:1224] ShooterGameServer.exe!UGameEngine::Tick() (0x000000014140fc52) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\gameengine.cpp:1174] ShooterGameServer.exe!FEngineLoop::Tick() (0x000000014002bc4b) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launchengineloop.cpp:2443] ShooterGameServer.exe!GuardedMain() (0x0000000140026add) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launch.cpp:140] ShooterGameServer.exe!GuardedMainWrapper() (0x0000000140026b3a) + 5 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGameServer.exe!WinMain() (0x000000014002c53a) + 17 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGameServer.exe!__tmainCRTStartup() (0x00000001422c227d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] kernel32.dll!UnknownFunction (0x00000000775b59cd) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x000000007781383d) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x000000007781383d) + 0 bytes [UnknownFile:0]